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rain2reign

Reliant Q&A Collection

 

RELIANT Q&A - PART 1

 

Reliant_LandingInsitu_Final_Hobbins.png

 

“One thing people don’t appreciate about the Reliant is how dead on the name is. This is a ship that can take serious punishment and keep on flying. During one of the CTX-3 [first manned Reliant prototype] flights, I managed to snap half a wing off in a collision. Klaxons sounded, red lights flashing… my nav readouts went dead for half a second, until the redundancies switched on. Fly by wire was pretty much a lost cause, but with some careful manual thruster taps I managed to make it back home in one piece (minus a wing.) This is a ship that’ll keep your butt safe.”

 

- Yark “Badger” Malloy, MISC In-House Test Pilot II

 

“NEW for 2946: the MISC Reliant is the galaxy’s latest, greatest jump-capable spaceship. Featuring an industry-leading silhouette and the latest in adapted xenotechnology, the Reliant doesn’t just look better than anything on the flight line… it flies better, too. The base Reliant, shipping Q4 2945, is a dedicated short-range space transporter solution with the broad ability to adapt to a dozen or more different roles. Whether you’re moving your grandmother’s Hartwell or your company’s refined titanium, the Reliant will get you there. The Reliant, only from MISC.”

 

- MISC Cavalcade of Transports! brochure, 2945

 

 

 

Greetings Citizens,

 

Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the MISC Reliant concept sale, we’re answering questions backers have posted to this thread. An additional Q&A will be posted on Friday. A special thank you to designer Matt Sherman for answering your Reliant questions!

 

 

 

Question & Answer

 

Could you describe the Reliant’s basic role, compared to the other starters in just a few words?

 

Utility Vehicle – While it can’t run multiple roles at once, the Reliant is a starter that was built specifically to best accommodate some of the more PU-focused play-styles like Research and Reporting.

 

What will the second players duties be other than manning weapons? Why will it better to run this ship with two players rather than solo?

 

Turret-controls – If all the weapons are slaved to the pilot, you really lose out on the massive coverage arcs the wing-tip Omni-Orb turret offers the ship. So whether in combat, working scanners, or working as a news-reporter, every variant was planned from the ground up to have dedicated second-seat gameplay available.

 

Is there any practical benefit envisioned / planned for the transformation from horizontal to vertical orientation? What would be the advantage over simply staying in one orientation at all times?

 

Yes, the plan right now is that the Vertical-configuration will be the ideal combat and maneuverability mode of flight because of a better spread of the thrusters. The Horizontal configuration won’t handle as well, but will have an improved top-speed over the Vertical mode.

 

How much walking around room can we expect to see in the Reliant? The cargo area looks wide and deep enough to walk around quite a bit (almost Cutlass sized?), but it also looks like the cargo area might compress vertically when it closes leaving not enough space to walk upright in.

 

It’s not a fully stand-up walking space in the storage compartment while the ship is in flight. When you’re landed, you’ll have enough clearance, but you’ll be crouching to walk back there in space.

 

Does the stock reliant have bed(s)/a jumpdrive?

 

a. Bed – Nothing set for sure right now, but we’re looking into a small fold-out bed from the floor for some of the variants; think more along the lines of a barebones cot.

 

b. Jumpdrive – Unsure for all the variants, but like most of our ships, even if it doesn’t come with one stock, all models of the Reliant will be able to install one.

 

Will we see more ships result of Alien/Human collaboration, or is the Reliant a unique, one of a kind design?

 

That depends on what other Human manufactures strike out and make trade deals with other races. MISC made enough deals with the Xi’an to make the Reliant, so only time will tell if anyone else makes similar deals.

 

How fast is the transformation from horizontal to vertical? Is it quick and easy to briskly bounce between the two flights modes?

 

The exact time is in the works, but most likely a few seconds of transition time. It should be fast enough to change modes for most any non-combat gameplay, but it probably won’t be the safest to bounce between the 2 in a firefight.

 

Can players exit / change seats while the Reliant is in vertical flight mode?

 

No, right now it’s only planned to have you getting in/out of the seats while the ship is in Horizontal mode. The upper-seat will be the pilots chair, with the lower seat the gunner/turret operator.

