By [≡☠≡] Ĵǿƹ ĞɨŁŁɨąɲ
I have 8 HammerHead like this. For sale at $655/€595 , the Ship and his 4 items.
- Space Ship HammerHead
- Lifetime Insurance for ship (LTI)
- VFG Industrial Hangar
- AEGIS HammerHead Poster
- AEGIS HammerHead model
Price: $655/€595 (this is final price, including PayPal fees).
Please read the Terms & Conditions of Service:
Transactions through PayPal (Verified PayPal only). All prices are final (includes PayPal fees). If you are interested - leave a comment here and send me private message with: Ship or Upgrade or Package name, your PayPal email also your corresponding RSI handle. I will send invoice for payment via PayPal FF. Item will be delivered buyer's PayPal email address after payment is cleared. No returns or refund as the gifting system only allow 1 time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift" and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery.
LAST EDIT: 11/Oct/2018
Hi everyone /
I mainly have ships/vehicles that are either from lore, concept, development or being re-worked, and I constantly add more to the albums.
NOTE: I've started to keep/restore the albums for ships that are now flyable as I've had a few requests for them.
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First Person Components
I have 5 ships that are gift-able all CCU'd with LTI. Sabre, Xi'an Scout, 350R, Mustang Delta and Mustang Gamma.
Ship values: Sabre $170 USD, Xi'an Scout $150 USD, 350R $125 USD, Mustang Delta $65 USD, Mustang Gamma $55 USD
I have an account with an Aurora MR package worth $30 USD, a Herald with LTI that was CCU'd from a reliant worth $85 USD. In the buybacks is a CCU for Herald to Avenger Warlock zero value. This account is worth $115 dollars, would like $100 for the account.
I am glad to welcome you in my store upgrades. In it you can find a lot of upgrades that are not available at the moment for sale on the RSI.
I have over 150 successful sales of ships Star Citizen on eBay (all with positive feedback from buyers). PM me message and I will provide a link to that sales thread. Also I have successful major sales on this site, you can see my feedback.
Please read the Terms & Conditions of Service:
Transactions through PayPal (Verified PayPal only). All prices are final (includes PayPal fees). If you are interested - leave a comment here and send me private message with: Ship or Upgrade or Package name, your PayPal email also your corresponding RSI handle. I will send invoice for payment via PayPal. Item will be delivered buyer's PayPal email address after payment is cleared. No returns or refund as the gifting system only allow 1 time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift" and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. I wish you a pleasant shopping in my store:)
All prices are final (includes PayPal fees)
Gladiator to Sabre Upgrade - $16
Cutlass Red to 350r Upgrade - $16
Avenger to Mustang Delta Upgrade - $16
325a to Reliant Researcher Upgrade - $16
325a to Avenger Warlock Upgrade - $32
Avenger Stalker to Reliant Skirmisher Upgrade - $16
Constellation Aquila to Vanguard Harbinger Upgrade - $18
Redeemer Warden to Vanguard Sentinel Upgrade - $35
Constellation Andromeda to Vanguard Warden Upgrade - $39
Constellation Taurus to Vanguard Hoplite Upgrade - $95
Sabre to Нurricane Upgrade - $43
Khartu-Al to Нurricane Upgrade - $43
Constellation Taurus to Нurricane Upgrade - $75
Sabre to Нurricane Upgrade - $43
Constellation Taurus to Banu Defender Upgrade - $48
F7C-M Super Hornet to Banu Defender Upgrade - $18
Sabre to Banu Defender Upgrade - $27
Constellation Taurus to F7C-M Super Hornet Upgrade - $42
Constellation Taurus to F7C Hornet Wildfire Upgrade - $39
Constellation Taurus to Sabre Upgrade - $33
Constellation Taurus to Freelancer MIS Upgrade - $29
Constellation Taurus to Gladiator Upgrade - $29
Cutlass Black to Gladius Valiant Upgrade - $19
F7C-S Hornet Ghost to MISC Razor Upgrade - $49
Cutlass Black to Buccaneer Upgrade - $19
F7C-R Hornet Tracker to Cutlass Blue Upgrade - $19
325a to Herald Upgrade- $29
F7C-R Hornet Tracker to Khartu-Al- $32
Redeemer to Retaliator Bomber Upgrade - $39
Redeemer to Aegis Eclipse Upgrade - $70
Vanguard Sentinel to Aegis Eclipse Upgrade - $50
Esperia Vanduul Blade to Aegis Eclipse Upgrade - $65
Constellation Aquila to Starfarer Upgrade - $39
Constellation Aquila to Starfarer Gemini Upgrade - $54
Starfarer to Starfarer Gemini Upgrade - $59
Constellation Taurus to Prospector Upgrade - $15
Freelancer DUR to Prospector Upgrade - $45
F7C-S Hornet Ghost to Prospector Upgrade - $45
Constellation Taurus to Terrapin Upgrade - $90
Starfarer to Orion Upgrade - $65
Starfarer Gemini to Endeavor (Base) Upgrade - $29
Starfarer Gemini to Crucible Upgrade - $29
Starfarer Gemini to Carrack Upgrade - $55
Starfarer Gemini to Reclaimer Upgrade - $55
Constellation Aquila to Carrack Upgrade - $115
Constellation Aquila to Reclaimer Upgrade - $115
Constellation Aquila to Crucible Upgrade - $65
Hull E to RSI Polaris Upgrade - $245
Modules & Upgrage KITs:
Endeavor MEDICAL BAY POD - 48 Month Insurance - $110
Endeavor LANDING BAY POD - 48 Month Insurance - $110
Endeavor SUPERCOLLIDER POD - 48 Month Insurance - $165
Endeavor SUPERCOLLIDER POD LTI - Lifetime Insurance - $230
WARDEN BATTLEFIELD UPGRADE KIT - 6 Month Insurance - $18
SENTINEL BATTLEFIELD UPGRADE KIT - 6 Month Insurance - $38
HARBINGER BATTLEFIELD UPGRADE KIT - 6 Month Insurance - $58
Thank you for visiting my Store and I will be glad to see you again:)
By John Maynard
I have been primarily flying the Vanguard for a few years now, and have seen the ups and downs of its performance. While I am in love with the idea of the ship, the design falls down with me in several areas. In this post (mostly copy-pasted from a post I made on Spectrum that didn't gather much response), I would like to gather some feedback on my thoughts for a dream rework. The one massive disclaimer with my idea is that it's highly unlikely to happen - it constitutes a massive internal redesign.
I appreciate that many will disagree with me, but I would still like to hear what others think.
When approaching this rework my first priority was improving survivability, and the second was increasing the offensive capabilities. Whilst attending to those tasks, I also wanted to retain a degree of versatility.
The core idea of my rework is the amalgamation of the cockpit and the life pod. The dorsal turret would become unmanned and move to the rear to allow the pod to eject upwards. In the cockpit, the Pilot and RIO would sit side-by-side in fixed seats, with access to the rear between their seats. There would be an airtight door behind them leading to the life pod, which would now be directly attached to the cockpit. In the event of an emergancy, either operator could initiate the ejection sequence, firing the whole escape system upwards. This achieves my primary aim, as it drastically reduces the time to escape. Previously, both crew would have to make their way to the life pod and launch it from there, which would take valuable seconds. Furthermore, combining the pod with the cockpit and separating them with an airtight door would mean that a pressurised environment could still be created in the event that either the cockpit or the pod were vented. It also results in a reduction in pressurised volume, lowering the chances of a depressurising hit. The pod would contain beds, personal weapons, food/water supplies, facilities to cook, and a toilet/shower combination, shrunk as small as possible. Life support systems, emergancy patching and repressurisation kits, and extended supplies would be stored in the roof space. Normal access to the pod would be through a hatch in the floor, leading down a ladder fixed to the forward landing gear. To exit the pod in an emergancy, the main cockpit glass could be blown out by detcord or small arms fire. The pod itself could not survive atmospheric braking, but would come equipped with parachutes and small thrusters to ensure a safe landing if ejection occurs in atmosphere. As for the weapons, I would do away with the proprietary nose guns altogether. I would also try to recess the main gun as much as possible, to reduce the exposure to fire. To give a higher forward firepower, I would add a gun to the bottom side of each nacelle. For missiles, I would have interchangable racks stored in the volume between the life pod and the nacelles. This covers my secondary aim, as the much wider distribution of the weapons reduces the chance of a one-shot disarm. My personal opinion (and this is where many will differ) is that internal missile bays should be limited in their refit options. This leads my on to my final aim, the retention of versatility. I have imagined four role configurations for this Vanguard: The Fighter, the E-War Platform, the Fighter-Bomber, and the Scout. The differences between them would only be the standard loadouts, making one frame reconfigurable for multiple tasks. As the standard model, the Fighter would have a gimballed S4 ballistic repeater in the nose (with no spin-up time), a gimballed S3 energy repeater under each nacelle, and would have it's missile bays configured to hold many S2 and S3 missiles. The E-War Platform would have a fixed S5 distortion cannon in the nose, a gimballed S3 energy repeater on each nacelle, and would replace 1/2 the S2 missiles with dataspike missiles. Finally it would replace the S3 missiles with an enhanced computer package, to work in tandem with the dataspike missiles. The Fighter-Bomber would have a fixed S5 ballistic cannon in the nose, a fixed S4 ballistic cannon on each nacelle, and would replace all of the missiles with four S6 torpedoes The Scout would have a gimballed S4 energy repeater in the nose, a gimballed S3 energy repeater on each nacelle, and would replace the S3 missiles of the Fighter with an enhanced sensor package. All of the variants would carry two S3 energy repeaters in the turret by default. Thanks to Aniron from Spectrum for mentioning that the nacelle weapons should be underneath instead of on top, to aid access. The Vanguard may have to operate from distant FARPs, where advanced loading equipment would be unavailable. I have used my barely existant MS paint skills to provide a basic diagram to aid this description. All of the volumes are vague, and may be adjusted somewhat to make the design feasible. The red outline indicates the ejection pod and cockpit, and the ladder on the landing gear. The red dashes indicate the storage space above the ceiling above the ejection pod. The orange areas indicate the landing gear. The yellow areas indicate the unmanned turret position. The green areas indicate the volume to be filled with other internal systems - e.g. fuel tanks and power plants. The blue areas indicate the modular missile bays. The purple areas indicate the new weapon positions.