Welcome to Star Citizen Base

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

VoA

Hull A-E --> A Hull for every job : The MISC Hull Series

221 posts in this topic

An example of how to Logistically use Hull Ships in Hostile Zone (like Vanduul Space) - you can cut out Distribution Centers or (FOB or SD) in non-hostile space (UEE patrolled space).

 

Picture%2016.png

 

Replace "Labels" as follows....   +++ See detail on this link that explains difference between "Haulers" and "Transports" -->>   

 

  • "Suppliers= "Asteroids" or "Combat Salvage" sites
  • "Factory= "Orion" or "Reclaimer" or "Starfarer" ships (that can also refine goods as they "collect them") = but stay in field to keep working (mining)
  • "Distribution Centers= "Forward Operating Base (FOB)" or "Supply Depot (SD)" sites = Transports (not Haulers) take goods from "mining sites" to FOB or SD = this will be short range and frequent cargo runs (with less - but protected cargo capacities)
  • "Warehouses= "Haulers" (not Transports) that will make longer less frequent cargo runs between FOB or SD and Customers (below).  Note Haulers have enough cargo capacity to remain as stationary "warehouse" (non-persistent - protected) to deliver goods when the "price is right" to sell.
  • "Customers= "Planets" or "Space Station" delivery sites or sell sites

++++ NOTE ---->> The Haulers also bring back manufactured munitions and other supplies that the "Forward Operating Base (FOB)" or "Supply Depot (SD)" sites may need to continue to wage a fight.

Share this post


Link to post
Share on other sites

Got a C and an A today. The others were so big that I was afraid I wouldn't be able to use them solo.

You are in a Squadron (and Imperium) - you don't have to worry about playing SC (an MMO) solo......... :)

 

Here is a Hull D to entice you a bit more.... ;)

 

 

I can't wait until Teller comes out with his Hull E (preview)... that's my favorite in the Hull Series (and picked one up to run cargo to and from our - Blood Moon / Eclipse / Darksun - Forward operating base in Vanduul Space to Imperium's home system or factories) .... then back again with needed manufactured munitions and supplies to continue the fight...  +++ also going to also use it as a non-persistent storage warehouse of goods as well until price is right to sell  :wub:

Ragnor likes this

Share this post


Link to post
Share on other sites

I ended up melting my 'lancer to pick up the B with LTI. It'll probably restrict me to the home system a bit, but I imagine it has a larger hold then the 'lancer, seeing as it's strictly cargo. I should have another in no-time, not to mention LTI so I only have to worry about cargo and stuff~!

Bambaataa and Ragnor like this

Share this post


Link to post
Share on other sites

How do these ships stop??    :lol:   (I knew something was bugging me about this design)

Just like every other ship does, by using the forward-facing thrusters and yes they are there. See image

 

 

@Reavern

 

It's written in the Comm-Link about the Orion/Mining https://robertsspaceindustries.com/comm-link/transmission/14522-Star-Citizen-Careers-Mining

Reavern, VoA and Ragnor like this

Share this post


Link to post
Share on other sites

 

That link says that the Orion carries 16288 SCU, so this means that the only Hulls that can fully unload an Orion are either the D or the E, being that the D would be good for a small mining operation (the spare space could be used for repair material and other things), but the E could be used for a massive mining operation with more than 6 Orions.

 

(That was being discussed yesterday on TS)

Ragnor and VoA like this

Share this post


Link to post
Share on other sites


^^^ Another Hull D video - and I love that he placed a person on a cargo pod for reference...  I also noticed that the Hull D is missing its top rear turret like the Hull C and D have....
 
&&&&&&  NOW.......... the Monster........  --->> Check out this graph and marvel at the different scales of cargo capacity (SCU)  :o 
 
Just for perspective, a Nimitz class carrier is 52m shorter than a Hull E, and carries ~5680 people plus planes.
 
