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pilot-john

MISC Frelancer MIS

Is the Freelancer MIS a missile boat capable of taking out multiple fighters in combat or is it just a freighter for stuff that orgs don't want captured by pirates.(such as Antimatter torps and the like).

What do you guys think and what will you all use your freelancer MIS for?

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It will deter smaller fighters but if there is more then 2 player fighters id get concerned. NPC will likely autoattack players in low security. The MIS ill be a good support/org oriented support class vessel. It can go solo however it is not a fighter but hey we need to wait and see it in action before we can suggest a proper role in dog-fighting for it.

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Difficult to say but it clearly has focus around its missile systems, auto loading etc. These could cause issues for smaller craft potentially, also its rear turret can be used to harass fighters. It does possess formidable frontal weaponry too for larger vessels and its smaller frame (although getting fatter now), yet with decent shielding should mean it can hold up against larger ships.

Small cargo means limited transport options but if you had a valuable small cargo piece and needed a small footprint then it might be useful.

Smallest proper multirole ship there is IMO. Connie is the next level up.

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Besides exploration, I'll be renting my DUR out for troop transport. With the size increasing a tiny bit you could easily hold a platoon sized unit and their gear.

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Is the Freelancer MIS a missile boat capable of taking out multiple fighters in combat or is it just a freighter for stuff that orgs don't want captured by pirates.(such as Antimatter torps and the like).

What do you guys think and what will you all use your freelancer MIS for?

I intend to use my MIS as a missile boat, plain and simple. I have other ships for hauling and exploring, so the MIS's only purpose is fire support.

If, for example, I was out Vanduul Hunting and my squadron raided a Vanduul outpost, I'd take the opportunity to salvage and loot whatever I could get my hands on, and haul it back to base in my MIS's cargo hold.

But if I was going into battle, I wouldn't want my MIS laden down with cargo.

Scotterius, wfja and FoxChard like this

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A MIS variation, as I see it, will perform in the role of basic space superiority through missile saturation.  The draw back of Missiles though is that they are driven by AI, and that is rarely a match for player. Missiles are extremely strong now, but balancing has not been fully done and countermeasures don't work for half of them.  

We really wont know until toward the end of Beta what the role of the MIS Frelancer will be in the PU.  I imagine it will be one of heavy escort or hunter for NPC targets only.  Even good pilots in agility fighters will find missiles will deny them time on target due to the additional evasions.  While missiles will not be effective for eliminating a great pilot used by themselves, they will likely be great for NPCs and in great numbers for overwhelming Players.

Its not a bad craft at all, and I feel it will have a role that is fun to play.  

Edited by Scotterius
FoxChard and Reavern like this

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A MIS variation, as I see it, will perform in the role of basic space superiority through missile saturation.  The draw back of Missiles though is that they are driven by AI, and that is rarely a match for player. Missiles are extremely strong now, but balancing has not been fully done and countermeasures don't work for half of them.  

We really wont know until toward the end of Beta what the role of the MIS Frelancer will be in the PU.  I imagine it will be one of heavy escort or hunter for NPC targets only.  Even good pilots in agility fighters will find missiles will deny them time on target due to the additional evasions.  While missiles will not be effective for eliminating a great pilot used by themselves, they will likely be great for NPCs and in great numbers for overwhelming Players.

Its not a bad craft at all, and I feel it will have a role that is fun to play.  

CIG will continue to refine and balance missiles and countermeasures, because I agree that missiles are currently ineffective against player-flown ships. There's also the annoying missile freeze that occurs whenever a missile does find its mark and destroys the ship -- for an instant I think the game has locked up or is about to crash, and it's a relief when it doesn't.

So CIG has work to do improving missile performance.

Regardless, the MIS is armed with Size 2 and 3 missiles. IME Size 1 missiles are worthless against player-flown ships, because even if they miraculously score a hit, they don't pack enough punch to destroy the ship. Size 2 missiles are more effective because they have a bigger boom. I like Tempest IIs and Ignite IIs. A single Tempest or Ignite is far more effective that a full volley of Size 1 missiles.

So I'm confident that the MIS will be an effective missile boat and well suited for ranged fire support.

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Personally I think it would be a good ship to cover the retreat of other ships.

ex: A flight of tallies are leaving a system after bombing a station with several heavy fighters on their tails.

When they arrive at the jump point, a freelancer MIS is their to cover their retreat. The Tallies then go through the jump point while the MIS spams missiles at the the on coming fighters, distracting them before jumping itself. 

