Jump to content

Hull A-E --> A Hull for every job : The MISC Hull Series


VoA

Recommended Posts

Note - the Hull C and E may end up carrying even more cargo once actual SCU units are put into it = CIG does actual tests per these player studies...
 
Hull C-E has incorrect numbers or models.
abram730



Hull A = 75 Hull B containers are 4 * the size and there are 2 * the count. Hull B = 600(75 * 4 * 2) Checks out. Hull C containers are 4 * the size and there are 4 * the count. Hull C = 4800(600 * 4 * 2) oops..
Should be 600 * 4 * 4 = 9600.
Hull D containers are 4 * the size and there are 1.5 * the count. Should be 57,600.
Hull E is 4* container size and 1.333333333333333 container count.
Hull E should be 307,200 or the models are wrong.


abram730
Model wise if Hull C had one spindle, D had 2 and E had 4 it would be.
A = 75
B = 600
C = 4800
D = 38,400
E = 307,200

Link to comment
Share on other sites

I just melted my Drake Herald and picked up a Hull B.  It seems as though it would be excellent for all of my smuggling needs seeing as how the HULL series description mentions:

"Owing to the ubiquity of the cargo pallet system, many manufacturers have created third party addons capable of taking advantage of the Hull superstructure. These range from additional ship upgrades (shield generators, sensor suites and the like) to ‘stealth’ cargo pods to gimbaled turrets and other weapons which can take the place of some cargo pallets on larger ships (with a corresponding reduction in cargo capacity.) "

 

Emphasis on the "stealth" which I take as a smugglers option!

Link to comment
Share on other sites

Got myself a Hull B and D. The B sounded like a good investment for solo trading while the D can do the large hulling without the operating cost of the super E. I had to melt my Banu MM for it tho. Not sure if it's worth it. I might melt something back to repurchase the Banu MM.

Link to comment
Share on other sites

Hull E should be 307,200 or the models are wrong.

 

I actually think the final models will be very different.

 

Currently Hulls B, C, D, E are the same model just upsized while the A is a bit modified. I think its mainly to show something for the sale but they will probably remodel those in finer detail and drastically change the cockpit part and the actual cargo containers. The cockpit for the E is as tall as a house for the same crew a Constellation has. And I expect them to standardise the containers more. Currently they have 5 different sizes with weird multiplicators to each other. It would make sense to use the same size containers or for the larger ones use containers that can house a number of smaller containers.

Link to comment
Share on other sites

I actually think the final models will be very different.

 

Currently Hulls B, C, D, E are the same model just upsized while the A is a bit modified. I think its mainly to show something for the sale but they will probably remodel those in finer detail and drastically change the cockpit part and the actual cargo containers. The cockpit for the E is as tall as a house for the same crew a Constellation has. And I expect them to standardise the containers more. Currently they have 5 different sizes with weird multiplicators to each other. It would make sense to use the same size containers or for the larger ones use containers that can house a number of smaller containers.

apropo wired multiplicators all of the hulls are divideable by the base version

256-----2048 Hull E 550~280- SCU per Dollar--- veryslow------- Crew 5 ------- malus not able to land+best customizable

-36-------288 Hull D 350~~62- SCU per Dollar--- slow------------ Crew 5 ------- malus not able to land+second best customizable

--8---------64 Hull C 200~~24- SCU per Dollar--- decent fast---- Crew 3 ------- malus not able to land+worst customizable

--1----------8  Hull B 90~~~~7- SCU per Dollar--- still fast -------- Crew 2 ------- bonus able to land loaded- not able to be customizable

--0.125-----1 Hull A 60~~~~1,5 SCU per Dollar-- fastest -------- Crew 1 ------- bonus able to land loaded- not able to be customizable

 

Other points only applying to the D-E they will be probably able to flood the market e.g. a planet just want parts of your goods like

half your goods and not the full cargo bay.

Link to comment
Share on other sites

has cig ever gotten the number right the first time? those numbers (imo) are just to give a general idea of what the ship can do, until we have the PU to play in it's really just flavor text and not stats

 


Other points only applying to the D-E they will be probably able to flood the market e.g. a planet just want parts of your goods like

half your goods and not the full cargo bay.

umm, maybe for fringe worlds, defenalty not for core worlds, and i think that is where most of the hull E's and D's will be plying there trade

Link to comment
Share on other sites

Got myself a Hull B and D. The B sounded like a good investment for solo trading while the D can do the large hulling without the operating cost of the super E. I had to melt my Banu MM for it tho. Not sure if it's worth it. I might melt something back to repurchase the Banu MM.

