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Feedback Wanted Tether Free VR


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2 hours ago, Donut said:

It costs a lot and there are rumors the Vive will show off wireless tech at CES

http://www.techradar.com/news/wireless-htc-vive-2-rumored-to-be-showing-up-at-ces

 

Edit: They updated the article to say that it won't be shown at CES, but that doesn't mean they aren't working on it since that part wasn't denied.

It's probably not going to be that great though, or the headset will have an abysmal battery life since the Vive in particular is a very demanding setup. The third iteration of the Vive will probably be better than this since they have time to build upon a concept and improve it.

As someone who will be getting a Vive very soon, something like this would be great for room-scale VR titles so I don't end up tripping over the cord and wiping out my desk.

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Just like SC, VR is an area where patience is clearly needed.  It's a shame so many developers won't be up front about the state of their tech.  I appreciate they want backers to fund and participate in continued development, but the hype is such a turn-off.  Just say, 'this kit is expensive and has limited real world use at present', then offer incentives for backing anyway.  For instance, some colleagues and I set up a conference call with 'Sulon Q' based in the U.S. off the back of the video below.  Within 10 minutes of us chatting with their techs. re. performance and ergonomics it was clear they were nowhere near dev kit production.  So what's the video about!!  Commercially I get it, but I think they're missing a trick, (credibility).
 

 

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4 hours ago, J. Coren said:

It's probably not going to be that great though, or the headset will have an abysmal battery life since the Vive in particular is a very demanding setup. The third iteration of the Vive will probably be better than this since they have time to build upon a concept and improve it.

As someone who will be getting a Vive very soon, something like this would be great for room-scale VR titles so I don't end up tripping over the cord and wiping out my desk.

You could mount a small ring on the ceiling and clip the cord to it with a musketonhook when you want to use it. That way they wouldn't be lying on the ground. :)

281616344431_1.jpg

 

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1 hour ago, ErrolMc said:

Just like SC, VR is an area where patience is clearly needed.  It's a shame so many developers won't be up front about the state of their tech.  I appreciate they want backers to fund and participate in continued development, but the hype is such a turn-off.  Just say, 'this kit is expensive and has limited real world use at present', then offer incentives for backing anyway.  For instance, some colleagues and I set up a conference call with 'Sulon Q' based in the U.S. off the back of the video below.  Within 10 minutes of us chatting with their techs. re. performance and ergonomics it was clear they were nowhere near dev kit production.  So what's the video about!!  Commercially I get it, but I think they're missing a trick, (credibility).

Credibility, good messaging, and quality product are the keys to making your platform appeal to people. VR does not have mainstream appeal, and companies need to remember that when selling their devices. Your goal should be to convince someone to spend several hundred dollars to get a piece of technology that is worth it, and not just a vector for shitty $30 "experiences".

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