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Starfarer Q&A - Collection

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STARFARER Q&A - PART 1

 

Gemini2338.jpg

 

“They like to say that the hardest maneuver to pull off is in-flight refueling. And depending on the ship, sure it can be tough. My brother flies an M50 and yeah, it’s pretty tough to line it up with the nozzle. But there’s no danger. The real deadliest maneuver in a Starfarer is fueling up in the first place. You ever dive into the ionosphere of a gas giant? You lose all visibility, your sensors flicker off… and if you aren’t lucky, you’ll suffer a cracked windshield or worse from ice particles. So that’s the rule on the Treat: fueling operations are in full spacesuit only, every single time.”

 

- Helena Malloy-Vasquez, First Mate, Starfarer Sunshine Treat

 

The 2945 MISC Starfarer is the refueling platform of choice for the United Empire of Earth and nine out of ten major corporations. Rated #1 transport by Ship and Pilot, the Starfarer is a masterpiece of dedicated transport design. Featuring a modular nose mount capable of loading any of a dozen variant utility packages, the Starfarer can be adapted for any mission from fuel gathering to ranged radar support. Onboard refinery equipment and built-in, reinforced hydrogen piping installed throughout the hull mean that the Starfarer isn’t another converted transport: it’s been designed from the ground up to make efficient fuel transfer possible. With the MISC Starfarer, you’ll never run on empty again.

 

- MISC Cavalcade of Transports! brochure, 2945

 

Greetings Citizens,

 

Last month, we ran a series of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the Starfarer and Starfarer Gemini sale, we’re answering the questions backers have posted to this thread. We will have additional Q&A posts on Wednesday and Friday, so if your question didn’t show up today, keep watching!

 

Question & Answer

 

Can we get confirmation on whether or not the cargo specifications are related to the ship’s internal cargo bay, and whether or not the Starfarer Gemini’s cargo size is reduced due to the increased mass of armor?

 

The numbers provided for the Starfarer and Starfarer Gemini are the aggregate of their internal and external cargo capacities. Most of the cargo reduction on the Starfarer Gemini is because of changes to the internals, where it will mount more reinforced bulkheads and larger military-related equipment.

 

Will the Starfarer cargo area be able to hold pods for snub fighters and can a Rover fit inside the internal storage area?

 

At this time, we do not expect the exploratory rover to fit inside the Starfarer’s internal bay, although something like a Greycat should. Sizing for the vehicles is still in flux, though, and in the final game the limitation will be purely physical.

 

Does the base model Starfarer have any other advantages over the Gemini outside of increased maneuverability and increased cargo space?

 

Increased maneuverability and cargo space are the key benefits to the standard Starfarer. There will also be differences to the internals and the finished look of the two ships.

 

Will the in-flight refueling be done while moving or stationary or both?

 

In-flight refueling can be conducted either way; while in motion (like an actual aircraft) will be most difficult!

 

Can both Starfarers land on a planet? Can they both land fully loaded?

 

Yes. Unlike the larger Hull series ships, the Starfarer can set down with a full load of cargo.

 

Would the Gemini be available to be obtained in the PU?

 

Yes, absolutely! Anything sold through the website to benefit funding will also be available on the final universe.

 

Are the older Starfarer owners going to get the VFG industrial hanger too?

 

Yes, all Starfarer owners will have access to the VFG industrial hangar (also known as the “asteroid hangar”).

 

Will the Starfarer be upgradeable to use long-range scanner, jump engine, etc, to use it as an exploration ship with a lot of cargo?

 

Yes! There are other, more dedicated explorer ships in the ‘Verse, but the Starfarer is still a customizable platform that can be adapted for roles beyond fuel and transport.

 

How viable is the Starfarer as a solo player ship? Max crew has grown quite a bit on it.

 

Perfectly viable! The Starfarer has had several seats added for its part in Squadron 42, but we don’t see the gameplay changing significantly. Remember that ‘max crew’ refers to the number of people who can have a role at any one time, not the number of people needed to fly the ship in the first place.

 

Will the Gemini variant be branded as MISC or AEGIS?

 

Good question! In our lore, MISC builds the basic chassis of all Starfarers. If this chassis is to become a standard Starfarer, it’s completed in the MISC factory. If it’s being adapted by the military, it’s shipped off to Aegis for completion. (This is based on real life civilian aircraft which are often completed by military contractors for use as sub hunters, AWACs planes, etc.) The formal badge on the Gemini will read Aegis Dynamics, although you can rest assured a great deal of MISC work went into the ship!

 

Can the Starfarer’s underslung fuel tanks be swapped out for holding straight cargo containers?

 

Yes! Standardized Stor-All containers can be used instead of fuel tanks (though if you’re only interested in cargo, a Hull series ship might be a better choice; less space wasted on fuel pipes!)

 

Can you tell us a little bit more about the state of the fuel mechanic? How important is fuel ingame? Will I have to refuel regularly on a long flight? How important is the size of my fuel tank? Is it useful to have a Starfarer on long exploration convoys?

 

The fuel mechanic is still being developed and is likely something that will shift significantly based on actual game balance. That said, the general plan is for fuel to be important but not something you are worried about at every turn. Think of the original Wing Commander or Privateer, where you could run out of afterburner or jump fuel and be forced to travel home very, very slowly… but it wasn’t ever the key danger (jump fuel being the more dangerous of the two, as poor planning could leave you ‘stuck’ in a system without a fueling station.)

