Jump to content
VoA

Hull A-E --> A Hull for every job : The MISC Hull Series

Recommended Posts

Actually I think only the Hull D and E are confined to Orbital loading / unloading and low gravity water landings.

I think the Hull A-C can land normally on planets per CIG's new image of the Hull C landing...

HullC-Landed_closed_001.jpg

The a and b are the only ones able to land planet side with full cargo. All the others have to be retracted the to land except in water.

Still not sure what the benefit is for landing in water. Seems to me like you would just corrode the hull and then poof goes your crew when it depressurizes lol

Share this post


Link to post
Share on other sites

Seaplanes landed in water, the benefit here is that the submerged section (the lower half) would be supported through buoyancy and that would keep the wing cargo components from snapping off due to gravity. Just think freshwater landings. Or landing on the water planet :)

Share this post


Link to post
Share on other sites

i love the art design and mechanical design its a lovely series

but for the love of god cant understand why so many people are so uberhyped about the Hull E that they want to use it day1.

Which is in my view a pretty futile attempt or the kinda delusional thought it will be the end all cashcow?

I mean there will be enough possibillitys to get a great profit even with smaller ships.

The other point i dont understand is why some people buy it even thou we know little to nothing about the mechanics of trading

which i hoped to get alot of info about, which we didnt or atleast in my view didnt. Since we know literally nothing about the rules that apply

to the Hull E except it can  use orbital yards and cant land, the mechanics especially behind the orbitalyards and how the equilize the Hull E

to be not the end all ship are totaly devoid as information.

Share this post


Link to post
Share on other sites

Is our organization going to allow us to file flight plans in order to get escorts?  I just purchased a Hull-E, and I'm not sure how profits and escorts come into play. Will we have a live ATC/Ground control in play through Voip in order to coordinate movements?

Share this post


Link to post
Share on other sites

i love the art design and mechanical design its a lovely series

but for the love of god cant understand why so many people are so uberhyped about the Hull E that they want to use it day1.

Which is in my view a pretty futile attempt or the kinda delusional thought it will be the end all cashcow?

I mean there will be enough possibillitys to get a great profit even with smaller ships.

The other point i dont understand is why some people buy it even thou we know little to nothing about the mechanics of trading

which i hoped to get alot of info about, which we didnt or atleast in my view didnt. Since we know literally nothing about the rules that apply

to the Hull E except it can  use orbital yards and cant land, the mechanics especially behind the orbitalyards and how the equilize the Hull E

to be not the end all ship are totaly devoid as information.

I for one am happy that most people won't be able to fuel / load up / escort  the Hull D & E ship at the beginning of the game..... except for large organizations that can plan how they can be used.  Also keep in mind that if LTI was ever going to be valuable (and generally it isn't)....... it would be valuable for ships like the Hull E and 890 Jump (for those ships that don't automatically come with LTI all the time - like ships over $1k.

 

It just takes some planning per this post to use a Hull E ----->>>

 

Is our organization going to allow us to file flight plans in order to get escorts?  I just purchased a Hull-E, and I'm not sure how profits and escorts come into play. Will we have a live ATC/Ground control in play through Voip in order to coordinate movements?

Yes CIG will set up job boards (Imperium will have them internally as well) - for Player to hire other players to Escort your ship.  Considering how much UEC a Hull E will probably make with each Hauling Run - you will probably be able to afford a large fleet of escort ships (and / or share profits with friends escorting you).  I am sure that CIG will have a flight plan as part  of the mission plan (with the job boards).

Thx! Got we some information about the hangar size for the hull c ? I own a selfland hangar 

Hull C should fit in any hangar (but maybe not fully loaded) - see video below...

 

Share this post


Link to post
Share on other sites

i bought some shopcredits to buy the big pack (with my discount coupon) wich i can buy tomorrow (timer to melt)

 

kinda was not sure if i go for the haulers or wait for the new corvete , can only use the discount code once

 

and if the trading gona be as boring as at elite then i made the wrong choice but will have to wait and see + can always rentout the ships :)

Share this post


Link to post
Share on other sites

Actually I think only the Hull D and E are confined to Orbital loading / unloading and low gravity water landings.

 

I think the Hull A-C can land normally on planets per CIG's new image of the Hull C landing...

 

HullC-Landed_closed_001.jpg

 

Based on my reading of the Hull series description, the Hull A and B can land on normal-gravity planets when laden with cargo. It's no problem for a Hull A because it only has cargo loaded on the port and starboard sides.

