I posted this to the RSI forums: https://robertsspaceindustries.com/spectrum/community/SC/forum/7/thread/localized-physical-inventory-system-impact. I am also posting here to gather comments from Imperium members.
According to the road map (as updated 21 Sep 2018), with Alpha 3.6.0 in Q2 of 2019 will come a localized physical inventory system. I’ve not seen any solid information on this, but from the name I deduce that we will no longer be able to access a global inventory through our Mobiglas Equipment Manager. In other words, Equipment Manager will no longer access everything we own, only those items which are in proximity to us. If my deduction is correct, this is a great improvement; the current global inventory access is convenient but not at all realistic. But it also raises a concern: after this is implemented, where can we store personal gear where we can access it while performing missions or simply traveling the ‘verse? And where can we store items that we purchase?
In certain situations it may be advisable to not wear armor or openly carry weapons (for example, if a mission requires us to make contact with an informant in a high-class restaurant and we wish to remain discreet and inconspicuous). We will need someplace to store it. Same with weapons, additional ammunition, expendables like medical supplies and grenades, mission items (i.e. “deliver the sealed suitcase to Dunraven in the Chairman’s Lounge at the Diamond Sands Resort on Green in the Ellis system”), and purchased items. The answer which immediately comes to mind is, we can store such things in our ship. But there’s a problem with this.
According to the Ship Matrix, there are 60 ships with 0 cargo space. These range from the various "motorcycle" types (X1, Nox, Dragonfly) and smaller wheeled vehicles through most snub fighters and fighters, to medium ships like the Vanguard Warden, Redeemer, and Prowler, and even the Retaliator which is a Large ship! None of these has space to store so much as a small suitcase, although to be fair the Retaliator does have a weapons rack. The lack of even the most limited storage will severely limit the usefulness of many ships.
In the real world, almost every vehicle has some storage space. Most motorcycles can be equipped with saddle bags. The smallest sports car has at least a tiny trunk and a glove box. This is because most people need space to store things. Of what use is a vehicle if it can’t even fit a small bag of groceries?
I understand that we'll be able to place items in any unoccupied space, even if it's not designated as cargo space. So, I could just throw some items on the floor inside the 350r and try not to trip over them. But that doesn't help with ships like the X1, Nox, Dragonfly, 85X, and others which have no such space. For example, the 350r has 0 cargo space. That makes it useful for only one role, which is racing. Yes, I know that's its main role, but in the real world even race cars have extra space, even if it's not utilized during a race. Seats, which are usually removed, may be re-installed to give "joy rides" to those who are not racing professionals. And souped-up "muscle cars" have been used for many decades to impress the opposite sex, and to quickly transport illicit goods (bootlegging) and small packages (the Transporter series of films). So, what if I want to use the 350r for something other than racing? As it stands, I really can't.
I'm not asking for a ship like the 350r to be useful as a freight hauler, but it needs enough space to store a small amount of personal gear of the types previously mentioned. I plan to use mine as a "space sports car" to travel quickly from place to place, in style.
Let's look at another example, the X1. I seem to recall some mention that a rider couldn't use this vehicle while carrying a long weapon (rifle, shotgun, etc.), not even if the weapon is in the default Star Citizen "stored" location on the character's back. Yet there's no place to store a weapon on the vehicle. Am I supposed to leave my primary weapons behind while riding to a remote location and rely only on a sidearm at my destination?
Yet another example is the 85X, which is otherwise a very nice “space luxury coup”. It has two side-by-side seats, something I'd love to see in the 300-series; that would allow me to bring a single passenger along for the ride, perhaps the type of stunningly beautiful passenger typically associated with such luxury vehicles. But I digress. Back to the 85X. If I'm cruising the city, seeing the sights while dressed to the nines, where can I store my flight suit and helmet? What if I must travel outside the atmosphere, back to my 890 Jump or elsewhere? Must I do without a helmet HUD during this entire journey? Without protection from the harsh vacuum of space, in case of a hull breach? Be unable to exit my 85X except in a pressurized bay? C'mon, give me at least enough space for a change of clothes!
I understand that modeling even a small saddlebag or trunk is not practical for ships that have already been designed. But is it not possible to assume that there are small storage compartments present which aren't modeled? And to give every ship at least a 0.5 SCU of "assumed" space, accessible through Mobiglas Equipment Manager when adjacent to the ship?
Today I've been joined by TheNOOBIFIER1337 to discuss cargo improvements, server mesh tech and more for this episode of Ask The Devs Breakdown. The show is basically where I look at recent feedback from the Ask The Devs forum on Spectum, choosing answers to highlight.
TheNOOBIFIER1337's Channel (Awesome guy!) - https://www.youtube.com/channel/UCI-ybzjiaP2mSS81gaUxOiA
hello, im sure you have all heard this before but i cant seem to fine the answer im looking for.
Q1. is there a way to buy a cargo container for the RSI Aurora MR?
Q2. if so where do i buy it?
from what i have seen there are some sort of cargo containers for the ship but i have been unable to locate where i might be able to buy them.
Ever start one of those missions to pick up some random box in space only to realize that your ship doesn't have a cargo hold?
Well, now you don't have to worry about where to put that critical cargo or blackbox! Just "strap" it to the roof with our patent non-slip invisible roof rack!
Don't worry, it won't come off in hyperspace either!
All you need to worry about is how do you get it down from up there!
NOW only 99,999 credits at your local dealer!
Satire post, just found a funny bug in Star Citizen 3.0 while attempting to deliver a picked-up box in space. I was trying to see if I could put the box into the Co-pilot seat and it just "stuck" itself to the roof of the cockpit instead. Thought I'd share and see if anyone else got some amusement from this.
EDIT: I was able to get it off the top when I sat in the co-pilot seat and quickly attempted to pick the box up as the cockpit started to close. It started to slide down the cockpit length at which I then exited the vehicle and I appeared suddenly standing on top of the hornet. I hopped down, delivered the box, and completed the mission!
Our structure is as follows:
#3: Profession Leader
#4: Profession Member
#5: Profession Fill-in
With this structure, we allow as many profession leaders as possible to manage their own squadron. Should you want to be focused on mining you can star off as a Mining Member and eventually become a leader of your own crew. This goes for all types of professions. As for capital ship owners, maintaining a capital sized ship will be a profession on its own. An example of a #3 could be a Polaris captain with their own #4's as Polaris Crew Members.
Should anyone not want to focus their attention towards a specific profession, they can always do what they like. If someone knows that they wan't to always do their own thing, they can remain as "Independent" and progress on their own liking but still under the umbrella of the org.
With that being said, Self Made would like for all of you to consider applying and earning your own way among like minded individuals. Our goal is mutual benefit for all and to retaliate against any that would initiate force upon others. We uphold honor, integrity, and justice among the verse. Should you have any questions, feel free to ask. You can find our history in progress, manifesto, and charter on our RSI Org page here: https://robertsspaceindustries.com/orgs/1905
Should anyone be thinking about getting the game Star Citizen, you can always make an account now and purchase later. There is no need to buy the game when making an account.
We are currently more focused on hiring leaders of professions more than anything as of now. We currently do have a Polaris captain but would like to find dedicated mining leaders, cargo run leaders, and exploration leaders as such.
Thank you for checking us out, we hope to build a strong community of Self Made Men. Good day to all, and may the Verse be with you.