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Reclaimer and Nostromo


Donut

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A lot of people tend to forget the original design behind the Reclaimer, and this only solidifies the description. "Dedicated salvage AND exploration". In a way the ship is more valuable than the Carrack because it can also make money.

Spoiler

Today, the Aegis Reclaimer is the company’s best-selling remaining military contract ship. Reclaimers are heavy-duty space salvage ships designed for a strong support role. The design isn’t pretty to look at, but it features a variety of rugged specialized tools, all designed for operation in a combat theater: long-range jump drives, launch pods for drones, tractor beams, floodlights and more. Civilian Reclaimers are also a common sight on the frontier, where they are adapted as dedicated salvage ships and explorers. A crew traveling deep space in a Reclaimer should be capable of taking home some of whatever mysteries they happen across!

 

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The Reclaimer's "Nostromo" look and feel is exactly why I fell in love with this ship. I want dark and gritty gameplay. I want to have that kind of adventure with my crew, to land on some dark, alien world and find cool shit (though if there's eggs, I'm not putting my face in it).

I see a big difference between exploring with a Carrack and exploring with a Reclaimer.

The Carrack is more like the USS Enterprise. It's all clean and orderely. You use it to scan here and there, poke some strange space anomaly, look at the pretty nebulea, pick up a random alien diplomat while sipping your earl grey tea. That sortha thing.

The Reclaimer is pretty much the dirty, rustbucket cousin of the Nostromo that finds shit in space/on planets and picks them clean:D
It's crew is a bunch of dirty, messy assholes that are just there to do a job and get paid. A Reclaimer won't win any battles but you're damn straight the crew will fight tooth and nail.

Shouldn't this be in the Reclaimer topic though?:D

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mmm.. I might have missed it, but where does it say "...and exploration" about the Reclaimer?
Besides it lacks a ground vehicle or snub, and I  wonder what its drones are for. I like the Reclaimer but imo the Carrack is a true explorer.

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In a way the ship is more valuable than the Carrack because it can also make money.

this would be assuming you know exactly how the economy will work and i don't think CIG will make exploration an activity where you can't make money.

Sorry @Donut, but I don't follow you on this statement.

 

Nice video though :)

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2 hours ago, Barabit said:

mmm.. I might have missed it, but where does it say "...and exploration" about the Reclaimer?
Besides it lacks a ground vehicle or snub, and I  wonder what its drones are for. I like the Reclaimer but imo the Carrack is a true explorer.

Probably because of the flavor text regarding the 'riches and secrets' and 'searching for lost artifacts' (aka alien eggs) part. :P

Quote

A dedicated salvage and reclamation platform, the Reclaimer is the perfect ship for venturing into the ‘Verse in search of riches and secrets. Whether you’re churning debris fields for raw ore or searching for lost artifacts, the Reclaimer is built for utility.

And back before it was called the Reclaimer it was known as the Surveyor and the devs coined terms like 'long-range jump drive' and 'deep space'. It's likely to also have a pretty sophisticated scanning array for finding stuff out in the black whereas the Carrack's sensors are more aimed towards charting and general exploration stuff.

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Aegis Surveyor – The Surveyor, from noted military contractor Aegis, is an industrial-quality salvage ship. Equipped with a reinforced cargo bay, a long-range jump drive and launch pods for unmanned drones, the Surveyor is an ideal ship for taking advantage of deep space wrecks. Tractor beams, floodlights, scanner options and docking ports round out the tool chest on this capable, utilitarian spacecraft.

As to the design I guess Chris or one of the designers saw the original Alien movies the weekend before with the Nostromo in Alien and that deep space salvage ship in Aliens. Then they went "that's it!" and called George Hull. :P

 

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43 minutes ago, Amy Babe said:

this would be assuming you know exactly how the economy will work and i don't think CIG will make exploration an activity where you can't make money.

Sorry @Donut, but I don't follow you on this statement.