2PruNSm.jpg
 

 
^^^^ Aside from the extra retro thrusters it appears the Hull E has a larger armor plated cover above and behind the bridge... (probably slides over like the Carrack and Connie).  :wub:
 
++++ Some good quoted theory crafting and observations below.....
 
 
gamerplays
It seems like a lot but as others have pointed out, the Hull E holds less than current ocean transports, and much less than the biggest of them.
I see the Hull E as being more of a port to port type of ship. So you would take it to a port, not a random place where folks just shop up to pick up containers from your ship.

^^^ See Distribution Center in the diagram from
 

SC_TheBursar
Consider that the Hull C 'is the most common ship in the galaxy'. A Hull E is 'only' 32 Hull Cs in capacity. Now consider the tens of thousands of spacefarers conducting trade all the time. So maybe if there is a spot shortage of missiles somewhere someone dropping off 100 missiles that only will sell slowly they'll have plugged that hole in the market. But if a planet suddenly needs 15 million SCU of food due to a failed crop it's going to take a lot of ships, even the size of an E, to do that job.
Just because all we've gotten up until now is the game equivalent of a delivery van doesn't mean an actual freighter sized ship won't be able to sell all it's cargo - just like our current heavy cargo seaports.
Ragnor and Masokas like this

Share this post


Link to post
Share on other sites

Just image using Hull A or B without cargo and contracted as drag racer.  A has null cargo of 14,303kg with 1 TR5 while B as null cargo of 67,137kg with 2 TR8.  I imagine it will have HUGE turning radius but on straightaway, that thing will have great acceleration. 

VoA and Ragnor like this

Share this post


Link to post
Share on other sites

i can see it now!

announcer: "wellcome to the slow freighter drag races! where we have the biggest ships compeat to be the slowest of them al.. what?.. fastest? these ships are slow, we can follow them with our eyes and we are trying to see whitch is the fastest?... the mic is on? did i just.. ohhh..."

 

now what would be interesting to see is a death race of transports of who gets the most stuff to the finnish line first

Share this post


Link to post
Share on other sites

Here is a good Theory Crafting Video....

 

A few good points he made....

  1. Hull A-E are great ore haulers (to keep the Orions in the field - to keep mining instead of breaking off the job to transport)
  2. Hull C's will be great "Bait Ships"...... to lure in Pirates and Vanduul..... - fill the cargo pods with worthless junk and set up ambushes...  :ph34r:
  3. Hull D and E - will be expensive to operate (but will obviously make huge profits).... and will need lots of fuel (hopefully people aren't melting their Starfarers)  ;)
  4. I like the fact that people are scared to purchase the Hull D and E..... and that it will take large Orgs. (like Imperium) to logistically operate them with efficiency and proper Escort / Refueling :)

Enjoy.....

Gremlich, NineTailed and Ragnor like this

Share this post


Link to post
Share on other sites

Here is a good Theory Crafting Video....

 

A few good points he made....

  1. Hull A-E are great ore haulers (to keep the Orions in the field - to keep mining instead of breaking off the job to transport)
  2. Hull C's will be great "Bait Ships"...... to lure in Pirates and Vanduul..... - fill the cargo pods with worthless junk and set up ambushes...  :ph34r:
  3. Hull D and E - will be expensive to operate (but will obviously make huge profits).... and will need lots of fuel (hopefully people aren't melting their Starfarers)  ;)
  4. I like the fact that people are scared to purchase the Hull D and E..... and that it will take large Orgs. (like Imperium) to logistically operate them with efficiency and proper Escort / Refueling :)

Enjoy.....

 

If pirates are smart, they will use a small and inexpensive scout ship to scan the crates of any freighter that looks interesting first, before they commit their more powerful and more expensive ships to an attack on the vessel... So the strategy mentioned under 2. will only work with dumb and inexperienced pirates.

Nova-Prime likes this

Share this post


Link to post
Share on other sites

If pirates are smart, they will use a small and inexpensive scout ship to scan the crates of any freighter that looks interesting first, before they commit their more powerful and more expensive ships to an attack on the vessel... So the strategy mentioned under 2. will only work with dumb and inexperienced pirates.

