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VoA

Kr'Thak with Gravity Weapons?

This is a good video to show people who are thinking about playing Star Citizen....... but there was potentially a major slip up at 30:20m into the video....... which could possibly mean that the Kr'Thak ......... could have Gravity Weapons??  The Kr-Thak are an Alien Race not in the game yet - but we know are part of the lore = they are at war with the Xi'An and the Xi'An at the start of the game want to keep human contact with the Kr'Thak at a minimum).   Sometimes tech designers come up with some cool technical experiment (grabby hands is an example of this)... and will create new game play / lore around the new mechanic.   Is this possibly an example of that.

Quote

"The Gravity Tech we have is incredible it blows my mind... that kind of tech is for a Race that isn't in the game yet...."

 

"Humans don't have that complex set of gravity things we are very 2D"

What do you think?

++++++

If indeed the Kr'Thak have some advanced Gravity Technology - how should CIG design their ships to reflect this technology???  Here is my take on that below....

  • Kr'Thak could be an insectoid or avian race from a Low-G Planet and are use to living in the sky or near orbit - and over time could be a race that easily adapted to Zero-G.
  • Kr'Thak Ships should be Platonic Solids (like a Sphere or Ellipsoid - or even spin or rotate forming a spiral like shape) = where the Ship itself has no floors but is instead one large open space with equipment or stations scattered throughout the hollow shape..... = which would make for interesting FPS combats (different from fighting in corridors).
  • Kr'Thak ships (if they are masters of Gravity and Inertia)..... might be extremely maneuverable - which would explain the Xi'An (being at war with the Kr-Thak) developing maneuverable ships with articulating thruster rigs to counter the Kr'Thak.
  • Kr'Thak weapons could be gravity weapons that act like a rail gun or tractor beam which would make them very distinct.

 

 

There is one mistake CIG made in the questions part of the video...... and that involves "Agent Smithing" in SC which allows you to use your Package NPC as an NPC which allows another player to "teleport" (which this one developer mentioned isn't a thing in SC - but it is - just in a limited form) to your friend's ship taking over their NPC == as a way to play with your friend that maybe many star systems away from your current player location.

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I dont want to derail your thread but on the topic of CIG staff not actually knowing the full scope of the game, im not surprised. Its been proven time and again that many backers actually know more about the game then many of these isolated developers...

Sent from my LG-H812 using Tapatalk

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32 minutes ago, AstroJak said:

I dont want to derail your thread but on the topic of CIG staff not actually knowing the full scope of the game, im not surprised. Its been proven time and again that many backers actually know more about the game then many of these isolated developers...

Sent from my LG-H812 using Tapatalk
 

The developer that was speaking was fairly new to CIG and the others probably knew that trying to correct him and explaining "Agent Smithing" in Star Citizen would just confuse the audience. - this is part of the thread so it doesn't derail it.

++++++ I also just added this to OP below...

If indeed the Kr'Thak have some advanced Gravity Technology - how should CIG design their ships to reflect this technology???  Here is my take on that below....

  • Kr'Thak could be an insectoid or avian race from a Low-G Planet and are use to living in the sky or near orbit - and over time could be a race that easily adapted to Zero-G.
  • Kr'Thak Ships should be Platonic Solids (like a Sphere or Ellipsoid - or even spin forming like a spiral shape) = where the Ship itself has no floors but is instead one large open space with equipment or stations scattered throughout the hollow shape..... = which would make for interesting FPS combats (different from fighting in corridors).
  • Kr'Thak ships (if they are masters of Gravity and Inertia)..... might be extremely maneuverable - which would explain the Xi'An (being at war with the Kr-Thak) developing maneuverable ships with articulating thruster rigs to counter the Kr'Thak.
  • Kr'Thak weapons could be gravity weapons that act like a rail gun or tractor beam which would make them very distinct.
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I hope the Kr'thak are not a humanoid race. Every single alien race in Star Citizen so far has two arms, two legs and a head. In fact, the Tevarin are pretty much 'bird people' and the Xi'an are 'turtle people'. I'm hoping for something really alien. Give me something with tentacles. something that walks on multiple legs or floats or crawls or... whatever.

