Jump to content
malogos

How To Find Security Post Kareah (the FPS Station in 2.0) Near Crusader

Recommended Posts

2.0 introduces us to the first version of FPS in SC. However, the "FPS station", and its guns, are hidden -- it doesn't show up in QD Nav like every other station (the lore is that it hasn't opened yet). And just wandering around the nearest moon will take a long time to find it. Instead, follow these steps to find it every time:

 

 

1. Take off from Olisar, open QD Nav, and find Yela (to the left of Crusader)

H7ah4AW.jpg

 

2. Warp to Yela (one of Crusader's three moons)

QHdAgUr.jpg

 

3. Arrive at Yela

4dGVeNY.jpg

 

4. Reopen QD Nav and find Cellin (another Crusader moon)

njftXsH.jpg

 

5. Warp to Cellin

aRFXBOQ.jpg

 

6. Arrive at Cellin and look to your left. In front of the huge crater will be Kareah (unlabeled and untargetable)

vTX84oS.jpg

 

Approach and enter Landing Mode to see the landing pads

VJujY4X.jpg

 

 

The assault rifles are on weapon racks under the stairs and in a security shed.

RXS020e.jpg

 

Enjoy!

GkJSl69.jpg

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By Weehamster
      LAST EDIT: 24/May/2019
      Hi everyone /
      I have images/gifs of ships/vehicles that are either flyable or in concept, development, re-worked or from Star Citizen lore.
      There are also many other categories, including anything from Star Systems to Characters to Ship/FPS Equipment.
      I constantly add more to the albums so don't be afraid to come back here anytime for the latest images.
      Please Enjoy.
      VEHICLES:
      Aegis Dynamics
      Anvil Aerospace
      Aopoa (Xi'An)
      Argo Astronautics
      BIRC (Banu)
      Consolidated Outland
      Crusader Industries
      Drake Interplanetary
      Esperia
      Greycat Industrial
      Kruger Intergalactic
      Musashi Industrial and Starflight Concern
      Origin Jumpworks GmbH
      Robert Space Industries
      RSI/Aegis
      Tumbril Land Systems
      Vanduul
      --------------------------------------------------------------------------------------------------
      Ship Components
      -------------------------------------------- BONUS --------------------------------------------
      Characters
      First Person Components
      Places 
      Places: Terra
      Places: Odin
      Places: Stanton
      Gameplay
      Squadron 42
      Other
       
    • By SwoOn
      Hello,
      A new timelapse about the awesome moons of Crusaders, with the great places to visit !
      Enjoy and feel free to support me by voting, leaving a com, liking or subsrcibing !
      Thx 
      https://www.youtube.com/watch?v=_yS4dMvdOhw
    • By Pagan_X2
      If you haven't seen it yet, (I believe) this is the first FPS mission that has been put into the game. I recorded it as CIG wanted feedback on the mission, the AI, and Kareah, but I thought I'd share it here in case you haven't seen it yet. AI behavior leaves a lot to be desired, but it's a step in the right direction.
       
       
    • By azile0
      When the game goes live, I foresee myself eventually settling down on a planet that I fall in love with during my exploration, in an attempt to establish the Rally Point Bar. It will feature a companion fiction, and will hopefully turn into something quite spectacular as I improve my cinematography. 
      While thinking of various settings for my stories to take place in, I thought of a new type of ship to fulfill an as-yet empty niche; other than building outposts with a Pioneer, there is no way to quickly deploy ground fortifications. Rather than build a static defensive structure, mobile forces would need to pack up and move while maintaining their ability to defend themselves for attack. The Anvil Aerospace "Rampart" will fulfill the role of "mobile ground fortification" in a number of unique ways.
      I am no artist, so I can't provide a visual representation but I will do my best to describe it. The Rampart has two flight modes- SCM and HOV. SCM speed is used to transport the Rampart, and in this mode has limited defenses. Once it gets near the ground, it can deploy into HOV mode which deploys AI-controlled turrets along its flanks and belly. Provided the ground under it can support it, the Rampart can anchor itself with landing gear. With its engines disabled, the Rampart can shunt power into the weapons and shields to better support troops on the ground.
      When it's anchored to the ground, it acts like a small and feature-light outpost. Up to 16 soldiers can sleep in its barracks, though the ship only has eight manned seats- one for each turret, plus the pilot and co-pilot. This would be sufficient to serve as a homebase for small player groups, and allow for larger orgs to maintain squad cohesion.
      I see it as a merger between a Terrapin and a Hammerhead- A rugged and durable zone of exclusion. Hostile infantry won't be able to penetrate its starship-grade shield with small arms, and the small turret size will allow it to slaughter light vehicles that encroach too close. It is countered by anything that would counter other structures- siege scenarios where the shields are pounded from afar. The Rampart will not be able to fend off air attacks easily, meaning fighter escort and clever placement is essential. 
      Just some brain candy that I thought I'd share. I think we all have things we would love to see in-game, even if the chances are less than zero. 
      Tl;dr is that the Rampart would be a cost-effective way for groups of players to get a first home base, or larger orgs to have well-defended ground squad housing. In HOV mode, it can travel with ground forces at slower speeds to provide fire support. 
×
×
  • Create New...