Welcome to Star Citizen Base

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

VoA

Xi'an Khartu-al - 2.3 - Community Input - [POLL]

Xi'an Khartu-al - 2.3 - Community Input - [POLL]   16 members have voted

  1. 1. Do you love the look of the Khartu-Al?

    • Yes
      15
    • No
      1
  2. 2. Do you love the Animations of the Khartu-al?

    • Yes
      14
    • No
      2
  3. 3. Do you feel that the HUD needs a more "Alien" - "Xi-An" look?

    • Yes
      9
    • No
      7
  4. 4. Do you feel the Weapon load-out is too weak for being a competitor to a Hornet (per lore) ?

    • Yes
      11
    • No
      5
  5. 5. Do you think -Needs to be more maneuverable (expecting it to be the most maneuverable ship in game)?

    • Yes
      13
    • No
      3
  6. 6. Do you think it Should have alien inertial dampers to help reduce Black / Red Outs?

    • Yes
      12
    • No
      4
  7. 7. Should it have faster speed (suppose to be a racer and the size of thrusters should warrant it)?

    • Yes
      13
    • No
      3
  8. 8. Should it have stronger shields (per CIG - 10ftd = See video posted in OP)?

    • Yes
      6
    • No
      10

Please sign in or register to vote in this poll.

I didn't get a chance to post this Poll on SCB Base the other day (busy with work and had a meeting right after I posted it) .... when I added it to RSI Forums but would like to get people's opinion and votes here as well (besides it is fun + you can vote in both polls if you want).  Please only reply to Poll issue here and general Khartu-Al stuff on our specific ship thread -->  Xi'an Scout - Khartu-al (export model)

hPKL99K.jpg
0.jpg


Overall I am VERY impressed with Xi'an Khartu-al but would like to help CIG follow what the Community thinks.

I personally LOVE the aesthetic (look) and the Animations...... but it needs more work (CIG probably knows most of this already)....

1) Love the Look
2) Love the Animations
3) HUD needs to feel more Alien
4) Weapon load-out too weak for being a competitor to a Hornet (per lore) - Should have 2xM6A (instead of 2x5A)
5) Needs to be more maneuverable (expecting it to be the most maneuverable ship in game)
6) Should have alien inertial dampers to help reduce Black / Red Outs (better than UEE ship tech)
7) Should have faster speed (it is suppose to be a racer and the size of thrusters should warrant it) - right now it is only 220 SCM (210 is a slow Hornet) and only 660 CRU
8) Should have stronger shields (per CIG - 10ftd)
0.jpg

^^^ See 00:46 - Technology of Xi'An Scout ___ ++ more in the video

From CIG--->>
WHAT MAKES THE KHARTU-AL COOL?

The Khartu-al, aka the Xi’An Scout, is our first attempt to make a human-flyable ship that’s TRULY alien. The Khartu doesn’t just look different from the rest of Star Citizen’s armada: it behaves differently, too! With a wide ‘bubble’ cockpit, a unique type of gimbaled thrusters and a silhouette that’s like nothing on Earth, the Khartu is intended as the flagship for our alien tech designers. Future Xi’An ships will be based on the style and the technology we’re currently developing for the Scout… and the player will be able to experience flight and combat in Star Citizen in a uniquely different way. The Khartu is also FAST; we imagine a properly modded version to be an ideal platform for future Murray Cup competitors!

 

So you want a the most maneuverable ship in game with ballpark weapon power of a Hornet? Lol

No - you forget that it would have low armor and low ship health - essentially it is fragile - but then it justifies it being " extremely maneuverable, fast, decently armed and have a decent shield" - Correct? It would be balanced accordingly then per above right?

+++

See this from RSI ------>> Xi'An High-Tech: The Khartu-al --->> Here are some excerpts... and from $21m letter from the Chairman

Should be as fast as an M50 and 350r - with (4) Size 3 thrusters

The Khartu is also FAST; we imagine a properly modded version to be an ideal platform for future Murray Cup competitors!

 

Yes CIG intends for the Khartu-Al to have an "Alien" HUD interface

That’s because we’re dedicated to creating a ship that really is different… and to make that happen, we need both the promised thruster system AND a unique alien HUD interface.

Xian_scout__ship_cockpit_01.jpg

 

It is more of a Patrol ship than a "Scout Ship" - and Patrol Ships need to "fight" not "explore"...

The idea of a dedicated scout ship derives from the xenophobic nature of the Xi’An; we decided they would have an extensive system of patrol ships and boarder checkpoints to stop humans from interfering with their territory.

 

Yes it should be able to function as a light attack aircraft (not just a scout)

The Khartu is the light attack craft of the Xi’An military.

 

Yes it should be extremely maneuverable - giving this is a specialty engine design of the Xi'An and the lore supports it being the most maneuverable ship in the game.

Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space. 

Xi’an ships: how can we make them play differently than the standard human ships? We have a few ideas and with this stretch goal we can put them into the game! In addition to alien designs and interfaces, the Xi’an craft will feature a totally different maneuvering system.

Xi’an ship design will be focused on a vertical aesthetic and maneuvering jets that can combine to thrust in multiple directions. Gimbaled, larger-than-normal thrusters sit on the four points of a star in the centerline, allowing each thruster unobstructed hemispherical coverage. The Xi’an scout can rotate on all axes and direct four thrusters to the rear or front! Because of this configuration the Xi’an ship has superb linear maneuvering abilities on all axes. This extra maneuverability comes at a cost however. Xi’an ships favor maneuverability over heavy armament or defensive protection.

This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space.

While we know this is an earlier video (more of an animation) it clearly shows a MUCH faster more Maneuverable Khartu-Al

 

Switch and Diamond_Sky like this

Share this post


Link to post
Share on other sites

I could agree with it being faster and with more maneuverability (the most maneuverable in the game is another matter), I'm not so sure about better shields and armaments though. This particular craft is an export model from an alien race that humanity was formerly at war with to be used as an explorer/scout. I highly doubt they would release up-to-date armaments to former enemies.

 

I think what you are looking for is a Qhire Khartu, which is the particular craft that ended up winning the race event.

 

"The Xi'An Aopoa corporation manufactures an export model of the Qhire Khartu, the Khartu-al, for sale to human civilians as a dedicated scout/explorer. The export model features the same Xi'an maneuvering rig, but control surfaces modified for human use and a more limited armament."

"The Xi’An and Humanity have had a tumultuous relationship over the years. While the Xi’An have generally regarded Humanity as short-sighted and impetuous, they have acknowledged our capacity to destroy and treated us accordingly. While their technology might seem superior to ours (it certainly looks nicer), most of that is simply due to its alien origin. Our two civilizations are on relatively equal technological footing. This ability for mutual annihilation is probably what kept either side from attempting an all-out attack."

"A young Xi'An expatriot, Shrin Vaatu, made political waves when he dedicated his Murray Cup victory to the UEE. He flew the Qhire Khartu."

faquarl25 likes this

Share this post


Link to post
Share on other sites

First, the HUD is designed for humans, so it wouldn't need to look alien. Second, the Xian military model is supposed to compete with the hornet, not the export civilian model which lore states has fewer weapons. Thirdly, if the Xian have special inertial dampeners, they shouldn't export them to the UEE as every company would be using them within six months. If all of these additions which @VoA wants are completed, this scout would be OP. It is not supposed to be a fighter taking on a hornet. 

 

Edit:

Even if they wanted supreme maneuverability for these fighters, they can just increase the tolerance of Xian to Gs, allowing the Quire Kartu to turn faster. I do support the Kartu to be extremely maneuverable, however you should black out if you fly it to the max.

Edited by faquarl25
Opinion
Chimaera and Valotian like this

Share this post


Link to post
Share on other sites

@Valotian and @faquarl25 ---- >>> See this from RSI ------>> Xi'An High-Tech: The Khartu-al --->> Here are some excerpts... and from $21m letter from the Chairman

Should be as fast as an M50 and 350r - with (4) Size 3 thrusters

The Khartu is also FAST; we imagine a properly modded version to be an ideal platform for future Murray Cup competitors!

 

Yes CIG intends for the Khartu-Al to have an "Alien" HUD interface

That’s because we’re dedicated to creating a ship that really is different… and to make that happen, we need both the promised thruster system AND a unique alien HUD interface.

Xian_scout__ship_cockpit_01.jpg

 

It is more of a Patrol ship than a "Scout Ship" - and Patrol Ships need to "fight" not "explore"...

The idea of a dedicated scout ship derives from the xenophobic nature of the Xi’An; we decided they would have an extensive system of patrol ships and boarder checkpoints to stop humans from interfering with their territory.

 

Yes it should be able to function as a light attack aircraft (not just a scout)

The Khartu is the light attack craft of the Xi’An military.

 

Yes it should be extremely maneuverable - giving this is a specialty engine design of the Xi'An and the lore supports it being the most maneuverable ship in the game.

Contrary to Human ship design, the Khartu doesn’t have a traditional main thruster, instead featuring an array of maneuvering thrusters on articulated rigs. This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space. 

Xi’an ships: how can we make them play differently than the standard human ships? We have a few ideas and with this stretch goal we can put them into the game! In addition to alien designs and interfaces, the Xi’an craft will feature a totally different maneuvering system.

Xi’an ship design will be focused on a vertical aesthetic and maneuvering jets that can combine to thrust in multiple directions. Gimbaled, larger-than-normal thrusters sit on the four points of a star in the centerline, allowing each thruster unobstructed hemispherical coverage. The Xi’an scout can rotate on all axes and direct four thrusters to the rear or front! Because of this configuration the Xi’an ship has superb linear maneuvering abilities on all axes. This extra maneuverability comes at a cost however. Xi’an ships favor maneuverability over heavy armament or defensive protection.

This design allows for incredible agility, making them the bane of UEE pilots, who bestowed the nickname ‘Quark’ because when all of the thrusters are firing, the ship looks like a spark flying through space.

While we know this is an earlier video (more of an animation) it clearly shows a MUCH faster more Maneuverable Khartu-Al

 

Share this post


Link to post
Share on other sites

It still seems that you are still mostly referencing the Qhire Khartu, which is the light attack craft of the Xi'An military, and not the Aopoa Khartu-al, which is a lesser form of the Qhire Khartu. Making it functional as a racer/scout/explorer is fine imo, but as a premiere light attack craft, I think not. It just wouldn't make sense for the Xi'An to openly sell such armaments to the UEE public.