 

Nice video though :)

You can explore and make money salvaging. Other than exploring what else are you going to do with a Carrack? That makes the Reclaimer more useful :P 

3 hours ago, Barabit said:

mmm.. I might have missed it, but where does it say "...and exploration" about the Reclaimer?
Besides it lacks a ground vehicle or snub, and I  wonder what its drones are for. I like the Reclaimer but imo the Carrack is a true explorer.

Civilian Reclaimers are also a common sight on the frontier, where they are adapted as dedicated salvage ships and explorers. 

http://starcitizen.wikia.com/wiki/Reclaimer

It also does not lack a snub 

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Yeah, Nostromo, the ship that never knew good luck. I hope that as many name theirs nostromo and I can rip... I mean salvage them.

Anyway The used the scene with the Nostromo landing on a "planet/moon". There is very little that the two ships have to compare with each other.  Also in the Frontier is the battleground with the vanduul and left huge amount of wreckage from battles that haven't been salvaged as it is the "frontier" IE non enforced UEE. There physically look is very different.

Carrack can form jump points or send the shuttle through as med-small won't take the reclaimer which doesn't have the equipment for said task. The can only look but can't touch. I mean only three craft can do it, Connie aquila, pieces and Carrack. The rest won't be that cash rich from "exploring". The Reclaimer can do exploring as much as the Aurora MR can do.  I really don't like the view that any ship can do the majority of anything. Specialist are what I tend to like.

It, Reclaimer, does come with a snub as most ships do it's a one-man short vertical take off and landing gear IE a pogo stick :D

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22 hours ago, Xlile said:

Yeah, if I get a reclaimer, I'm naming it the nostromo.

Pease don't. I mean it's your ship so do whatever you want, but there's gonna be so many Reclaimers named "Nostromo" I'll roll my eyes everytime I encounter one:p
It's too obvious and shows a lack of imagination. It's like people naming their wizard "Gandalff" or "Dumbled0r3". Come on, you can do better then that! besides, the Nostromo was a freighter, not a salvage ship.

Mine's likely to be called called "Hephaestus' Hammer" or just "the Hammer" for short. Not set in stone, but I kinda like it:D

11 hours ago, Devil Khan said:

Carrack can form jump points or send the shuttle through as med-small won't take the reclaimer which doesn't have the equipment for said task. The can only look but can't touch. I mean only three craft can do it, Connie aquila, pieces and Carrack. The rest won't be that cash rich from "exploring". The Reclaimer can do exploring as much as the Aurora MR can do.

They can look but not touch? The Reclaimer can still go through jump points, albeit only the large ones.
We don't know much about plotting jump points yet so unless they show us otherwise, as far as I know, any ship that can go through a jumppoint can plot it. That said, I don't have all the information so feel free to correct me on this:D
 

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I really don't like the view that any ship can do the majority of anything. Specialist are what I tend to like.

I agree, I don't like ships that can do everything either. in fact, there's no such ship... though modular ships like the Caterpillar come very close.
Deep Space Salvage and Exploration are closely related though. Both the Carrack and the Reclaimer will likely have specialized, long-range sensors, al be it different kinds of sensor packs, as well as extended fuel capacity to go into deep space. If you're in a Reclaimer it's not a good idea to go out hunting for new jumppoints or anomalies. In such a case, get a exploration ship like the MISC Freelancer DUR or the Anvil Carrack. If you're more for finding wrecks and weird shit to take home, the Reclaimer's your ship:D
 

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It, Reclaimer, does come with a snub as most ships do it's a one-man short vertical take off and landing gear IE a pogo stick :D

What little information we got is this, from the original concept sale:
"Additionally, it includes a manned cutter which may be deployed for EVA/recovery operations."

Again, I feel I keep repeating myself but dont state things as fact when we have no information.
If you do have more information, please show me:D

That said, I think you're mostly right on the fact that it's short ranged and possibly has no QD or jumpdrive.
Heck, she might not even be able to fly in atmosphere.
It doesn't make sense to give the Reclaimer a second ship that can go anywhere on its own.

Not sure on the crew capacity, it's possible you'd be able to carry one or two extra people, I guess.
Something as small as a Dragonfly can carry 2 people so why not.
Again.. no idea.

