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Hull A-E --> A Hull for every job : The MISC Hull Series

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Actually I think only the Hull D and E are confined to Orbital loading / unloading and low gravity water landings.

I think the Hull A-C can land normally on planets per CIG's new image of the Hull C landing...

HullC-Landed_closed_001.jpg

The a and b are the only ones able to land planet side with full cargo. All the others have to be retracted the to land except in water.

Still not sure what the benefit is for landing in water. Seems to me like you would just corrode the hull and then poof goes your crew when it depressurizes lol

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Seaplanes landed in water, the benefit here is that the submerged section (the lower half) would be supported through buoyancy and that would keep the wing cargo components from snapping off due to gravity. Just think freshwater landings. Or landing on the water planet :)

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i love the art design and mechanical design its a lovely series

but for the love of god cant understand why so many people are so uberhyped about the Hull E that they want to use it day1.

Which is in my view a pretty futile attempt or the kinda delusional thought it will be the end all cashcow?

I mean there will be enough possibillitys to get a great profit even with smaller ships.

The other point i dont understand is why some people buy it even thou we know little to nothing about the mechanics of trading

which i hoped to get alot of info about, which we didnt or atleast in my view didnt. Since we know literally nothing about the rules that apply

to the Hull E except it can  use orbital yards and cant land, the mechanics especially behind the orbitalyards and how the equilize the Hull E

to be not the end all ship are totaly devoid as information.

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Is our organization going to allow us to file flight plans in order to get escorts?  I just purchased a Hull-E, and I'm not sure how profits and escorts come into play. Will we have a live ATC/Ground control in play through Voip in order to coordinate movements?

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i love the art design and mechanical design its a lovely series

but for the love of god cant understand why so many people are so uberhyped about the Hull E that they want to use it day1.

Which is in my view a pretty futile attempt or the kinda delusional thought it will be the end all cashcow?

I mean there will be enough possibillitys to get a great profit even with smaller ships.

The other point i dont understand is why some people buy it even thou we know little to nothing about the mechanics of trading

which i hoped to get alot of info about, which we didnt or atleast in my view didnt. Since we know literally nothing about the rules that apply

to the Hull E except it can  use orbital yards and cant land, the mechanics especially behind the orbitalyards and how the equilize the Hull E

to be not the end all ship are totaly devoid as information.

I for one am happy that most people won't be able to fuel / load up / escort  the Hull D & E ship at the beginning of the game..... except for large organizations that can plan how they can be used.  Also keep in mind that if LTI was ever going to be valuable (and generally it isn't)....... it would be valuable for ships like the Hull E and 890 Jump (for those ships that don't automatically come with LTI all the time - like ships over $1k.

 

It just takes some planning per this post to use a Hull E ----->>>

 

Is our organization going to allow us to file flight plans in order to get escorts?  I just purchased a Hull-E, and I'm not sure how profits and escorts come into play. Will we have a live ATC/Ground control in play through Voip in order to coordinate movements?

Yes CIG will set up job boards (Imperium will have them internally as well) - for Player to hire other players to Escort your ship.  Considering how much UEC a Hull E will probably make with each Hauling Run - you will probably be able to afford a large fleet of escort ships (and / or share profits with friends escorting you).  I am sure that CIG will have a flight plan as part  of the mission plan (with the job boards).

Thx! Got we some information about the hangar size for the hull c ? I own a selfland hangar 

Hull C should fit in any hangar (but maybe not fully loaded) - see video below...

 

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i bought some shopcredits to buy the big pack (with my discount coupon) wich i can buy tomorrow (timer to melt)

 

kinda was not sure if i go for the haulers or wait for the new corvete , can only use the discount code once

 

and if the trading gona be as boring as at elite then i made the wrong choice but will have to wait and see + can always rentout the ships :)

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Actually I think only the Hull D and E are confined to Orbital loading / unloading and low gravity water landings.

 

I think the Hull A-C can land normally on planets per CIG's new image of the Hull C landing...

 

HullC-Landed_closed_001.jpg

 

Based on my reading of the Hull series description, the Hull A and B can land on normal-gravity planets when laden with cargo. It's no problem for a Hull A because it only has cargo loaded on the port and starboard sides.

 

HullA-Front-Elevation-Copy.jpg

 

Whereas the Hull B might have a problem because its ventral cargo stack extends below the ship's primary and secondary hulls, which means that it will either need very long landing struts, or more likely, it won't be able to land with cargo loaded on the ventral side.

 

HullB-Front-Elevation.jpg

 

The Hull C, D and E can land on planets with their hulls contracted, but when not laden with cargo.

