LAST EDIT: 20/Mar/2018
Hi everyone /
I mainly have ships/vehicles that are either from lore, concept, development or being re-worked, and I constantly add more to the albums.
NOTE: I've started to keep/restore the albums for ships that are now flyable as I've had a few requests for them.
Aopoa (Xi'An) | "Capital" | Khartu-Al | Nox: Nox • (Skins) | "Oracle" | "Transport" | Volper |
Aegis | Avenger (Re-work): Renegade • Stalker • Titan • Warlock | Eclipse | Gladius: Gladius • 'Valiant' | Hammerhead | Idris |Javelin | Reclaimer |
| Redeemer | Retaliator: Retaliator - (Modules) | Sabre: 'Comet' • Raven • Sabre | Vanguard: Harbinger • HopLite • Sentinel • Warden | Vulcan |
Anvil | A4A 'Hurricane' | Carrack | Crucible | F7: F7A 'Hornet' Mk II • F7C 'Hornet' • F7C 'Wildfire' • F7C-M 'Super Hornet' • F7C-R 'Tracker' • F7C-S 'Ghost' |
| F8 'Lightning' | Pisces | T8 'Gladiator' | U4A-3 'Terrapin' | U9A-1 'Hawk' |
Argo Astronautics | MPUV: 1C • 1P |
BIRC (Banu) | Defender | Merchantman |
Consolidated Outland | Mustang (Re-Work) | Pioneer |
Crusader | Genesis: Starliner |
Drake | Buccaneer | Caterpillar: Caterpillar • (Skins) | Cutlass: Black • Blue • Red | Dragonfly: Dragonfly • (Skins) | Herald |
Esperia | "Blade" | "Glave" | "Prowler" |
Kruger | P-52 Merlin | P-72 Archimedes |
MISC | Endeavor | Freelancer (Variants): DUR • Freelancer • MAX • MIS | Hull: A • B • C • D • E | Prospector |
| Razor | Reliant (Variants): Kore • Mako • Sen • Tana | Starfarer: Gemini • Starfarer |
Origin | 300: 300i • 315p • 325a • 350r | 600i: Explorer • Touring | 85x | 890 Jump | M50 | X1 (Variants): Force • Velocity • X1 |
RSI | Aurora: CL • ES • LN • LX • MR • (Skins) | Bengal | Constellation: Andromeda • Aquila • Phoenix • Taurus | Lynx |
| Orion | Pegasus | Polaris | Ursa | Zeus |
RSI/Aegis | Retribution |
Tumbril | Cyclone | Nova |
Vanduul | "Cleaver" | "Driller" | "Harvester" | "Hunter" | "Kingship" | "Mauler" | "Scythe" | "Stinger" | "Void" |
Ship Components | Coolers | Fuel Tanks & Intakes | Gun's | Missiles / Torpedoes |
| Power-Plants | Quantum & Jump Drives | Radars | Shield Generators |
-------------------------------------------- BONUS --------------------------------------------
Characters | Banu | Human | Tevarin | Vanduul | Xi'An | Wildlife |
First Person Components | Armor, Uniforms & Clothing | mobiGlas | Tools / Equipment | Weapons |
Places | Environments | Hangars | Shubin | Star Systems Concepts | Terra | Truck-stop / Space Stations |
Stanton | 1 (Hurston) | 1a (Ariel) | 1b (Aberdeen) | 1c (Magoa) | 1d (Ita) |
| 2 (Crusader) | 2a (Celin) | 2b (Daymar) | 2c (Yela) |
| AB (Arron Halo) | * (Delamar) |
| 3 (ArcCorp) | 3a (Lyria) | 3b (Wala) |
| 4 (Microtech) | 4a (Calliope) | 4b (Clio) | 4c (Euterpe) |
Other | Drones / Probes | Land Claiming | Logos | Posters/Ads | Racing | Sataball | Other Vanduul Art | UI |
Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly...
Here are a few ideas I will start us off with:
Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas.
Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula!
The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all.
Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge.
Accessories are nice. But keep away from over-extravagant weapon design.
Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration.
-Armor & Apparel-
The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found.
NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!).
Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race!
There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die.
I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO.
All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.
Hello, I'm selling my Endeavor Base (cause, life project with my wife), ccu'd from a Nox LTI, Paypal, in EURO please, for 260€ (315$)
Discord live, possible. You can contact me on Discord @ "[APF] Freddy#0551" or on steam, via Reddit or MP here.
