Jump to content
IronGun007

Your anniversary sale stories. How your wallet died.

Recommended Posts

Anniversary sale! The time where your wallet and wife cry in agony as you give away the money you saved up for food and presents away to the all mighty Chris Overlord.

I know you all are guilty of having bought or CCUd something. Tell me.

 

I melted my Redeemer to purchase an LTI Crucible - 100$ 

I CCUd my LTI Sabre to a LTI Carrack - Around 80$

and last but not least

I CCUd my Vanguard Warden to a Merchantman - 0$

 

The only 2 things left in my hangar that haven't changed are my Super Hornet and my Conni Pheonix.

Share this post


Link to post
Share on other sites

For me it was "The Big Melt" in order to protect the endangered species of wallets. (I heard wallets are on the red list now so we should do our best to keep at least a few of them alive) ;)

All in all I melted my Carrack, my Endeavor Master Set, my Hull-E, my BMM with 2yrs insurance, my Retaliator, my Weekend Warrior, my Starfarer, my Mustang Delta and my X'An Scout to buy the Armada pack and the CCU´s for the BMM, Orion, Carrack and Hull-C and all other $0 CCU´s.

My wallet took a hit of about $100 which it fortunately survived. :)

Only the 890 jump, physical Rear Admiral Phoenix and M50 remained untouched.

Share this post


Link to post
Share on other sites

I had one goal this sale and that was getting a BMM so i CCUd my LTI reliant.. 200 right there :s 

But its probably the last ship i buy for real cash. hopefully

Also melted my butlassblue -> SH upgrade and bought a taurus -> freelancer MIS CCU. just in case..

Share this post


Link to post
Share on other sites

Melt for me too.

Melted the GamesCom Glaive. I was tired of having to create the 20th reddit topic trying to sell my glaive. Nobody wants it.

So with that store credit I ccu'd a previously purchased HullA into a Sabre, so it has LTI

And with the remaining credit I purchased a Retaliator with two modules. Got about 40 dollars in store credit left now.

Share this post


Link to post
Share on other sites
3 minutes ago, Rellim said:

Melt for me too.

Melted the GamesCom Glaive. I was tired of having to create the 20th reddit topic trying to sell my glaive. Nobody wants it.

So with that store credit I ccu'd a previously purchased HullA into a Sabre, so it has LTI

And with the remaining credit I purchased a Retaliator with two modules. Got about 40 dollars in store credit left now.

I think the Glaive as of right now just isn't as spooky as it really should be based on it's lore. Maybe once they start working on the viability of ramming ships with blades the Glaive will be desired but until then, well.

Share this post


Link to post
Share on other sites

I ended up picking up:

The Armada Pack 

To the Stars Explorer Pack 

Speed Demon Package 

Anvil Crucible LTI

Five (5)  P-72 Archimedes 

Two (2) Star Citizen Starter Packages 

P-72 Archimedes -> Constellation Andromeda CCU  (I will use my long saved Connie Phoenix Upgrade on it)

 

I did a little house cleaning to pick them all up, guess I'll have to edit my Signature as well now =/

I'll list what I had to do a little later when the boss isn't watching...

 

Share this post


Link to post
Share on other sites

I actually gained MANY extra ships without paying anything extra with this sale :wub:

I literally melted my entire pledge to get these packages (even an extra Idris-P that I picked up last year) [except for my 890 Jump] and ended up with more ships than I had before the sale.   Now I have 4 packages... (CCUing the ships that I didn't need... to get the ones not in the packs)

  1. Armada Pack
  2. Explorer Pack
  3. Blue Collar Pack
  4. Transporter Pack

Really Pleased with Current Hangar (and was able to get more ships all with LTI for less $)

Share this post


Link to post
Share on other sites

I have no idea how but I burned my entire November wage, I have all I need now however. This was a great sale. 
Spaceships are definitely a very expensive hobby. Thank god I am a grown up with a serious job and stuff... LOL

ANYWAY:

The moment you realise you can get the explorers pack for "just" 300$ more if you melt all the stuff that goes into that pack.

And the moment you decide to buy 2 Sabre because NPC escort and one additional Khartu-AL because again badass wingman formation opportunities

The moment you daydream exactly how you will play out YOUR gameplay in space and decide you will be an explorer/salvager/pioneer and  buy a Reclaimer, and then you also think you might need a Caterpillar just in case. Besides, it looks totally amazing. Asimmetry FTW.

The moment you buy a Retaliator bomber because TORPEDOES.

The moment you get a CCU chain for future use ANDROMEDA>GEMINI>STARLINER and it feels damn right, you aint missing on that 400$ ship and only spening one third. BARGAIN.

The moment they put game packages at 30$ and you have to buy at least two because THE FUTURE

The moment you get those 8 Archimedes as LTI reserves because NEW SHIPS TOMORROW

Oh, you obviously need a Banu Merchantman because LIFESTYLE

..

.

The moment you cancel all your upcoming dinners / appointments / cinemas whatever and start preparing meals to bring at work because there ain't any left and your only hope is a yellow PTU enabled text in "my account"

.

It feels great.

 

 

Share this post


Link to post
Share on other sites
59 minutes ago, Danakar Endeel said:

Nothing overly special for me. Just melted a Craptaliator module and one of my Avengers in order to pick up 3 P72s for use as convenientLTI tokens should I have need of them. :P 

You didn't pick up any of the packages?   The way they structured the savings with these packages it doesn't make sense to CCU up P72s....... rather melt everything you have - get the Combo Packages... and CCU those as needed = Saves you $, get extra UEC, extra package slot, etc...

Share this post


Link to post
Share on other sites

Day one buy 3 P72s

Day 5? CCU Hull E from a p72 ccu

Day 6 Buy 3 extra starter packages

Day 7 beak down, melt entire inventory (including orion and superhornet Hull E and P72s), but not including starter packages

Then Buy Transporter Package, and move some ships around in there

Sad I blew over a grand this sale when I have managed to keep it around 550 for the last two year of sales combined

The video and progress of the game finally warranted me to invest more, and I have made worse investments by far in the video game world lol

It is a good thing I just got about a 20% Raise to my salary because I passed my boards and am certified now...

My ending this year will look like 

3 starter packages for spare accounts

Hull A and B ships for CCU tokens for future use

Hull C (May CCU to banu, or keep)

Hull D (CCU to Orion)

Hull E (Gotta keep this beast)

Freelancer MISC (CCU to starfaerer)

Constellation Phoenix 

Share this post


Link to post
Share on other sites

Well, at least I'm not alone here. I too melted everything in my inventory (except the 890), bought a Fleet Pack and CCU'd from there. Many of the CCU's were zero dollars like @VoA said. So I too ended up with way more inventory than I previously had with only $160 OUT OF POCKET!

$6,585.00 USD TOTAL SPENT 

After giving away close to $2000 worth of RSI ships and paraphernalia on The Base Radio over the last year or so, I'm very happy I was able to take this route to replenish my hangar.

The moral of the story is, if you have the ability to do this melt/purchase a package/CCU tactic, it seems to make a lot of sense to do so.

Share this post


Link to post
Share on other sites

i did not go for any packs, what i did was ccu my excisting smal gamepacks to bigger ships ;) so most ships i have gives me a hangar + uec + characterslot

 

if i melted all i have i will get less free hangars and char slots, but tobe sure i gona check the price difference abit, alot ships i bought at concept so can unmelt any at lowest cost

edit: i did spend 700 on this sale :)

Share this post


Link to post
Share on other sites
8 hours ago, VoA said:

You didn't pick up any of the packages?   The way they structured the savings with these packages it doesn't make sense to CCU up P72s....... rather melt everything you have - get the Combo Packages... and CCU those as needed = Saves you $, get extra UEC, extra package slot, etc...

Nope, I already have all the ships I want and none of the packages available seemed able to provide me with a means to get my collection back after I melt them and still retain LTI. All it would probably do is just give me a headache. The 3 P72 tokens I just got because I had the spare store credit and to give me a safety net in case I need them. If I were to melt everything I'd probably just mess something up and end up with one giant package that I can't do anything with. ;)

I'm also not spending any more cash now that I have to deal with VAT so I'm just shuffling my extra store credit around. Now the only ship that might cause me to melt a lot of my 'meh' ships and pay a tiny bit of new cash would be if CIG were to create an Aegis Corvette. :)

But at present time I'm good to go and basically just waiting for the game to come out.

Share this post


Link to post
Share on other sites
7 minutes ago, Danakar Endeel said:

Nope, I already have all the ships I want and none of the packages available seemed able to provide me with a means to get my collection back after I melt them and still retain LTI. All it would probably do is just give me a headache. ...

I saved $385 melting all my ships (which were LTI) except for my 890 Jump (kept that one since I couldn't CCU to it).... and ended up with all LTI ships by going with 4 packages instead of solo concept ships.

A headache might be worth $385 + 80k UEC + 4 character slots (via a package).... just trying to save ya from regretting the opportunity while it is still here (today and tomorrow) - but to each their own.  Remember you can CCU the LTI ships within the packages.

Share this post


Link to post
Share on other sites
32 minutes ago, VoA said:

I saved $385 melting all my ships (which were LTI) except for my 890 Jump (kept that one since I couldn't CCU to it).... and ended up with all LTI ships by going with 4 packages instead of solo concept ships.

A headache might be worth $385 + 80k UEC + 4 character slots (via a package).... just trying to save ya from regretting the opportunity while it is still here (today and tomorrow) - but to each their own.

I appreciate the concern, although my savings would be nowhere near that amount of cash as I only have around 1600 worth of ships with $350 already locked into 2 game packages (Avenger and Redeemer). So my choices of packages would be limited to $1250 which is only the Blue Collar or Battle Pack and those only seemed to contain either several $300+ ships or way too many small ships. :P

Maybe I'll melt a P72 + 2 Gladius fighters and ccu one of my 3 Sabres up to a Reclaimer though; just to have it again. :)

Share this post


Link to post
Share on other sites
9 hours ago, danredda said:

My wallet was already murdered, but TBH I didn't get much. 4 Archimedes and a Aquila to Genesis upgrade for later. I already have everything else  that I want for now :P

That's what having a completionist package + a Jav does.

 

1 hour ago, Danakar Endeel said:

...if CIG were to create an Aegis Corvette. :)

Well I wonder if it'll be an Aegis ship, I'm thinking it might possibly be an Anvil ship they'll make the Corvette as.

 

Quote
  • Next Sale
  • Origin Jumpworks GmbH
  • 85X Runabout

Confirmed Next Sale 85X Runabout LTI tokens for everyone XD

You and a friend can fly in style!

 

... Oh and a 890Jump sale!

Share this post


Link to post
Share on other sites

Just a P-72 and a Reliant.

 

Was thinking about getting a Banu MM or Caterpillar but i postponed that because i was not able to join the PTU test. I wanted to see what progress they made before throwing another 200-500€ at the screen. ;) Im sure i can get them later.

 

Did not melt anything after making some spreadsheets... was not worth it for my personal fleet setup.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