 

We expect fuel to be a serious ‘support’ role in Star Citizen. There will be players and NPCs with Starfarers serving the masses… and the importance of fuel will go up depending on the nature of the mission. For instance, a military campaign against the Vanduul might be significantly benefited by supporting Starfarers, as the ships in battle will be taking damage and expending supplies quickly. A force of transports moving through safe space, however, might never need in-flight refueling as they will always be close to a planet.

 

Will we Be able to Race in Old Vanderval and other Tracks Big rig racing :)

 

Eventually! Right now, it’s likely the Starfarer would become stuck in the ‘gates’. (A racing Starfarer has already appeared in Star Citizen’s fiction.)

 

If the Starfarer G is a military variant , can it transport one Hornet with a docking Clamp or is it possible to buy in the later PU ?

 

The Starfarer Gemini is not intended to transport fighters. Current prototypes suggest that the midget fighter attachment for the Hull series would not really ‘fit’ on the Starfarer (as it would be blocked by the sides of the hull.)

 

What does the Starfarer have to offer over the similarly sized Hull C? Why would you want to buy a Starfarer specificaly over the other space trucks?

 

Fuel is the name of the game here. While the Hull C can store fuel pods (and the Starfarer can store cargo pods,) the Starfarer is further designed to do something with them. The hull superstructure has the ‘plumbing’ for actually using the fuel in those tanks, rather than just storing them.

 

Can Starfarer be retrofitted into a heavy (but vulnerable) gunship like AC-130?

 

We aren’t in a position to test this yet, but: quite possibly. The Starfarer (especially the Gemini version) has a number of weapons hardpoints and other modular areas. We’ve already developed a potential ‘missile pod’ that can be placed in the nose instead of the refueling equipment.

 

(Source: link)

 

Starfarer-Blueprint-3.jpg


Starfarer Q&A - Part 2

 

SF-Chris-O-2.jpg

 

“Welcome, new pilots and crewmen! Many of you likely dreamed about flying fighters and taking the battle to the enemy, stenciling your first Vanduul silhouette to the side of your ship. I’m here to remind you that you have an even more important job: keeping our boys and girls in the fight. Because of the fuel and support you provide, men who would otherwise perish in the cold of space will live to fight another day. No one here will judge your dedication to the Empire because of the ship you fly; you are an essential part of the process. I remind and encourage all pilots, crew and boom operators to familiarize themselves with the electrostatic hazards guide. Around here, killer aliens are the least of your worries.”

 

- General Danis Kutler, Space Refueling Command

 

“The weirdest thing anyone ever transported in a Starfarer? One word: spiders. Exploratory services has these three old Starfarer [Gemini]s that are slotted for supporting scientific runs but spend most of their time rotting on base. I had this idea to see how Terran spiders acclimatize on an artificial biosphere, so we kitted out a couple of their fuel pods with environmentals and we filled the tanks with a hell of a lot of spiders. Anyway, somebody [expletive deleted] up and they were all exposed to vacuum. So I guess the strangest cargo was dead spiders.”

 

- Dr. Clyde Burroughs, Noted Exoarachnologist

 

Greetings Citizens,

Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the Starfarer and Starfarer Gemini sale, we’re answering the questions backers have posted to this thread. We will have additional Q&A posts on Friday, so if your question didn’t show up today, keep watching! Today’s post also includes questions selected from the Star Citizen subreddit!

 

Question & Answer

How does CIG intend the Starfarer to perform in flight? 3x TR4 main thrusters and 14x TR3 mavThrusters means it will turn quite well but accelerate very very slowly. Is that intentional?

 

To quote an earlier Chris Roberts game, the Starfarer will “maneuver like a pregnant yacht.” The standard model will maneuver more cleanly than the Gemini, but it will still be significantly slower than anything like a Hornet or even a Constellation. (Often times, the number of thrusters is defined by a ship’s shape, not because you can bring all of them to bear at once.)

 

Do either of the Starfarer models come pre-fitted with a refinery? Also does the Gemini come with the means to collect fuel or does it come as stock with the missile system?

 

Both variants come with limited fuel processing tools. The Gemini comes with both the external nozzle and the missile pack (in the fiction, Geminis typically mount the nozzle rather than the missiles.)

 

Will the Starfarer Gemini suffer a reduced modularity, because of bigger engines, weapons, shields and less cargo space?

 

This will limit some of the internal customization, as there will not be as much room as the standard model. The room system is still in the works, though, so the degree to which this is applicable is unknown at this time.

 

Will there be any other Starfarer variants?

 

There aren’t any in the works at the moment. Never say never, but we typically only add variants later if we have a compelling idea that we think will improve the game. But don’t plan for a ‘Super Starfarer’ any time soon!

 

Will both versions able to have the same upgrades, or will there be some limitations due to how each is designed?

 

The only limitations will be those introduced by equipment sizing; the Gemini can mount larger guns, shields and engines which can’t transfer back to the standard model. Everywhere else, parts should be interchangeable!

 

EVA required to operate boom?

 

No, the refueling equipment can be operated internally. We are playing with a mechanic in which it is faster or more efficient if operated from the external point.

 

Which component(s) is/are responsible for the loss of cargo capacity? And can it/they be removed as well? (StarG)

 

The primary reduction in cargo capacity is because of internal armored bulkheads which can not be removed. The larger powerplant also plays a role (and it can be reduced in size.)

 

How many ships can one full Starfarer(G) refuel ? Like 6 Hornets , 2 Connies or even something much larger like Idris ?

 

We don’t have an exact number yet, as it may change for game balancing, but the general thought is that it can refuel about a squadron of fighters (roughly a dozen) or a couple of larger ships.

 

How will Starfarer Gemini be more of an Aegis design? Besides the ship interface?