We'll have to see.

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No, you misunderstood it they can "view" or form the jump hole. IE "look and don't touch". unless another ship capable of opening and also since it is a large jump point ship. Also It doesn't have the setup from drones. which have to be sent in first.

The last piece was a joke. Also the EVA can't be a snub as it has zero engine

61551-283x424-Pogo-stick.jpg

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1 hour ago, Devil Khan said:

Yeah, Nostromo, the ship that never knew good luck. I hope that as many name theirs nostromo and I can rip... I mean salvage them.

Anyway The used the scene with the Nostromo landing on a "planet/moon". There is very little that the two ships have to compare with each other.  Also in the Frontier is the battleground with the vanduul and left huge amount of wreckage from battles that haven't been salvaged as it is the "frontier" IE non enforced UEE. There physically look is very different.

Carrack can form jump points or send the shuttle through as med-small won't take the reclaimer which doesn't have the equipment for said task. The can only look but can't touch. I mean only three craft can do it, Connie aquila, pieces and Carrack. The rest won't be that cash rich from "exploring". The Reclaimer can do exploring as much as the Aurora MR can do.  I really don't like the view that any ship can do the majority of anything. Specialist are what I tend to like.

It, Reclaimer, does come with a snub as most ships do it's a one-man short vertical take off and landing gear IE a pogo stick :D

Maybe the Vanduul also have a queen that lays eggs with parasites inside and that's how they make new baby Vanduul? :P

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We really don't know what the Reclaimer can do but seeing the teasers from CIG, the descriptions from the concept sale, and the very limited data we've been given about the ship in general, I will assume it can definitely handle it's own as far as an exploration ship. And let's not forget that one of the stretch goals was for any ship to be modular in that you can preserve the aesthetics of it and switch out modules to do what you want with it.

 

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3 hours ago, Devil Khan said:

No, you misunderstood it they can "view" or form the jump hole. IE "look and don't touch". unless another ship capable of opening and also since it is a large jump point ship. Also It doesn't have the setup from drones. which have to be sent in first.

The last piece was a joke. Also the EVA can't be a snub as it has zero engine

61551-283x424-Pogo-stick.jpg

If the lore is any rulebook, any ship can open jump points. The first jump point discovered by Nick Crowshaw was opened up because of a radiation leak. He had been exploring what was then known as the Neso Triangle, an area where ships miraculously disappeared. Turns out, these ships got pulled into interspace (the wormhole 'space' inbetween jump points). If your ship has a jump drive it can open a jumppoint, according to the written lore.

also, both the Reclaimer and the Carrack have drones if I am not mistaken. Where these drones differ from each other has yet to be revealed. Knowing CIG it's going to be detailed as f*ck.

 

Plotting jump points/interspace however is another thing. It's likely some ships, like the Carrack, carry software and hardware specifically designed to plot these wormholes. Then again, plotting could be part of the standard navigation software.

3 hours ago, Danakar Endeel said:

Maybe the Vanduul also have a queen that lays eggs with parasites inside and that's how they make new baby Vanduul? :P

Nooooo!!

2 hours ago, Donut said:

We really don't know what the Reclaimer can do but seeing the teasers from CIG, the descriptions from the concept sale, and the very limited data we've been given about the ship in general, I will assume it can definitely handle it's own as far as an exploration ship. And let's not forget that one of the stretch goals was for any ship to be modular in that you can preserve the aesthetics of it and switch out modules to do what you want with it.

 

To do whatever you want with it... to an extent. And I think it's a trade off in terms of efficiency. A dedicated ship is likely more effective.

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Sorry, but I'm more confused than ever now. Wiki says the original concept known as Surveyor became the Carrack. The Reclaimer is pitched mainly as salvager, with dedicated processing equipment included. And "a manned cutter which may be deployed for EVA/recovery operations." is no snub in my book. It might do some exploring, if modular enough, but it won't be good at it, the same way the Carrack won't be a good salvager. Just my 2ct of course.