I think CIG re-defined moving cargo around with the Hull A-E and now it has been split up into more sectors or types of cargo movers.  The Banu MM is a Transport / Trader ---- NOT a Hauler.  They are two very different things (and equally vital).... now where people used to clump them together as the same thing.  See this thread for details --->> 

 

 

I actually think the final models will be very different.

 

Currently Hulls B, C, D, E are the same model just upsized while the A is a bit modified. I think its mainly to show something for the sale but they will probably remodel those in finer detail and drastically change the cockpit part and the actual cargo containers. The cockpit for the E is as tall as a house for the same crew a Constellation has. And I expect them to standardise the containers more. Currently they have 5 different sizes with weird multiplicators to each other. It would make sense to use the same size containers or for the larger ones use containers that can house a number of smaller containers.

 

Disagree that the final models will be different and agree that they are just just upsized versions of one another.   Understand the development decision CIG made.  Originally it was just the Hull C (and Hull A+B possibly - but before they were redundant with other transports).  CIG then created a Hauler vs a Transport..... and re-defined cargo moving....... thus giving the Hull A and B different meaning and purpose from the Freelancer / Taurus / Caterpillar / Banu MM / etc...  See thread above again for more details (link at top of this post).

 

Players were not suppose to operate the Hull D and E...... but with this new class of "Hauler"...... it made no logical sense (other than cost to purchase and operate).... not to allow players to operate them........ thus..... enter the up-scale versions.

 

CIG is too busy to individually craft 5 new ships (especially when it isn't needed).... and logically doesn't even make sense for them to do so not only from a development standpoint but from a game - play + logistical cargo moving standpoint.   Not everything fits in a standard cargo pod (different from a crate or SCU)... thus having the larger cargo pods as you increase the size from Hull A --->> E makes perfect sense and there is no need (and would be a mistake) for CIG to change it.

 

&&&&

 

Keep in mind that the Hull E probably isn't the largest Hull (or Cargo ship) in the Verse.......  the UEE could easily have Hull F+ ships (that are only NPC run) = especially since Cargo Vessels (like on Earth) are often bigger than Capital ships.  In order for this to work for CIG they need to just Upsize the previous versions instead of hand-crafting each one.

 

Note however that the forward sections of each Hull ship is hand-crafted and different from one another (the larger ones have more retro-thrusters as an example).

 

+++

 

Here is a great point and thread -->>> quoting some highlights in spoiler below.... 

 

The Hull E may not be as desirable of a target for pirates as many think it will be

 

by DrXitomatl

The Hull E will not be filled with 153,600 SCU's of laser rifles, unobtainium, and human kidneys. It's going to be hauling large-volume, low-value fungible goods -- space potatoes, basically. A humongous pile of space potatoes, all guarded by some pretty big weapons if you look at the stats.

Now imagine yourself as a pirate. You and your pals in your 6 Cutlasses and two Caterpillars see a Hull E all by her lonesome, trucking along with the holy grail motherload of Space Potatoes. All of those potatoes together are worth a fortune -- enough to buy a Hull E. But you can only carry about 1800 SCU of cargo -- about 1.17% of the potatoes --$5 or $6 worth, in a way. Not nearly enough to pay for a new Caterpillar, or even a Cutlass, at least one of which you would surely lose in a fight against a Hull E. Sure, there might be one crate of Jose Cuervo Gold or even some intergalactic heroin somewhere amongst the cargo, but do you want to sit there going through crate after crate after crate of space potatoes looking for it while bounty hunters are headed to your location in response to the SOS put out by the Hull E's captain before you managed to disable her?

A pirate group would need two things to make attacking a Hull E profitable:

  • Enough of a fighting force to be able to disable the Hull E before her 6 2xSize 4 and 2 2xSize 3 gimballed weapons manage to do enough damage to make the haul inadequate to cover repairs and replacements.
  • Lots of cargo space to carry it all

In conclusion, I think only a rather large gang of pirates would have anything to gain by attacking a Hull E, and I predict that gangs of sufficient size will only be able to exist in the most lawless areas of space, thus making the Hull E a safe and highly profitable transporter in UEE space.

