Who are we?
We here at BRTD are an English speaking gaming community, originally formed at the release of Planetside 1 in 2003. Our membership greatly consists of those who have joined us through playing the Planetside series over our 14 year span. However we now look to expand our community into the Star Citizen Universe and to find others to who share our visions and join us. The majority of our members are those from the UK/EU, while still hosting quite a number of players from around the world.
Our community's focus is to create a fun, casual, and rewarding environment for all our players, all-while ensuring we have the ability to knuckle down and get serious for when it is needed and during our events/operations. These ideals have given way for our mantra; "Have fun and get shit done". Game faces on for ops, kick back and relax at other times.
Due to our large number of members and the diversity Star Citizen provides, we have opted to create two organisations each with its own play style. Even though these organisations will be different from each other, they will be able to support each other if needed. In BRTD we want to give our members the option to be fluid to what suits them when ever, so switching between the two is welcomed at anytime.
Better Red Than Dead - Planetary & Space Based Military Operations, Private Military Company, Anti-Piracy Militia, Trade and Logistics BRTD will be our main branch, carrying on our militaristic history from Planetside. As such it will be primarily acting as a mix of Private Military Company and militia, with a secondary focus on establishing and maintaining trade networks. If anyone is looking for combat, whether it be; assaulting hostile forces on the ground, boarding and disabling enemy vessels, engaging in small-to-large fleet battles, searching and eliminating pirates and bounties, or operating and supporting fleet operations through trade and transportation - this branch of our community will be for you.
Organisation page link: https://robertsspaceindustries.com/orgs/BRTD
Silverwolf - Exploration, Science & Research, Colonisation, Scouting & Reconnaissance Silverwolf will be our organisation for those interested in less combat-intensive roles in Star Citizen (how-ever combat capable people are still required for fleet protection). The organisation's mission is to go out into the great unknowns of the universe and to make fascinating discoverers to bring back home to the people of the UEE. If you have a taste for discovery, capable of travelling the deep black for months at a time, or desire to open up a new frontier on distant worlds - then Silverwolf is for you!
Organisation page link: https://robertsspaceindustries.com/orgs/Silverwolf
What we can offer
Organised gameplay - during operations, we aim to work as one to achieve our goals Outside of ops, all other activities are encouraged - non combative roles will support the organisation and grow the community Dedicated forums and a 400-user mumble server for voice comms Staying power - we're a long-standing community of over 10 years - we wont be disappearing any time soon Mature (18+), relaxed, but determined gaming community
Our current Fleet
Here is our current fleet from members who have pledged. Our fleet will be able to accommodate a large variety of crew positions to those interested!
(30th August 2017 fleet roster)
In the Calling All Devs - Robbit Season episode at the end of August, Rob Reininger responded to the question, "Will we be able to place a waypoint on the map, even if there is nothing there, and then quantum travel to it?" There was a short discussion, but the bottom line answer seemed to be, "We're not ruling it out right now." Mr. Reininger was also hesitant to state that quantum drive could be activated without a waypoint. I'm a bit concerned about this answer.
I would understand if the answer was, "That's not currently on the roadmap, so don't look for it anytime soon." Resources are limited. But it seems as if they're undecided whether this will ever be a possibility, and I just don't understand that. This should be a "no-brainer". The answer should have been, "OF COURSE players will be able to do that, but not yet." A few points:
1. Quantum travel is the only effective means of traveling significant distances within a system. Even on full afterburner, it will take many, many hours to travel even a short distance across the system, and you will likely run out of fuel well before you reach your destination.
2. One of the selling points of Star Citizen is that the 'verse is huge. There is so much room in space, it will never feel cramped. But if players can only quantum travel to certain select points, the 'verse becomes much smaller. Even if there are dozens or even hundreds of beacons in each system, that would still place only a tiny portion of space within players' reach.
3. This will have a huge impact on explorers. How can space be explored, if it's impossible to quantum travel to any location that doesn't already have a beacon?
4. If a beacon is required to quantum travel anyplace, and a beacon transmits an active signal that can be intercepted by anyone, there will be no such thing as a secret location. That hidden pirate base? Not hidden. The fleet rendezvous point, where we assemble and organize prior to making our final quantum jump to our objective? Not secret; there goes the element of surprise.