Otherwise, it could be used from outside of dogfights to support fighters. 

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From the latest stats on RSI stats page, is it worth it to get the MIS (in the PU)? It only carries 4 more missiles than the standard freelancer and sacrifices both  the manned turret (or turrets if they do add the ventral turret) and cargo space. Would it be better to just put the missle reloader on a standard FR? 

Please help as I am begining to formulate a planned progression for myself (or as I like to call it, a "ship tree")

Finally should I just skip the FR series completely and go for the gladiator for my missile boat?

Is the gladiator limited to one jump like the hornet? If it is, it would limit what missions I could go on extremely. ( I would love act as support for Vandal Hunting, i.e. I shoot emp missiles at all of the Vandal ships to take down shields and partially disable them and when a scythe has been secured intact, I let lose all of my misses to coer the retreat of my buddies.

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The trick is, how much will missiles cost?  This question goes for all the heavily armed missile ships (inc. gladiator, MIS, Tali, and Andromeda at least).  It's all relative, I know, but ships like these when outfitted for combat will be high payoff targets for our enemies and will likely be capable of an insane amount of destruction relative to their actual size.

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From the latest stats on RSI stats page, is it worth it to get the MIS (in the PU)? It only carries 4 more missiles than the standard freelancer and sacrifices both  the manned turret (or turrets if they do add the ventral turret) and cargo space. Would it be better to just put the missle reloader on a standard FR? 

Please help as I am begining to formulate a planned progression for myself (or as I like to call it, a "ship tree")

Finally should I just skip the FR series completely and go for the gladiator for my missile boat?

Is the gladiator limited to one jump like the hornet? If it is, it would limit what missions I could go on extremely. ( I would love act as support for Vandal Hunting, i.e. I shoot emp missiles at all of the Vandal ships to take down shields and partially disable them and when a scythe has been secured intact, I let lose all of my misses to coer the retreat of my buddies.

You can't just equip the Base Freelancer with the missile auto-loader and expect it to serve as a missile boat.

Firstly, the hull would have to be modded with two holes cut in the dorsal hull, then two missile launchers installed -- otherwise the auto-loaders wouldn't have launchers to reload and it would be completely pointless. And the only way to mod the hull is to upgrade the base model to the MIS.

Second, without the MIS model's upgraded sensors, it wouldn't be a viable missile boat.

Both modifications essentially turn the Freelancer into the MIS, so there's no getting around it; if you want a Freelancer missile boat, the MIS model is your only option.

Third, there's conflicting information about whether the MIS loses the manned turret. In the pics, the MIS does have the aft turret; but in the ship stats, it doesn't. It's unclear which is correct. And the Ship Stats page is notoriously unreliable.

Fourth, the Freelancer is currently being re-designed and up-sized, so it's highly likely its stats will change. It's best to wait until CIG releases the new info and specs about the updated Freelancer models.

ArchAngel09, FoxChard and VoA like this

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I know you're in the "really excited" phase we all go through, but all known information is subject to change still.  That said, base your tree on what it's advertised role is, not its stats-as a rule the stats will adjust to fit the role.

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I like how they're making lights, actually emit light from the source of the bulb, and dark areas stay dark. It'll make exploring derelict places a lot more mesmerizing.

Or, Atmospheric ;) I want to be able to search a large ship and feel like something is around every corner but not actually be. It should feel like a space horror until the job is done on the ship.

GeraldEvans and LloydM like this

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I like how they're making lights, actually emit light from the source of the bulb, and dark areas stay dark. It'll make exploring derelict places a lot more mesmerizing.

Or, Atmospheric ;) I want to be able to search a large ship and feel like something is around every corner but not actually be. It should feel like a space horror until the job is done on the ship.

Exactly. Well lit derelict space stations just wouldn't make sense. Apparently this lighting isn't even as good as it'll be in 2.0 because there is a bug with time of day in the engine at the moment which affects the lighting in the hangars.

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1 hour ago, Schatten said:

Regarding the ship matrix the unmanned turrets are capable of holding size 5 guns, does anybody know if this has been confirmed?

Rule one of Star Citizen: Don't talk about star citizen.

Rule two of Star Citizen: Don't Trust the Ship matrix.

 

No, really, that is so old and wrong. The Freelancer there carries 2 size 2 weapons while in game it carries 2 size 4 weapons. No one has any idea of what is will hold other than that it will hold 2 s4 weapons on each mount or better. 

Schatten likes this

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