Share this post


Link to post
Share on other sites
50 minutes ago, Valotian said:

It still seems that you are still mostly referencing the Qhire Khartu, which is the light attack craft of the Xi'An military, and not the Aopoa Khartu-al, which is a lesser form of the Qhire Khartu. Making it functional as a racer/scout/explorer is fine imo, but as a premiere light attack craft, I think not. It just wouldn't make sense for the Xi'An to openly sell such armaments to the UEE public.

I understand there is a difference between the two but did you see this quote...... that refers not to the racer..... +++ Note that CIG never made a distinguishable difference between the two for the sale (there is no mention of them needing to be variants) --- quote from above - copied below...

Quote

 

It is more of a Patrol ship than a "Scout Ship" - and Patrol Ships need to "fight" not "explore"...

The idea of a dedicated scout ship derives from the xenophobic nature of the Xi’An; we decided they would have an extensive system of patrol ships and boarder checkpoints to stop humans from interfering with their territory.

 

Yes it should be able to function as a light attack aircraft (not just a scout)

The Khartu is the light attack craft of the Xi’An military.

 

 

CIG never said they were just sellilng us another Racer....... just a Xi'An Light fighter that is as fast as other Racers.   Same argument applies to the M50.... it is also a Light Interceptor = not just a racer.

Share this post


Link to post
Share on other sites
5 hours ago, VoA said:

I understand there is a difference between the two but did you see this quote...... that refers not to the racer..... +++ Note that CIG never made a distinguishable difference between the two for the sale (there is no mention of them needing to be variants) --- quote from above - copied below...

 

CIG never said they were just sellilng us another Racer....... just a Xi'An Light fighter that is as fast as other Racers.   Same argument applies to the M50.... it is also a Light Interceptor = not just a racer.

CIG did make a distinguishable difference by repeatedly saying that what is being sold is being sold is a civilian export version for the frenemies of a xenophobic race. Its like the US selling China airplanes.  What we should get is an extremely maneuverable racer that should be able to easily beat mustangs. The Qhire Kartu, or the Quark, is a Xian light fighter, which would mean it is equivalent to the glades. By that logic, The Kartu-al should be a more maneuverable, less armored gladius. A great ship to race with but not something to willing bring to a big fight. On the other hand, Capturing and modifying a Quire Kartu should give you an excellent light fighter. 

Share this post


Link to post
Share on other sites
16 hours ago, faquarl25 said:

CIG did make a distinguishable difference by repeatedly saying that what is being sold is being sold is a civilian export version for the frenemies of a xenophobic race. Its like the US selling China airplanes.  What we should get is an extremely maneuverable racer that should be able to easily beat mustangs. The Qhire Kartu, or the Quark, is a Xian light fighter, which would mean it is equivalent to the glades. By that logic, The Kartu-al should be a more maneuverable, less armored gladius. A great ship to race with but not something to willing bring to a big fight. On the other hand, Capturing and modifying a Quire Kartu should give you an excellent light fighter. 

Point being..... we didn't get what you describe.   The Khartu-Al is barely faster than a Hornet and slides all over the place (is not maneuverable).  It doesn't fit being a racer at all (way too slow).  It doesn't fit a Scout or Patrol ship either (no mention of sensors or ability to track).   So can you tell us what did we end up getting?

VoAVoA Posted: 8:17AM
Options
 

I poked around the holotable a bit and have some stuff I found:
Mass: 22779 (for reference: F7C: 25181 Sabre:21893 Gladius: 19286 Warlock: 25449)
Hitpoints: 3355 (for reference: F7C: 7460 Sabre:4835 Gladius: 3514 Warlock: 3785)
Shield Points: 5400 (for reference: F7C: 3200 Sabre:4800 Gladius: 3600 Warlock: 3200)
WIDpVd5.jpg

The KA has counter measure slots it just wasn't equipped by default (for the record they are equipped in the pizza box)
here they are equipped ingame:
48fUP1h.jpg
holotable of countermeasure launcher:
QuaLuW8r.jpg

4 Star heart power plants: (these are in the main body not the fins)
w4G884m.jpg

Invincible Quad Shield Generator
QERnojD.jpg

The fin as a whole is coded as the engine I think probably to code the articulation of the wings (each fin also has 2 fuel tanks)
UadjkRZ.jpg

4 WCPR Berian Coolers one on each fin
eTkJrOt.jpg

The Scout is equipped with a 3d radar
ZuxEIau.jpg


 

Everything looks balanced "on-paper" --->> Thus what we are "seeing" must be "bugs" that CIG needs to work through. Similar to how the Vanguard was originally gimped when it first came out and the Sabre (who's shields don't stop missile explosion damage).

It seems like a bug if you have to equip counter measures (instead of it being in a stock load out)

The "hit points" of the ship seem on paper to be fine but if you just touch an asteroid slightly and the whole ship falls apart - is a clear bug.

=========

Can we say that it's top speed and maneuverability are bugs (not sure since they are probably finite values).... and the fact that it only goes slightly faster than a Hornet (when in actuality it is suppose to be a Racing ship to compete with the M50 and 350R in the Murray Cup per the Lore for the Khartu-Al) and it is suppose to handle and maneuver unlike anything the UEE has ever seen.... then you have to wonder was it intentional or temporary just to get it flyable (in the game early)???