 

HullA-Front-Elevation-Copy.jpg

 

Whereas the Hull B might have a problem because its ventral cargo stack extends below the ship's primary and secondary hulls, which means that it will either need very long landing struts, or more likely, it won't be able to land with cargo loaded on the ventral side.

 

HullB-Front-Elevation.jpg

 

The Hull C, D and E can land on planets with their hulls contracted, but when not laden with cargo.

 

HullC-Landed_closed_001.jpg

 

I believe the reason why the Hulls C and larger can't land on planets while loaded isn't simply because their landing gear doesn't extend far enough; I believe it's because the ship's telescoping cargo spindle isn't strong enough to support 4800+ SCUs of cargo in normal-gravity atmospheric flight; the ship's spine would probably snap in half and the ship and its cargo would plummet to the surface. Also, the Hulls C and larger ship's VTOL engines or thrusters aren't powerful enough for atmospheric flight when carrying cargo.

 

It's possible for the larger Hull ships to make water landings on low-gravity planets.

 

This basically means that Hulls C and larger can't land and offload their cargo on planet-side spaceports. They'll need to unload their cargo in orbit, either using smaller ships to deliver their cargo planet-side, or to an orbiting space station. But not every planet will have a space station in orbit, or even small cargo haulers to facilitate orbital unloading of a larger Hull ship. When delivering cargo to less-developed worlds, it would be smart for a Merchant convoy to have at least one Hull A or B to offload the larger Hull ships.

Share this post


Link to post
Share on other sites

@pyro nl

 

doesn't sounds like you enjoy trading. It's a tedious task, not for everybody. But the rewards are immense, especially with these new hauler ships.

wel i liked beeing a industrial at eve online but its a ttotal diff playingstyle then star will be

 

at eve online i builded stuff and lateron sold blueprints so other ppl can build there stuff

 

but yeah still got a day to change my mind ;o to keep the coupon or go full hull mode

 

i think hull d and e will be good for making good profit while running low profit items, as eventhough its low a unit ya will have alot of them with ya

Share this post


Link to post
Share on other sites

The requirement to offload in space is likely to be what balances the larger Hull series ships against existing transports. This will make it so most of these supply runs go between more well traveled paths i.e. core worlds where fancy cargo stations make off-loading and on-loading cargo a breeze.

 

Seedier planets would probably be better served by the hull-b freelancer, taurus and bmm. Since I imagine that moving containers from a hull-e to an a or b in orbit would be tricky and time consuming as well as leave you wide open to attack until the job is finished.

Share this post


Link to post
Share on other sites

i bought some shopcredits to buy the big pack (with my discount coupon) wich i can buy tomorrow (timer to melt)

 

kinda was not sure if i go for the haulers or wait for the new corvete , can only use the discount code once

 

and if the trading gona be as boring as at elite then i made the wrong choice but will have to wait and see + can always rentout the ships :)

 

The captaincy of an ...[Hull E]... is a rare punishment for the able, an uneven mixture of soul-numbing boredom and abject terror, being the result of normal trade runs and pirate attacks, respectively. (adapted that but probably will hold true >( )

Share this post


Link to post
Share on other sites

@VoA

btw your comment about hull E and LTI is a bit edgy since you mostly wont care about that LTI anyway its the Cargo that you will be wanting to keep

since its more valuable then the hull E and you will not want to risk a loaded Hull E anyway so losing a Hull ship is proportinal less often then a fighter in comparison

Share this post


Link to post
Share on other sites

@VoA

btw your comment about hull E and LTI is a bit edgy since you mostly wont care about that LTI anyway its the Cargo that you will be wanting to keep

since its more valuable then the hull E and you will not want to risk a loaded Hull E anyway so losing a Hull ship is proportinal less often then a fighter in comparison

I have always argued that LTI is negligible based on Ben and CIG's comments about Hull Insurance costs being negligible. Since ships that are over $1k automatically come with LTI that makes the most expensive ship under $1k as the most desirable to have LTI on if Hull insurance is to have any cost at all (Right now that is the 890Jump and Hull E and later on the Endeavor probably). Often times a Hull E maybe idle at a Hangar or FOB or SD - basically waiting on other transports to do their multiple runs To load it. This is when Hull insurance cost is ticking away.

