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Vanguards: And Then There Were Three

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It's not Aurora vs. Javelin, it's Fighter vs. Fighter.

What we're talking about here is the only medium sized long-range fighter vs. small sized light/medium/heavy fighters which are the most common ships in the game. You shouldn't be needing "more" of the smaller ships to take out a Vanguard pretty much, 1 Hornet or Sabre should be able to take it out just fine in space. I'm okay with light fighters like Arrow taking way too long to take out a Vanguard.

Price isn't a good way to balance things. Vanguard might not be common when the game launches but if the economy stays as is, everyone gets one in a couple of months as it's a cheap, mid-sized ship and it ends up the only fighter you see moving around which brings about boring gameplay and it's the perfect indicator of bad game design.

Medium fighters can't currently outmaneuver Vanguards. Vanguard pilot can just thrust backwards at full speed and you're just not moving out of its sights.

Vanguard basically has no deficits as is. It has beds, a ton of armaments, dual medium shields/power plants/coolers, medium qdrive and its turret will likely get an upgrade to S3s so it actually matters. It's more versatile than it's supposed to be.

All these small sized light/medium/heavy fighters lack hydrogen scoops and they have small qdrives/power plants/weapons/coolers. These are designed to be carrier-based, dedicated fighters with no fuel scoop so they should have the clear upper hand on more versatile ships like Connie/Cutlass/Freelancer/Vanguard if those ships doesn't have actual players on their turrets or snubs etc.

 

 

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[Evocati 3.5] UPDATE: Additional Ships have been added

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We have expanded ship access to include the Vanguard Warden and the Hornet F7C Wildfire.

We will not be taking feedback on ship time to kill balance until after the pip accuracy issue is resolved. Gimbal lock does not update pips properly for ships that have gimbaled weapons. W/A: Used fixed weapons. For the Hornet, disable look-ahead mode for joystick and/or use lead pips for mouse. The fixed weapon Flashfire mount for the Hornet has unintended gimbal motion. W/A: Gimbal lock the weapons. Pips are currently not accurate and moving incorrectly. Ballistic weapons are not applying damage correctly. W/A: Replace any/all ballistics with energy weapons.

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https://robertsspaceindustries.com/comm-link/transmission/16999-Star-Citizen-Monthly-Report-February-2019

Last but by no means least, the interior updates to the Vanguard wrapped up with essentially the entire area from the cockpit seat backwards being completely redone. This is more than was initially anticipated, but the team feels that it’s worth it. Now that the interior rework has been finalized and the framework for the variants agreed upon, the Ship Team can start on the exterior changes to accommodate them and continue with the variant-specific items.

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They are ... awesome. The more wider while keeping the similar length. The fact that the wider room means it does actually look like a long range craft without being cramped in there with more than 1 person. I do like it alot now. All four variants look a lot better. 

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Yeah.... I am not convinced that pod is worth it on the Warden. Heck, they could have done without that extra equipment rack on the Warden for at least 2 SCU. From what I see here I might as well upgrade to the Harbinger. I get additional fire power and armor, still get the ejection beds, a toilet shower, kitchenette. 

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12 hours ago, CaptainSomar said:

Yeah.... I am not convinced that pod is worth it on the Warden. Heck, they could have done without that extra equipment rack on the Warden for at least 2 SCU. From what I see here I might as well upgrade to the Harbinger. I get additional fire power and armor, still get the ejection beds, a toilet shower, kitchenette. 

It's an obvious choice to have the Harbinger as your base model Vanguard (mainly due to the Armor which you can't get by BUKing to a Harbinger - only having it as your base Vanguard).   I have the BUK for the Sentinel ..... and I even melted my BUK for the Warden even though its only $10 (I go back and forth on un-melting it though).

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They just confirmed that the retractable turret is a thing but it won´t be in 3.6 because of time constraints.
Variants are due in 3.7 so my guess is that we will have it then.

3.7 will finally add nose weapon variants. Also you will be able to swap each of the 4 weapons individualy.

The Hoplite will most likely get it´s own loadout aswell. Furthermore the Hoplite is no longer a fixed hull variant and its middle module can be swapped out.

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