Primary Engines Max size (4) TR3 
Maneuvering Thrusters Max size (8) TR2

^^^^ These should allow it to be EXTREMELY maneuverable and fast - but the current flight model doesn't reflect that.
Diamond_Sky likes this

Share this post


Link to post
Share on other sites

I would suggest that the current condition of this ship is just a base line from which CIG will modify to fall inline with earlier statements made in the lore.

If however, after several months we don't see substantial improvements to key aspects such as speed and maneuverability then we will have an issue.

For now im content with a wait and see approach.

AJ

AstroJak

Silveryn likes this

Share this post


Link to post
Share on other sites

2.3.0a Published to PTU

 

https://forums.robertsspaceindustries.com/discussion/323394

Khartu-al

  • Added maneuvering thrusters to the Khartu-al Xian Scout.
  • Added audio for Khartu-al Xian Scout engines.
  • Made addition tweaks to how the Khartu-al Xian Scout handles in flight.
  • Made tweaks to Khartu-al Xian Scout UI.
  • Fixed some audio issues with the Khartu-al Xian Scout.
  • Fixed an issue with the wings animating erratically in the Khartu-al Xian Scout.
  • Fixed an issue where the Khartu-al Xian Scout was missing its shields.

 

Share this post


Link to post
Share on other sites

2.3.0b Published to PTU

 

https://forums.robertsspaceindustries.com/discussion/323518/2-3-0b-published-to-ptu#latest

Ships:

  • Fixed an issue where the boost gauge for the Khartu-al was not replenishing after use.
  • Fixed an issue where the Khartu-al radar globe not showing up correctly.
  • Fixed an issue where the countermeasures of the Xian Scout were not working.

Looks like things are being fixed but it doesn't look like the speed and maneuverability (too much drift and not enough agility) is still a problem.   Not sure if CIG has looked at just having two weapons (with no missiles) as a viable balanced fighting option either (unless the agility is really ramp'd up)

Share this post


Link to post
Share on other sites

2.3.0c Published to PTU

https://forums.robertsspaceindustries.com/discussion/323545/2-3-0c-published-to-ptu/p1

  • Made some additional tweaks to how the Khartu-al handles in flight.

 

Looks like CIG is on the right path towards making the Khartu-Al as it should be (with speed = Murray Cup Winner and Agility).

 

I still think it should go faster - closer to 340 m/s in SCM (instead of the new 290)...... which would still make it slower than the M50 and 350R per below...

- with (4) Size 3 thrusters

The Khartu is also FAST; we imagine a properly modded version to be an ideal platform for future Murray Cup competitors!

[Info] Current top speed of all flyable ships in Arena Commander and Crusader

Here's a list of the current top speed of all flyable ships (stock configuration) in Crusader and Arena Commander (patch: v2.2.2): 

PRE: Precision Mode (top speed of all ships: 50 m/s)
SCM: Standard Combat Maneuvering
AFB: Afterburner
CRU: Cruise Mode

MCUyeX4.png 

While the 2.3c Khartu-Al is much better than the previous versions, it most certainly is not "better than the m50 good". It falls somewhere around 25% short of the lateral and vertical accelerations of the m50 as well as much weaker retro strength. In addition, rotation (yaw, pitch, and roll) still suffers from a signifigant amount of oversteer where as the m50's rotations are exceptionaly crisp.

At present, I feel the flight characteristics of the Khartu-Al feel squarely in the "run of the mill UEE" catagory, not "different alien" catagory. I suggest if they want to give the Khatu-Al a different feel from the average UEE ship they should consider doubling (or more) the strength of the retros. Most UEE ships have relativly weak retros and giving the Khatu-Al strong ones would go a long way toward giving it a different feel. It would also help the current rotation issues a great deal.

+1 Agree - Great Post

Leonn and Valotian like this

Share this post


Link to post
Share on other sites

Very Happy with CIG taking seriously the issues people have had with the Xi'An Khartu-al and their efforts to continually improve it PTU patch after patch - now A-D :)

2.3.0d Published to PTU

https://forums.robertsspaceindustries.com/discussion/323745/2-3-0d-published-to-ptu/p1

  • PTU players in this initial test will have access to the Khartu-al in AC and Crusader, and the Starfarer (if you have the Revel & York hangar on your account).

Ships:

  • Made some tweaks to thruster visual effects.

Khartu-al:

  • Fixed an issue where the Khartu-al was missing audio when destroyed.
  • Fixed an issue where the control sphere animations on the Khartu-al were reversed.
  • Made additional tweaks to the Khartu-al pilot seat when spawning into Arena Commander.
  • Made some additional tuning to how the Khartu-al handles in flight.
  • Made additional tweaks to the Khartu-al boost and cruise speed.
  • Added passby sounds to the Khartu-al.
  • Fixed an issue where the Khartu-al thrusters were not visibly firing when the Scout was boosting.

Share this post


Link to post
Share on other sites

2.3.1c Published to PTU

 

https://forums.robertsspaceindustries.com/discussion/325118/2-3-1c-published-to-ptu

Ships:

  • Fixed an issue where the Khartu-al veered slightly to the left when directed forward.
  • Fixed an issue with the Khartu-al, where the pilots hands were slightly off center of the controls.