As for being attacked by pirates it may make more sense to demonstrate to pirates that preying on your large haulers simply won't be a profitable endeavor for them. You instruct your fighters to simply destroy the bridge section if your ship is being boarded and have the crew eject with the life pods. This is not insurance fraud and you can then bring in Crucible repair ship and / or other cargo ships to pick up the cargo. The main point to make to pirates is that you will not allow them to simply board and steal your large haulers.

As for cargo insurance that is just a cost of doing business or an expense that just affects your bottom line profits

Share this post


Link to post
Share on other sites

yeah i doubt you could hold that true vs the npcs and  at some point GM intervention

 

 

hmm,, it depends if there is an org reputation thing they can put in that we as players can use, not just the NPC's on other NPC's

 

If pirates (NPCs or Players) board and are taking over your ship ---- it is no longer your ship.  It would be better to destroy the front portion (or bridge) of the ship than to let them get away with the ship and cargo (which would only serve to enrich and embolden them to do the same next time).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Similar Content

    • By Weehamster
      Hi everyone /
      I think it's about time that I share my collection of albums that I use for The Base chat that I've had for a while now
      I only have ships/vehicles that are either from lore, concept, development or being re-worked, not for any that are flyable/finished and I constantly add more to the albums. Enjoy.
      Aopoa (Xi'An) | "Capital" | Nox | "Oracle" | "Transport" | Volper |
      Aegis | Eclipse | Idris | Javelin | Reclaimer | Redeemer | Retaliator (Modules) | Sabre: Raven | Vanguard (Variants): Harbinger - Sentinel |
      Anvil | A4A Hurricane | Carrack | Crucible | F7A Hornet Mk II | F8 Lightning | Hawk | Pisces | Terrapin |
      BIRC (Banu) | Defender | Merchantman |
      Consolidated Outland | Mustang (Re-Work) | Pioneer |
      Crusader | Genesis: Starliner |
      Drake | Cutlass: Black (Re-Work) - Blue - Red | Dragonfly |
      Esperia | "Blade" | "Prowler" |
      Kruger | P-72 Archimedes |
      MISC | Endeavor | Freelancer (Variants): DUR - MAX - MIS | Hull: A - B - C - D - E | Prospector | Razor | Reliant (Variants): Mako - Sen - Tana |
      Origin | 300 (Re-Work): 300i - 315p - 325a - 350r | 600i | 890 Jump  | X1 |
      RSI | Aurora (Re-Work) | Bengal | Constellation: Aquila - Phoenix - Taurus | Lynx | Orion | Pegasus | Polaris | Ursa | Zeus |
      RSI/Aegis | Retribution |
      Tumbril | Cyclone |
      Vanduul | "Cleaver" | "Driller" | "Harvester" | "Hunter" | "Kingship" | "Mauler" | "Stinger" | "Void" |
      --------------------------------------------------------------------------------------------------
      Ship Components | Coolers | Fuel Tanks & Intakes | Gun's | Missiles / Torpedoes |
                                   | Power-Plants | Quantum & Jump Drives | Radars | Shield Generators |
      -------------------------------------------- BONUS --------------------------------------------
      Characters | Banu | Human | Tevarin | Vanduul | Xi'An | Wildlife |
      First Person Components | Armor, Uniforms & Clothing | mobiGlas | Tools / Equipment | Weapons |
      Places  | Planetary Environments / Bases | Shubin | Star Systems Concepts | Terra | Truck-stop / Space Stations |
      Stanton | 1 (Hurston) | 1a (Ariel) | 1b (Aberdeen) | 1c (Magoa) | 1d (Ita) |
                    | 2 (Crusader) | 2a (Celin) | 2b (Daymar) | 2c (Yela) |
                    | AB (Arron Halo) | * (Delamar) |
                    | 3 (ArcCorp) | 3a (Lyria) | 3b (Wala) |
                    | 4 (Microtech) | 4a (Calliope) | 4b (Clio) | 4c (Euterpe) |        
      Other | Drones / Probes | Logos | Posters/Ads | Racing | Sataball | Other Vanduul Art | UI |
    • By GRIZZ
      MISC makes a bid for the next Murray Cup with the all-new Razor. This advanced racer features an advanced composite space frame that puts pure speed ahead of everything else… it’s the ship for pilots who want to leave the competition in the dust.
      Introductory Sale price $135   ($120 WarBond Edition if you pay full cash now, or $135 if you use credits)
      Regular Ship Sale Page
      Introduction Page
       

