Hello, I am selling upgrades and original Concepts with LTI
Upgrade Qty Price (USD)
Constellation Andromeda to Redeemer Upgrade 3 30
Constellation Taurus to F7C Hornet Wildfire Upgrade 5 30
F7C-S Hornet Ghost to Prospector Upgrade 6 35
Constellation Andromeda to Merchantman Upgrade 10 140
Redeemer to Vanguard Sentinel Upgrade 7 20
325a to Herald Upgrade 4 20
Redeemer to Vanguard Harbinger Upgrade 9 30
325a to Hull B Upgrade 5 25
Constellation Taurus to Hull C Upgrade 1 110
Constellation Taurus to Sabre Comet Upgrade 5 40
Constellation Aquila to Esperia Prowler Upgrade 1 125
Redeemer to Retaliator Bomber Upgrade 7 30
Constellation Taurus to F7C-M Super Hornet Upgrade 25 35
Retaliator Base to F7C-M Super Hornet Upgrade 5 35
Constellation Taurus to Freelancer MIS Upgrade 14 20
Constellation Taurus to Sabre Upgrade 15 25
Redeemer to Starfarer Gemini Upgrade 1 100
Redeemer to RSI Polaris Upgrade 1 550
Constellation Taurus to Gladiator Upgrade 2 20
Gladius to M50 Interceptor Upgrade 10 15
325a to M50 Interceptor Upgrade 18 35
Redeemer to Carrack Upgrade 9 165
STANDALONE SHIP - Original Concepts Quantity Price (USD)
ANVIL HURRICANE LTI 11 195
AVENGER TITAN RENEGADE - LTI 8 90
SABRE COMET - LTI 2 205
AEGIS GLADIUS VALIANT - LTI 1 122
ORIGIN 85X - LTI 9 55
MPUV CARGO - LTI 47 45
ARGO COMBO PACK - LTI 10 80
MPUV PERSONNEL - LTI 30 50
ANVIL TERRAPIN - LTI 6 220
DRAKE DRAGONFLY YELLOWJACKET - LTI 17 45
DRAKE DRAGONFLY BLACK - LTI 1 45
DRAKE DRAGONFLY RIDE TOGETHER TWO-PACK 3 75
DRAKE BUCCANEER - LTI 27 122
MISC PROSPECTOR - LTI 19 155
Ccu’d Reclaimer LTI -335$US
**Verified only please**
Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly...
Here are a few ideas I will start us off with:
Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas.
Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula!
The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all.
Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge.
Accessories are nice. But keep away from over-extravagant weapon design.
Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration.
-Armor & Apparel-
The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found.
NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!).
Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race!
There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die.
I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO.
All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
So you guys, I was looking through the Steam store the other day and something caught my eye : a little indie top-down puzzle game called OneShot. Looked fun enough I guess. Graphics didn't look too impressive though, but 10 bucks? Eh...
And then I noticed it has 4000 reviews and a 98% score.
It was easily the highest scoring indie game I'd ever seen. So I checked it out. Now, without spoiling too much of the story, it's amazing. It's an incredible feels rollercoaster. Oh, and the soundtrack is awesome.
This is the store page. I can really, really recommend it.
Hello @Imperium Members!
I would like to make an announcement regarding the next two Imperium Game Day’s activities.
(Yes this is a copy pasta and will be a copy pasta until after 3.0 release)
As you may know already Patch 3.0 is (not so rapidly) approaching and it’s within the realm of possibility that the next scheduled Game Day may fall on a date where PTU is out of Evocati and semi-public. It’s reasonable to expect some sort of layered release as usual and not everyone will have access at the same time. With that said here are the contingencies for the next Game Day.
Game Day for August will take place on the 26th.
If 3.0 is not in a semi-public PTU or still with Evocati we will treat this month’s Game Day as a last attempt to get some practice in on our EVA, FPS, and Flight skills before 3.0. You can expect the usual, Star Marine, Flight Training, Game modes like, Zombie mode, Drunken Citizen, etc.. If 3.0 is in semi-public PTU we will be indulging the patience of those who have been foaming at the mouth for months and will prioritize playing 3.0 and streaming it for those who might not yet have access. If in some unholy change of events Chris holds an impromptu naked drunken late night stream and releases 3.0 public, we will be holding an Official 3.0 Imperium Game Day Event with lots of giveaways / Prizes. I would expect this not to happen before next month, though I will elaborate on the 3.0 Public Release Event further down.
Of course, things get delayed and that is why we have plans for each option. We will learn more this coming Friday with the weekly 3.0 update and have an even better idea after the Gamescom presentation on the 25th.
Previous Game Day:
Would like to thank everyone who attended last Game Day! We had lots of fun!
Special thanks goes out to @XLB and @Space-Moose who made a special effort to be present and provide flight training for anyone who wanted to practice. It’s not everyday you get to train with the best!
For those of you who don’t know these pilots are already offering something similar outside of Game Day as well, so if you can’t make it for the one on Game Day, or just want to train a little more please check out this link where you can get more information regarding flight training:
Also, congratulations go out to @Uthrac, @trademogul and @LiveOak who won gift cards!
As mentioned in the contingency for this upcoming GameDay, we have special plans for the Public release of patch 3.0
Regardless of the date of the previous or future GameDay’s we are going to hold a special event to celebrate this long awaited patch the weekend of it’s release. Please understand that we may not be able to give much notice ahead of time but if you keep up with the CIG’s weekly updates you should have a good idea when to expect it.
Of course, when we have a firm date we will post a much more flashy announcement and ping everyone via Forum/E-mail.
Please keep this special event in mind and join us the weekend of the public 3.0 launch. We promise you will not be disappointed. Some of you may even leave with a new ship in your hangar!
Details will be posted upon date confirmation from CIG.
Standard Game Day Details
Joining Game Day
For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on TeamSpeak (ts.starcitizenbase.com), and one of our Hosts will direct you to the action!
If you decide to take part in on the fun, please consider recording any events you take part in, as we will be turning all footage we get into some excellent content, as you saw above!
Raffles and Prizes
As every other Game Day, we’ll be offering raffle prizes based on individual participation levels! Raffles will be based on individual activities during Game Day, so here is the list of raffles you can enter:
Participation Raffle - by checking in with a host in the Landing Channel, you can be entered
Arena Commander Raffle - by attempting any mode within Arena Commander, completing it, and providing a screenshot, you will be entered
Host Created event Raffle - by taking part in a Host Created event, completing it, and providing a screenshot, you will be entered
Custom Events Raffle - by taking part in an official Custom Event run, you will be entered into this final raffle
All the raffle prizes will be $10 RSI gift cards (Additional prizes may be provided, and will be announced at the start of Game Day)
If you’re brand new to Star Citizen, we recommend getting in touch with us on Teamspeak or, checking this link out: