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After asking who designed the 600i yesterday, this morning, I find a message in my Spectrum mailbox:
The 600i design is my favorite ship design so far - even the interior is nice - and I ask who designed it - (by "Hobbit", I refer to Hobbes and "human designer" means as opposed to in-lore Origin designers) Also, CIG so far has freely, sometimes proudly disclosed who the designer(s) of a ship are, so how is this an offensive question?
This response is perplexing and annoying me.
Has anyone had any success appealing mod actions on the SC forum? I've talked to a few mods on CIG's forum in the Years past and most of them were real friendly and actually talk regularly with the community in threads. But this guy is either real dark or English isn't his first language? idk...
Don't really care about the 48 hours, I just don't feel like even being on a forum, where asking a question gets you probated.
This one struck particular interest because of the recent talk of 5-10 systems at launch.
TL;DR (Too Long; Didn't Read)
Today's Happy Hour was a GameDev featurette with Gareth Bourne using the SolED editor to show how they build solar systems. SolED was designed to make the creation of solar systems much quicker and give developers a way to easily setup systems in 2D and 3D. The objects in the solar systems are all affected by physics so placement of planets within a system in relation to a star has an affect on the speed of the orbit and the gravity around them. In the first half of the show Gareth showed the creation of the Stanton system with the second half being the community created solar system. The community system was named "Nope" with it having three stars and four planets. The stars were named Jared, Gareth, and Red One with the planets being planet "Nope", Spider planet, Vanduul Dog planet, and Ctrl-S because Gareth forgot to save until he was deep into creating the system. Overall the show was a fantastic way to show off the capabilities of the SolED from being able to place the planets and moons and in real time zoom all the way down the surface of said places and look back up at the stars and planets and moons and stations in the system.
Per the Monthly Report: September 2014 we will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on the Persistent Universe. We can use this thread to collate all new WIP items about the Persistent Universe like these sister threads:
Below are some collated WIP items from the Sep. monthly report specifically on the PU (wanted to summarize these so we can track their WIP on this thread):
CIG Austin - Our team has been working hard on Persistent Universe tasks and a multitude of Live Operations activities. ..wrap up Large World “Phase 1” this month as well, which is the first step to getting truly expansive galaxies in place that will literally take days to traverse without quantum travel. ... wrapped up development on the System Layout Tool, which our designers will be using to physically lay out our universe in-game as well as define properties and attributes of various planets and other objects within a solar system. ...completed the first design iteration of Subsumption, Star Citizen’s objective-oriented NPC AI system, and we’ve now moved into full production. ...highly data-driven design, which will in turn eventually allow the constitution of the NPC population and even their daily schedules to be algorithmically determined based upon what’s occurring in the surrounding environment, and heavily contribute to providing the feeling of a living, breathing universe. Some sensational examples we looked into this month include the Dark Nebula, Pulsar, and Ice Giant. ...standardizing our props for environments, investigating how we might incorporate FPS into our planetside locations, and developing reputations for the various corporations within our universe. ...the first planetside location, ArcCorp, up and running. Concept work for our next planetside environment – Terra Prime – is nearing completion, and full production will soon commence.
Long before introducing the AMX-1 Repair Bot for personal craft, Saga Datasystems was known for its more industrial designs. The M3-A Multifunction Space Drone has been in service for more than 50 years, and is ideal for performing basic unmanned tasks in and around stations. While never fit with any advanced AI or communications capability, the M3-A is perfectly capable of performing any basic assigned task – from simple repairs to tug functions and the manipulation of heavy mining and cargo containers.
Citizen Con 2014 is almost upon us. This year the present and future of Star Citizen will be unveiled in Los Angeles on October 10th. We will be livestreaming a presentation from Chris Roberts to backers around the world that will review what we’ve accomplished to date and then give you a sneak peak and what’s coming up for Star Citizen.
There will be a number of reveals about the Persistent Universe soon and please post any reveals, WIP images, vids, dev posts, including any Sandi Leaks - Thanks
So, given the amount of debate around CIG's pricing practices, especially when it comes to new ships, policies about CCUs, etc... we've decided it would be best to keep commentary about said practices OUT of the threads for the specific ships, and in a single thread that members of the SCB community can contribute to. While we want to foster good debate and discussion, this thread WILL be moderated heavily for violations of our forum rules.
We know this is a highly charged topic, and that a lot of people have strong feelings both for and against CIG and the pricing practices they have been adopting, but we ask that members display common courtesy and respect when discussing this sensitive topic.