       




    • By Antimyon
      Hey everyone,
      i'm not sure, wether i am doing this right (still rather new to starcitizenbase), but i'd like to buy a Mustang Gamma and/or a MISC Freelancer (any kind) preferably with LTI
      payment via paypal
      please pm me if you have any offers
    • By Wu Jen
      MISC Prospector Q&A - Part 1
        Greetings Citizens,
      Another Concept Sale, another Question & Answer session. Since Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers and artists working on the ship will answer 13 questions for the community. Tune back in on this Friday to see the answers to 14 more questions.
      The Prospector and its precision mining capabilities make it an ideal candidate for covert jaunts into dangerous space for the extraction of small quantities of highly dispersed and valuable commodities. We are very excited to discuss this unique ship in more detail, so let’s jump right in!
      Special thanks to John Crewe, Phil Meller, Paul Jones, Luke Davis, Todd Papy, and Jonathan Jacevicius for taking the time to answer these questions for us.
      Question & Answer
      Will the Prospector use the same RMAPs technology that the Orion uses?
      The RMAP system on the Orion is manned by the scan operator, who is able to use it to provide precise information. As the Prospector is only manned by one miner, we wanted to put more focus on searching with the ships scanning system. So instead the Prospector will be using the scanners to provide general information in a local space to pinpoint nearby mineral pockets, like a larger, more advanced metal detector.
      Will the prospector be better at tracking/recovering smaller amounts of valuable and rare mineral deposits, compared to the Orion operating on mass scale collection?
      The Prospector will be much better at pinpointing specific resources and extracting just that type of mineral, targeting pockets directly rather than multiple at once.
      Can only specialized ships (Orion/Prospector) mine or can you retrofit mining equipment on to other ships?
      Mining equipment will only be able to be equipped on specific hardpoints, as they require other ship equipment to be present for them to operate (pipes, processing equipment and storage tanks), so they will only be on specialized ships.
      Can you describe container transfer during planetary and space operations?
      We can’t go into too much detail yet, only to say that containers can be dropped in space and on planets and then be picked up and stored by other ships.
      Does the Prospector have a Quantum/Jump Drive and if so does it travel through small jump points?
      The Prospector will come equipped with a light jump drive and light quantum drive and as it’s a small ship, it will be able to travel through small jump points too.
      Are the containers compatible with the container docking system on the Hull series?
      Yes they are, the aim is to have all containers compatible with this system. The Prospector and Hull series ships make a very good team! The Prospector is able to keep mining and dumping cargo pods for some time before heading back to a station, allowing the Hull series to do the transporting.
      While performing planet-side/asteroid mining, how deep can the mining laser/tractor beam cut/extract?
      Unfortunately we don’t have any exact numbers to give you yet. But expect more information on this as we progress mining further!
      What size shields will the Prospector have?
      It will have one light shield generator, enough to protect it out in hazardous mining areas but not from sustained fire.
      Will the Prospector be modular, allowing for mining slots to be swapped out for general cargo?
      The Prospector has quite a specialised setup with the processing equipment and collapsible storage crates. These crates adhere to standard cargo measurements, but it isn’t currently planned to be a cargo transport.
      It is mentioned that the ship holds 128 cargo units, but is that all container space(32 units a container) or does that include space in the hull?
      That’s all container space including reserve collapsed containers.
      Is the mining laser upgrade-able and are there different types of lasers depending on the type of mineral you are mining?
      As we have several industrial manufacturers, expect to see a few options here for choosing a laser that’s fit for purpose. Some might be better and quicker at boring a hole to the target mineral pocket, or be better at mining lighter/denser minerals.
      Can the mining laser be used as a weapon?
      Technically yes, though it is not designed to cut through shields and ship armour. The high power draw, low damage and the short range of the laser in comparison to other ship weapons means it’s not an effective combat weapon.
      Is the Prospector strictly a one person ship, or will it be a viable experience for two players?
      The Prospector has been designed to be handled by one person from the pilot seat and has facilities/quarters for that one person only.
       