Yes - but there are also "experienced baiters"...... that will use cargo pods that you can not scan through (yes CIG said they will make them)..... and this unknown (and known potential expensive crates)..... will entice even the most experienced pirate  :ph34r:

 

+++++

 

I'm surprised no one is talking about the "Ad Space" on the Hull?

iyw1ADu.jpg

 

&&&& Here are some surprising Poll Results (more are going for the Super Freighters than I thought).....

 

Which of the Hull series did you buy?

Which of the Hull series did you buy?
  1. Which of the Hull series did you buy?680 votes
     
    1. Hull A  6.18%
    2.  
    3. Hull B 16.32%
    4.  
    5. Hull C 15.29%
    6.  
    7.  Hull D 4.71%
    8.  
    9.  Hull E 9.56%
    10.  
    11. I didn't buy one 37.06%
    12.  
    13. more than one 10.88%
    14.  

 

Ragnor likes this

Share this post


Link to post
Share on other sites

I just got the palooza Pack, i realy hope i one day are able to lfy fly a Hull E full loaded. :)

 

Then i will listen to this......

 

https://www.youtube.com/watch?v=UqOOZux5sPE

VoA, Ragnor and pyro nl like this

Share this post


Link to post
Share on other sites

@VoA they forgot the palooza pack on the pole although they did add a more then 1 option but that could be 2 x hull a or 2 hull e

 

and bought a load of haulers while i rly hate hauling at elite dangerous ;o

Ragnor and VoA like this

Share this post


Link to post
Share on other sites

We know that only Carrier ships like the Bengal, Pegasus, Javelin, Idris and Connies can launch and land ships in combat ...... but CR has mentioned we can haul ships within other ships cargo holds (if they fit).  Now the question is will CIG allow us to attach other ships to the cargo spindels on the Hull Ships to haul them from system to system?

 

There is a precedent for this in from my favorite Sci-Fi genre (series and movies) - Babylon 5  :wub:

 

Raider_mothership_arrives.jpg

battlewagon-klasse.jpg

Pinto and Ragnor like this

Share this post


Link to post
Share on other sites

I'm not going to be much of a trader but will look for something to Melt to pick up a Hull C. Loving the modularity of these ships. I'm also tempted to grab a 2nd one as a giveaway. Definitely not surprised with how popular the series has been and wonder how many people grabbed the Hull E's that arent part of large orgs.

VoA likes this

Share this post


Link to post
Share on other sites

If pirates are smart, they will use a small and inexpensive scout ship to scan the crates of any freighter that looks interesting first, before they commit their more powerful and more expensive ships to an attack on the vessel... So the strategy mentioned under 2. will only work with dumb and inexperienced pirates.

 

 

You also have to remember that the bigger the Hull the more ships it will have to protect it, so scanning cargo with a cheaper ship without the others to protect it (what would be a normal attack, since they would destroy the escorts) will be almost impossible, unless the scout can take out the protectors. This means that even if the cargo isn't that valuable they will attack full on without even knowing what is inside, especially because if they can take the Hull they will be able to transport all the cargo, and large quantities of worthless things will be worth a lot.

 

We know that only Carrier ships like the Bengal, Pegasus, Javelin, Idris and Connies can launch and land ships in combat ...... but CR has mentioned we can haul ships within other ships cargo holds (if they fit).  Now the question is will CIG allow us to attach other ships to the cargo spindels on the Hull Ships to haul them from system to system?

 

There is a precedent for this in from my favorite Sci-Fi genre (series and movies) - Babylon 5  :wub:

 

That might be a use for the Hull E, being payed by a company to transport ships from the factory to the dealer...

Masokas and VoA like this

Share this post


Link to post
Share on other sites

How does a Starfarer carry less than the Aquila?

So, only a Hull D or E will be able to fully unload the Orion right?

Raw ore yes, but the C can unload 8 loads of refined ore.
VoA likes this

Share this post


Link to post
Share on other sites

Except on low gravity planets where it can make a 'preferred' water landing.

