By Wu Jen
Don't know if anyone else is interested in this but, as of this post, it only has 10 days to go. I like Dark Souls and love board games so it was a no brainer for me! This KS is already funded so that part is already covered. They keep adding more and more mini's to the original as they hit the stretch goals for £80 you get quite a bit.
Dark Souls™ - The Board Game
by Steamforged Games Ltd
This project will be funded on Mon, May 16 2016 1:59 PM CDT.
Dark Souls™ - The Board Game is a strategically challenging, deeply immersive combat exploration game for 1-4 players set in the Dark Souls™ universe. Players choose from a number of core character classes and explore dangerous locations full of monsters, treasures, and deadly boss fights.
Designed specifically for the Dark Souls™ universe and introducing a number of innovative gameplay mechanics, with world-class miniatures faithful to the rich universe, this game delivers an experience that captures the very essence of the original video games.
We don’t like complicated Kickstarters, so we’ve made this one as simple as possible. There is just one pledge level for gamers, and one pledge for retail stores.
As the campaign progresses, some stretch goals will unlock an ‘Add-On’ which is an optional item to purchase; to buy one of these, simply increase your pledge amount. This also drives the campaign total up thereby unlocking even more stuff!
The best bit is that every 'non Add-On' stretch goal that gets unlocked during the campaign will be included in your pledge! So the more people that support the project, the more goals get unlocked, the more value we can squeeze in, and the bigger the box we're going to need!
Dark Souls™ - The Board Game is much more than a classic dungeon crawler. Just like the Dark Souls™ video games, this is a game that requires strategic thinking, clever planning, and exemplary execution to succeed. Dragon Slayer Ornstein & Executioner Smough To triumph, players must explore dangerous locations, discover and defeat enemies, and collect equipment and treasures before ultimately facing the boss in an epic fight to the death.
The Player Characters - Knight, Warrior, Herald & Assassin Playable in either Solo or Co-op modes, players choose their role from a number of core Dark Souls™ character classes. Each class has a distinct role to play in the game, with a unique set of strengths and abilities.
With multiple difficulty modes and a high-level of replayability, this is a game designed to be deep enough to satisfy hard-core tabletop gamers whilst remaining accessible to newer players.
Dark Souls™ - The Board Game features an exciting "fast setup, long reveal" mechanic that gets you into the game faster and builds the location and encounters as you explore.
With no fixed scenario layouts, it’s as simple as choosing the direction to explore, placing a new tile down and flipping a card from the Encounter deck.
Each time you decide where to go, you will experience a new danger as you explore, with each new location a real risk to your hard-won progress. If you die, then you drop everything you have collected and reappear at the nearest bonfire. So do you return to the bonfire to rest and spend Souls to strengthen up, but in doing so fully reset the locations? Or do you press on and pray that the next encounter isn’t beyond your capabilities? After all, the next location may contain a clue to the Boss and how to defeat them…
Combat is both fast and deadly. Dark Souls™ - The Board Game rewards clever players and punishes ‘button mashing’. Players must learn enemy behaviors in order to fight more effectively, with classic fighting game style combat windows.
The Titanite Demon mini-boss The game features a “dynamic positioning system” which makes combat fluid and ever-changing. With the game state constantly shifting as combatants move around the battlefield, players must stay alert to danger and opportunities.
Equipment, armour, and weapons are discovered or earned during play, but with limited slots players must think carefully about what is best to keep and use. Using a simple stamina management system, players can potentially leave themselves exhausted and vulnerable. Death is usually swift to follow a poor decision in combat.
The Dancer of the Boreal Valley boss accompanied by a group of Hollow Using our advanced miniatures development pipeline and working with one of the finest board game manufacturers in the world, the quality and detail in the miniatures is world-class. With the entirety of the Dark Souls™ universe available to use, one of the hardest decisions has been to narrow down which enemies and bosses to include in the core game.
The Gargoyle mini-boss The Core Game contains:
3 Boss Models 5 Mini-Boss Models 4 Player Character Models 4 Large Grunt Models 12 Grunt Models 7 Double Sided Game Tiles 2 Double Sided Mini-Boss/Boss Tiles 4 Player Character Boards 3 Boss Dials for Tracking Damage 60 Equipment Cards 40 Treasure Cards 26 Boss AI Cards 36 Encounter Cards 15 Coloured Dice 100+ Game Tokens Prepare to Die...
Check out the prototype Boss Fight versus the Dancer of the Boreal Valley and people's reactions to it...