    • By iG-88
      Let's post our ideas for Star Citizen. The galaxy's a huge place, full of curiosities and splendor! Please be polite and have fun, while we discuss in detail the additions we want to see in SC. Constructive criticism is always welcome, keep it friendly... 
      Here are a few ideas I will start us off with:
      -Planets-
      Planets should have highly varied biomes and environments. These should include ocean planets, desert worlds, jungle moons, cavernous lands, ice planets, swamps, (and a personal favorite) lava worlds! It would be cool to have various atmospheric conditions, such as excessive heat or cold or toxicity, even radioactivity, which could have specified suits designed for protection from those environments (without which players would perish!). Planets should also definitely have varying levels of gravity, some with no gravity at all, and some with intense gravitational pull and pressure, suit required. Gas giants would be really cool, where traversing the upper atmosphere would be OK. There could be floating outposts, etc. Then moving too close to the core could crush most ships... Also would be cool to see asteroid-based outposts, with subterranean areas.
      -Weather-
      Weather should factor in on at least some planets, but not all. Some planets should remain placid, while others could have weather cycles such as: sandstorms, blizzards, high winds, etc. It would also be interesting to have electrical/radiation storms where again, special shielding would be required to survive. Another interesting addition would be meteor showers, perhaps not damaging to the player in most cases... Of course, the most intense weather should be on planets with lesser city-populations. There should also be 'weather' cycles in space the likes of radiation/electrical storms, where ships' shields would be rendered ineffective. Perhaps here or there, a neutronic wave front (Star Trek, Ahem)! Deadly nebula!
      -Ships-
      The ships so far are absolutely bad-ass. Can hardly put it into words just how right they look and feel. I do have one minor issue to discuss regarding player immersion: Planetary entry/re-entry seems a bit off... It feels somewhat awkward orienting the ship into a nose-dive and then accelerating toward the planet. While that should still be an option for entry, it seems lacking, if it's the only way. Players should be allowed to let their ships drift slowly downward towards the surface (with a horizontal orientation relative to ground), all the while getting pulled to greater and greater speeds due to gravity. Currently it seems as though there is no gravity, requiring ships to nose-dive and hit the thrusters. The level of gravity should also have effects on how quickly ships take off, and how much fuel is consumed. Also some of the more lightweight craft should be capable of water-landing and flotation, some, not all.
      -Weaponry-
      Weapons are also looking pretty nice, and I can't wait to hunt some bounties and pirates with the Scourge Cannon! Turrets on ships are awesome and so are the weapons additions to the ships main systems. Weapons turrets on ships should not be automated. Automation would detract from the challenge of the game, and we never want that! Instead the player should be able to either hire NPCs or other players to man different positions aboard their ship. Also it seems some of the infantry firearms are being slightly 'overdone', so to speak. For example the Devastator shotgun seemingly has way too much level of detail and unnecessary bulk added to it. My suggestion is to lean more on the side of realism. I know it's Sci-Fi. Still I hope devs don't get hung up on making things like fancy-diamond-encrusted-platinum-laser cannons with under-barrel flame throwers..! It would be amazing to see (in rare cases), Orbital Weapons Platforms that could, if accessed, rain supreme firepower down on the planet's surface, destroying small outposts, structures or towns... Of course it would be necessary to make accessing it an extreme challenge.
      Accessories are nice. But keep away from over-extravagant weapon design.
      -Exploration- 
      Exploration should be the fundamental, key point of the game. While some may argue that it is space battles, I tend to disagree. With so many space craft, vehicles and weapons, the gameplay will quickly become boring and the equipment redundant if there is not a vast amount of exploration. Here are a few thoughts on aspects of exploration: Artifacts, Flora and Fauna. Scattered throughout the verse there could be a plethora of different types of Artifacts to be found, only through rigorous exploring. There should be ancient ruins with old alien technology, perhaps rare weapons. There should be Obelisks and Pyramids and rare trinkets that could be sold or held as trophies. There could be mysterious devices, like the Orbs in Mass Effect (the first game) with strange properties. There could be alien tech that could be found and then saved for use at a far later date. Regarding Flora and Fauna, there could be a huge variety of harvesting options for certain crafting items. There really ought to be many creatures, perhaps mostly neutral/friendly. However some animals, in rare cases could turn out to be hostile, and highly challenging to face. Perhaps giant worms, or insectoids! Another thing could be infected worlds, or derelict ships (think Dead Space, or The Thing) where your only choice is to fight for survival or run for your life. There should also be intact derelicts. We've seen plenty of demolished ones. Some should be intact, abandoned in space, or even on land. Exploration should not, and I can't stress this enough, should not stem solely or mostly from missions! Let the missions be vast and varying in type by all means, a multitude of missions is always welcome. But please don't conflate missions and side quests, with exploration. 
       
      -Armor & Apparel-
      The armor should of course have good variety. Weight should factor in, which I believe it currently does. Also there should definitely be highly specialized suits for specific tasks. Of course there'll be a space suit for EVA in outer space, but adding other specializations for other armor sets/suits would be great too. There should be a set more suited for enduring intense heat, or cold or radiation. There should also mostly be non-EVA capable sets IMO. Body armor should not be conflated with EVA suits, and they should for the most part be separate, with a few exceptions. It would be cool to see a lot of options other than  simple armor for combat and space suits for EVA. One thought would be a stealth-suit with either quiet movement or even invisibility. Mostly I'm hoping it will prove an actual challenge to obtain armors, so that everyone isn't immediately buffed just after they begin playing. Let there be lots of varying, quirky outfits to be found.
      -Miscellaneous-
      NPCs for hire or available as crew members should use a rating system the likes of the one used in Metal Gear Solid V. They could have a certain class of career like 'linguist' or 'gunner' or 'medic', and within that specialty a certain set of ratings. Players should be able to activate distress beacons (false or genuine). If a player's ship is captured, they should be given the option to fight aboard the enemy ship in order to escape (think Han Solo and co, the capture of Millennium Falcon!).
      Where are all the AIs? This is the future after all... There should be robots of some kind or another, even perhaps a sentient machine race!
      There should also be a minimal amount of spawn/respawn actions. I realize this is counter-intuitive, given there's a massive universe to traverse. But it will add to the replay and return-to-game value; if people can easily spawn their ships and/or fast travel around it will make things overly-easy. It's nice that there's a wait-timer for summoning ships (at least destroyed ones). However, if a ship is not at the station at which you are staying, it should take time to arrive near you, and there should be a fuel cost and fee. Having all your ships easily at your fingertips will take away from the immersion and challenge of the game. It should also be more challenging IMO, to acquire cash. Gaining millions of credits should take a very long time. The quicker people progress in the game, the quicker the MMO will die.
      I don't believe there should be a 'difficulty setting' option. The universe in general should prove pretty damn challenging, with areas of extreme and lesser challenges. Some mini-games would also be cool, so long as they remain within the Persistent Universe. Game modes are a bad idea. It's understandable at this point, given there are players currently in the game who want something working. But later on, when development is (mostly) "complete", having different game-modes will detract from the main MMO.
      All hoverbikes should remain as hoverbikes, and not be turned into flying-space-hoverbikes! Please remove the flight-function for hoverbikes. Having flight for them is ridiculous and totally misses the point of a hoverbike. While I do agree that they should have some (slight) altitude control and perhaps a jump/boost, they should not  be able to simply fly away, especially up into space. A hoverbike is like a speeder from Star Wars, it's not for flight; only for elevated, fast, ground travel! This goes for all ships and vehicles; if they have a specialty let them stick to that specialty, no blurring lines, except perhaps in rare cases.