 

You will ultimately see some Aegis styling in the larger, Gemini-unique components (such as the main engine) and the internals (which are finished completely by Aegis.)

 

Will the Gemini be available for purchase in the PU, or will it only be attainable through capture?

 

The Gemini will be available in the persistent universe; while it’s flown by the military, it isn’t a particularly classified piece of technology. Geminis are sold not only to the UEE government, but to other powers and organizations.

 

Will “official” fuel stations buy fuel from you while in the Starfarer?

 

Yes.

 

Can we refuel Alien ships like the Banu Merchantman or the Xi’An Scout with the Starfarer, or are there multiple fuel types?

 

At the moment we’re envisioning only one type of fuel. If that changes, the Starfarer would be able to support multiple types.

 

Can the Starfarer’s carry cargo & fuel at the same time i.e. Left side fuel, Right Side cargo!

 

Yes! This would be accessed by the cargo management system we recently detailed during the Hull series release.

 

Can the tanks explode? Can they be used as tactical weapons mid-flight?

 

Under certain circumstances, the tanks can certainly explode. We intend to work out the actual physics, so it won’t be a direct ‘exploding barrel’ situation (hydrogen doesn’t explode in a vacuum in the way you may be imagining.) As for tactical weapons… well, that’s up to you! (There’s a potential Starfarer variant: an armored minelayer.)

 

Can you go into any detail regarding the difference in the variants internals? (I want my Gemini to have that fish tank very badly)

 

We can’t offer too many additional details, but rest assured your fish will have a home In both the Gemini and standard Starfarer (unless you swap out the captain’s quarters for another room!)

 

Will the source of natural fuel that Starfarers collect fuel from (i.e gas giants) be relatively close to safe space? Also, will the amount of Starfarers collecting at these sources affect the output/production? Will these resources ever run out for a particular location?

 

There will be gas giants throughout the galaxy; roughly 75% of the star systems we have built to date include at least one. The number of Starfarers shouldn’t really deplete them: gas giants are very, very big!

 

The cargo capacity of the Starfarer changed from the Hull B Q&A (4043.52 SCU) to the Starfarer Design Update (3321 SCU). What changed over the week? Is it a difference in container efficiency of using cube shaped boxes vs round barrels in the exterior hold?

 

This change occurred when we received the new, more detailed model to measure. You will likely see similar fluctuations with cargo on many ships as they come online, although they should all stay in a similar range.

 

Other than fuel, what other liquid or gaseous cargo will the Starfarer be the primary choice to carry.

 

We haven’t finished the cargo registry yet, but the options are endless. Water will be a big deal (imagine being called to help with a drought after a solar flare) as will all sorts of typical commodities: crude oil, space milk, liquid oxygen, nitrogen, melted cheese (okay, maybe not that last one.)

 

Where will the refueling ports be on other ships?

 

This will differ depending on the ship; though they will typically be forward of any given canopy to allow for ease of docking.

 

Will the Starfarer be able to refuel itself?

 

A Starfarer can refuel itself by processing fuel from its tanks. (That is to say, no need for a second Starfarer.)

 

How many stars could a Starfarer fare if a Starfarer could fare stars?

 

42!

 

(source: link)

 

Starfarer-Blueprint-2.jpg


STARFARER Q&A - PART 3

 

SF-Chris-O-1.jpg

 

”The G2G Gemini is the galaxy’s premiere armored refueler. With the capacity to support a squadron of Hornets on a multi-system combat assignment, the Gemini is how the tip of the spear stays sharp. Based on the award-winning MISC Starfarer chassis, the Gemini has been rebuilt from the ground up to military specifications. Optional weapons packages ranging from missile launchers to minelayers allow this ‘turtle’ to pack a real punch! The Gemini is available for broad use today, and is highly recommended for anyone operating on the frontiers or beyond. “

 

- Aegis Dynamics Weapons of War! brochure, 2943

 

“TOP FIVE REJECTED STARFARER VARIANTS

 

5) Jarfarer: Carries jams, jellies and UEE Marines.

4) Carfarer: Can’t hurt to add wheels!

3) Charfarer: Packed full of delicious Terra BBQ.

2) Scarfarer: Exactly the same ship, but pointier.

1) Aarghfarer: Don’t ask.”

 

- MISCellaneous Quarterly (internal corporate newsletter)

 

Greetings Citizens,

 

Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the Starfarer and Starfarer Gemini sale, we’re answering questions backers have posted to this thread.

 

Question & Answer

 

With the Starfarer’s designed modular rooms, will those be unique to the Starfarer hull? Or are modular rooms being designed with cross-chassis use in mind, to allow more variety with less work by designers and artists?

 

This will depend largely on the room; some ships (especially larger ones like the Idris and Javelin) will have rooms that could apply to multiple ships, whereas smaller ships like the Starfarer will likely end up with primarily unique rooms (although models and props can be reused between them, for ease of art and development! So while the physical room may be shaped differently, the same desk or aquarium might appear on multiple ships.)

 

Can ALL the fuel and refining equipment be removed from either variant in favor for an all-cargo carrying version?

 

No, you’ll always have internal fuel support systems taking up some space. Think of it this way: on the Hull series, the cargo is fully separate from the ship and the job of the ship is only picking it up and dropping it off. On the Starfarer, the ship has to interface directly with the fuel pods in flight… so there’s all sorts of internal plumbing to support this.

 

In the PU, will it be more difficult to obtain the Star-G due to reputation requirements with a UEE military faction?

 

Yes, the Gemini will likely be produced in significantly lower numbers.

 

Does it come with a jump engine?