                                                                                                                      MISC Prospector Q&A Part - 2
                                                     https://robertsspaceindustries.com/comm-link//15319-MISC-Prospector-Q-A-Part-2
      Greetings Citizens,
      Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers and artists working on the ship will answer 14 more questions! We are very excited to discuss this unique ship in more detail, so let’s jump right in to part 2!
      Special thanks to John Crewe, Phil Meller, Paul Jones, Luke Davis, Todd Papy, and Jonathan Jacevicius for taking the time to answer these questions for us.
      Question & Answer
      Can you set the Prospector to mine while you go out and explore the asteroid, or does it require an active pilot in his seat?
      When in the landed mining state you will be able to leave your laser going while you take care of other business, but your productivity will suffer for it. You will have to effectively manage your heat and power on the laser, otherwise your mining rate will slow or you could risk damaging your laser.
      Is there an emergency exit/escape hatch on the Prospector?
      The interior is relatively compact, so the door to enter/exit is easy to reach in the case of an emergency.
      Since there are 4 containers, does that mean the ship can sort and harvest 4 different types of ore at the same time?
      We haven’t drilled down into too much detail on organising between the containers at the moment. Ideally you will be able to mine as many different types of ore as you want, and organise them as you see fit.
      Will you be able to eject your containers for a speed boost in case of emergency?
      The containers will have a mass value depending on what is stored in them and how full they are. So if you jettisoned some full containers in space, you might notice a slight improvement in ship responsiveness.
      What will the maneuverability be like for the Prospector?
      It will be on the poorer side of average. The Prospector only needs to maneuver among asteroids to get to specific mineral pockets and so will be in precision mode most of the time.
      Is the ore filtering the same refining technique that the Orion has, or just a first reduction step to do a coarse removal of useless rock?
      The Prospector will only be removing things like useless rock, the processing equipment on the Orion is much more advanced.
      Do Prospector pilots risk the chance for gas pockets in asteroids to combust, or is this an Orion-only risk?
      If the surface is big enough to land on and you start mining, you will encounter different hazards depending on the location and which minerals you’re mining.
      Will the Prospector have any interaction with the Orion, like docking or easy ore drop-off?
      There is no special interaction planned between the two. The Orion should be capable of taking crates from the Prospector though, so it should be able to give a full mineral load to the Orion and use its reserve crates to go and fill up again. It does synergise well with the Hull series ships though, being able to drop loads of cargo off for the Hull to take for selling while the Prospector can continue to mine a while longer.
      In the concept art, what is the large disc beneath the ship used for?
      The large disc is acting as a conduit for the ship’s scanners. A large part of mining will be in scanning and finding the resources you want to mine in space, but especially planetside.
      Can you tell us a bit about self-defense/weaponry that the ship has if the Prospector were to find itself in a sticky situation?
      Unfortunately the Prospector doesn’t come well equipped for combat, but has just enough to potentially warn off attackers and withstand some light fire. If you plan on mining in dangerous areas it might be worth paying for a fighter escort to save risking going alone and being found. It will come with two size one laser repeaters, a light shield generator and some basic countermeasures.
      Will there be variants for salvage/repair? i.e. swapping out the arm for a repair arm.
      There is nothing planned currently.
      Is landing on a surface required in order to begin mining?
      You will be able to mine both when flying in space and when landed. In space, you will be mining from pockets on the outer surface of asteroids. When landed, it allows you to reach deeper pockets under the surface that are potentially larger or more valuable.
      Does the bed function as an escape pod?
      No, it will have a bed similar to the one found in the Starfarer.
      Will there be some type of cage/cover available to outfit the cockpit glass to allow it more protection?
      It originally had a cage around the cockpit, but we wanted to keep high visibility and the exterior bars didn’t match the MISC ship style.
    • By VoA
      Read about it here:
      https://robertsspaceindustries.com/comm-link/transmission/15306-MISC-Prospector-Unearthed
      MISC Prospector Unearthed




       

      The big difference between the Orion and Prospector will be:
      Orion = Large Mining Ship used for Mining Asteroid fields (mines by breaking up asteroids then tractoring in the rocks to be process and refined).  The Orion is not suitable for mining on Planets or Planetoids (moons).  Orion will also have mining drones.  For reference: Star Citizen Careers: Mining  The Orion has a Max Crew of 6 
      Prospector = Small Mining Ship with a Crew of 1.   The MISC Mining Ship will likely be used to Mine on Planets and Moons - in addition to Asteroids = where the Orion is really only designed to Mine Asteroids (mainly due to its size and design). Since "size" also determines its ability to Refine Ore (since this process requires a great deal of equipment) = ONLY the Orion will have a built-in Ore Refining Option.
      Transcript of the relevant part, courtesy of INN:
×