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MISC - Prospector (Mining Ship) - Concept Sale Price [POLL]

MISC - Mining Ship - Concept Sale Price [POLL]  

30 members have voted

  1. 1. MISC - Mining Ship - What Price do you expect CIG to set for the Concept Sale Price?

    • $50
      1
    • $75
      7
    • $100
      2
    • $125
      6
    • $150
      4
    • $175
      1
    • $200
      4
    • $225
      1
    • $250
      4


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See RSI Forums Sister thread and vote there as well --- >> MISC - Mining Ship - Concept Sale Price [POLL]

Ben keeps teasing us with info on the latest Wave 5 Concepts Ships and his latest reveal was about the MISC Small Mining Ship. Note that the word "Small" in its description really just means that it is "smaller" than the Orion. The MISC mining ship would likely be "Bigger" than the Aegis Terrapin (a possible Starter Ship that didn't get the community votes). The MISC Mining ship would likely be a "Medium Size Industrial Ship" since Ben has mentioned they would have an intermediate set of ships that allow people to transition into the larger Industrial Ships. If you look at this image below you can see we are missing ships of the "medium" size and have plenty of "small" and "large" ones. 

ZLrYhp3.jpg

It could also mean though that CIG could eventually make various sizes of "Mining Ships" beyond the MISC and the Orion === this could be "Tiny" = Argo (with Mining Module)... "Small" = Aegis Terrapin...... "Medium" = MISC Mining Ship...... "Large" Orion...... but all we can say for certain is the MISC and Orion mining ships.

For More details on this "Evolution" and various CIG interviews see --->> WAVE 5 - Confirmed Concept Ships (new from BEN) + New Ideas + Idea Ship List [POLL] [1,242+VOTES]

=========

Ben Hinting about the MISC Mining Ship as the next concept sale on Twitter...
7u4kWnI.png

Below are the new videos with Ben talking about the new MISC Mining Ship....

Published on Mar 24, 2016
This episode Ben talks about the next Concept Ship...

24:01 Can you give the prices of concept ship sales one week before the sale like you did in the past?

24:31 What company makes the next concept ship?



++++++++++

11:20 
- [Small mining ship] It's coming along very well and you'll see it in the not too distant future, currently in concept phase. 

- likely to be the next ship for the concept sale, but not confirmed



&&&&&&&

The MISC Mining Ship will likely be used to Mine on Planets and Moons - in addition to Asteroids = where the Orion is really only designed to Mine Asteroids (mainly due to its size and design). Since "size" also determines its ability to Refine Ore (since this process requires a great deal of equipment) = ONLY the Orion will have a built-in Ore Refining Option.

For reference: Star Citizen Careers: Mining
The Orion has a Max Crew of 6 so it is likely that the MISC Mining Ship will likely not have One to Three of these positions (1-3):
MINING SPECIALISTS (from above link)
1) Pilot = Both MISC Mining Ship and Orion will very likely have this position
2) Scan operator = Both MISC Mining Ship and Orion will likely have this position
3) Beam operator = Both MISC Mining Ship and Orion will likely have this position with #4 below rolled into position 3 for the MISC mining ship.
4) Exothermic Reaction Detector/ Laser Seismometer /Analytical Materials Processor = operator = ONLY the Orion will likely have this position
5) Cargo operator = ONLY the Orion will likely have this position - since this has to do with storing refined ore.
6) Refinery operator = ONLY the Orion will likely have this position - since ONLY the Orion can refine ore.

==============

NOTE The Concept Sale Price Poll (ever since the Herald Concept) - is intended to to communicate to CIG what the community expects of the new Concept Ship based on what we currently know. CIG welcomes and encourages community input and besides..... Polls are FUN :) = The price will likely be above a Starter Ship price and Below the Orion price of $325.

+++++++++++++++++++++

Post your ideas of how you think the MISC Mining Ship might look like or function + post how many crew do you think it will have (Max Crew for ship efficiency)

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I think MISC Mining Ship will have the size of Starfarer/Hull C.
I think the price will be $ 200-250 if the Orion does not rise in price.
A starter mining ship would also be possible, but I think is ineffective.
It could then have the size and price of Reliant, or between Reliant and Freelancer.
A good compromise with size, price and function (outer container) could be the Hull-B.
I would imagine that there are different sizes and prices, as in the Hull-series.

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For a mid-size mining ship I'd like to see something like a spaceified version of this

 heavy_lift_helicopter_by_crosscountry88.

Sufficient internal volume to house crew and scanners, with the rest a modular containment frame that you could equip as your mining task required.  Say one slot being a detachable ore bunker, the other your piloted mining truck(for moon mining) or a parasite mining/utility skiff for asteroid mining.  Like that idea because it would offer flexibility and the ability to tailor the craft to maximize performance for specific tasks/challenges.  If operating in tandem with an Orion you might forego the ore bunker in favor of two parasite mining ships, etc.