As far as the weapons go, gravity weaponry would be awesome. UEE tech already shows gravity (gravitons) can be manipulated, which is how they prettymuch developed artifical gravity and anti-gravity. Another potential indea of tech the Kr'thak might have is Tachyon weapons. The Banu use tachyons but according to UEE historians it might be assimilated from some other culture.

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5 hours ago, AstroJak said:

I dont want to derail your thread but on the topic of CIG staff not actually knowing the full scope of the game, im not surprised. Its been proven time and again that many backers actually know more about the game then many of these isolated developers...

I posted this on the "sister" Spectrum thread for those that may not be familiar with this mechanic....

Kr'Thak with Gravity Weapons? -->> 

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/kr-thak-with-gravity-weapons

Also the Agent Smith Mechanic has been discussed beyond the Sept 27th 2013 post below by CR himself in more recent (maybe even 2016) 10FTC's (but don't have a link to those) - and it is technically still a game mechanic until this CIG post is removed or updated....

 

https://robertsspaceindustries.com/comm-link/transmission/13288-Multiple-Package-Clarification

 

Multiple Package Clarification 

 

 

Creating Crewmen
Many of Star Citizen’s ships, such as the Freelancer or Constellation, feature positions for multiple crewmen. Players will always be able to hire NPC crewmen in the game, contracting computer-controlled crews to help man turrets, run consoles and fly escort. If you would like the option of customizing your crew, you can create your own NPCs by using a Game Character slot. You will go through the same character creation process as your player character but will then have the option of handing off control to an AI. As an additional bonus, friends can ‘drop in’ to take over these crewmen themselves and to help man your spacecraft when available.

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How about an alien race made of gas/vapor which evolved on a unique gas giant. Their ships are basically just large gravity containment pods which move through space using directed gravity as a proposition.

Sent from my LG-H812 using Tapatalk

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I hope one day CIG does a April Fools joke where they announce a new race that are called Saiyan's that live on Planet Vegeta xD

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9 hours ago, AstroJak said:

How about an alien race made of gas/vapor which evolved on a unique gas giant. Their ships are basically just large gravity containment pods which move through space using directed gravity as a proposition.

OOh, that would be cool. I was thinking it would be cool to have a species that evolved on a water world and thus are aquatic. Their ships would be filled with liquid in stead of gas.

11 hours ago, VoA said:

I posted this on the "sister" Spectrum thread for those that may not be familiar with this mechanic....

Kr'Thak with Gravity Weapons? -->> 

https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/kr-thak-with-gravity-weapons

Also the Agent Smith Mechanic has been discussed beyond the Sept 27th 2013 post below by CR himself in more recent (maybe even 2016) 10FTC's (but don't have a link to those) - and it is technically still a game mechanic until this CIG post is removed or updated....

 

https://robertsspaceindustries.com/comm-link/transmission/13288-Multiple-Package-Clarification

 

Multiple Package Clarification 

 

 

Creating Crewmen
Many of Star Citizen’s ships, such as the Freelancer or Constellation, feature positions for multiple crewmen. Players will always be able to hire NPC crewmen in the game, contracting computer-controlled crews to help man turrets, run consoles and fly escort. If you would like the option of customizing your crew, you can create your own NPCs by using a Game Character slot. You will go through the same character creation process as your player character but will then have the option of handing off control to an AI. As an additional bonus, friends can ‘drop in’ to take over these crewmen themselves and to help man your spacecraft when available.
 

I still like the idea of this. It would be really convenient if your buddy is multiple starsystems away from you and reaching him/her would seriously cut into your playtime. As for me, I wouldn't mind waiting a little for my friends at a starport untill they arrive, just to see their ship land or a shuttle coming up to take me up to their capital ship ;D

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From the RSI - Sister thread

The entire premise that " all the other races do have known ships in the game " is faulty itself. The only alien ships we have in the game are the Khartu Al, the Scythe, and the Glaive. None of which are big enough to be using artificial gravity systems in the first place.
 
Really??? You are not saying that only flight ready ships are the only ships "in-game" that we know about now are you???  When any time a ship is mentioned.... either in lore..... or in concept (prior to it being flight ready) = then that means that the ship is in-game as long as the game is in Alpha (under development). Sure CIG can change ships (or not develop them further) from lore mention ... or from concept...... but we have never seen (at all) any reveal of any special gravity tech from the Banu, Xi'An, Tevarin, or Vanduul (with a minor exception of the Vanduul being trained and sometimes using low-G to zero-G). Nothing remotely close to what CIG was eluding to in the video in the OP. == the the only logical conclusion is that the Alien Race he is referring to (which has this special Gravity Tech) would be the Kr'Thak by simple process of elimination.
 
Your list of 3 alien ships is far two low....... there has been no mention or ANY indication of special gravity tech on any of the known (lore or concept) Alien Ships - see link below for more detail and list of ships below + there is extensive lore on the Banu, Xi'An, Tevarin, and Vanduul with no mention of special gravity tech - thus - again by default - the only logical answer is the Kr'Thak by simple process of elimination.
 
SPOILERS _ BELOW..........
 
None of these ships as far as we know has any special gravity tech:
Banu - Defender
Banu - Merchantman
Xi'an - Nox
Xi'an - Khartu-al
Xi'An - Volper
Xi'An - Cargo Ship
Xi'An - Capital Ship
Xi'An - Oracle-class Carrier
Xi'An - Link
Xi'An - Transport
Vanduul - Driller - Escort Carrier
Vanduul - Glaive - Medium Fighter
Vanduul - Scythe
Vanduul - Blade - Light Fighter
Vanduul Kingship
Vanduul - Stinger - Heavy Fighter
Vanduul - Cleaver - Assault Ship
Vanduul - Hunter - Destroyer
Vanduul - Void - Bomber
Vanduul - Mauler - Cruiser
Vanduul - Harvester
Vanduul - Harvester Carrier
Vanduul - Collector
Vanduul - Communications Ship
Vanduul - Crawler
Esperia - Prowler
We do have concepts for larger alien ships for every species besides the Kr'thak, but there isn't nearly enough information about the features of most these ships to say whether or not advanced gravity tech is a part of their design.

 

Just because they aren't all flyable doesn't mean that "we don't know enough about them" to asses if they have advanced gravity tech or not = there would have been mention of it in the lore at least (and its clear that what CIG is revealing here is a new tech that will be implemented in a big way with one of the Alien Races).
Humans don't know much about the operation of large Vanduul ships, and what we do "know" has been classified by the military, so we know nothing about their workings or interiors

 

If there is a race that is employing special Gravity Tech (other than the Kr'Thak) then it would likely be the Vanduul - since it has been leaked in the Mo-Cap sessions that there will be many cases during S42 that the Vanduul will like to fight in Low-G to Zero-G........ but that doesn't really equate to what CIG is so excited to show us in this video (which I think was a major slip-up).
Large Xi'an ships are also a major mystery to players, we have only seen a single concept piece for a large Xi'an ship, as well as a early whitebox model from one of the leaks. And while the Banu Merchantman has been sold to the players, we don't know anything about Banu design or technology still, so we can't rule out it using advanced gravity systems. The only Alien race that we can, with some confidence, say is unlikely to be using advanced gravity systems humans don't have is the Tevarin. And that is primarily because the Tevarin were integrated into the UEE and humanity adapted their technology to use in our ships.

 

Humans / UEE know enough about the Banu, Xi'An, and Tevarin to know whether or not they would have some special gravity tech and as you know - there is no mention in any lore of this (thus again - it defaults to the Kr'Thak)
I do think it is unlikely to be the Kr'Thak because of how little CIG make reference to them. It seems to me that CIG is not currently developing the Kr'Thak as a race. Instead, I get the feeling that they are saving them for "later" and are planing on creating and introducing the Kr'Thak sometime post launch. I don't believe they have the Kr'Thak well defined enough as a race to be able to say that they use a certain type of special technology. It seems more likely to me that it is something for the Vanduul (to be revealed in SQ42) or the Xi'an or Banu (to be revealed later in the PU).