Screen #1 : https://cdn.discordapp.com/attachments/337327771795849218/416284781131726872/Capture.PNG
CCu applied : https://i.imgur.com/6e7HqmO.png
---- I have one trade successful : https://www.reddit.com/r/Starcitize...etaliator_lti_or_2yr/?st=jdyvyiuf&sh=26662ada
Original thread: https://www.reddit.com/r/Starcitize...ti_ccud_from_nox_lti/?st=je3fu7tz&sh=3b602c3c
I am glad to welcome you in my store upgrades. In it you can find a lot of upgrades that are not available at the moment for sale on the RSI.
I have over 150 successful sales of ships Star Citizen on eBay (all with positive feedback from buyers). PM me message and I will provide a link to that sales thread. Also I have successful major sales on this site, you can see my feedback.
Please read the Terms & Conditions of Service:
Transactions through PayPal (Verified PayPal only). All prices are final (includes PayPal fees). If you are interested - leave a comment here and send me private message with: Ship or Upgrade or Package name, your PayPal email also your corresponding RSI handle. I will send invoice for payment via PayPal. Item will be delivered buyer's PayPal email address after payment is cleared. No returns or refund as the gifting system only allow 1 time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift" and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. I wish you a pleasant shopping in my store:)
All prices are final (includes PayPal fees)
Gladiator to Sabre Upgrade - $16
Cutlass Red to 350r Upgrade - $16
Avenger to Mustang Delta Upgrade - $16
325a to Reliant Researcher Upgrade - $16
325a to Avenger Warlock Upgrade - $32
Avenger Stalker to Reliant Skirmisher Upgrade - $16
Constellation Aquila to Vanguard Harbinger Upgrade - $18
Redeemer Warden to Vanguard Sentinel Upgrade - $35
Constellation Andromeda to Vanguard Warden Upgrade - $39
Constellation Andromeda to Redeemer Upgrade - $39
Constellation Taurus to Vanguard Hoplite Upgrade - $95
Sabre to Нurricane Upgrade - $18
Khartu-Al to Нurricane Upgrade - $18
Constellation Taurus to Нurricane Upgrade - $39
Sabre to Нurricane Upgrade - $18
Constellation Taurus to Banu Defender Upgrade - $48
F7C-M Super Hornet to Banu Defender Upgrade - $18
Sabre to Banu Defender Upgrade - $27
Constellation Taurus to F7C-M Super Hornet Upgrade - $42
Constellation Taurus to F7C Hornet Wildfire Upgrade - $39
Constellation Taurus to Sabre Upgrade - $33
Constellation Taurus to Freelancer MIS Upgrade - $29
Constellation Taurus to Gladiator Upgrade - $29
Cutlass Black to Gladius Valiant Upgrade - $19
F7C-S Hornet Ghost to MISC Razor Upgrade - $19
Cutlass Black to Buccaneer Upgrade - $19
F7C-R Hornet Tracker to Cutlass Blue Upgrade - $19
325a to Herald Upgrade- $29
F7C-R Hornet Tracker to Khartu-Al- $32
Redeemer to Retaliator Bomber Upgrade - $39
Redeemer to Aegis Eclipse Upgrade - $39
Vanguard Sentinel to Aegis Eclipse Upgrade - $23
Esperia Vanduul Blade to Aegis Eclipse Upgrade - $39
Constellation Aquila to Starfarer Upgrade - $39
Constellation Aquila to Starfarer Gemini Upgrade - $89
Starfarer to Starfarer Gemini Upgrade - $59
Freelancer DUR to Prospector Upgrade - $29
F7C-S Hornet Ghost to Prospector Upgrade - $29
Constellation Taurus to Terrapin Upgrade - $65
Starfarer to Carrack Upgrade - temporarily unavailable
Starfarer Gemini to Carrack Upgrade - temporarily unavailable
Starfarer Gemini to Endeavor (Base) Upgrade - $29
Starfarer Gemini to Crucible Upgrade - $29
Starfarer to Orion Upgrade - $65
Constellation Aquila to Orion Upgrade - $79
Constellation Aquila to Carrack Upgrade - temporarily unavailable
Constellation Aquila to Crucible Upgrade - $98
Hull E to RSI Polaris Upgrade - $245
Modules & Upgrage KITs:
Endeavor MEDICAL BAY POD - 48 Month Insurance - $110
Endeavor LANDING BAY POD - 48 Month Insurance - $110
Endeavor SUPERCOLLIDER POD - 48 Month Insurance - $165
Endeavor SUPERCOLLIDER POD LTI - Lifetime Insurance - $230
WARDEN BATTLEFIELD UPGRADE KIT - 6 Month Insurance - $18
SENTINEL BATTLEFIELD UPGRADE KIT - 6 Month Insurance - $38
HARBINGER BATTLEFIELD UPGRADE KIT - 6 Month Insurance - $58
Thank you for visiting my Store and I will be glad to see you again:)
I am looking to buy an M50 to Prospector for a decent price. Please let me know if you have one you want to sell