    • By Wakapedia
      Hi everyone!
      Joined the forums a few months ago and just noticed I never posted in the welcome section!
      I have quite a few ships. Mostly small ones but I do have a 600i and would love to hang out and explore the universe with people!
      So hello from your local space bard!
    • By Kenny_Loggins
      We are Black Star Initiative!
      Black Star Initiative is a UEE Aligned Anti-Piracy Private Military Corporation with 60% our focus on combat related security of UEE Space and 40% towards all other non-combat roles.
      We use a structured branch to organize players more efficiently. See link: https://docs.google.com/presentation/d/1Yc7m8bP8Izeg6x2QbtwaqqpmnMk1gtY1SRPLu9kM3mY/edit#slide=id.p3
      We do require all of our members (Non-combat also) to be willing to fight on notice as we are firstly a PMC and all other non-security jobs provide the backbone of operations.
      As well, we understand your primary gameplay focus might include additional non-related gameplay, IE A Primary focus on Bounty Hunting and a Secondary Focus on Agriculture.
      Our Hot List of combat and non-combat roles in-need: Fleet Bomber Crew/Bomber Pilots, Medics, Weapons Operators(Turrets/Torps), Boarding Ship Pilots.
      If any of the above fits planned play-style please note when responding. We are however also non-specific currently.
       
      Interested to know more? 
      Join us on our Discord:  https://discord.gg/0Vq6b9nrXiNhOlPn
      More Info: https://robertsspaceindustries.com/spectrum/community/SC/forum/50177/thread/tbsi-black-star-initiative
      Official RSI Org Link: https://robertsspaceindustries.com/orgs/TBSI
    • By Gremlich
       
      and some highlights:
      Refutation of CryTek's Claims
       
      Claim: CIG was only given permission to make "the game" with CryEngine, selling SQ42 standalone is in violation of this.
      Defense: The GLA defines "the game" as both "'Space Citizen' and its related space fighter game 'Squadron 42'", with a passage allowing for name changes (Space Citizen > Star Citizen).
      Additionally, this term does not apply to any games made without CryEngine, and CryEngine is no longer used.
       
      Claim: CIG violated the GLA by switching from CryEngine to Lumberyard, they are only allowed to "exclusively" use CryEngine.
      Defense: The GLA says they are given "exclusive rights to use CryEngine" and the right "to exclusively embed CryEngine in the game". The well-established meaning of this wording is that the right is given only to them (and those subcontracted within the terms), not that they are only allowed to use CryEngine.
       
      Claim: CIG is no longer displaying CryTek copyright notices in game, in violation of the GLA.
      Defense: This obligation only applies if CIG is using CryEngine, which they are not.
       
      Claim: Ortwin was employed by CryTek prior to becoming CIG's attorney and co-founder so he had a conflict of interest when negotiating the contract.
      Defense: Ortwin received a signed waiver from CryTek dismissing any conflict of interest.
       
      Claim: Confidential source code was shown on Bugsmashers and disclosed to FaceWare in violation of the GLA.
      Defense: No defense provided, though FaceWare was after the switch to Lumberyard.
       
      Claim: CIG was required to provide any bugfixes they developed for CryEngine up until launch.
      Defense: No defense provided.
       
      Additional Statements
      The GLA prohibits either party from seeking any damages from one another "except for intentional acts or omissions or gross negligent acts".
      CIG, not RSI, is the signatory of the GLA, so CryTek committed a legal blunder by pursuing RSI rather than CIG in a number of claims.
      CIG seeks to have the entire complaint dismissed with prejudice (barring any further related action) on the grounds that none of the complaints are sufficient.
    • By Gremlich
      CIG cancelled due to technical difficulties. will show tomorrow, 22 Dec.
      I cannot defend them in public over this after they've had a literal freaking year to get their shit together.
×