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Hey guys, I was just trying to spur some discussion on the news that came out of the recent interview with Erin Roberts by BoredGamer.
Here it is below:
Some things I found most interesting were:
Ground & Space Battles both can be of epic scale & in a lot of situations will bleed over to combat over ground, air & space. The System allows for an Idris to go close to a planet and unload it’s weaponry. They are adding Tracked Vehicles, Static Defenses, Tanks, Missile Systems & more. And a lot more of this is planning on coming with 3.1 as well, they want locations where you cannot take ships because there are anti-air or ship defenses that would need to be disabled first, so you would have to go in on the ground with a group OR stealth in. Base Building:
They have plans for Base Building mechanics later down the road too, you’ll be able to spawn there, defend it, use it to store goods & ships. But they will be attack-able too & ground vehicles & installations will be a big part of the combat there. Players will be able to build functional bases, walls, habitation modules & lots more.
Thinking about the recent sale with the Nox, it seems CIG has the capability to branch out by selling more ground vehicles.
I think right now we have the Greycat, Dragonfly, Nox, and Ursa Rover in terms of ground vehicles.
Do you think people would be interested in buying a tracked vehicle or tank? I can only imagine it might be some time in 2018 where we start seeing these kinds of vehicles on concept sale.
A quick news bulletin as Development Director for Foundry 42 Frankfurt, Brian Chambers, has just confirmed that mining will be in Star Citizen 3.0.
The productions schedule has been updated and things are on track for 2.6.1 on PTU next week.
If you scroll to the end you will find the 3.x update details with some new details.
Notable to me the Repair & Salvage update 3.2 will likely just be the hand tool, with ship based tools coming at a later date/build.
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones. Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport. Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo. Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios. Bounty Hunter – Accept missions to terminate wanted players and NPCs. 3.1
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials. Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining. Quantum Interdiction – Be able to interdict Player ships from Quantum travel. Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests) Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together) 3.2
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris. Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations. Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions) 3.3
Farming – Plant and grow crops, harvest when appropriate, and sell the final product. Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.) 4.0
Travel to multiple Star Systems – The universe expands beyond the Stanton System. Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information. Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.