VoA Posted May 19, 2017 Share Posted May 19, 2017 $150.000.000 reached! .... with the hot Aegis Eclipse !!!! BIG MILESTONE for CIG Gratz Everyone!!! Tom Villder, Riley Egret, Danakar Endeel and 8 others 11 Link to comment Share on other sites More sharing options...
Snakebyte Posted May 19, 2017 Share Posted May 19, 2017 Free Eclipse to all backers? GRIZZ, ysteros, Tom Villder and 1 other 4 Link to comment Share on other sites More sharing options...
Danakar Endeel Posted May 20, 2017 Share Posted May 20, 2017 6 hours ago, Snakebyte said: Free Eclipse to all backers? Maybe we'll get an ingame t-shirt ... for 5000UEC. Link to comment Share on other sites More sharing options...
Barabit Posted May 20, 2017 Share Posted May 20, 2017 Concierge members alone did that on pre-sale, estimated 700k I believe. Today the "normal" sale begins, if yesterday was any reliable indication funds will skyrocket. radoorid 1 Link to comment Share on other sites More sharing options...
Ducati Posted May 20, 2017 Share Posted May 20, 2017 Anyone know what their operating costs are per month? for 400 employees i would say roughly anywhere between 180-250k per month. Link to comment Share on other sites More sharing options...
pyro nl Posted May 20, 2017 Share Posted May 20, 2017 awesome, did not buy anythingh this sale ;o mayby a golden towel ? Link to comment Share on other sites More sharing options...
Tom Villder Posted May 20, 2017 Share Posted May 20, 2017 inb4 free CCU for all existing backers xD But seriously I'd love to see some sort of beacon device that you can use to summon your ship if you're on planetside i.e. your ship flies as close to your location as possible using autopilot. Another idea would be a free maintenance droid that has zero defense/offense capabilities that could provide ship repairs, but at 5%-10% of the rate that a human/NPC repair speed, e.g. like this one. Link to comment Share on other sites More sharing options...
Th3 Warm0ng3r Posted May 20, 2017 Share Posted May 20, 2017 I really do wish they would bring back the old incentive program, but not on the same scale of items. small things like the armor, or pet. Before it all got out of hand. The problem with the system was it was doing so well they were digging themselves in a whole. At one point I remember us hitting 2 goals in one day.... and soon after they shut it down because they were creating more work than they could keep up with. Good idea for funding but needs to keep it under control. radoorid 1 Link to comment Share on other sites More sharing options...
Gremlich Posted May 20, 2017 Share Posted May 20, 2017 5 hours ago, Ducati said: Anyone know what their operating costs are per month? for 400 employees i would say roughly anywhere between 180-250k per month. doesn't matter. Link to comment Share on other sites More sharing options...
Juntau Posted May 20, 2017 Share Posted May 20, 2017 Well, even so, I'd say it's more in the 500-750k per month range. Maybe even a bit more. So these types of sales are absolutely necessary to the long term stability and success of the company and the project. BUY MORE SHIPS! Black-Dahlia, Ducati and radoorid 3 Link to comment Share on other sites More sharing options...
Black-Dahlia Posted May 21, 2017 Share Posted May 21, 2017 5 hours ago, Juntau said: Well, even so, I'd say it's more in the 500-750k per month range. Maybe even a bit more. So these types of sales are absolutely necessary to the long term stability and success of the company and the project. BUY MORE SHIPS! I will do my best to spend all my money Juntau 1 Link to comment Share on other sites More sharing options...
Danakar Endeel Posted May 21, 2017 Share Posted May 21, 2017 To me the main benefit Star Citizen has over publisher released titles is that all the money has been frontloaded by the community instead of investors who expect a hefty return on their investment. Take Mass Effect Andromeda for instance. EA expected it would sell 6-9 million units (with an estimated 3 million units in the first week). In reality however it had a poor reception, met with mediocre sales and apparently only sold around 3 million units total so far. So if we're generous and put the retail price at $60 ME:A only sold for $180m. Now substract the costs for development, marketing and investors who want their money back and from a sales expectations perspective of ~$360m to ~$540m it failed miserably at only ~$180m. EA apparently thought the Mass Effect name was enough to rake in the cash by the bucket but their smug attitude and inflated expectations cost them dearly and now the team still 'working' on ME:A is just a skeleton crew of bugfixers and Steve from Accounting. With Star Citizen the $150m can all go into development and once it goes live any money made on after-launch sales for SQ42 and Star Citizen is pure profit which can then be used to pay for development of SQ42 episodes, Cloud hosting costs and updates; ensuring lots of developers earning money to support their families. The only thing CIG needs to do is deliver the games (preferably before I die of old age) and even if it fails to live up to all expectations they won't have angry investors wanting their money (plus interest) back. Puls0nic 1 Link to comment Share on other sites More sharing options...
Sky Captain Posted May 21, 2017 Share Posted May 21, 2017 On Andromeda, I wonder if more people wait for games to be patched and go on sale on Steam before buying these days. I know I do. The problem used to be having too much time and not enough games. Now the situation has reversed, and it lends itself to waiting on patched games and better deals. On Star Citizen, the funding milestone is great news. CIG needs steady cash. With 462 employees, they are burning $50M to $60M annually and are several years into that. The longer they keep up the funding flow the longer they will have without a bigger investor calling the shots. Link to comment Share on other sites More sharing options...
Ducati Posted May 21, 2017 Share Posted May 21, 2017 3 hours ago, Sky Captain said: On Andromeda, I wonder if more people wait for games to be patched and go on sale on Steam before buying these days. I know I do. The problem used to be having too much time and not enough games. Now the situation has reversed, and it lends itself to waiting on patched games and better deals. On Star Citizen, the funding milestone is great news. CIG needs steady cash. With 462 employees, they are burning $50M to $60M annually and are several years into that. The longer they keep up the funding flow the longer they will have without a bigger investor calling the shots. yeah i put them about $50 mil per year for operating costs, that is why 3.0 is critical to the continued cash generation as it is a big milestone Link to comment Share on other sites More sharing options...
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