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MISC - Mining Ship - Concept Sale Price [POLL]
29 members have voted
Hi everyone /
I think it's about time that I share my collection of ship albums that I use for The Base chat that I've had for a while now
I only have ships that are either from lore, concept, development or being re-worked, not for ships that are flyable and I do add more to the albums. Enjoy.
Aopoa (Xi'An) | "Capital" | Nox | "Oracle" | "Transport" | Volper |
Aegis | Eclipse | Idris | Javelin | Reclaimer | Retaliator (Modules) | Vanguard (Variants) |
Anvil | A4A Hurricane | Carrack | Crucible | F7A Hornet Mk II | F8 Lightning | Terrapin |
BIRC (Banu) | Defender | Merchantman |
Crusader | Genesis Starliner |
Drake | Cutlass Black (Re-Work) (Variants) | Dragonfly |
Esperia | "Blade" | Prowler |
Kruger | P-72 Archimedes |
MISC | Endeavor | Freelancer (Variants) | Hull - A B C D E | Prospector | Razor | Reliant (Variants) |
Origin | 600 | 890 Jump |
RSI | Aurora (Re-Work) | Bengal | Constellation Aquila Mk IV (Variants) | Orion | Pegasus | Polaris | (Ursa) |
RSI/Aegis | Retribution |
Vanduul | "Cleaver" | "Driller" | "Harvester" | "Hunter" | "Kingship" | "Mauler" | "Stinger" | "Void" |
-------------------------------------------- BONUS --------------------------------------------
Characters | Banu | Human | Tevarin | Vanduul | Xi'An | Armor, Uniforms & Clothing |
Places | Planetary Environments / Bases | Shubin |Stanton I II (Celin) (Daymar) (Yela) III IV (Delamar) | Star Systems Concepts | Truck-stop |
Weapons | FPS | Ship |
Other | Sataball | Other Vanduul Art | UI |
Lately I've been digging around at what ships have been designed for, and what players plan on doing with those ships. It has also been brought up that CIG has been re-working ships based on these modular ideas of both the player and what the ship can do or be.
"As for the lessons learned, the feedback, we learned that you guys are very interest in having modular ships - that was something that was a big take-away from that. You're very interested in being able to swap out the internal components of ships, so rather than just exterior components, being able to say, "hey I want these crew quarters to be 'this' now," so that's something we've been exploring and hopefully we'll have more information on soon."
"So, if you have an Aegis ship which is supposed to be a mining vessel - well, the Reclaimer is actually not a mining vessel. But, as an example let's assume there was an Aegis ship that was a mining vessel. We would start off with mining equipment as references, and then we'd go ahead and apply the Aegis aesthetic on top of that. So we'd have smooth curves. We'd have like… space shuttling panelling, since that's part of the look for them, and we'd probably have the intakes on the top since that's like an Aegis thing. So, we have style guides which define some of the elements that these ships need to have and that's kind of how we arrive at the look. And we'll do variations of that and pick the coolest one."
$65 million strech goal:
After doing such research, I've come to the conclusion that making the Reclaimer a mining ship wouldn't be very hard at all. In fact the arm that stretches out to grab stuff could very well stay attached and all the processes that go into breaking down ships and pieces of stations internally would stay as well.
How do you guys feel about the Reclaimer being able to be dual purpose such as mining, too? Personally I love the aspect of it and hope that we can explore additional options with the ship, and maybe even see modular parts go on sale.
A quick news bulletin as Development Director for Foundry 42 Frankfurt, Brian Chambers, has just confirmed that mining will be in Star Citizen 3.0.