 

There is a ramp, can we park a rover inside?

 

No, the Greycat’s support struts would get crushed when the hold compacts for flight.

 

Is the gimble ‘Tractor Beam’ Hardpoint, a hardpoint that can switch out weapons for tractors beams, or a gimble mount with a built in tractor beam that also mounts weapons?

 

The Tractor Beam mount is the Wing-Tip turret. When the Reliant becomes flight-ready for Arena Commander, that turret will come stock with a Tractor Beam installed, but the tractor beam can be removed and swapped with a size 2 weapon. Whether there will be more than one turret option (e.g. two size 1 weapons, or one size 2 weapon), or other some configuration will depend on iterations to the hardpoint system and asset creation between now and then.

 

Is possible to just rotate the seats and fly like that?

 

Currently not planned, but may be something we explore as the ship gets flight ready.

 

Visibility issue: can you make the floor retractable? Otherwise there is no visibility on the right side when vertical.

 

Yes, we’re already looking at that floor panel. When the detailed specs for the Reliant started shaping up, and a MASSIVE, best-in-class viewing angle for both seats was a major part of that planning. Xi’an-inspired glasswork at its finest.

 

Do the Xi’An materials and technologies used in the construction of the Reliant enable the ship to better handle the effects of heat, radiation and gravimetric effects, when compared to its competitors?

 

Yes, though to what extent this will play out is more something that will be sorted as those kinds of environmental hazards come online. It won’t be so substantial that it lets you fly recklessly through them, but you shouldn’t have to tip-toe through either.

 

Would this be any good for exploring? Jump points? How does it compare with the 315p, the only explorer in the price range?

 

Overall, expect a 315p to be better at finding jumppoints. The Reliant is more going to be doing in-system/region sensor scanning, research, and exploration. It could still definitely map a new jump if you find one, but the bigger profile compared to a 315p may lead you to flying into a smaller point than you could fit.

 

A question about the weapon fittings, the spec listed two fixed mount on wing and one gimbal mount on nose, but I see from the released arts that the two M3As are mounted on a ball shape unmanned turret, which will be the case?

 

The 2 M3A’s mounted in the concept art are installed in place of the Tractor Beam (guns are sexier anyways). When the Reliant lands in your hangar, you’ll have 2 Size 1 guns on the wings, and the S3 hardpoint on the wing-tip where the Turret is now.

 

(source: link)

 

Reliant-Blueprint-1.jpg


RELIANT Q&A - PART 2

 

Reliant_CargoHoldFunction_Final_Hobbins.

 

“We took the newly revealed Reliant Model 0 for a test flight, and what we found was a genuine surprise! Beneath the sleek lines and the high-tech moving cockpit, the Reliant is a sturdy, dependable ship capable of any number of flight operations. We’re so confident with what we’ve seen that we’re offering the ship our prestigious One to Watch award as one of the top new spacecraft of the upcoming model year… Now let’s cross our fingers and hope MISC starts making final deliveries of the production model so we can start converting one for racing!”

 

- “A Hauler You Can ‘Reli’ On,” Ship and Pilot, September 2945

 

“We had serious problems integrating some of the Xi’an tech. I’m not at liberty to tell you exactly what we purchased, but to get the point across we asked our contact on Rihlah for one of their surge suppressors… and what we got seemed more like a gooey silicone stomach. We couldn’t even figure out where it was supposed to plug in on the Khartu we were working from! In fact, the boys in R&D are still trying to figure it out. Suffice it to say, the Reliant ships with some pretty cool tech… but it has a traditional human capacitor.”

 

- Dar Hardwishe, MISC Ship Designer, Junior Level

 

 

 

Greetings Citizens,

 

Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the MISC Reliant concept sale, we’re answering questions backers have posted to this thread. A special thank you to designer Matt Sherman for answering your Reliant questions!

 

 

 

Question & Answer

 

What about the speed? Two TR1 as main trusters … The Aurora speed is 150 m/s with a TR3 and the Mustang Alpha flight at 200 m/s with two TR2.

 

It’s planned to fall between both of those ships, and keep in mind, the Aurora has a single thruster where the Reliant has 2.

 

Why are the two S1 guns listed as fixed mounts when it appears they’re on a gimbal at the end of a wing?

 

We really wanted to showcase just how big of a coverage angle the Wing-Tip turret would offer. Once it’s in your hangar, it’ll be a Tractor beam on the Turret with the S1 guns on the wings. Also, we’re already planning to make the Twin-mount Turret an available option through REC/VD when the Reliant is made flyable.

 

In particular, how does the “researcher” variant compare with / differ from the other science oriented ships? What is the prototypical mission that this variant is suited for?

 

In-system Scanner/Research work. Sadly, there’s not as much to detail out right now as these gameplay systems are also being built up, but we wanted to make sure at a starter-ship level, there was another layer of research/exploration that wasn’t just based on finding jumppoints.

 

I don’t get the concept of a “tier 2 starter”. A starter for when you’re not actually starting? Or is it a starter that people buying the game post launch will have to pay extra to start as?

 

We’re still working out many of the plans for post-launch, but the current idea is that the Reliant (and similarly priced ‘tier 2’ ships) would be part of slightly more expensive packages. It’s 100% a ship intended to start the game, though! Like the Aurora and the Mustang, the Reliant was designed from the ground up to allow players to experience as many different opportunities in the Star Citizen world as possible.

 

Will the vertical flight mode mean that those main thrusters will be gimbaled to allow more maneuverability?

 

They don’t fully gimbal 360 like the Cutlass engines can, but they’ll have some range of motion. There’s also going to be some Xi’an tech at work that we’ll be talking more about as the ship gets closer to being flyable.

 

How did humans acquire the technology if they haven’t made contact with the Xi’an yet?

 

MISC got the tech from trade-deals with the Xi’an, so this ship is something well beyond a first-contact with a species. (As of the time Star Citizen launches, humanity has a history with the Xi’An. There are still mysteries about them, but contact has been ongoing for quite a while.)

 

The turret we see in the concepts is an optional piece of equipment (Reverse the Verse) is the plan to have it ready for when the Reliant itself is hangar/flight ready?

 

Yes, while it won’t be included with the stock Reliant, we’re planning to have both the standard S2 (with installed Tractor Beam) and twin-S1 versions of the Turret available when the ship is flyable.

 

What role do you foresee for the ‘News Van’ variant? Can it be used in a recon role for live updates?

 

Yes, recon and reporting. The goal is to let the filming teams get the best picture from the safest distance possible. It won’t be as potent as something like a Herald in terms of how many systems out it can directly broadcast, but it’ll definitely be able to spread the word.

 

Will the “base concept model” be capable of switching or loading various modules so that it can change mission variants?

 

It’s going to have some flexibility with loadouts, but even inside its own variants, there’s going to be limits to what you can setup. The base-model and combat variant will be more interchangeable with each other, and the research and news van comparable to each other. It won’t just be different parts on the same hull though.

 

Will any of the variants get rid of one seat, move the remaining seat to the center of the cockpit and use the cleared space for something useful?

 

There’s currently no plans for a single-seat version of the Reliant.

 

Given that the Reliant is a “mini-hauler”, can we expect to see main thrusters capable of moving it while fully laden?

 

It’s currently planned thrusters are fully capable when loaded. Keep in mind, the Reliant uses Xi’an tech, and we’ve still got a few surprises left for what that really means as the ship gets closer to being flyable.

 

For someone with a fleet of bigger ships (Cutlass, Connie, etc) how would a Reliant complement it?

 

This really depends on what kinds of roles you’re planning to play with your other ships. Exploration Carrack? The Research Reliant would pair well with the increased maneuverability and scanner packages. Doing some crazy ad-hoc storytelling in space with friends? Bring a News Van to capture the action.

 

Can you clarify the maximum size and number of attachments that the gimbal hardpoint can handle?

 

The Wing-Tip turret is the listed S3 hardpoint for the Reliant. This means you can:

  • Run a single fixed S3
  • Run the stock S2 turret – It comes with a Tractor Beam installed but fits any S2 weapons.
  • Run the optional Twin-S1 turret – This is the turret shown in concept art and will also be available throughREC and VD when the Reliant is made flyable.

In one of the pictures there is a silhouette that suggests that the Reliant’s wings can fold upward while the ship is landed, perhaps to save space. Is this indeed part of the design, and, if so, will the Reliant be able to land in the same cross-sectional area as an Aurora or Mustang?

 

The folded wings are more when the ship is stored for distance-transport. It should sit in a similar amount of space to an Aurora or Mustang, but would take some extra time to become flight-ready compared to a Reliant with the wings unfolded.

 

(source: link)

 

Reliant-Blueprint-2.jpg


Chimaera and Siberz4 like this

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They didn't state that in this post nor on their previous post(concept sale post). What they did say is that there will be a News-Van variant(in both posts) with the ability to broadcast! Close enough, isn't it? :P

 

 

 

Future Variants

The standard model of the Reliant, currently nicknamed the Mini-Hauler, is designed to be a ‘jack of all trades’ ship with a slight focus on cargo transport. In truth, the base ship is more of a utility base which might be adapted to any number of purposes. Using the base Reliant, pilots can customize their ship for any number of roles, ranging from combat missions to electronic interception. Additionally, the development team is currently working on three future ship variants. Expect to see more on these ships when the base Reliant is hangar ready. Please note that these variants are very early concepts and that their specifications and purpose may change significantly as they go through the development process. Even their names are internal and not the ‘in-world’ designations they will launch with.

  • “Researcher” – A science-oriented model that carries internal signal dampeners and an advanced scanner suite for discovery missions.
  • “News Van” – Designed for deep space broadcasting, the ‘News Van’ Reliant adds an Image Enhancement Suite that helps capture every moment of lfe in the stars.
  • “Skirmisher” – The frontier combat version of the Reliant trades cargo for a high-yield powerplant, stronger shields and additional weapons mounts.

We are announcing that these ships are in the works today because we know that many backers are concerned about having LTI on their ships. With feedback from the Starfarer Gemini sale, we’re going to establish ongoing rules for variants in advance. Going forward, the policy is that if we announce variants in advance (which we will try to do when possible) they will not be made available with LTI on release and instead CCUs will be available. If an additional variant were added beyond those listed during the base concept sale, it would be considered for a possible LTI concept sale.

 

(source: link)

Q2M and Chimaera like this

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Interesting where they are going with this.

 

Starter Mk 1: Aurora

 

Variants:

 

ES- Bare minimum ship, basic ability to explore. Cost: $20

MR- Starter hauler with a bit of gunnery, basically a bit of a hybrid. Cost: $25

LX- "Luxury" bare minimum, some interesting stuff, but still basic. Emphasis on light hauling and exploration because it has a jump drive stock. Cost: $35

LN- Starter "dedicated" combat ship including a gimbal-based gun and missiles included. Cost: $35

CL- Starter "dedicated" hauler with an AT Jump Scanner and Cargo module included. Cost: $45

 

Overall Aurora message: WE BE HAULERS.

 

Starter Mk2: Mustang

 

Variants:

 

Alpha- Maneuverable and light. Emphasis on just flying around. Ability to haul cargo if you want. Cost: $30

Beta- Maneuverable and light. Emphasis on exploration with a jump engine and living quarters. Still can haul...somehow. Cost: $40

Gamma- RACE SPEED RACE MANEUVER RACE ZOOM! Cost: $55

Omega- See Gamma. Cost: $20-$60 (or "free) depending on how you got the code.

Delta- Maneuverable and light glass cannon rocket platform. Cost: $65

 

Overall Mustang message: ZOOM ZOOM ZOOM! PEW!!!!

 

 

Starter Mk3: Reliant

 

Variants:

 

Base model- Mini-hauler. Big, maneuverable, looks pretty, has two people, can haul as much as 3 standard Auroras or Mustangs. Cost: $50 concept, $60 by AC (assuming past scales are correct)

 

Researcher- Science-oriented, looks for stellar stuff and jump points. Explorer? Cost: Probably around $70

 

News Van- I have no idea what this actually means... :P Cost: Probably around $70 as well

 

Skirmisher- I AM THE DESCENDANT OF THE HO-229! FEAR MY FLYING WING OF DEATH AND PEWS! Cost: Probably around $80

 

Overall message of the Reliant:

55157deb762c88e8979fe0c515e68802cceaa45f

 

 

It almost makes the Aurora seem like the "special kids vehicle" now. :P

rain2reign likes this

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Interesting where they are going with this.

 

Starter Mk 1: Aurora

 

Variants:

 

ES- Bare minimum ship, basic ability to explore. Cost: $20

MR- Starter hauler with a bit of gunnery, basically a bit of a hybrid. Cost: $25

LX- "Luxury" bare minimum, some interesting stuff, but still basic. Emphasis on light hauling and exploration because it has a jump drive stock. Cost: $35

LN- Starter "dedicated" combat ship including a gimbal-based gun and missiles included. Cost: $35

CL- Starter "dedicated" hauler with an AT Jump Scanner and Cargo module included. Cost: $45

 

Overall Aurora message: WE BE HAULERS.

 

Starter Mk2: Mustang

 

Variants:

 

Alpha- Maneuverable and light. Emphasis on just flying around. Ability to haul cargo if you want. Cost: $30

Beta- Maneuverable and light. Emphasis on exploration with a jump engine and living quarters. Still can haul...somehow. Cost: $40

Gamma- RACE SPEED RACE MANEUVER RACE ZOOM! Cost: $55

Omega- See Gamma. Cost: $20-$60 (or "free) depending on how you got the code.

Delta- Maneuverable and light glass cannon rocket platform. Cost: $65

 

Overall Mustang message: ZOOM ZOOM ZOOM! PEW!!!!

 

 

Starter Mk3: Reliant

 

Variants:

 

Base model- Mini-hauler. Big, maneuverable, looks pretty, has two people, can haul as much as 3 standard Auroras or Mustangs. Cost: $50 concept, $60 by AC (assuming past scales are correct)

 

Researcher- Science-oriented, looks for stellar stuff and jump points. Explorer? Cost: Probably around $70

 

News Van- I have no idea what this actually means... :P Cost: Probably around $70 as well

 

Skirmisher- I AM THE DESCENDANT OF THE HO-229! FEAR MY FLYING WING OF DEATH AND PEWS! Cost: Probably around $80

 

Overall message of the Reliant:

55157deb762c88e8979fe0c515e68802cceaa45f

 

 

It almost makes the Aurora seem like the "special kids vehicle" now. :P

ya know Tier 2 starter and stuff !!!1123456!2

no shipcreep intended /pun end

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Will we see more ships result of Alien/Human collaboration, or is the Reliant a unique, one of a kind design?

 

That depends on what other Human manufactures strike out and make trade deals with other races. MISC made enough deals with the Xi’an to make the Reliant, so only time will tell if anyone else makes similar deals.

 

I asked that one :P

 

They basically answered with a "maybe, maybe not" lore-wise

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a dedicated news van, eh? hmm.. is it just me, or will we be seeing this 20/50 times in the PU, upon encounter?

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Reliant Q&A - Part 2 updated


 

 

What role do you foresee for the ‘News Van’ variant? Can it be used in a recon role for live updates?

 

Yes, recon and reporting. The goal is to let the filming teams get the best picture from the safest distance possible. It won’t be as potent as something like a Herald in terms of how many systems out it can directly broadcast, but it’ll definitely be able to spread the word.

 

:gtfoslap: This is so hilarious. Just imagine the fun you could have with that, w0000t.

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It's not ship creep, it's diversity-some people don't like how cheap and lame auroras are or how mustangs have all those sharp fiddly bits sticking out.

Starters should do three basic tasks to be appealing-light hauling, light combat, and light exploration. Just like the others, Reliant can do all but at higher real world cost with resulting game performance. It's not P2W as that might sound because you will be in space with people like us-who own all the ships (or so it seems). 300 series aren't starters because the aren't haulers at all and are better explorers and combat ships (allegedly) than the other low tier ships.

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