 

HullC-Landed_closed_001.jpg

 

I believe the reason why the Hulls C and larger can't land on planets while loaded isn't simply because their landing gear doesn't extend far enough; I believe it's because the ship's telescoping cargo spindle isn't strong enough to support 4800+ SCUs of cargo in normal-gravity atmospheric flight; the ship's spine would probably snap in half and the ship and its cargo would plummet to the surface. Also, the Hulls C and larger ship's VTOL engines or thrusters aren't powerful enough for atmospheric flight when carrying cargo.

 

It's possible for the larger Hull ships to make water landings on low-gravity planets.

 

This basically means that Hulls C and larger can't land and offload their cargo on planet-side spaceports. They'll need to unload their cargo in orbit, either using smaller ships to deliver their cargo planet-side, or to an orbiting space station. But not every planet will have a space station in orbit, or even small cargo haulers to facilitate orbital unloading of a larger Hull ship. When delivering cargo to less-developed worlds, it would be smart for a Merchant convoy to have at least one Hull A or B to offload the larger Hull ships.

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@pyro nl

 

doesn't sounds like you enjoy trading. It's a tedious task, not for everybody. But the rewards are immense, especially with these new hauler ships.

wel i liked beeing a industrial at eve online but its a ttotal diff playingstyle then star will be

 

at eve online i builded stuff and lateron sold blueprints so other ppl can build there stuff

 

but yeah still got a day to change my mind ;o to keep the coupon or go full hull mode

 

i think hull d and e will be good for making good profit while running low profit items, as eventhough its low a unit ya will have alot of them with ya

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The requirement to offload in space is likely to be what balances the larger Hull series ships against existing transports. This will make it so most of these supply runs go between more well traveled paths i.e. core worlds where fancy cargo stations make off-loading and on-loading cargo a breeze.

 

Seedier planets would probably be better served by the hull-b freelancer, taurus and bmm. Since I imagine that moving containers from a hull-e to an a or b in orbit would be tricky and time consuming as well as leave you wide open to attack until the job is finished.

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i bought some shopcredits to buy the big pack (with my discount coupon) wich i can buy tomorrow (timer to melt)

 

kinda was not sure if i go for the haulers or wait for the new corvete , can only use the discount code once

 

and if the trading gona be as boring as at elite then i made the wrong choice but will have to wait and see + can always rentout the ships :)

 

The captaincy of an ...[Hull E]... is a rare punishment for the able, an uneven mixture of soul-numbing boredom and abject terror, being the result of normal trade runs and pirate attacks, respectively. (adapted that but probably will hold true >( )

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@VoA

btw your comment about hull E and LTI is a bit edgy since you mostly wont care about that LTI anyway its the Cargo that you will be wanting to keep

since its more valuable then the hull E and you will not want to risk a loaded Hull E anyway so losing a Hull ship is proportinal less often then a fighter in comparison

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@VoA

btw your comment about hull E and LTI is a bit edgy since you mostly wont care about that LTI anyway its the Cargo that you will be wanting to keep

since its more valuable then the hull E and you will not want to risk a loaded Hull E anyway so losing a Hull ship is proportinal less often then a fighter in comparison

I have always argued that LTI is negligible based on Ben and CIG's comments about Hull Insurance costs being negligible. Since ships that are over $1k automatically come with LTI that makes the most expensive ship under $1k as the most desirable to have LTI on if Hull insurance is to have any cost at all (Right now that is the 890Jump and Hull E and later on the Endeavor probably). Often times a Hull E maybe idle at a Hangar or FOB or SD - basically waiting on other transports to do their multiple runs To load it. This is when Hull insurance cost is ticking away.

As for being attacked by pirates it may make more sense to demonstrate to pirates that preying on your large haulers simply won't be a profitable endeavor for them. You instruct your fighters to simply destroy the bridge section if your ship is being boarded and have the crew eject with the life pods. This is not insurance fraud and you can then bring in Crucible repair ship and / or other cargo ships to pick up the cargo. The main point to make to pirates is that you will not allow them to simply board and steal your large haulers.

As for cargo insurance that is just a cost of doing business or an expense that just affects your bottom line profits

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yeah i doubt you could hold that true vs the npcs and  at some point GM intervention

 

 

hmm,, it depends if there is an org reputation thing they can put in that we as players can use, not just the NPC's on other NPC's

 

If pirates (NPCs or Players) board and are taking over your ship ---- it is no longer your ship.  It would be better to destroy the front portion (or bridge) of the ship than to let them get away with the ship and cargo (which would only serve to enrich and embolden them to do the same next time).

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