There is a related issue, which is a coordinate system. This has also been discussed on Calling All Devs and elsewhere. I understand that this is not a simple system to implement, especially since object orbit (or will eventually orbit) around a star. I won't go into the coordinate system discussion here, since it's a separate issue.
I will probably post a version of this on the RSI forums, after getting your input.
Verified PayPal -- buyer pays fees.
-- $475 + fees --
Looking to sell my limited, discounted UEE Exploration Package. All ships included have LTI. Comes with:
Star Citizen and SQ42 Digital Downloads
Greetings, finally the game seems mature enough to bother setting up my HOTAS and buying and selling stuff in the verse. I have loaded my Freelancer with about 19 commodities from Agricume at 25.72 a unit, to Waste at 0.09 and have been flying around mapping out who sells and buys what commodities and at what price. I have some data on revenue based on the amount you need to invest in the cargo.
I have noticed that prices vary at some locations, I suspect based on the degree to which the demand is satisfied so it is possible that margins on runs will change if they become too popular. This variation could also be random, just logging in and out of the terminal has changed some of the pricing. Best return so far for investments under 10,000 is Processed Food at 836 a run. Investments up near 20,000 you can get up to 1,900 a run for Stims. At 35,000 or so you can get up to 2,350 a run for Distilled Spirits. The big dog so far is Medical Supplies for 130,000 earning 7,200 a run. I have not made any of these runs as my cargo compartment is filled with crates of different commodities so I can see who is buying what and for how much. These numbers assume 7600 units per run which seems to be the count regardless of material volume or weight (100 commodity units per cargo space unit regardless of the commodity).
The more of us running around the faster we can map the area and make trade roots. I have not figures all the jump lanes, but from different locations you jump into orbits at different locations requiring additional jumps so developing the best trade routes will require good jump maps. If you have further information to share, please do.
Hello Once More @Imperium Members!
This month we’ll be continuing the format from last time! In case you missed it, here is the explanation of the changes and some new information related to how Game Days will operate in the near future:
We wanted to improve the experience of Game Day overall and felt that with Star Citizen in its current state just doesn’t warrant the amount of effort that we had once been able to put into it. IE. Custom Scenarios, Hype Trailers, Streaming, Competitions. Eventually that will change again and we can get back to the game that we are so anxiously awaiting. Until that time we would like to keep Game Day’s focus as a team building event that gives us a regular time each month that we can set aside to play games as an org.
You’ll notice at the top of this post there is a poll with several games as options. If you plan on taking part in this Game Day, please vote for your favorite choice from this list, and those that play in the chosen game will be added into a raffle! The poll will close on this next Friday, the 25th of May.
You’ll still be free to join in with anyone else that would be playing Star Citizen, so don’t worry if you don’t have any of the games in the list.
If you would like to suggest game to play together as an org on future Game Day’s please leave us suggestions in this thread and we will add them to the poll for the next event.
We’ll also be shortening the duration of Game Day for this month. Instead of 1600 UTC through 0400 UTC, we’ll be starting at 1800 UTC and run to 0400 UTC.
Joining Game Day
For those of you that want to make a return visit, or show up for the first time, you only need to enter the Landing Channel on Teamspeak (ts.starcitizenbase.com), and one of our Hosts will direct you to the action!
As for most other Game Day’s, we will be providing raffles for participants that play games in Star Citizen. However, this month we will be only conducting a participation raffle, so if you join any Star Citizen games created by other Imperium members, you’ll be entered into the raffle!
As mentioned above, we will also be conducting a participation raffle for the winning game from the poll. Said game will have several TS channels created for players to meet up and play together, and doing so will enter you into this second raffle as well!
Since we are hosting two games at once, be sure to check in with an officer or specialist that your name was added to the raffle of the game you played in! (As much as we may pretend otherwise, our Game Day hosts are still human, and you wouldn’t want to miss out on your chance to win free stuff)
The prizes for both raffles will be $10 Star Citizen gift cards, and the winners of the raffles will be PM’d in the following week to confirm their prizes.
New to Star Citizen?
Read this post for information on the game and our Game Days: