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By pyro nl
so i got a mail that i can send a question to tyler as im at gamescom. they wil randomly pick a question and ask a couple at the saturday event
Once the event is over, you will be able to submit a question to Tyler Witkin for Chris to answer during our event at the Hyatt Beer Garden the following Saturday afternoon. During the afternoon at the Hyatt, we will draw questions at random from those submitted and have them answered as best we can on the spott"" .. now i alrdy have my questions answered so does anyone have a good question to put into the bag ? i do have to reply soonTM as i seem to have missed there original mail
Up front, I'm not going to pretend to be certain about any facts I present, any references or claims are only what I have heard from another person, and if my memory serves correct, so please revise anything incorrect.
I heard, and I think many (especially early) backers will agree that Star Citizen was promised to be entirely independent of your real wallet, that the money you make outside of the game is entirely inconsequential to your gameplay and progression in the universe. A lot of people complained and are complaining that being able to buy ships for real money is pay-to-win, but I think it's necessary to fund the game, and is altogether not a huge factor. I mean, you can really fly one ship at a time, so having them is hardly something that would affect you, and most backers would only have a few at most at release.
Then I saw this:
In case the link doesn't work, or whatever may happen, essentially one can purchase UEC with real money, and even if the page is taken down, it has been said that it is planned for this to be a part of future income. I have seen a few youtube channels (BoredGamer, among them) saying this.
In a lot of cases, the argument is that you can only buy a limited amount of UEC in a given length of time, and that this was 'for the people that don't have the time to grind in game'...
Well, for the first point, the simple fact that you can purchase in-game currency (and therefore progression) sort of destroys the allure and pride of owning UEC. For the second point, everyone knows that's just an excuse to sell it, but taking it as a legitimate argument, I'll say that if you're short on time, buying progression in a game so that you can play it a little when you can is not fun at all, and it ruins the game for everyone else at the same time. You can't buy another queen in a chess match because you didn't have the time to think through a move and expect people to take the game seriously.
Basically, we need to fix this problem early, before it becomes anything. The backers who backed the game in hopes of a true universe, where players make their own stories, actions have consequences, and hard work is rewarded, and any money you own in this universe doesn't carry over to the next-those backers I expect will be and are disappointed in this turn and will respond and ensure their investment is still in what they thought it was.
Edit: I used p2w out of a lack of a better word.. I suppose in this case, its more pay-for-an-advantage, even though it's small, it still means they are letting a person's wallet affect in-game. For me, I think it's really less of a worry about some players having that advantage, and more that you can't look at someone without wondering if they got stuff spawned in for them.
Three of my weekly podcasts I watch have suddenly interviewed CIG employees this week, where some of them have gone years without an interview. Is this a sign?
Redacted interviewed Matt Sherman discusses ship design including docking collars, cutlass black rework, etc.
Bad News Barron interviewed Disco Lando and a bunch of people jumped in answering questions including Aaron Roberts who went on to say 3.0 schedule is very soon, orbital mechanics, atmospheric damage, and Player custom made housing will be in game eventually. (remember Aaron is the more down to earth one.)
And finally our own SCB round table where they asked Sean Noonan about why some bodybags have boobs, why Star Citizen has a marketing team over 1 million strong, explosive barrels, and seriously they really got into some good details on Star Marine and its maps.
WCCF Tech interviewed Erin Roberts and the amount of juicy information in there coming from a top man is fantastic.
I'm still making my way through it, rather than wait for a TLDR, you probably would enjoy just reading this one.
My favorite quotes/article spoilers:
Everyone knows (or should know) that RSI is currently Updating all the Hangars. These updated hangars will be truly transformative compared to what we currently have = Hangar 1.0. They are adding better graphics, PBR, room expansions, decorations, bling, and eventually the connection to the PU - with the Planet Side / Social Module.
I wanted to Create a Thread so people can keep up to date with all the Hangar 2.0 News (like we have Ship Threads). Post anything you want on this thread regarding hangars, even sharing what you have currently for decoration, fish in your fish tank, vehicles, share images, photos, etc... The idea with the thread is to show off your home and share new info from the Community and RSI about Hangar 2.0. I'll try to keep this OP up-to-date with relevant Images and Video's that pertain to Hangars 2.0.
We will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on the Hangars. We can use this thread to collate all new WIP items about Hangars like these sister (archive) threads:
Discount Hangar 2.0
No New Hangar 2.0 Info Yet
Business Hangar 2.0
At 26:35m in ATV ep07
Deluxe Hangar 2.0
Asteroid Hangar 2.0
has more images and details
And an image just for fun