Welcome to Star Citizen Base

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

Tom Villder

Sandi's question on Facebook: What ship will you be flying the first time you land surface-side?

50 posts in this topic

I for one plan to use my trusty Freelancer (or the reworked Cutlass Black if available) with a Dragonfly and land on the planet for the first time.  I would probably park my ship in a cave so it would be harder to find while I'm using my land vehicle.  If land vehicle fuel is infinite in their first iteration, then one of the first things I would do is to circumnavigate the smallest moon once in a Dragonfly.

What are your plans?

Share this post


Link to post
Share on other sites

Saber or Freelancer. or, if by some miracle the Reclaimer is available, that. But that's unlikely

Share this post


Link to post
Share on other sites

Freelancer mainly to get up to speed on the trade system. Does anyone know if trade will be limited to buy/sell or will there be cargo transport missions as well?

GeraldEvans likes this

Share this post


Link to post
Share on other sites

Constellation, obviously.

I don't know if Connies will be able to carry a rover or Dragonfly when Alpha 3.0 is released, but I'll definitely be flying my Connie for my first planetary landing.

GeraldEvans likes this

Share this post


Link to post
Share on other sites

It's an important event. I'll be piloting the Stella in place of my Phoenix. Or the redeemer if it's available. 

Share this post


Link to post
Share on other sites

I think I want to fly my connie down, get a buddy or 2 on board and see what planets are all about...........the anticipation is driving me crazy :)

Share this post


Link to post
Share on other sites
15 hours ago, Reavern said:

Constellation, obviously.

I don't know if Connies will be able to carry a rover or Dragonfly when Alpha 3.0 is released, but I'll definitely be flying my Connie for my first planetary landing.

Ursa is slated for 3.0 as are the Dragonflies.  The question is how do you spawn a Connie with either inside.

The only thing for me that would make this better is if they have managed the Merlin dock by the release of 3.0. Nothing would be cooler than landing the big slow connie and sending out the Merlin as a scouting vehicle, finding a point of interest and reporting back, the captain of the Connie repositioning it closer, and the remaining crew advancing via Ursa.

15 hours ago, SlickReed said:

Freelancer mainly to get up to speed on the trade system. Does anyone know if trade will be limited to buy/sell or will there be cargo transport missions as well?

There are supposed to be trade missions. How deep they go is the question.

S1ickReed likes this

Share this post


Link to post
Share on other sites

Freelancer seems like the ideal choice, big enough to act as a base to put things in and out. Hopefully we can put the golf cart in it in 3.0 and use that to explore with planet side LOL!

GeraldEvans likes this

Share this post


Link to post
Share on other sites

Does it make any sense to land an Endeavor planet-side to operate it?

Share this post


Link to post
Share on other sites
On 5/18/2017 at 10:23 AM, GeraldEvans said:

Ursa is slated for 3.0 as are the Dragonflies.  The question is how do you spawn a Connie with either inside.

The only thing for me that would make this better is if they have managed the Merlin dock by the release of 3.0. Nothing would be cooler than landing the big slow connie and sending out the Merlin as a scouting vehicle, finding a point of interest and reporting back, the captain of the Connie repositioning it closer, and the remaining crew advancing via Ursa.

There are supposed to be trade missions. How deep they go is the question.

I believe this is covered in Item 2.0, Room & Object Container Systems. We already know that Alpha 3.0 will allow Dragonflies to be carried safely aboard ships, and presumably Ursa Rovers too.

I expect that CIG will include a way to spawn a Dragonfly or rover inside a suitable ship's cargo bay, I imagine similar to how we can interact with a ship's hardpoints and components in Hangar and on landing pads in the PU. There could be an item node on the floor of a cargo bay, which will allow plays to spawn in vehicles.

Share this post


Link to post
Share on other sites

Holy cow, so many constellation owners!

Are these all second-handers from the various nerf prompted melting waves?

 

8 hours ago, GeraldEvans said:

Yes. If you don't have the hangar module you need some way to get to the surface.

 

Definitely, hangar module on mine.

But interesting question...

How do you get down to the surface without it?

Is there a basic elevator?  Do you need to use the detachable explorer module to get to the surface?  Can you jump out of some hatch with a dragonfly?

Share this post


Link to post
Share on other sites

Also Constellation.  I've got a Phoenix upgrade yet un-applied, if they get rover loaners (or the intended rover is ready), then I'll have to finally apply it.  And that makes perfect sense for planetary exploration.

Share this post


Link to post
Share on other sites
17 minutes ago, Boildown said:

Also Constellation.  I've got a Phoenix upgrade yet un-applied, if they get rover loaners (or the intended rover is ready), then I'll have to finally apply it.  And that makes perfect sense for planetary exploration.

With all my dislike for the Constellation, it does seem like a good size to be hovering around in a planet's atmosphere... dropping the snub out of the bottom and chasing through canyons with it should also be quite fun.

Not that you can't do exactly the same in a Carrack with a lot more utility at your disposal, but it should be easier to maneuver a Conny around the edges of a sandstorm... (depends on how much of a difference the size of a ship's surface to the wind makes - quite possible it won't be taken into account, depending on how far CIG gets in implementing the more arcane atmospheric flight mechanics)  CIG talked about atmospheric flight model details they'd like, but they talk a lot when the days are long and not all of it comes to pass.

GeraldEvans likes this

Share this post


Link to post
Share on other sites
Holy cow, so many constellation owners!
Are these all second-handers from the various nerf prompted melting waves?
 