From RTV today...

Quote

Xi'An Scout: Will have Xi'An Weapons in the future

 

Share this post


Link to post
Share on other sites

Monthly Studio Report
ATX_Header.png

Part of what made the Xi’an Aopoa Khartu-al able to be released in 2.3 was Matt Intrieri’s work on getting so many Xi’an Aopoa Khartu-al -related bugs fixed in a relatively short amount of time, but we also are aware there is more fixing and tweaking that still needs to be completed before we are absolutely sanguine with the ship.

Share this post


Link to post
Share on other sites

The fins need to be removable and replacable with proper armament, limit it to Xi'an weapons only if necessary.
The top fin should be removable and give space for a single size 3 or size 4 weapon,
the bottom fin should be removable and give space for a size 1 or size 2 weapon.

Removing the fins would remove any and all dedicated (scouting) sensor equipment, so the scout would only have regular sensor left.
The fins *need* functionality, otherwise it's another stupid "aesthetic decision" to write on the designers' conto. With this solution, the fins will be functional, while also solving the armament and some of the frontal cross-section problems.

tIh517t.png

WOW...... EXCELLENT Suggestion... A modular Khartu-al. ..!!!!!

How about the Removable Fins also acting as extra range fuel tanks and also its Jump Engine (since we also know that UEE ships have extra fuel drop tanks to replace hardpoints)...... 

So the Modular fighting Khartu-al would be a short range ship that will not be as bulky ......

.....and......


The Modular scouting Khartu-al would be a long range ship that has extra fuel and a Jump Engine plus more sensors but would have fewer hardpoints for weapons.....

....What do you think? .....

Share this post


Link to post
Share on other sites
4 hours ago, faquarl25 said:

And not sure about a size 4 weapon though.... 

Well.... the S4 would be appropriate if they were fixed and the only weapons it has (then it would be more balanced than just fixed S3s) since there is only 2 weapons.  If they gave it more weapons then it would be reduced (in my opinion - for balance reasons).

Here is a follow up post to the other one above.....

 

The fuel tanks is definitely an idea, though I do believe the jump engine should stay and be part of the main hull. The ship is supposed to be somewhat of an equivalent of the Hornet, which already is more modular anyway, and still is, even with this suggestion.

Most small fighters - including Hornets - don't come stock with a Jump Engine - but can be equipped with one (example - only the Super Hornet - out of all the Hornets come stock with a Jump Engine). But perhaps you are right in that the Jump Engine location should not be tied to the upper and lower wings but to the central location. The upper and lower wings would be used to house Quantum Fuel...... and the Dorsal Fins would be used to house Boost Fuel (since we know these are separate types of fuel in SC).

However...... maybe the Fighting Khartu-Al doesn't come stock with a Jump Engine...... but can still add a Jump Engine as a separate module. Remember there is a reason why carrier fighters don't have Jump Engines - they add Mass, Increase EM signature, require more power, more CPU, more Cooling..... so in many cases you don't "want" one while dog-fighting.

The "Scout" Khartu-al would not only add the extra fuel tanks (for Quantum Fuel) and extra Sensors as you describe but would also come stock with the Jump Engine.

I can see these either being defined specialized Variants or just Modular Options (which one do you think makes the most sense)?

 
 
 
Posted: 10:15AM
 
 
 
VoA | VoA said:
Most small fighters - including Hornets - don't come stock with a Jump Engine ....
Hmm, hard to say. I think for the player the ship would be more useful if he/she can swap pieces around when required. But standard Khartu's not coming with the jumpdrive insta

Share this post


Link to post
Share on other sites

https://robertsspaceindustries.com/comm-link//15286-Star-Citizen-Alpha-231#UFSS

Fixed an issue where the Khartu-al guns were firing perpendicular to the direction the guns were pointing.
Fixed an issue where the Khartu-al veered slightly to the left when directed forward.
Fixed an issue with the Khartu-al, where the pilots hands were slightly off center of the controls.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By D0lph1N
      Hello, Citizens! And welcome to 🐬 D0lph1N's Mini Mart 🐬  !
      Terms & Conditions
      Buyer must be PayPal verified. Please leave a comment before PMing!  Then send me PM containing ship name, your PayPal email and currency of invoice (USD or EUR).  Ship will be sent as a gift to the payer's PayPal email. If you're buying it to gift someone else, simply forward the letter to his email.  Claimed gift (after purchase) will be bounded to your account. Due to CIG gifting limitations I do not issue refunds once delivery has been successfully completed.  All prices include PayPal fees.  RSI Credits accepted at 75% rate for full or partial payment.  My timezone is GMT+3, so it could take a while before I'll reply.   
      💰 Special Offers
      Reopening sale
      Ship Insurance Original/CCU'd Price, USD Price, EUR Available? Merchantman LTI CCU'd $310 €273 Yes
      🚀 Standalone LTI ships:
      Bold-marked ships currently are not available in RSI store, but you still can buy it here.
      Ship Manufacturer Insurance   Type   Price, USD   Price, EUR   Available? Polaris RSI LTI Original $850 €770 Yes Prowler Esperia LTI Original $500 €460 Yes Genesis Crusader Industries LTI CCU'd $415 €378 Yes Constellation Phoenix RSI 4YI Original $435 €396 Yes Merchantman Banu LTI CCU'd $350 €308 Yes Carrack Anvil LTI CCU'd $350 €319 Yes Crucible Anvil LTI CCU'd $350 €319 Yes Reclaimer Aegis LTI CCU'd $350 €319 Yes Hull-D MISC LTI CCU'd $350 €319 Yes Endeavor MISC LTI CCU'd $350 €319 Yes Starfarer Gemini MISC LTI CCU'd $340 €310 Yes Starfarer MISC LTI CCU'd $300 €274 Yes Caterpillar Drake LTI CCU'd $295 €269 Yes Vanguard Harbinger Aegis LTI CCU'd $280 €255 Yes Retaliator Bomber Aegis LTI CCU'd $275 €251 Yes Constellation Aquila RSI LTI CCU'd $275 €251 Yes Vanguard Sentinel Aegis LTI CCU'd $265 €242 Yes Vanguard Warden Aegis 3YI Original $286 €261 Yes Vanguard Warden Aegis LTI CCU'd $250 €228 Yes Redeemer Aegis LTI CCU'd $250 €228 Yes Vanguard Hoplite Aegis LTI Original $270 €246 Yes Vanguard Hoplite Aegis LTI CCU'd $225 €205 Yes Constellation Andromeda RSI LTI CCU'd $225 €205 Yes Hull-C MISC LTI CCU'd $204 €186 Yes Terrapin Anvil LTI Original $240 €218 Yes Terrapin Anvil LTI CCU'd $204 €186 Yes Sabre Comet Aegis LTI Original $220 €200 Yes Sabre Comet Aeis LTI CCU'd $188 €172 Yes F7C Hornet Wildfire Anvil LTI Original $207 €189 Yes F7C Hornet Wildfire Anvil LTI CCU'd $183 €167 Yes Sabre Aegis LTI CCU'd $172 €157 Yes Khartu-Al Xi'An LTI CCU'd $175 €160 Yes F7C-M Super Hornet Anvil LTI CCU'd $183 €167 Yes Gladiator Anvil LTI CCU'd $167 €153 Yes Freelancer MIS MISC LTI CCU'd $167 €153 Yes Cutlass Blue Drake LTI CCU'd $161 €147 Yes Retaliator Base Aegis LTI CCU'd $150 €137 Yes Constellation Taurus RSI LTI CCU'd $150 €137 Yes Freelancer MAX MISC LTI CCU'd $142 €130 Yes Prospector MISC LTI CCU'd $148 €135 Yes Razor Origin LTI Original $159 €145 Yes Razor Origin LTI CCU'd $146 €133 Yes F7C-R Hornet Tracker Anvil LTI CCU'd $142 €130 Yes 350R Origin LTI CCU'd $140 €128 Yes F7C-S Hornet Ghost Anvil LTI CCU'd $130 €119 Yes Freelancer Dur MISC LTI CCU'd $130 €119 Yes Buccaneer Drake LTI CCU'd $117 €107 Yes Cutlass Red Drake LTI CCU'd $126 €115 Yes Gladius Valiant Anvil LTI Original $144 €132 Yes Gladius Valiant Anvil LTI CCU'd $117 €107 Yes F7C Hornet Anvil LTI CCU'd $117 €107 Yes Freelancer MISC LTI CCU'd $117 €107 Yes M50 Origin LTI CCU'd $109 €100 Yes Cutlass Black Drake LTI CCU'd $109 €100 Yes Hull B MISC LTI CCU'd $100 €91 Yes Gladius Aegis LTI CCU'd $100 €91 Yes Herald Drake LTI CCU'd $99 €90 Yes Reliant News Van MISC LTI CCU'd $99 €90 Yes Avenger Warlock Aegis LTI CCU'd $99 €90 Yes Avenger Titan Renegade Aegis LTI Original $101 €92 Yes Avenger Titan Renegade Aegis LTI CCU'd $89 €82 Yes Reliant Sen (Researcher) MISC LTI CCU'd $89 €82 Yes Reliant Kore MISC LTI CCU'd $79 €72 Yes Reliant Skirmisher MISC LTI CCU'd $79 €72 Yes Hull A MISC LTI CCU'd $75 €69 Yes 85x Origin LTI Original $70 €64 Yes 85x Origin LTI CCU'd $66 €61 Yes Dragonfly Black Drake LTI Original $55 €50 Yes Dragonfly Yellowjacket Drake LTI Original $55 €50 Yes MPUV Cargo Argo LTI Original $55 €50 Yes  

       🎁 Game packages (Star Citizen + Squadron 42):
      Package  Insurance   Price, USD   Price, EUR   Available? Package - 315p 4m $80 €73 Yes Package - Avenger 6m $80 €73 Yes Package - 325a 4m $85 €78 Yes Package - Freelancer 6m $133 €121 Yes Package - F7C-M Super Hornet 6m $191 €174 Yes Package - Constellation Taurus - Digital 6m $212 €193 Yes Package - UEE Exploration Pack - LTI (Carrack, Terrapin, Dragonfly, SC, SQ42, VFG Industrial) LTI $575 €524 Yes

      🛠 Add-ons, BUKs, hangar decorations & other stuff - TBD
      🔧 Ship upgrades:
      Target ship Base ship  Price, USD   Price, EUR Buccaneer Cutlass Black $20 €18 Carrack Starfarer Gemini $20 €18 Carrack Starfarer $67 €61 Carrack Constellation Aquila $95 €86 Caterpillar Retaliator Bomber $35 €32 Crucible Constellation Aquila $95 €86 Crucible Starfarer Gemini $20 €18 Dragonfly Yellowjacket Mustang Alpha $15 €14 Freelancer MIS Taurus $25 €23 Gladiator Taurus $25 €23 Hull C Taurus $70 €63 Khartu-Al Freelancer MAX $40 €36 Merchantman Constellation Andromeda $150 €135 Origin M50 Gladius $20 €18 Retaliator Bomber Redeemer $40 €36 Retaliator Bomber Vanguard Sentinel $20 €18 Sabre Gladiator $15 €14 Sabre Taurus $35 €32 Starfarer Gemini Constellation Aquila $85 €77 Super Hornet Taurus $45 €41 Terrapin Khartu-Al $40 €36 Terrapin Taurus $62 €56 Vanguard Hoplite Constellation Taurus $95 €86 Vanguard Warden Constellation Andromeda $40 €36 Warlock 325a $27 €25  
    • By silrerbay
      I am glad to welcome you in my store ships. In it you can find a lot of ships that are not available at the moment for sale on the RSI.
      I have over 100 successful sales of ships Star Citizen on eBay (all with positive feedback from buyers). PM me message and I will provide a link to that sales thread. Also I have successful major sales on this site, you can see my feedback.
       
       
      Please read the Terms & Conditions of Service:
      Transactions through PayPal (Verified PayPal only). All prices are final (includes PayPal fees). If you are interested - leave a comment here and send me private message with: Ship or Upgrade or Package name, your PayPal email also your corresponding RSI handle. I will send invoice for payment via PayPal. Item will be delivered buyer's PayPal email address after payment is cleared. No returns or refund as the gifting system only allow 1 time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift"  and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. I wish you a pleasant shopping in my store:)  
      All prices are final (includes PayPal fees)
       
       
      █► CROSS-CHASSIS UPGRADED LTI SHIPS ◄█
       
      Ships that were upgraded from Argo MPUV LTI:
      Starfarer LTI - $309
      Starfarer Gemini LTI - $349
      Banu Merchantman LTI- $270
      Vanguard Hoplite LTI -$245
      Vanguard Warden LTI -$270
      Vanguard Sentinel LTI -$285
      Vanguard Harbinger LTI -$310
      Caterpillar LTI - $293
      Terrapin LTI - $210
      Hurricane LTI - $189
      Banu Defender LTI - $200
      Sabre LTI - $185
      Bucaneer LTI - $130
      Prospector LTI - $164
      Retaliator Вase LTI - $175
      Retaliator Bomber LTI - $295
      Gladiator LTI - $195
      350r LTI - $145
      Razor LTI - $155
      Khartu-Al LTI  - $185
      Esperia Blade LTI  - $270
      RSI Orion LTI - $358
      Carrack LTI - $365
      Endeavor (Base) LTI- $365
      Reclaimer LTI- $365
      Crucible LTI- $365
      Constellation Taurus LTI - $175
      Constellation Andromeda LTI - $245
      Constellation Aquila LTI - $305
      Redeemer LTI - $270
      Cutlass Black LTI - $120
      Cutlass Red LTI - $140
      Cutlass Blue LTI - $175
      F7C Hornet LTI - $130
      F7C-S Hornet Ghost LTI - $145
      F7C-R Hornet Tracker LTI - $160
      F7C-M Super Hornet LTI - $205
      Freelancer LTI - $130
      Freelancer DUR LTI - $145
      Freelancer MAX LTI - $160
      Freelancer MIS LTI - $195
      Hull D LTI - $365
      Hull С LTI - $245
       
      Ships that were upgraded from Argo MPUV LTI:
      Hull В LTI - $115
      Hull А LTI - $75
      Reliant Kore Mini Hauler LTI - $80
      Reliant Tana Skirmisher LTI - $80
      Reliant Sen Researcher LTI - $95
      Mustang Delta LTI - $80
      Herald LTI - $105
      Avenger Titan LTI - $68
      Avenger Stalker LTI - $78
      Avenger Warlock LTI - $105
      Gladius LTI - $110
       
       
      █► ORIGINAL CONCEPT SALE SHIPS LTI ◄█
      Argo MPUV Cargo LTI - $47
      Argo MPUV Personnel LTI - $52
      Dragonfly LTI (Yellowjacket or  Black) - $52
      Buccaneer LTI - $129
      Prospector LTI - $169
      Razor LTI - $159
      Hurricane LTI - $215
      Terrapin LTI - $244
      COMBO -  Caterpillar & Dragonfly Pack (Caterpillar LTI + 2 Dragonfly LTI) - $375
      COMBO - The Tortoise and the Hurricane LTI  (Terrapin + Hurricane LTI) - $395
      Eclipse LTI Warbond Edition - $285 Sold
      Starfarer LTI -$265 Sold
      RRI POLARIS LTI (Original concept)-  $625 Sold
      Vanduul Glaive LTI - $525 -final price, all fees included  Sold
       
      █► ORIGINAL GAME PACKAGES LTI◄█
      Original game packages LTI:
      I. UEE EXPLORATION PACK - LTI (Carrack* LTI + Terrapin LTI + Dragonfly LTI + Star Citizen + Squadron 42 + 20000UEC)
      *At the request of the buyer, I can turn a Carrack from this package into one of the following ships: Reclaimer LTI, or Endeavor (Base) LTI, or Hull D LTI, or Crucible LTI
      Price $598 - final price, all fees included (you save $32 - if you bought all these ships individually and game package, would you spend $630)
      Description:
       
      II. EXPLORATION MEGA-PACK - LTI (Carrack LTI + Constellation Aquila LTI + Terrapin LTI + Freelancer DUR LTI + 315p Explorer LTI + Dragonfly LTI + Merlin LTI + Star Citizen + Squadron 42 + 20000UEC) SOLD
      Price $895 (you save $200 - if you bought all these ships individually and game package, would you spend $1095)
      Description:
       
       
      █► GAME PACKAGES WITH SCUADRON 42◄█
      Packages contain access to Star Sitizen + Squadron 42 and are sold at a discounted price. Savings range from 5 to $10 compared to the cost of similar packages on the RSI.
      1. PACKAGE - AURORA LN + SQ 42 - $55 (you save $10. The Aurora LN game package at this time is no longer sold on RSI's website. To get this package in particular for it's cheapest price point from RSI, you would need to buy the $60 Mustang Alpha Star Citizen + Squadron 42 Combo pack, plus an additional $5 Aurora LN upgrade, which totals for $65)
      2. PACKAGE - F7C-M SUPER HORNET + SQ 42 - $205 (you save $5)
      3. PACKAGE - 325A + SQ 42 - $95 (you save $5)
       
      Thank you for visiting my Store and I will be glad to see you again:)
       
    • By Weehamster
      Hi everyone /
      I think it's about time that I share my collection of albums that I use for The Base chat that I've had for a while now
      I only have ships/vehicles that are either from lore, concept, development or being re-worked, not for any that are flyable/finished and I constantly add more to the albums. Enjoy.
      Aopoa (Xi'An) | "Capital" | Nox | "Oracle" | "Transport" | Volper |
      Aegis | Eclipse | Idris | Javelin | Reclaimer | Redeemer | Retaliator (Modules) | Vanguard (Variants): Harbinger - Sentinel |
      Anvil | A4A Hurricane | Carrack | Crucible | F7A Hornet Mk II | F8 Lightning | Terrapin |
      BIRC (Banu) | Defender | Merchantman |
      Crusader | Genesis Starliner |
      Drake | Cutlass (Re-Work): Black - Blue - Red | Dragonfly |
      Esperia | "Blade" | Prowler |
      Kruger | P-72 Archimedes |
      MISC | Endeavor | Freelancer (Variants): DUR - MAX - MIS | Hull: A - B - C - D - E | Prospector | Razor | Reliant (Variants): Mako - Sen - Tana |
      Origin | 600i | 890 Jump |
      RSI | Aurora (Re-Work) | Bengal | Constellation: Aquila - Phoenix - Taurus | Orion | Pegasus | Polaris  | Ursa |
      RSI/Aegis | Retribution |
      Tumbril | Cyclone |
      Vanduul | "Cleaver" | "Driller" | "Harvester" | "Hunter" | "Kingship" | "Mauler" | "Stinger" | "Void" |
      --------------------------------------------------------------------------------------------------
      Ship Components | Coolers | Gun's | Missiles / Torpedoes | Quantum Drives |
      -------------------------------------------- BONUS --------------------------------------------
      Characters | Banu | Human | Tevarin | Vanduul | Xi'An | Armor, Uniforms & Clothing | Wildlife |
      First Person Components | Tools / Equipment | Weapons |
      Places  | Planetary Environments / Bases | Shubin | Star Systems Concepts | Terra | Truck-stop / Space Stations |
      Stanton | 1 (Hurston) | 1a (Ariel) | 1b (Aberdeen) | 1c (Magoa) | 1d (Ita) |
                    | 2 (Crusader) | 2a (Celin) | 2b (Daymar) | 2c (Yela) |
                    | AB (Arron Halo) | * (Delamar) |
                    | 3 (ArcCorp) | 3a (Lyria) | 3b (Wala) |
                    | 4 (Microtech) | 4a (Calliope) | 4b (Clio) | 4c (Euterpe) |        
      Other | Drones / Probes | Logos | Sataball | Other Vanduul Art | UI |
    • By VoA
      Like the sister thread Characters (FPS) - 2.0 
      and other sister threads:
       
         This thread people can compile images and videos of Alien avatars (characters) (FPS).
      Here is a new Vanduul Image from Chris Olivia





      ^^^ Vanduul
      +++ Another Alien listed under Star Citizen from Chris Olivia on his Art Station (possible Tevarin or Kr'Thak?)

      +++ Some older Chris Olivia art for Star Citizen


      ^^^ Banu


      ^^^ Xi'An
      and Tevarin below....