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A quick news bulletin as Development Director for Foundry 42 Frankfurt, Brian Chambers, has just confirmed that mining will be in Star Citizen 3.0.
The productions schedule has been updated and things are on track for 2.6.1 on PTU next week.
If you scroll to the end you will find the 3.x update details with some new details.
Notable to me the Repair & Salvage update 3.2 will likely just be the hand tool, with ship based tools coming at a later date/build.
Trading – Be able to buy/sell commodities via kiosks and NPCs among the various landing zones. Cargo Transport – Pick up hauling jobs between landing zones. Automatic cargo load/unload, manual cargo transport. Piracy and Smuggling – Establish secure/non-secure areas. AI Security response to attacks. Add the ability to retrieve floating cargo from destroyed ships. Create buy/sell system for illicit cargo. Mercenary – Create Service Beacon System (for Combat Assist Contracts). Create AI distress scenarios. Bounty Hunter – Accept missions to terminate wanted players and NPCs. 3.1
Mining – Retrieve solid and gaseous commodities from planet surfaces, manual cargo transport, refining materials. Refining and Processing – Process raw ore into purified commodities. Most shops will only deal in one or the other form. Initial implementation might be to have dedicated shops handle the refining. Quantum Interdiction – Be able to interdict Player ships from Quantum travel. Refueling – Add Refuel Contracts to Service Beacon. AI tankers and fuel requests (as well as player fuel requests) Escort – Protect one or more ships from harm. Add Escort contracts to Service Beacon. Implement Quantum Linking (multiple ships jumping together) 3.2
Salvage – Strip commodities from ship hulls via handheld tools, retrieve crates and other valuables from derelicts and debris. Repair – Repair damaged ship via tools (later implementation will incorporate the Crucible), repair damaged satellites or stations. Mercenary – Covert Operations – Patrol areas of space, protect stationary entities, advanced mission scenarios: infiltration/covert (retrieve data/object from enemy, sabotage, etc.), hostage rescue missions) 3.3
Farming – Plant and grow crops, harvest when appropriate, and sell the final product. Rescue – Rescue NPCs from a variety of dangers (powerless stations, damaged ships in decaying orbits, evacuate personnel, etc.) 4.0
Travel to multiple Star Systems – The universe expands beyond the Stanton System. Exploration and Discovery – Find unknown asteroids, derelicts, fuel sources, bases, commodity locations, scanning of space and surfaces in order to utilize, share or sell the information. Science and Research – Retrieve samples from space and planetside locations for analysis, atmospheric manipulation, scan/analyze various phenomena.
Hey everyone :).
So my name is Christoph or Bartfresse on the internet.
I pledged pretty much a year ago and so far I got myself an Avenger Stalker and Reclaimer LTI (Constellation Andromeda Rental currently)
I am obviously most looking forward on the Reclaimer and Version 3.2 but I will gladly settle for the first planetary version of 3.0 :). That is going to be sweet once its finally out in a couple of months.
Otherwise I am more on the creative side of things, I have my own youtube channel which you can visit here:
I have already made one Star Citizen gameplay video a while back but I intend for more content regarding SC in the future so stay tuned :).
I am so happy about the new camera system implementation since 2.6 . It already enabled so many creative people to create amazing media. Can't wait what future updates in this field might include.
Anyone attending Citizen Con Frankfurt this year? Let me know, maybe we can meet up then :).
Check this out. I haven't seen this posted here:
An interview with Chris about upcoming patches and Citizencon. Mostly stuff we already know.
EDIT: Part 2 is out: http://www.gamersnexus.net/gg/2617-chris-roberts-on-character-technology-weather-system-engine-arch