It weighs too much to support the structure on the ground. Plus, no landing gear below the cargo.

Share this post


Link to post
Share on other sites

Hi ! 

 

I'm want to buy a Hull B or C. What does it mean, that the Hull C isn't able to land on planetside ?? 

 

 

Except on low gravity planets where it can make a 'preferred' water landing.

It weighs too much to support the structure on the ground. Plus, no landing gear below the cargo.

 

Actually I think only the Hull D and E are confined to Orbital loading / unloading and low gravity water landings.

 

I think the Hull A-C can land normally on planets per CIG's new image of the Hull C landing...

 

HullC-Landed_closed_001.jpg

Ragnor likes this

Share this post


Link to post
Share on other sites

I wonder, has there been any discussion on how many scu's the actual cargo will take up? Its all great that my E can carry a million elephants but how how big is a SCU?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now

  • Similar Content

    • By Weehamster
      Hi everyone /
      I think it's about time that I share my collection of ship albums that I use for The Base chat that I've had for a while now
      I only have ships that are either from lore, concept, development or being re-worked, not for ships that are flyable and I do add more to the albums. Enjoy.
      Aopoa (Xi'An) | "Capital" | Nox | "Oracle" | "Transport" | Volper |
      Aegis  | Eclipse | Idris | Javelin | Reclaimer | Retaliator (Modules) | Vanguard (Variants) |
      Anvil | A4A Hurricane | Carrack | Crucible | F7A Hornet Mk II | F8 Lightning | Terrapin |
      BIRC (Banu) | Defender | Merchantman |
      Crusader | Genesis Starliner |
      Drake | Cutlass Black (Re-Work) (Variants) | Dragonfly |
      Esperia | "Blade" | Prowler |
      Kruger | P-72 Archimedes |
      MISC | Endeavor | Freelancer (Variants) | Hull - A B C D E | Prospector | Razor | Reliant (Variants) |
      Origin | 600 | 890 Jump |
      RSI | Aurora (Re-Work) | Bengal | Constellation Aquila Mk IV (Variants) | Orion | Pegasus | Polaris  | (Ursa) |
      RSI/Aegis | Retribution |
      Vanduul | "Cleaver" | "Driller" | "Harvester" | "Hunter" | "Kingship" | "Mauler" | "Stinger" | "Void" |
      -------------------------------------------- BONUS --------------------------------------------
      Characters | Banu | Human | Tevarin | Vanduul | Xi'An | Armor, Uniforms & Clothing |
      Places  | Planetary Environments / Bases | Shubin |Stanton I II (Celin) (Daymar) (Yela) III IV (Delamar) | Star Systems | Truck-stop |
      Weapons | FPS | Ship |
      Other | Sataball | Other Vanduul Art | UI |
    • By GRIZZ
      MISC makes a bid for the next Murray Cup with the all-new Razor. This advanced racer features an advanced composite space frame that puts pure speed ahead of everything else… it’s the ship for pilots who want to leave the competition in the dust.
      Introductory Sale price $135   ($120 WarBond Edition if you pay full cash now, or $135 if you use credits)
      Regular Ship Sale Page
      Introduction Page
       

       