 
Definitely, hangar module on mine.
But interesting question...
How do you get down to the surface without it?
Is there a basic elevator?  Do you need to use the detachable explorer module to get to the surface?  Can you jump out of some hatch with a dragonfly?

You don't. QA for the Endeavour covers it. You can use the explorer cab or take another ship if you have the hangar. Both leave the Endeavour in orbit waiting for you.
https://robertsspaceindustries.com/comm-link/transmission/14989-MISC-Endeavor-Q-A-Part-2
Pharesm likes this

Share this post


Link to post
Share on other sites
18 minutes ago, GeraldEvans said:


You don't. QA for the Endeavour covers it. You can use the explorer cab or take another ship if you have the hangar. Both leave the Endeavour in orbit waiting for you.
https://robertsspaceindustries.com/comm-link/transmission/14989-MISC-Endeavor-Q-A-Part-2

Thanks for the link!

Its been a while since I read that...

 

Call me dense, but upon re-reading it, I don't see them say explicitly, that you can't set it down on a planet.  Only that it doesn't fit in any Hangar.

Also, when they wrote that old Q&A, they didn't have planetary landing tech developed yet!  So, any answer from back then might just be obsolete by now...

 

Then there's that thing they said about standard landing areas:

Spoiler

 

"Since the ship cannot dock in our hangars, does it persist in the universe when we log out?

No, we do not intend for ships to be always ‘at risk’ just because they don’t fit in your Hangar. Standard landing areas will keep the workshop and drive sections safe while you land the Explorer in your hangar. (Of course, if you leave it in orbit of some unexplored planet the story is quite different!)"

 

 

Share this post


Link to post
Share on other sites

You need a landing zone equipped to park the rest of it.

"Since the ship cannot dock in our hangars, does it persist in the universe when we log out?

No, we do not intend for ships to be always ‘at risk’ just because they don’t fit in your Hangar. Standard landing areas will keep the workshop and drive sections safe while you land the Explorer in your hangar. (Of course, if you leave it in orbit of some unexplored planet the story is quite different!)"

Share this post


Link to post
Share on other sites
3 hours ago, GeraldEvans said:

You need a landing zone equipped to park the rest of it.

"Since the ship cannot dock in our hangars, does it persist in the universe when we log out?

No, we do not intend for ships to be always ‘at risk’ just because they don’t fit in your Hangar. Standard landing areas will keep the workshop and drive sections safe while you land the Explorer in your hangar. (Of course, if you leave it in orbit of some unexplored planet the story is quite different!)"

When the Q&A was written, that was probably the idea.

But now we have planet surfaces that allow us to set down anywhere, without the size restriction of a hangar.  Chances are, a large / long enough flat area will suffice...

Share this post


Link to post
Share on other sites

I wouldn't bet on it. Just look at the supercollider. What kind of landing gear would the ship need to accommodate that? To me it needs a landing cradle specific to the ship. Hence the front pod.

We can only make educated guesses starting from the information they've given us. Extrapolating too far beyond that and injecting what we desire them to do is just a recipe for disappointment.

Tom Villder likes this

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By Donut
      https://robertsspaceindustries.com/schedule-report
       
       
       
    • By easto1a
      A quick news bulletin as Development Director for Foundry 42 Frankfurt, Brian Chambers, has just confirmed that mining will be in Star Citizen 3.0.
       
    • By GRIZZ
      https://robertsspaceindustries.com/schedule-report
      The productions schedule has been updated and things are on track for 2.6.1 on PTU next week.
       
      If you scroll to the end you will find the 3.x update details with some new details.
       
      Notable to me the Repair & Salvage update 3.2 will likely just be the hand tool, with ship based tools coming at a later date/build.
       
      3.0
      Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones. Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport. Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo. Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios. Bounty Hunter – Accept missions to terminate wanted players and NPCs. 3.1
      Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials. Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining. Quantum Interdiction – Be able to interdict Player ships from Quantum travel. Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests) Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together) 3.2
      Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris. Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations. Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions) 3.3
      Farming – Plant and grow crops, harvest when appropriate, and sell the final product. Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.) 4.0
      Travel to multiple Star Systems – The universe expands beyond the Stanton System. Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information. Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.  
       
    • By Bartfresse
      Hey everyone :).
      So my name is Christoph or Bartfresse on the internet.
      I pledged pretty much a year ago and so far I got myself an Avenger Stalker and Reclaimer LTI (Constellation Andromeda Rental currently)
      I am obviously most looking forward on the Reclaimer and Version 3.2 but I will gladly settle for the first planetary version of 3.0 :). That is going to be sweet once its finally out in a couple of months.
      Otherwise I am more on the creative side of things, I have my own youtube channel which you can visit here:
      https://www.youtube.com/channel/UC4-f5_hJi8zca4x0k4ntEnQ
      I have already made one Star Citizen gameplay video a while back but I intend for more content regarding SC in the future so stay tuned :).
      I am so happy about the new camera system implementation since 2.6 . It already enabled so many creative people to create amazing media. Can't wait what future updates in this field might include.
      Anyone attending Citizen Con Frankfurt this year? Let me know, maybe we can meet up then :).
       
      Greetings,
      Chris
    • By Puls0nic
      Hi Guys
      Check this out. I haven't seen this posted here:
      http://www.gamersnexus.net/gg/2613-chris-roberts-on-star-citizen-procedural-planets-alpha3-citizencon
      An interview with Chris about upcoming patches and Citizencon. Mostly stuff we already know.
      EDIT: Part 2 is out: http://www.gamersnexus.net/gg/2617-chris-roberts-on-character-technology-weather-system-engine-arch