 

Quite the opposite. CIG is careful about "preserving established lore" - and the Vanduul, Banu, Xi'An, and Tevarin all have well established lore and none of them mention use for any of these races using "special gravity tech" (other than the minor mention of Vanduul's turing down / off gravity to fight in FPS for S42). Since the tech CIG is talking about is "new" and since S42 is far enough elong where they probably wouldn't want to introduce a new major tech to any of the other races...... the only race that the special gravity tech could be applied to would be the Kr'Thak.
 
I agree that the Kr'Thak has been sparsly mentioned / developed...... (really giving more credence to them having the special gravity tech)....... but it is highly unlikely that CIG would not develop them further or exclude them from the game (since CIG is very meticulous on Lore preservation and confluence)
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^^^^ See previous post above..... and...

Continuing this good debate on Spectrum (copied below) and to see what you guys think for interpeting what CIG is saying (I think as a major slip up) in this video - per OP....

-----------------------------------------------

TBenz
Today at 11:46 am
 

"In-game" means present within the game itself. Lore and concept art that can not be found in the game files and in regular gameplay are not "in-game". Your list of alien ships (most of which we know almost nothing about) only contains 3 ships that are actually ingame. 

 

Furthermore, we know almost nothing about the lore behind the alien races. So much so that the Banu race is getting a major unveiling this Friday alongside the Defender.

 

You are jumping to conclusions.

 
 
 
VoA
Today at 01:13 pm

I'll ask you to go back and see the video again (timestamp and vid in OP) and pay close attention to when he says the bold and underlined (specifically) statement.

 

Quote "The Gravity Tech we have is incredible it blows my mind... that kind of tech is for a Race that isn't in the game yet...." "Humans don't have that complex set of gravity things we are very 2D" 

 

You will see that your definition of "In-Game" actually defeats your own argument since each Race will be "In-Game".... (taking out the ships on my previous list that have yet to have a concept description written up by CIG). There is actually many lore articles for the Vanduul, Xi'an, Banu (though you are right - we'll see more this Friday)... and the Tevarin (thus their lore and concept ships thus far has put them "in-game" for an Alpha Game in development)

 

Below is a List of Known Flyable Ships in Game or Known Concept Sales that DETAIL what ship has and its purpose (IN-GAME)

  1. Vanduul = are In-Game with various "known" concept ships with no mention of advanced gravity tech.... like the Scythe, Blade, Glave, etc.....
  2. Xi'an = are In-Game with various "known" concept ships with no mention of advanced gravity tech.... like the Khartu-Al and soon to be Nox, etc.....
  3. Banu = are In-Game with various "known" concept ships with no mention of advanced gravity tech.... like the Merchantman and Defender
  4. Tevarin = are In-Game with various "known" concept ships with no mention of advanced gravity tech.... like the Prowler
  5. Kr'Thak = are --->> NOT In-Game <<<--- yet with anything other than a few lore articles on their relationship with the Xi'an (but no specific description of the Kr'Thak) ---->>> THUS the only one that fits the stringent definition of the underlined quote above from CIG

=============

 

So per your own definition of In-Game....... the Kr'Thak (even in your top post) - can be the only Race "not in the game yet"...... since all other races have known concept ships with no mention of advanced gravity tech.

 

THUS - the only logical conclusion would be the Kr'Thak........ or... an.... Unknown Race yet to be announced (a 6th race besides Humans).....

 

........ CIG's use of the term ........ "YET".......... in the quote above cannot apply to the Vanduul, Xi'An, Banu or Tevarin........... correct ........?????

 

== There is no logical way to conclude that this tech (as CIG mentioned it in the video) would be for any of the other "Known Races".....

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This is the Cry Engine, and I remember in Crysis the alien race had no defined floors on their ships, all surfaces were floors (when they weren't flying at you).  So it would be cake for them to implement gravity on all surfaces.  Similar to a "wall of death" tube or even in spheres.

imp_escher1.jpg 

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