Maybe we shouldn't be able to customize characters.
54 members have voted
1. What if character appearance was randomized when you create one. It's a bit unheard of but I personally wouldn't mind, it would prevent the universe from being populated with a bunch of models, and maybe add in a bit of revenue if they sold like a customization kit. Just wanted to know if anyone else shared my mentality. Yes means 'Yes' to randomization. No, 'No'.
Finally the US government Confirms UFOs are REAL
Agree with the assessment that this should be a much bigger news story than we have seen so far........ some outlets are reporting this but ALL of them should and it is really a Human Species changing event !!!!
[BLACK6] Black Star Legion Realism Organization: [Casual Civilians] [Structured Milsim] [Independent City-State]By Ridder
Black Star Legion Realism Organization
[ Black Star Legion's Mobiglass Portal ]
[ Talk to a Recruiter on Discord]
[ The Black Star Legion RSI Organization Page ]
[ Seeking Early Volunteer Staff Applicants for Member Services ]
<You see a brief message appear on your mobiglass ....>
Sector 26-D | Grid Coordinates: 1309N 2633E
Desert Region | Elysium
It didn’t take long for them to get famous after Operation Unilateral Force (OUF) hit the wires. Earth needed a major public relations success given the rise in Vanduul attacks against the frontier systems. The 78th Squadron for example became heroes for their strikes against Vanduul targets and the public consumed it, they said enlistments in the UEE Navy and Marines rose for months after the operations went public.
What UEE Public Affairs didn’t report however was the loss of an entire task force in another sector. Our mission, blockade the Centauri Sector and deploy offensively out of the Elysium System - land Marines from 3rd MEU in a Direct Action mission against several confirmed Vanduul military logistical centers across the frontier's border, conduct an HTV recovery at a known interrogation facility, hit comm-nodes and logistical nodes to divert Vanduul assets away from the main UEE engagement zones.
CTF70's bulk force mission, utilize the capital ships and Marine strike assets from Combined Task Force 70 to hold the jump point, act as a blocking element of the main UEE force that deployed from Ceran during the operations main assault. Lead by the UEES Imperia Tiberius, her escorts, fighters and strategic strike platforms the CTF was fully engaged with a light reserve element holding the Elysium System. High Command; snug and warm deep in the Idris and Centauri Systems said we could expect "light contact" due to the main UEE advance ...
... It was a damn nightmare. Sector High-Command and intel got it wrong, big time.
After six days, and the remainder of CTF70 flooding back into Elysium hoping for cover and protection - well UEE High Command didn't even try to mount a rescue … How did they put it? “The sector was overrun with Vanduul and congested with civilian refugee’s, Sol considered the risk unacceptable to mount a rescue. Combined Task Force 70, nicknamed Black Star Legion is an acceptable loss.”
… but some of us survived. The UEE betrayed us … they left us with no cover … they abandon us.
My name is 1st Lieutenant Vall Ridder. Platoon Commander, 1st Platoon, Alpha Company 1/1, 3rd Marine Expeditionary Unit - Black Star Legion. Myself, along with Lieutenant Cowski, Sgt Redfern, SirPotato, Alli, Nicoma and a few of our surviving capital ship crew, fighter pilots, supply and logistics crews and fellow Marines are looking for those wanting to break from the UEE. Be it casual civilians seeking businesses, or military survivors and veterans wanting to honor those we volunteer to serve and protect here.
We ask you to join the independent city-state of Imperia Tiberius; and become citizens of Black Star Legion.
2018 RECRUITING FOCUS
Hello, and on behalf of our small but growing membership, we want to thank you for checking out our thread and hopefully being interested in us.
This month with the FPS most likely on the horizon. We are looking for Marines! Our organization is spending the 3.0 series of launches in 2018 centering around a Constellation and her crew, a few Navy fighters and some Marines to solidify a core group of members that will launch us into 2019. We are focusing on the following key activities in 2018:
SOP and TTP development to be used by both military and civilian members in coordinated and combined operations Setting up civilian city services and backend systems that will grow in 2019 with expanded membership Building a small support staff and set of staff teams that will help us in some areas we've historically be weak in to improve our performance in building a solid and long lasting organization. Taking the traditions of over 15 years as a RP, PVP, PVE, Raid, Logistics, Crafting, and City oriented guild - molding them to write our permanent future in Star Citizen. While we will accept members, our main focus is bringing in those who enjoy being apart of support staff roles typically found in most MMORPG guilds. (Recruiting, Event Staff, Art & Propaganda, Logistics, Supply, Combat and other specialists.)
Steps to Success:
1. Go to our General Recruiting Information and find out more details about us and our goals.
2. Get into Discord or TeamSpeak to talk to a Recruiter and we'll help you apply
3. Submit a Membership Application
4. Attend and complete our brief New Member Indoctrination course
5. Start joining regularly scheduled activities beginning in July 2018
Hello, thank you for checking us out. We are a realism organization that offers a wide range of unique experiences to both casual seeking civilian members who want to grow businesses, or those who enjoy something more structured in our milsim realism task force. We are driven by a fair and unbiased system outlined in our Master Directives Document giving every member fair and unbiased opportunity. We center ourselves around a 24 sq km group of land plots where we will build a city. Imperia Tiberius is the independant city-state that offers every member a home, anchor and port of safety as they travel the stars.