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3 hours ago, Zul said:

A starter mining ship would also be possible, but I think is ineffective.

A smaller "mining" ship would essentially be a prospecting ship with a crew of 2. Like in the Gold rush days of the US. Small enough to go and see what's available and bring back enough raw material to make it financially sensible. Maybe give it 2-3 externally mounted ore bins (the size of the long ones you sling under an aurora) with something the size of the Warden escape pod for performing other related activities.

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will i be mining at some point? yes, but the kind of mining ship i want is a strip miner where if i see a rock in space i'm like 'there is a tasty rock over there! i'm eat'n it!' cause i dont really want to pick and chose which minerials i want

so yeah i want a mining ship the size of the bengal, i'm sure they will exist at some point

though i'm sure i'll get this in game, as for the poll there is the price i want it to be at what i think it will be at which is over 200$

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1 hour ago, PixelChaos said:

will i be mining at some point? yes, but the kind of mining ship i want is a strip miner where if i see a rock in space i'm like 'there is a tasty rock over there! i'm eat'n it!' cause i dont really want to pick and chose which minerials i want

so yeah i want a mining ship the size of the bengal, i'm sure they will exist at some point

though i'm sure i'll get this in game, as for the poll there is the price i want it to be at what i think it will be at which is over 200$

get yourself the Orion

Cobu7lj.gif

 

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i want a ship bigger than the orion, plus too expensive for how much i'm going to use it for, also i will get it ingame as well as i want one of every ship ingame

who knows, they may make it so i can just have a bunch of mining drones and i'll just take a couple of hull E's or something bigger and just detach a mining modual at the site and just ferry the ore back to wherever i'm going... now that makes me wonder, will we be able to buy ore refinarys for our hangar(s)?

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Not if they can make it after we get in-game.

I always am baffled that the largest ships in these games are military.

Look at the real world. By far the largest ships are transports. Why cannot industrial ships be the largest in game?

 

Here comes the 5km long Hull Z for the affordable price of 15000 USD.

 

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1 hour ago, faquarl25 said:

Not if they can make it after we get in-game.

I always am baffled that the largest ships in these games are military.

Look at the real world. By far the largest ships are transports. Why cannot industrial ships be the largest in game?

 

Here comes the 5km long Hull Z for the affordable price of 15000 USD.

 

you forgot the ingame one time super low sale sale price of 1 billion credits :)

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This is, well SHOULD, be my last ship to purchase! The mini miner!

Looks very promising! Now remains: how much will refining ore/minerals actually be more beneficial compared to unrefined selling.
I guess a refined material could be directly delivered to a Crucible so they could use it directly for repairing.

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7 hours ago, Yekko said:

This is, well SHOULD, be my last ship to purchase! The mini miner!

Looks very promising! Now remains: how much will refining ore/minerals actually be more beneficial compared to unrefined selling.
I guess a refined material could be directly delivered to a Crucible so they could use it directly for repairing.

I doubt that the orion can refine the materials so that they can be immediately used on ships. My guess is that the refining mechanic would remove all of the excess rock in the mined ore, so one is only bringing home ore and not hauling slag across a system or two.

What remains to be seen is:

a) How profitable will mining really be? Especially in this little guy.

B) How long will I need to play to make a good chunk of credits. (I can rarely play without interruptions for more than 90 minutes.  

 

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RTV today with CR - INN notes


11:21
- [Name for the small mining ship?] There is a name, but it won't be shared yet.

11:19- The Mining ship is another MISC

11:19- [What's the next concept sale?] It is the small mining ship.

11:19 
- [Orion?] In a holding pattern. Concept work is done, waiting for technical assets to free up. They're thinking about it a lot cause they're working on a smaller mining ship. The Orion's the pinnacle, they're working on the first ship in the mining process.

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Having a small mining vessel makes sense. The Orion is likely going to be a really expensive ship in-game.
I think the MISC Prospector is a solid name, and I'm a MISC fanboy now :D

A smaller ship would be a cheaper way for players to find out if they even like the career or not without spending too much money.
Imagine saving up a ton of money to buy an Orion only to find out you don't like mining at all, after the fact. It would make me sad.

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Moved to MISC

 

I personally can't wait for this ship.  Love the mining.  It will be interesting to see how much of the mechanic they leave out since the Orion is a soup to nuts look at mining. Scanning / locating, retrieval bulk ore, crushing, smelting / refinement.  Which parts do they let go for a small ship? If it can't dispose of some of the bulk the Prospector won't have too much use so I figure that's at least part of it.

Size? 30m?  Can't see less being functional.

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MISC Prospector mining surface of planetoids and loading up cargo containers on ships like the Hull.... going to be awesome! Be even cooler if it could fit on a cargo pod of a Hull-E. Imagine taking out a Hull E with like 10 Prospectors and going to a planetoid.  Soon you would be like  :stormtrooper:

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I wasn't expecting the smaller mining ship to perform planet-based mining. I assumed it would perform space mining, like the Orion, just on a smaller scale. I knew that CIG was planning on doing planet-side mining, because there've been numerous references to resource rich planets and mining, but I assumed it involved offloading a drilling rig from a ship doing it that way, rather than the mining rig being part of the ship itself. I wonder if CIG intends to create permanent mining rigs for the retail game, which would enable an Org to setup a permanent (or semi-permanent) mining operation on a planet.

Regardless, I'm very interested to see what the MISC Prospector mining ship is like. :)

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11 hours ago, GeraldEvans said:

Moved to MISC

 

I personally can't wait for this ship.  Love the mining.  It will be interesting to see how much of the mechanic they leave out since the Orion is a soup to nuts look at mining. Scanning / locating, retrieval bulk ore, crushing, smelting / refinement.  Which parts do they let go for a small ship? If it can't dispose of some of the bulk the Prospector won't have too much use so I figure that's at least part of it.

Size? 30m?  Can't see less being functional.

Thanks @GeraldEvans - for moving it (I posted it in the Generic Ship thread since what we have learned about it has evolved).  I am going to create a new thread in the MISC forum specifically for the facts we do know about the Prospector (and post images once we get them) -------- and this thread (the Concept Sale Price Poll)..... for "theory-crafting" and speculation prior to the concept sale later this month (yes we know it will be in late April - per Ben) - and CIG plans on doing one a month for awhile.

The big difference between the Orion and Prospector will be: (posting in other thread since this is what we know....) --->>  But theory-crafting.... here are some good ideas from The RSI Forums.....

 
 
 
Posted: April 4
 
 
 

I am expecting it to be a ship that can split into 2 parts: the flight section dropping off the mining section.
The Flight section would then hover overhead and blast bits for the mining section to collect and grind into rubble.
Wouldn't surprise me at all if the mining section comes with tracks to drive around on asteroids/planetoids.
Once the miner has a full container, the flight section can pick it up and haul it away.

Size? somewhere between a Constellation and a Freelancer
Price? about USD$150-$180

@Sir-Berticus, I don't agree that it will have two parts. Instead, I think it will be between the Hull A or Reliant and the Freelancer in size and just have externally mounted cargo pods (like the Hulls) that can be moved to other ships, perhaps via an extendable arm or heavy duty tractor beam. 


My reasoning is that the whole point of making a smaller mining ship is to make the role more accessible to players just starting-out, as well as potential solo players. Therefore, I think this ship will accommodate one to three people, and have at most medium range.
 
 
 
Posted: 3:25AM
 
 
 
So what do we think this thing will look like? Stats?

I'm thinking it'll be roughly the size of the Hull B, another specialist 1-man MISC ship. About 40m by 15m by 10m.

I'd imagine it'd be a bit more aerodynamic, more Freelancer than Hull, since it can be expected to fly and work in atmo.
To that end, I think it could have an internal hookup for a few larger cargo containers as opposed to a spindle like the Hulls.

So, on to mining mechanics. The Laser-and-tractors approach of the Orion doesn't work as well Planetside when you have significant gravity and atmosphere to deal with, yet it still needs a tractor beam mount of some sort to not be entirely useless in an asteroid field.

 

Just created the new thread - for the facts we know about the ship -->>  MISC - Prospector (Mining Ship)

This older thread (Concept Sale Price Poll) is for theory-crafting / speculating what it "could be"

---------------

Here is an example of some good theory-crafting on Reddit --->>

1 person/small Mining Ship - i had to think on this one. self.starcitizen

Submitted an hour ago by Kheldras

For those who ever played Paper & Pen "Traveller" .. the 1 person mining ship totally remind me of the Seeker variant of the Scout/Courier...A Picture . Basically a scout ship retrofit for the independent prospector, mixing the basic Scout/Explorer capabilities with a mining laser and Ore carrying capabilities.

So to say, my hope for the 1 person mining ship: A little dash of explorer, to "go prospecting" not only in remote areas of a system not efficient for big ships, but also jump to another system to seek out small high profit minable areas there.

86-seekercut.jpg

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      Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula!
      -Ships-
      The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all.
      -Weaponry-
      Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge.
      Accessories are nice. But keep away from over-extravagant weapon design.
      -Exploration- 
      Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. 
       
      -Armor & Apparel-
      The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than  simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found.
      -Miscellaneous-
      NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!).
      Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race!
      There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die.
      I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO.
      All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not  be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.



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