 

Yes.

 

Will there be other variants of Starfarer in the future, or Gemini is the only known modification?

 

The Gemini is the only variant currently planned.

 

Will we be able to use the Starfarer to refuel the rest of our fleet in hangar? For instance can you take your Starfarer out and collect and refine fuel and use that fuel for another ship you take out next and store the remaining fuel in some personal depot somewhere?

 

We don’t have personal depots ready yet, but you can store the pods in your hangar. Otherwise, the answer is yes you will be able to use the Starfarer to manage your own fleet.

 

Clearly the external cargo space of the SF can handle multiple types of cargo, but what about the internal cargo space? Can that only be used for fuel?

 

For internal fuel, the answer is ‘anything that fits.’ It is not limited to just fuel.

 

The stats page and ship info list the Starfarer and Gemini as having the same weapons, engines, and mass. Is this an oversight? If they haven’t yet been determined, it’s ok to tell us, it would be a lot less confusing.

 

This is an oversight – the Gemini has one size larger turrets and engines. Because the models are very similar and components have not been finished, it’s not possible to measure a more accurate mass yet.

 

Does the “Gemini” variant show that gas will become a strategic resource in future limited by possible trade embargoes for instance?

 

While it’s possible in some situations that fuel will become such a resource, the existence of the Gemini doesn’t indicate this. The Gemini was created because the military needs a supply chain. In the past, we’ve told stories about fighter pilots on the front lines without filling out the entire universe… with Star Citizen, we want to show you all the support systems necessary for a universe to make sense.

 

Can we expect soon an indepth article about fuels, liquids in general and the whole economy in the verse

 

Yes! The fuel system and related balancing are still in development, but when we have a solid prototype in place we will present it to you. The economy will be fleshed out in many articles as we approach the launch of the persistent universe.

 

Does the Gemini carry less actual fuel as cargo than the regular Starfarer can?

 

Yes.

 

I’m interested in the possibility of skimming fuel from gas giants. Any idea where they are going with that? Seems like the perfect chance for procedural generation, since you don’t even need a ground.

 

This is one of the Starfarer’s primary goals. You can see in one of the concept pieces we put together for this promotion: the ‘filter’ is in the nose of the ship, so you need to fly down into the outer atmosphere to collect the fuel.

 

When flying a Starfarer, will NPCs ever hail us looking for an in-flight fill-up? This seems like it could be a good way to make a little extra money for the fuel (would cost more than a normal station refill), but the request could also be a pirate trap.

 

Absolutely! Any role we imagine in Star Citizen will be used for NPC mission generation.

 

What is the advantage of refined vs unrefined fuel?

 

Refined fuel can be used, unrefined fuel cannot. The Starfarer’s equipment will refine fuel much more slowly than a dedicated refinery, but quickly enough for personal use. So you’ll be able to choose between trucking vast quantities of fuel to a refinery, or refining a more limited amount immediately for your own use.

 

What have the developers envisioned as far as mishaps during inflight refueling? What would be the results of a collision with the refueling boom? What happens to a Starfarer or refueling craft if say one of those crafts explodes mid-refueling.

 

These situations are all bad news; we want refueling to be a challenging process, so failures and collisions should cause significant damage to ships.

 

There seems to be a belief that an explorer would be able to hire a Starfarer for support on long trips, allowing the player to take advantage of a near unlimited supply of fuel.

 

That seems like a good plan! Having a tanker with refinery capabilities along with you will significantly expand your range. (There will be other limitations that will likely prevent you from going forever, chief among them onboard munitions and system damage.)

 

(source: link)

 

Starfarer-Blueprint-1.jpg




			
		

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I really don't know why they picked this question. The answer is in comm-link update and there's a picture too.

 

marketing to wider audience.  $$$

 

though as long as their other answers provide good info. i dont mind.

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Here is a good question of the Q/A thread... :P

Starfarer internal cargo: discrepancy in Q&A?
 
 
 
 
Posted:  May 11
 
 
 
I noticed that in part 1 of the Starfarer Q&A series, the subject of Starfarer vs. Star G cargo comes up.

It's said that "most of the cargo reduction on the Starfarer Gemini is because of changes to the internals".

Originally, I thought that might affect the internal cargo hold. That kind of makes sense from the phrasing... Except when you consider the fact that the Star G loses 833 SCU overall (3321-2488). Meaning that the internal cargo hold would be at least 833 SCU.

And yet, it's mentioned elsewhere that the SF can't hold a rover! Despite the fact that its internal cargo hold should be over 6 times that of the Constellation (134 SCU), a ship that can fit a rover as stock configuration?

The only conclusion I can reach is that the Star G DOES lose external cargo capacity. Maybe the "changes to the internals " actually affect the mounting capacity for tanks on the outside as well. 

Just a thought. This is fairly important to me because, while I don't really care about internal cargo, I'd want the Star G to have similar fuel hauling abilities, which it might not.

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Here is a good question of the Q/A thread... :P

Starfarer internal cargo: discrepancy in Q&A?
 
 
 
 
Posted:  May 11
 
 
 
I noticed that in part 1 of the Starfarer Q&A series, the subject of Starfarer vs. Star G cargo comes up.

It's said that "most of the cargo reduction on the Starfarer Gemini is because of changes to the internals".

Originally, I thought that might affect the internal cargo hold. That kind of makes sense from the phrasing... Except when you consider the fact that the Star G loses 833 SCU overall (3321-2488). Meaning that the internal cargo hold would be at least 833 SCU.