We offer you a story different then most, and an experience that is unique and unparalleled in this game. We are a Star Citizen experience where everything you gain is earned by your output and your membership in a Team. A home where you look to the Aviators, Capital Ship Crews, Marines and Crewmen to your left and right every day. A home where when you log in and go to the Rum Runner Cantina in our city, you meet your friends who are farmers, business owners, outpost directors, elected senators, bounty hunters, traders, haulers, explorers, scientist, Marine Aviators, Naval Aviators - and everywhere in between to figure out the events for the day over drinks and good food.
We offer a long term home, where your character can be immersed in functional systems, not contrived RP and your 'next of kin' are welcomed as descendants of your original character.
When we say a unique experience, it is because we truly are. We are not doing what 95% of the rest out there do. We're not some sci-fi channel knock off of Battlestar Blackwater. We are built around tried and true methods, a policy driven chain of command, we derive how we do business from SOP's and train like we fight. This experiences comes from years of MMORPG gameplay, experiences ranging from SWG and WOW to EVE and Dayz; some of us even have time in the famed 15th Marine Expeditionary Unit (15th MEU) for ARMA III where "realism milsim" is at its absolute finest. We are lead by real life military veterans both active duty and DD-214 holders, as well as civlians who understand gaming and gamers. We are designed from the ground up to provide you one of the most fulfilling simulation experiences in the community - while not sacrificing fun, authenticity, attention to detail, team work, and good solid community gaming.
Organization Design: The org is designed to support two basic types of game play. First being our Civilian members. The second being our realism Military component.
Civilians: Low time requirements, Low overall structure, Self and group built and managed "businesses". Freedom to pursue wide activities supporting the organization, your goals, and friends with professional military protection. Combined Task Force 70 (CTF 70): Realism Milsim, slightly more time requirements, unit slotting based on the MOS you choose, professional level training. Structured Billeting (similar to raid slotting on roles), , "on-duty" / "off-duty" game time supporting the organization, your goals, and friends. Why do we do this? Why do we put in so much work and time in this organization? We wanted a very solid and scale-able infrastructure in place prior to recruiting to support growth at any level. Star Citizen is (going to be) a very complex game, each of us invests time, emotion, effort - hopes and dreams into our characters and each other. We want to give you, and this org the best we can and that each of us deserves from a game organization. You and the Team around you will enjoy being gamers, while having immersion opportunities rarely found elsewhere in the 'verse. You, and the Team around you will learn to be dependable, respectful, and respectable.
You can do the same old same old with everyone else. Or you can achieve a higher level of professionalism, fun, and excellence as a civilian, military member, or periodically transfer freely between the two within Black Star Legion.
We offer YOU the challenge of Black Star Legion
Up front, I'm not going to pretend to be certain about any facts I present, any references or claims are only what I have heard from another person, and if my memory serves correct, so please revise anything incorrect.
I heard, and I think many (especially early) backers will agree that Star Citizen was promised to be entirely independent of your real wallet, that the money you make outside of the game is entirely inconsequential to your gameplay and progression in the universe. A lot of people complained and are complaining that being able to buy ships for real money is pay-to-win, but I think it's necessary to fund the game, and is altogether not a huge factor. I mean, you can really fly one ship at a time, so having them is hardly something that would affect you, and most backers would only have a few at most at release.
Then I saw this:
In case the link doesn't work, or whatever may happen, essentially one can purchase UEC with real money, and even if the page is taken down, it has been said that it is planned for this to be a part of future income. I have seen a few youtube channels (BoredGamer, among them) saying this.
In a lot of cases, the argument is that you can only buy a limited amount of UEC in a given length of time, and that this was 'for the people that don't have the time to grind in game'...
Well, for the first point, the simple fact that you can purchase in-game currency (and therefore progression) sort of destroys the allure and pride of owning UEC. For the second point, everyone knows that's just an excuse to sell it, but taking it as a legitimate argument, I'll say that if you're short on time, buying progression in a game so that you can play it a little when you can is not fun at all, and it ruins the game for everyone else at the same time. You can't buy another queen in a chess match because you didn't have the time to think through a move and expect people to take the game seriously.
Basically, we need to fix this problem early, before it becomes anything. The backers who backed the game in hopes of a true universe, where players make their own stories, actions have consequences, and hard work is rewarded, and any money you own in this universe doesn't carry over to the next-those backers I expect will be and are disappointed in this turn and will respond and ensure their investment is still in what they thought it was.
Edit: I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them.
Started a Thread for Hangers 2.0 and we already have Ship threads - but we are now getting more and more work done on the characters themselves so I also wanted to start a thread for Characters 2.0. Please post images of RSI characters, personal weapons, armor, etc... including any special outfits you may get down the road (like environmental coats, EVA suits, etc...).
We will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on Characters (FPS). We can use this thread to collate all new WIP items about Characters (FPS) like these sister (archive) threads:
We currently don't have many images to go with - but post what you have found from Jump Point or other RSI sources. We just got an image from Sandi on the Female Character - so wanted to post that:
And the Fan created Vanduul Knife from Operation Pitchfork (will be created in Star Citizen):