    • By Antimyon
      Hey everyone,
      i'm not sure, wether i am doing this right (still rather new to starcitizenbase), but i'd like to buy a Mustang Gamma and/or a MISC Freelancer (any kind) preferably with LTI
      payment via paypal
      please pm me if you have any offers
    • By Wu Jen
      MISC Prospector Q&A - Part 1
        Greetings Citizens,
      Another Concept Sale, another Question & Answer session. Since Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers and artists working on the ship will answer 13 questions for the community. Tune back in on this Friday to see the answers to 14 more questions.
      The Prospector and its precision mining capabilities make it an ideal candidate for covert jaunts into dangerous space for the extraction of small quantities of highly dispersed and valuable commodities. We are very excited to discuss this unique ship in more detail, so let’s jump right in!
      Special thanks to John Crewe, Phil Meller, Paul Jones, Luke Davis, Todd Papy, and Jonathan Jacevicius for taking the time to answer these questions for us.
      Question & Answer
      Will the Prospector use the same RMAPs technology that the Orion uses?
      The RMAP system on the Orion is manned by the scan operator, who is able to use it to provide precise information. As the Prospector is only manned by one miner, we wanted to put more focus on searching with the ships scanning system. So instead the Prospector will be using the scanners to provide general information in a local space to pinpoint nearby mineral pockets, like a larger, more advanced metal detector.
      Will the prospector be better at tracking/recovering smaller amounts of valuable and rare mineral deposits, compared to the Orion operating on mass scale collection?
      The Prospector will be much better at pinpointing specific resources and extracting just that type of mineral, targeting pockets directly rather than multiple at once.
      Can only specialized ships (Orion/Prospector) mine or can you retrofit mining equipment on to other ships?
      Mining equipment will only be able to be equipped on specific hardpoints, as they require other ship equipment to be present for them to operate (pipes, processing equipment and storage tanks), so they will only be on specialized ships.
      Can you describe container transfer during planetary and space operations?
      We can’t go into too much detail yet, only to say that containers can be dropped in space and on planets and then be picked up and stored by other ships.
      Does the Prospector have a Quantum/Jump Drive and if so does it travel through small jump points?
      The Prospector will come equipped with a light jump drive and light quantum drive and as it’s a small ship, it will be able to travel through small jump points too.
      Are the containers compatible with the container docking system on the Hull series?
      Yes they are, the aim is to have all containers compatible with this system. The Prospector and Hull series ships make a very good team! The Prospector is able to keep mining and dumping cargo pods for some time before heading back to a station, allowing the Hull series to do the transporting.
      While performing planet-side/asteroid mining, how deep can the mining laser/tractor beam cut/extract?
      Unfortunately we don’t have any exact numbers to give you yet. But expect more information on this as we progress mining further!
      What size shields will the Prospector have?
      It will have one light shield generator, enough to protect it out in hazardous mining areas but not from sustained fire.
      Will the Prospector be modular, allowing for mining slots to be swapped out for general cargo?
      The Prospector has quite a specialised setup with the processing equipment and collapsible storage crates. These crates adhere to standard cargo measurements, but it isn’t currently planned to be a cargo transport.
      It is mentioned that the ship holds 128 cargo units, but is that all container space(32 units a container) or does that include space in the hull?
      That’s all container space including reserve collapsed containers.
      Is the mining laser upgrade-able and are there different types of lasers depending on the type of mineral you are mining?
      As we have several industrial manufacturers, expect to see a few options here for choosing a laser that’s fit for purpose. Some might be better and quicker at boring a hole to the target mineral pocket, or be better at mining lighter/denser minerals.
      Can the mining laser be used as a weapon?
      Technically yes, though it is not designed to cut through shields and ship armour. The high power draw, low damage and the short range of the laser in comparison to other ship weapons means it’s not an effective combat weapon.
      Is the Prospector strictly a one person ship, or will it be a viable experience for two players?
      The Prospector has been designed to be handled by one person from the pilot seat and has facilities/quarters for that one person only.
       
                                                                                                                      MISC Prospector Q&A Part - 2
                                                     https://robertsspaceindustries.com/comm-link//15319-MISC-Prospector-Q-A-Part-2
      Greetings Citizens,
      Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers and artists working on the ship will answer 14 more questions! We are very excited to discuss this unique ship in more detail, so let’s jump right in to part 2!
      Special thanks to John Crewe, Phil Meller, Paul Jones, Luke Davis, Todd Papy, and Jonathan Jacevicius for taking the time to answer these questions for us.
      Question & Answer
      Can you set the Prospector to mine while you go out and explore the asteroid, or does it require an active pilot in his seat?
      When in the landed mining state you will be able to leave your laser going while you take care of other business, but your productivity will suffer for it. You will have to effectively manage your heat and power on the laser, otherwise your mining rate will slow or you could risk damaging your laser.
      Is there an emergency exit/escape hatch on the Prospector?
      The interior is relatively compact, so the door to enter/exit is easy to reach in the case of an emergency.
      Since there are 4 containers, does that mean the ship can sort and harvest 4 different types of ore at the same time?
      We haven’t drilled down into too much detail on organising between the containers at the moment. Ideally you will be able to mine as many different types of ore as you want, and organise them as you see fit.
      Will you be able to eject your containers for a speed boost in case of emergency?
      The containers will have a mass value depending on what is stored in them and how full they are. So if you jettisoned some full containers in space, you might notice a slight improvement in ship responsiveness.
      What will the maneuverability be like for the Prospector?
      It will be on the poorer side of average. The Prospector only needs to maneuver among asteroids to get to specific mineral pockets and so will be in precision mode most of the time.
      Is the ore filtering the same refining technique that the Orion has, or just a first reduction step to do a coarse removal of useless rock?
      The Prospector will only be removing things like useless rock, the processing equipment on the Orion is much more advanced.
      Do Prospector pilots risk the chance for gas pockets in asteroids to combust, or is this an Orion-only risk?
      If the surface is big enough to land on and you start mining, you will encounter different hazards depending on the location and which minerals you’re mining.
      Will the Prospector have any interaction with the Orion, like docking or easy ore drop-off?
      There is no special interaction planned between the two. The Orion should be capable of taking crates from the Prospector though, so it should be able to give a full mineral load to the Orion and use its reserve crates to go and fill up again. It does synergise well with the Hull series ships though, being able to drop loads of cargo off for the Hull to take for selling while the Prospector can continue to mine a while longer.
      In the concept art, what is the large disc beneath the ship used for?
      The large disc is acting as a conduit for the ship’s scanners. A large part of mining will be in scanning and finding the resources you want to mine in space, but especially planetside.
      Can you tell us a bit about self-defense/weaponry that the ship has if the Prospector were to find itself in a sticky situation?
      Unfortunately the Prospector doesn’t come well equipped for combat, but has just enough to potentially warn off attackers and withstand some light fire. If you plan on mining in dangerous areas it might be worth paying for a fighter escort to save risking going alone and being found. It will come with two size one laser repeaters, a light shield generator and some basic countermeasures.
      Will there be variants for salvage/repair? i.e. swapping out the arm for a repair arm.
      There is nothing planned currently.
      Is landing on a surface required in order to begin mining?
      You will be able to mine both when flying in space and when landed. In space, you will be mining from pockets on the outer surface of asteroids. When landed, it allows you to reach deeper pockets under the surface that are potentially larger or more valuable.
      Does the bed function as an escape pod?
      No, it will have a bed similar to the one found in the Starfarer.
      Will there be some type of cage/cover available to outfit the cockpit glass to allow it more protection?
      It originally had a cage around the cockpit, but we wanted to keep high visibility and the exterior bars didn’t match the MISC ship style.
    • By VoA
      Read about it here:
      https://robertsspaceindustries.com/comm-link/transmission/15306-MISC-Prospector-Unearthed
      MISC Prospector Unearthed




       

      The big difference between the Orion and Prospector will be:
      Orion = Large Mining Ship used for Mining Asteroid fields (mines by breaking up asteroids then tractoring in the rocks to be process and refined).  The Orion is not suitable for mining on Planets or Planetoids (moons).  Orion will also have mining drones.  For reference: Star Citizen Careers: Mining  The Orion has a Max Crew of 6 
      Prospector = Small Mining Ship with a Crew of 1.   The MISC Mining Ship will likely be used to Mine on Planets and Moons - in addition to Asteroids = where the Orion is really only designed to Mine Asteroids (mainly due to its size and design). Since "size" also determines its ability to Refine Ore (since this process requires a great deal of equipment) = ONLY the Orion will have a built-in Ore Refining Option.
      Transcript of the relevant part, courtesy of INN: