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Trophias

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3 minutes ago, GeraldEvans said:

 

Thanks Gerald! I was specifically referring to the below, although having thought a little about it that's probably just sparks and smoke for the interior.

 

On 2/23/2016 at 6:17 AM, Trophias said:

 

Individual Ships

  •  
  • Freelancer
    • Fixed an issue where the gunner hands did not correctly grip the turret controls in the Freelancer.
    • Graphical detail levels for damage and destruction states have been added.
    • Fixed an issue where the Freelancer turret could not be fired.
    • Fixed an issue where the Freelancer turret seat had no UI

 

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Could you guys verify this?

"Freelancer turret can be entered from the outside."  It's about to expire without reaching the threshold.

https://robertsspaceindustries.com/community/issue-council/star-citizen-alpha/SC-9149-Freelancer_turret_can_be_entered_from_outside_while_on_EVA_--_internal_animation_is_triggered?

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16 hours ago, GeraldEvans said:
  • Fixed an issue that was allowing Star Marine to show up as active to players in the Electronic Access menu. 

I missed this? Nooooo!

Lol and we had so much hope for it! But it was one of the possible expected lines in the patch notes. Yet so unfair! I had really high hopes! 
I guess the bounty system feature was what was truly ready and not SM over the SF :'( 
Ah well! It is an Alpha! They have all the powers :) 

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Star Citizen Patch 2.2.0b

Alpha Patch 2.2.0b has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should show “2.2.0-324226” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USERfolder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

  • The Klaus & Werner ATT4 energy rifle is not currently being awarded to players that kill a Level 5 Criminal.
  • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
  • EVA’ing back into a ship with interior physics is having issues such as permanent ragdoll and death.
    • We highly recommend using a ship with a cockpit if you have one available, or using the test Sabre.

Updates and Fixes

Star Systems:

  • Fixed an issue where the audio for activating/deactivating a Comms Array could be heard across the solar system.
  • Fixed an issue where players would become stuck in their bedroom upon spawning into Crusader.
  • Increased quantity of asteroids in Yela.

Game Systems:

  • Player will now be kicked from server if they have a criminal level of 5 and kill themselves.
  • Fixed an issue where passengers in a non-multicrew ship were being ejected when ship went into quantum travel.
  • Fixed an issue where the player hostility respawn timer would freeze if the players wanted level was reduced before the timer finished.
  • Fixed a collision issue where players could potentially clip through solid objects.
  • Fixed an issue where the FPS weapon targeting reticle would stop displaying while in EVA mode.

Ships:

  • Fixed an issue where entering a ship with interior physics via EVA had a high chance of killing the player.
  • Fixed an issue where there was too much glare on the Sabre Cockpit window.
  • Fixed an issue where killing a Sabre in Arena Commander was not giving kill credit.
  • Fixed an issue where the Constellation missile pods could be mounted on any ship.
  • Fixed an issue where the pilot would be stuck in their seat if the copilot exited their seat in the Cutlass first.

First Person:

  • Fixed an issue in the Holotable where cooler hardpoints were not displaying correctly for multiple ships, including the Mustang series, Aurora series and the Super Hornet.
  • Fixed an issue where the P4-AR was showing up with “Replaceme” textures from any other perspective.

User Interface:

  • Fixed an issue where the UI was not updating correctly when a Comms Array was enabled/disabled.
  • Fixed an issue where quest notification text would not go away in AR (F10).

Technical:

  • Fixed several client crashes.
  • Fixed several server crashes.
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1 minute ago, Drum said:

I had the PTU and played for one hour. Next session it rolled a patch lol...

May give this PTU run a pass.. - DRUM out

Skipped out completely on this 2.2 PTU. Only for the hardcore dedicated players with an uber fast internet lol It's almost a requirement to have gigabit-like internet for Star Citizen. Unfortunately 90%, or maybe even more, are not in that category. 

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2 minutes ago, GeraldEvans said:

You just need to copy the live build to your TEST folder. Less to download :)

Idk about that... Yes it's less, but even going from PTU 2.1 to PU 2.1 It still took me about an hour to replace or add files. This is where I caution anyone using an SSD.

Constantly installing and deleting files on an SSD will kill it, as mine is already getting very slow. If you value the performance of your SSD, do not participate in the PTU.

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Constantly installing and deleting files on an SSD will kill it, as mine is already getting very slow. If you value the performance of your SSD, do not participate in the PTU.

Really? I guess this really belongs in hardware, but am i going to need a new SSD for SC at this rate?

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Star Citizen Patch 2.2.0c

Alpha Patch 2.2.0c has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should show “2.2.0-234858” as the client version. It is strongly recommended that players delete their USER folder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USERfolder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

  • The Klaus & Werner ATT4 energy rifle is appearing somewhat untextured in-game.
  • The Klaus & Werner ATT4 energy rifle is being awarded to all players on the server.
  • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
  • The Gemini LH-86 Combustion Pistol cannot be picked up from players bedroom.
    • When attempting to pick up the Gemini LH-86 Combustion Pistol, the players arm animation twists in a weird angle.
    • When the pickup animation is complete, the pistol will remain floating at waist level next to the character.

      Contents:

Updates and Fixes

Star Systems:

  • Fixed several texture conflicts in and around Jobwell in ArcCorp.
  • Fixed an issue where a medpack in the Medical Unit was not displaying the right name when in AR mode (F10).
  • Fixed an issue where characters could not view mobiGlas while a FPS weapon was drawn.

Game Systems:

  • Fixed an issue where quantum travel targets where obstructed for no reason, for the Gladius and Hornet.
  • Updated the point-value of several ships in Arena Commander.

Ships:

  • Fixed an issue where Auroras (all) appeared grey and were missing paint.
  • Fixed an issue where the countermeasure launchers on the Avenger (all) where missing detail levels.
  • Fixed an issue where the Sabre would lose all power to thrusters when its shields were recharging.
  • Adjusted the rotational speed of the Sabre to bring it more on-par with Hornets.
  • Slightly decreased the overall strength of the default shields for the Vanguard Warden.
  • Fixed an issue where the Revenant Gatling ammunition could be used on the Mantis Gatling.

First Person:

  • Fixed an issue where users could rotate their camera, such that they could see down the neck of their character.
  • Fixed an issue with the EVA thrusters would occasionally disappear from characters in Crusader.
  • Fixed an issue where the helmet flashlight would become visible in the characters field of view when running.
  • Fixed an issue where characters would jerk and snap around when exiting vehicles into zero gravity.
  • The Klaus & Werner ATT4 energy rifle is now correctly being awarded to players that kill a Level 5 Criminal.

Technical:

  • Fixed an issue where the users would sometimes crash to desktop with an assertion error.
  • Fixed an issue where the users would sometimes crash to desktop with a CryAnimation Error.
  • Fixed a number of client crashes.
  • Fixed a number of server crashes.
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Star Citizen Patch 2.2.0d

Alpha Patch 2.2.0d has been released to PTU and is now available for player testing. During this initial testing phase, PTUaccess will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should show “2.2.0-325088” as the client version. It is strongly recommended that players delete their USERfolder for the Public client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

  • The Klaus & Werner ATT4 energy rifle is being awarded to all players on the server.
  • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.
  • The Gemini LH-86 Combustion Pistol cannot be picked up from players bedroom.
    • When attempting to pick up the Gemini LH-86 Combustion Pistol, the players arm animation twists in a weird angle.
    • When the pickup animation is complete, the pistol will remain floating at waist level next to the character.

Updates and Fixes

First Person:

  • Fixed an issue where the Klaus & Werner ATT4 energy rifle was appearing somewhat untextured.
  • Added a Outlaw light loadout to Crusader, for players with Wanted Criminal levels.
    • Players who die in Crusader with at least 1 level of Wanted Criminal, will respawn in the Outlaw light loadout.

Technical:

  • Fixed several client crashes.
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Star Citizen Patch 2.2.0e

Alpha Patch 2.2.0e has been released to PTU and is now available for player testing. During this initial testing phase, PTU access will be restricted to a small group of players that we will expand on over time. We have also increased the maximum number of players per instance of Crusader from 16 to 24 on the PTU so that we can gather performance data.

Your launcher should show “2.2.0-325510” as the client version. It is strongly recommended that players delete their USER folder for the Test client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Test.

Please review our current list of 2.2.0 PTU Known Issues FAQ, and take full advantage of our Issue Council area of the Community site to report any bugs you encounter, as well as contribute to other players submissions.

Important Issues:

  • Using the Holotable in the Revel & York hangar will cause the game client to become unresponsive.

Updates and Fixes

Star Systems:

  • Fixed an issue that was preventing characters from picking up the Klaus & Werner ATT4 energy rifle at the end of the PI Wanted mission.

Game Systems:

  • Fix for Gilly remaining stationary at the end of Chapter 4, preventing transition into Chapter 5 of the Tutorial.
  • Criminals at Level 5 Wanted will not see the option to Quantum Travel to Port Olisar.

Ships:

  • Fixed an issue where the Sabre would lose a wing after being summoned to Port Olisar.

First Person:

  • Fixed an issue where the LH-86 Ballistic Pistol would not be completely picked up by your character.
  • Fix for everyone on the server getting an Klaus & Werner ATT4 energy rifle.

Technical:

  • Fixed a number of client crashes.
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