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7 hours ago, Barabit said:

Sorry, but I'm more confused than ever now. Wiki says the original concept known as Surveyor became the Carrack. The Reclaimer is pitched mainly as salvager, with dedicated processing equipment included. And "a manned cutter which may be deployed for EVA/recovery operations." is no snub in my book. It might do some exploring, if modular enough, but it won't be good at it, the same way the Carrack won't be a good salvager. Just my 2ct of course.

From the wiki: "The Reclaimer, originally the Surveyor, is a promised feature of the $32 million crowdfunding goal".

but a wiki can be edited by anyone. It doesn't matter. What we will and will not be able to do will be up to CIG.

i am really curious about the manned cutter. Its the only "ship" that doesn't have a name and a manufacturer (though likely it's also AEGIS) making it somewhat of a mystery. It may as well not be a snub but a kind of robotic EVA suit... (ha! Like a Powerloader? Get away from her, you Vanduul bitch!) we don't know and that is what makes the speculation so much fun.

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41 minutes ago, Devil Khan said:

That is because it is part of the reclaimer. It doesn't have an engine nor is it completely seperated from the Reclaimer. Not one person who's on the Dev has called it a snub afaik.

Nobody has said otherwise either.

We don't know anything about the cutter and again you're stating this as fact. Where are you getting this information? Can you share?

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Look I bought it solely for salvaging and a snub has one major flaw, it has zero way for being a hanger. EVA and Snub are two different things. One thing which was about they have said  in it's concept week or something like that in which we were told that the EVA was a seperate from the main ship but it was tethered to the main arm of the "claw of death".

I expect a good salvager (great would be better, but  knowing CIG good is about what to expect) and it will be in our hands soon 2-3 months.

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Look I bought it solely for salvaging and a snub has one major flaw, it has zero way for being a hanger. EVA and Snub are two different things. One thing which was about they have said  in it's concept week or something like that in which we were told that the EVA was a seperate from the main ship but it was tethered to the main arm of the "claw of death".
I expect a good salvager (great would be better, but  knowing CIG good is about what to expect) and it will be in our hands soon 2-3 months.

I'd love to see a link to the source for that.
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1 hour ago, Devil Khan said:

Look I bought it solely for salvaging and a snub has one major flaw, it has zero way for being a hanger. EVA and Snub are two different things. One thing which was about they have said  in it's concept week or something like that in which we were told that the EVA was a seperate from the main ship but it was tethered to the main arm of the "claw of death".

I expect a good salvager (great would be better, but  knowing CIG good is about what to expect) and it will be in our hands soon 2-3 months.

Id love to see a source link for that as well.

again, from the original concept sale page:
"Additionally, it includes a manned cutter which may be deployed for EVA/recovery operations. We intend the game’s salvage mechanic to include a ‘search and recovery’ function in which players will exit their spacecraft in suits and maneuvering units to explore wreckage. Pocket spacecraft like the cutter will carry tools and supplies and transport recovered artifacts back aboard ship."

https://robertsspaceindustries.com/comm-link/transmission/14171-Concept-Sale-Unveiling-The-Aegis-Reclaimer

In CIG's own words, a pocket spacecraft. In my mind that's a snubcraft. I guess it all comes down to what you consider the definition of a snub is. As I understand it; "It is a ship that cannot act independently due to fuel constants and general size and instead launches and lives off of a carrier. If we want to expand the definition its any ship tied to a carrier, so even the hornet fleets in a Bengal would still be snub fighters."

I changed it a bit (changed fighter to ship since the discussion was about snubfighters) but I got that off Reddit. I'd post a link but the forum goes all funky when I try. It's a simple google-search away:p
And no, "tied" does not mean tethered;)

I can't recall CIG ever saying the cutter is thethered to the Reclaimer. I mean, we know so little you could be right, but somehow that doesn't make sense to me; if you have the technology to make other, independent small spacecraft and EVA jetpacks and drones, why in Chris Roberts' name would you tether thisone to the ship? I'd imagine a tether would constantly get in the way and be a massive design flaw.

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