And yet, it's mentioned elsewhere that the SF can't hold a rover! Despite the fact that its internal cargo hold should be over 6 times that of the Constellation (134 SCU), a ship that can fit a rover as stock configuration?

The only conclusion I can reach is that the Star G DOES lose external cargo capacity. Maybe the "changes to the internals " actually affect the mounting capacity for tanks on the outside as well. 

Just a thought. This is fairly important to me because, while I don't really care about internal cargo, I'd want the Star G to have similar fuel hauling abilities, which it might not.

 

 

I think this is due to various reasons:

 

- perhaps the cargo hold area does not have enough width/length to fit a rover. as can be seen from the picture (below), the area has high ceiling. or perhaps the entrance is not wide enough. or may be it can hold a rover just not an efficient thing to do considering the height of the area.

 

- space available at the top on either side of the engine. surely this is not a good place to fit a rover. and personally i think this is the area which will be changed to accommodate military equipments.

 

- as mentioned, vehicle sizes are still in flux. So a Rover may not fit in a Connie afterall (despite the advertisement).

 

regardless of above points i expect Star G to hold quite a bit less cargo on the outside. "most (but not all) of the cargo reduction on the Star G is because changes to the internals" that mean it certainly will lose some.

 

SF%20storage_zpsvyj1jqjv.png

 

rover%20inside%20connie_zpsktdcmspk.png

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The new q/a part 2 is up and says that for balance purposes they might impose a dozen fighter limit to the refueling ability of the Starfarer.  My response:

 

3,300 SCU only refuels a dozen fighters? Even if only 2,400 SCU was fuel (assuming the Gemini lost ALL of its internal cargo) that makes 200 SCU of fuel for each fighter. 200 SCU is 390 cubic meters of volume. Not to be too skeptical, but most of the fighters don't even make up 390 cubic meters in volume. SCU is SCU, why should the refuel limit of the Starfarer not just be the volume of fuel it carries, and not an external limit imposed for balance?
 

 

 

 

That's a cubic slug of fuel 7.3 meters per side, or 23 feet per side for my American friends.  That is absurd.

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Sorry, is this the first time they mentioned mine laying?

 

 

 Optional weapons packages ranging from missile launchers to minelayers allow this ‘turtle’ to pack a real punch!

 

It was mentioned in Part 2 of the Q/A as maybe the fuel cans could be dumped as a mine but not a weapons package.

 

Now they need a Part 4.

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Never trust CIG about rooms and configurations.  The Retaliator had finished beds and gun racks and they were removed when it became 'hanger ready'.

 

The tali has 1 bed + the 6 escape pod beds and 4 gun racks but no guns to put in them yet so I'm not sure where you're coming from with that. I will agree that the Starfarer's stats/layouts should no be trusted. Even after it's hangar ready many things are likely to change by the time we get to the PU, being attached to stats of a certain ship only guarantees disappointment. 

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Sorry, is this the first time they mentioned mine laying?

 

 

It was mentioned in Part 2 of the Q/A as maybe the fuel cans could be dumped as a mine but not a weapons package.

 

Now they need a Part 4.

Actually, for the wave 2 ships vote there has been a minelayer, but it didn't make it. Probably because most can't imagine that mines would work in a 3d environment.

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The new q/a part 2 is up and says that for balance purposes they might impose a dozen fighter limit to the refueling ability of the Starfarer.  My response:

 

 

That's a cubic slug of fuel 7.3 meters per side, or 23 feet per side for my American friends.  That is absurd.

Maybe for safety reasons high volume transport they don't compress the gas as much. I realize that still doesn't account for it.

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Let me guess how CIG will try to nerf the starfarers refueling capability : "Dear community : only the 2 big fuel/refining  tanks in the front can be used for refueling because there is no pipe connection between the other tanks and the refueling boom." Problem solved CIG style ;)

 

Funny how the Brits make the ship too big because they need it for SQ42 and then HQ has to come up with artificial nerfs so 1 starfarer can not refuel an entire battle fleet. Maybe they should have built a separate tanker for SQ42? :D  ;)

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      I appreciate that many will disagree with me, but I would still like to hear what others think.
      When approaching this rework my first priority was improving survivability, and the second was increasing the offensive capabilities. Whilst attending to those tasks, I also wanted to retain a degree of versatility.
      The core idea of my rework is the amalgamation of the cockpit and the life pod. The dorsal turret would become unmanned and move to the rear to allow the pod to eject upwards. In the cockpit, the Pilot and RIO would sit side-by-side in fixed seats, with access to the rear between their seats. There would be an airtight door behind them leading to the life pod, which would now be directly attached to the cockpit. In the event of an emergancy, either operator could initiate the ejection sequence, firing the whole escape system upwards.   This achieves my primary aim, as it drastically reduces the time to escape. Previously, both crew would have to make their way to the life pod and launch it from there, which would take valuable seconds. Furthermore, combining the pod with the cockpit and separating them with an airtight door would mean that a pressurised environment could still be created in the event that either the cockpit or the pod were vented. It also results in a reduction in pressurised volume, lowering the chances of a depressurising hit. The pod would contain beds, personal weapons, food/water supplies, facilities to cook, and a toilet/shower combination, shrunk as small as possible. Life support systems, emergancy patching and repressurisation kits, and extended supplies would be stored in the roof space. Normal access to the pod would be through a hatch in the floor, leading down a ladder fixed to the forward landing gear. To exit the pod in an emergancy, the main cockpit glass could be blown out by detcord or small arms fire. The pod itself could not survive atmospheric braking, but would come equipped with parachutes and small thrusters to ensure a safe landing if ejection occurs in atmosphere.   As for the weapons, I would do away with the proprietary nose guns altogether. I would also try to recess the main gun as much as possible, to reduce the exposure to fire. To give a higher forward firepower, I would add a gun to the bottom side of each nacelle. For missiles, I would have interchangable racks stored in the volume between the life pod and the nacelles. This covers my secondary aim, as the much wider distribution of the weapons reduces the chance of a one-shot disarm. My personal opinion (and this is where many will differ) is that internal missile bays should be limited in their refit options. This leads my on to my final aim, the retention of versatility.   I have imagined four role configurations for this Vanguard: The Fighter, the E-War Platform, the Fighter-Bomber, and the Scout. The differences between them would only be the standard loadouts, making one frame reconfigurable for multiple tasks. As the standard model, the Fighter would have a gimballed S4 ballistic repeater in the nose (with no spin-up time), a gimballed S3 energy repeater under each nacelle, and would have it's missile bays configured to hold many S2 and S3 missiles. The E-War Platform would have a fixed S5 distortion cannon in the nose, a gimballed S3 energy repeater on each nacelle, and would replace 1/2 the S2 missiles with dataspike missiles. Finally it would replace the S3 missiles with an enhanced computer package, to work in tandem with the dataspike missiles. The Fighter-Bomber would have a fixed S5 ballistic cannon in the nose, a fixed S4 ballistic cannon on each nacelle, and would replace all of the missiles with four S6 torpedoes The Scout would have a gimballed S4 energy repeater in the nose, a gimballed S3 energy repeater on each nacelle, and would replace the S3 missiles of the Fighter with an enhanced sensor package. All of the variants would carry two S3 energy repeaters in the turret by default.   Thanks to Aniron from Spectrum for mentioning that the nacelle weapons should be underneath instead of on top, to aid access. The Vanguard may have to operate from distant FARPs, where advanced loading equipment would be unavailable.   I have used my barely existant MS paint skills to provide a basic diagram to aid this description. All of the volumes are vague, and may be adjusted somewhat to make the design feasible. The red outline indicates the ejection pod and cockpit, and the ladder on the landing gear. The red dashes indicate the storage space above the ceiling above the ejection pod. The orange areas indicate the landing gear. The yellow areas indicate the unmanned turret position. The green areas indicate the volume to be filled with other internal systems - e.g. fuel tanks and power plants. The blue areas indicate the modular missile bays. The purple areas indicate the new weapon positions.


    • By Weehamster
      LAST EDIT: 22/Jun/2018
      Hi everyone /
      I mainly have ships/vehicles that are either from lore, concept, development or being re-worked, and I constantly add more to the albums.
      NOTE: I've started to keep/restore the albums for ships that are now flyable as I've had a few requests for them. 
      Aopoa (Xi'An)
      Aegis
      Anvil
      Argo Astronautics
      BIRC (Banu)
      Consolidated Outland
      Crusader
      Drake
      Esperia
      Kruger
      MISC
      Origin
      RSI
      RSI/Aegis
      Tumbril
      Vanduul
      --------------------------------------------------------------------------------------------------
      Ship Components
      -------------------------------------------- BONUS --------------------------------------------
      Characters
      First Person Components
      Places 
      Places: Terra
      Places: Odin
      Places: Stanton
      Gameplay
      Other
       
    • By StratoCrewzr
      Welcome to my personal hangar. I've been a huge Star Citizen fan since 2014 and it's a great honor to further contribute towards the game development of the by sharing with you, many original concept ships which are no longer available. I'm NOT cashing out whatsoever. If anything, by you grabbing these ships, you allow me to increase my pledge even further. A win for both you and Star Citizen. 
       
      I've been an Imperium and Star Citizen Base member since 2014. You'll see I have excellent feedback and Reputation here. I've had many successful transactions both here and on Reddit.
       

      Please read the Terms & Conditions of Service:
      Transactions through PayPal (Verified PayPal only). All prices are final (includes PayPal fees). If you are interested - leave a comment here and send me private message with: Ship or Package name, your PayPal email also your corresponding RSI handle. I will send an invoice for payment via PayPal. Item will be delivered to buyer's PayPal email address after payment has cleared. No returns or refund as the gifting system only allows a 1 time gifting and it will be account bound to the buyer's account (your payment will be refunded if I cannot deliver your item for any reason). If you are unsure about the item or have any questions, feel free to ask. You must own a copy of Star Citizen, and are required to have an account in order to accept item (ship/upgrade). Item will be delivered to the buyer's PayPal email address. You can claim the item by clicking on the link provided in the email about "gift"  and sign in your RSI account. Be careful to be logged into the correct RSI account when you redeem your email about "gift" containing the transmitted ship/upgrade. Tracking is provided by "Hangar Log" on RSI website and will be used as a proof of delivery. Prices are not negotiable.  I may have more than one of the items listed. If you are interested in more than one, please PM and I'll let you know how many I have.   
       
      NOTE: Please understand I do have a full-time job which requires I travel around the world and I'm often working the backside of the clock. If you send me a PM, please be patient and know I will respond as soon as I can. I can gift you the item only as fast as you respond to the invoice and the PayPal payment clears. Please be assured I've not forgotten you. Often it's just that I may be asleep or working where I may not have internet. For those contacting me thinking I'm a broker, sorry, but I'm not. I only share what is in my own personal inventory. Some of my inventory here has been melted, which allows me to gift it to you after I buy it back. 
       
       
       
      SHIP/ITEM Melt Value INCLUDES: PRICE - Includes PayPal:         STANDALONE SHIPS       - AEGIS DYNAMICS       (LIFETIME INSURANCE - LTI)       Standalone Ship - Aegis Avenger Titan Renegade - LTI $75 LTI, Poster, Model, SelfLand Hangar $104 Aegis Avenger Warlock - LTI (See packages/add-ons below) -   - Standalone Ship - Aegis Eclipse - LTI $275 LTI, Poster, Model, VFG Industrial Hangar $333 Standalone Ship - Aegis Gladius Valiant - LTI $110 LTI, Poster, Model, Aeroview Hangar $139 Standalone Ship - Aegis Hammerhead - LTI $650 LTI, Poster, Model, VFG Industrial Hangar $759 Standalone Ship - Aegis Reclaimer - LTI $350 LTI, Poster, Model, VFG Industrial Hangar $440 Aegis Redeemer - LTI (See packages/add-ons below) - - - Aegis Retaliator Bomber - LTI (See packages/add-ons below) -   - Standalone Ship - Aegis Sabre - LTI $170 LTI, Poster, Model, VFG Industrial Hangar $225 Standalone Ship - Aegis (Original Warden) Vanguard - LTI $250 LTI, Poster, Model, VFG Industrial Hangar $325 Standalone Ship - Aegis Vanguard Hoplite - LTI $225 LTI, Poster, Model, VFG Industrial Hangar $320 Standalone Ship - Aegis Vanguard Sentinel - LTI $265 LTI, Poster, Model, VFG Industrial Hangar $340 Standalone Ship - Aegis Vulcan LTI $200 LTI, SelfLand Hangar $237         - ANVIL AEROSPACE       (LIFETIME INSURANCE - LTI)       Standalone Ship - Anvil Carrack - LTI $350 LTI, Poster, Model, VFG Industrial Hangar $463 Standalone Ship - Anvil Crucible - LTI $350 LTI, Poster, Model, VFG Industrial Hangar $430 Standalone Ship - Anvil F7C Hornet Wildfire - LTI $175 LTI, Poster, Model, Aeroview Hangar $221 Standalone Ship - Anvil Hawk - LTI $90 LTI, Poster, Model, Revel & York Hangar $124 Standalone Ship - Anvil Hurricane - LTI $175 LTI, Poster, Model, SelfLand Hangar $205 Standalone Ship - Anvil Terrapin - LTI $195 LTI, Poster, Model, Aeroview Hangar $265         - AOPOA       (LIFETIME INSURANCE - LTI)       AOPOA NOX - LTI (See packages/add-ons below) -   -         - ARGO ASTRONAUTICS       (LIFETIME INSURANCE - LTI)       - Please check back soon -               - BANU       (LIFETIME INSURANCE - LTI)       Standalone Ship - Banu Defender - LTI $185 LTI, Poster, Model, Aeroview Hangar $222         - CONSOLIDATED OUTLAND       (LIFETIME INSURANCE - LTI)       Standalone Ship - Consolidated Outland Pioneer - LTI - Warbond VIP $750 LTI, Poster, Model, VFG Industrial Hangar, UEE Land Claim license Estate Parcel, Outpost Construction Material, Estate Planetary Beacon $1,030 Standalone Ship - Consolidated Outland Pioneer - LTI $850 LTI, Poster, Model, VFG Industrial Hangar, UEE Land Claim license Estate Parcel, Outpost Construction Material, Estate Planetary Beacon $1,030         - CRUSADER INDUSTRIES       (LIFETIME INSURANCE - LTI)       - Please check back soon -               - DRAKE INTERPLANETARY       (LIFETIME INSURANCE - LTI)       Standalone Ship - Drake Buccaneer - LTI $110 LTI, Poster, Model, VFG Industrial Hangar $135 Drake Dragonfly Black - LTI (See packages/add-ons below) -   - Standalone Ship - Drake Dragonfly Yellowjacket - LTI $35 LTI, Poster, Model, SelfLand Hangar $67 Standalone Ship - Drake Herald - LTI $85 LTI, Poster, Model, Aeroview Hangar $130         - ESPERIA       (LIFETIME INSURANCE - LTI)       Standalone Ship - Esperia Prowler - LTI $425 LTI, Poster, Model, VFG Industrial Hangar $505 Standalone Ship - Esperia Vanduul Blade - LTI $250 LTI, Poster, Model, VFG Industrial Hangar $299         - KRUGER INTERGALACTIC       (LIFETIME INSURANCE - LTI)       - Please check back soon -               - MISC (MUSASHI INDUSTRIAL & STARFLIGHT CONCERN)       (LIFETIME INSURANCE - LTI)       Standalone Ship - MISC Endeavor Hope-Class - LTI $450 LTI, Poster, Model, VFG Industrial Hangar, Endeavor Landing (2x1), Endeavor Medical Bay (2x2) $650 Standalone Ship - MISC Hull D - LTI $350 LTI, Poster, Model $410 Standalone Ship - MISC Prospector - LTI $140 LTI, Poster, Model, Aeroview Hangar $178 Standalone Ship - MISC Razor - LTI - Warbond Edition $120 LTI, Poster, Model, SelfLand Hangar $165 Standalone Ship - MISC Razor - LTI $135 LTI, Poster, Model, SelfLand Hangar $165 MISC Starfarer - LTI (See packages/add-ons below) -   - Standalone Ship - MISC Starfarer Gemini - LTI $240 LTI, Poster, Model, VFG Industrial Hangar $350         (OTHER INSURANCE)       Standalone Ship - MISC Endeavor Anniversary 2017 $350 60 Month Insurance, VFG Industrial Hangar $400         - ORIGIN JUMPWORKS GmbH       (LIFETIME INSURANCE - LTI)       Standalone Ship - Origin 600I Exploration Edition - LTI - (Origin Rover, Name Reservation) Warbond Edition $400 LTI, Poster, Model, VFG Industrial Hangar, Origin Rover, 600i Name Reservation $565 Standalone Ship - Origin 600I Luxury Edition - LTI - (Name Reservation) Warbond Edition $375 LTI, Poster, Model, VFG Industrial Hangar, 600i Name Reservation $540 Standalone Ship - Origin 600I Exploration Edition - LTI (Origin Rover) $435 LTI, Poster, Model, VFG Industrial Hangar, Origin Rover $555 Standalone Ship - Origin 600I Luxury Edition - LTI $400 LTI, Poster, Model, VFG Industrial Hangar $530 Standalone Ship - Origin 890 JUMP - LTI $600 LTI, Poster, Model, VFG Industrial Hangar, Revel & York Hangar $1,220 Origin X-1 - LTI (See packages/add-ons below) -   -         (OTHER INSURANCE)       Standalone Ship - Origin 890 Jump - Anniversary 2016 $890 48 month insurance (4 Year), VFG Industrial Hangar $1,030         - RSI - ROBERTS SPACE INDUSTRIES       (LIFETIME INSURANCE - LTI)       Standalone Ship - RSI Polaris - LTI $750 LTI, Poster, Model, VFG Industrial Hangar $874         (OTHER INSURANCE)       Standalone Ship - RSI Constellation Phoenix - Anniversary 2015 $350 3 Years Insurance, Revel & York Hangar $430         - TUMBRIL       (LIFETIME INSURANCE - LTI)       Tumbril Cyclone - LTI (See packages/add-ons below) -   - Standalone Ship - Tumbril Nova Tank - LTI $105 LTI, Poster, Model, Box, SelfLand Hangar $130                 PACKAGES & ADD-ONS       (LIFETIME INSURANCE - LTI)       Package - Aegis Redeemer - LTI (Game Package) $265 LTI, Poster, Model, Revel & York Hangar, 5000 UEC, Game Soundtrack, Digital Star Map, Digital SC Manual, Digital Squadron 42 Manual, SC Download, Squadron 42 Download $409 Add-Ons - Aegis Wrecking Crew Pack - LTI (Vulcan, Reclaimer, Warlock, Eclipse, Titan) $950 LTI, VFG Industrial Hangar $1,220 Add-Ons - Air And Space Pack - LTI (Terrapin, Cyclone AA) $250 LTI, Poster, Model $322 Add-Ons - All Terrain Vehicle Mega Pack - LTI (Tumbril Cyclone, AA, RN, RC, TR, Ursa Rover, Greycat PTV) $405 LTI, Poster, Model, RSI Lynx Rover, Greycat PTV $515 Add-Ons - AOPOA Nox 2 Pack - LTI (Nox, Nox Kue) $75 LTI, Poster, Model, SelfLand Hangar $104 Add-Ons - AOPOA Nox 5 Pack - LTI (Nox Kue, 5 x Nox) $180 LTI, Poster, Model, SelfLand Hangar $236 Add-Ons - AOPOA Nox 5 Pack - LTI (Nox Kue, 5 x Nox) - Warbond $145 LTI, Poster, Model, SelfLand Hangar $236 Add-Ons - Offroad Vehicle Pack - LTI (Tumbril Cyclone TR, Ursa Rover, Greycat PTV) $110 LTI, Poster, Model, Greycat PTV $145 Add-Ons - Race Team Pack - LTI (Origin X1, Dragonfly Black, Nox) $115 LTI, Origin X1 Poster, Origin X1 Model, Aeroview Hangar $149 Add-Ons - Top Secret Bomber Pack - LTI (Aegis Eclipse, Anvil Gladiator, Aegis Retaliator Bomber) $670 LTI, Poster, Model, VFG Industrial Hangar $790 Add-Ons - Tumbril Cyclone Pack - LTI (Tumbril Cyclone, AA, RN, RC, TR) $255 LTI, Poster, Model $312 Add-Ons - Starfarer + Nox 2 pack - LTI (MISC Starfarer, AOPOA Nox & Nox Kue) $365 LTI, Poster, Model, VFG Industrial Hangar $463 Add-Ons - X1 Three Pack - LTI (Origin X1, Origin X1 Velocity, Origin Force) $130 LTI, Origin X1 Poster, Origin X1 Model, Aeroview Hangar $169         (OTHER INSURANCE)       - MISC ENDEAVOR ADD-ONS       ADD-ONS - BIODOME POD ANNIVERSARY 2017 $100 60 month insurance (5 Year) $135 ADD-ONS - MEDICAL BAY POD ANNIVERSARY 2017 $75 60 month insurance (5 Year) $105 ADD-ONS - SUPERCOLLIDER POD ANNIVERSARY 2017 $125 60 month insurance (5 Year) $165 ADD-ONS - TELESCOPE ARRAY POD ANNIVERSARY 2017 $125 60 month insurance (5 Year) $165 - AEGIS RETALIATOR ADD-ONS       ADD-ONS - RETALIATOR FRONT TORPEDO BAY $75 24 month insurance (2 Year) $110 ADD-ONS - RETALIATOR REAR TORPEDO BAY $50 24 month insurance (2 Year) $80          
    • By D0wNF411
      Hi 
      So, does anyone know the symbology or meaning behind the number 362 on Aegis Dynamic Ships?
      I have noticed it painted on the Sabre Raven and the Gladius (pictures attached)
      Please let me know if you know what it is in reference to.
      Thanks
       


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