In contrast, a Hull C has fewer & smaller weapons, still holds more cargo than most small bands of pirates can carry, and is more likely to be carrying higher-value cargo in order to make its run as profitable as possible.

^^^ AGREE and thus previous comments about destroying the bridge with your Fighter Escorts if your large Hull is being boarded -->>> Then just repair or salvage what you can later (instead of Pirates making off or stealing the ship).

 

Yeah, you are right. Sorting through low-value cargo is too much work. Your shiny hull E is made out of valuable metal though, and has very exposed, targetable engines. I figure we damage the engines, laser the ship into bite-sized chunks, and run it through the reclaimer with you inside.

 

^^ This is why it is better to upgrade your Hauler to be more "tanky" and increase its armor + shields - make it a Damage absorber while your escort fighters focus on the attackers.

 

There are two ways to deal with a Hull E:

A) Bring a Hull E to take all the cargo after the fight.

B ) Board the ship and take the ship plus the cargo.

Also, the size of the ship reduces the effectiveness of it's guns since you can get pretty far away from them simply by flying to the other end of the thing. Personally I think the hardest thing will be the shields.... you will need a pretty nice sized gun to poke a hole in a Hull E shield I would guess.

Link to comment
Share on other sites

I got a Hull E does Imperium have any artwork for the side of it or videos as it looks like that will be a possibility ,obviously as time grows nearer will need to liaise with our head of trade and industry as to where it will go. Are we parking it at Asteroid mining sites i read it is also a refueller as part of a description and if you are then able to refuel the escorts etc on long haul i am a bit out on a limb as i am not sure where i am needed as i can cover most roles i have 2 Orions also for mining and a compilation of ships just want to be able to help you guys as best as i am able.

 

Link to comment
Share on other sites

im pretty sure the media guys will make some awesome artwork when the game is released for the hull;)

 

I am currently uncertain if this will ever be a thing because of added content to stream and also content inspection for offensive things.

 

The second they could solve just by having each upload cost 50 dollars or so then it can be easily checked manually by some kind of "gamemaster" and that money is no issue for Orgs anyway. Still that would not solve the first issue of having to DL all that art from all ships near you. If they allow only client side then what is the point if only you see it.

 

So I really think the maximum they are going for would be a limited toolbox that allows to edit with basic shapes etc having only to save the metadata to generate the decal instead of huge image files.

Link to comment
Share on other sites

Here is an interesting tactic --- >>> Hull A/B tactics

 by worldspawn00

I think that players should run Hull A/B ships in packs, like salmon heading upstream. A large enough group allows the pirates to gorge themselves on the weakest piloted ships, but the rest get through to their destination, and then the pack doesn't need to pay for escort. Pirates won't likely be able to pick up more than 1 Hull worth of cargo at a time in the smaller more nimble ships like the Cutlass.

to go along with ---> The Hull E may not be as desirable of a target for pirates as many think it will be

 

I got a Hull E does Imperium have any artwork for the side of it or videos as it looks like that will be a possibility ,obviously as time grows nearer will need to liaise with our head of trade and industry as to where it will go. Are we parking it at Asteroid mining sites i read it is also a refueller as part of a description and if you are then able to refuel the escorts etc on long haul i am a bit out on a limb as i am not sure where i am needed as i can cover most roles i have 2 Orions also for mining and a compilation of ships just want to be able to help you guys as best as i am able.

 

 

im pretty sure the media guys will make some awesome artwork when the game is released for the hull;)

 

 

I am currently uncertain if this will ever be a thing because of added content to stream and also content inspection for offensive things.

 

The second they could solve just by having each upload cost 50 dollars or so then it can be easily checked manually by some kind of "gamemaster" and that money is no issue for Orgs anyway. Still that would not solve the first issue of having to DL all that art from all ships near you. If they allow only client side then what is the point if only you see it.

 

So I really think the maximum they are going for would be a limited toolbox that allows to edit with basic shapes etc having only to save the metadata to generate the decal instead of huge image files.

 

======

Agree that artwork on ships (especially these new Hull billboards) will be a "thing" in Star Citizen but agree with @CyberianK   that it will be limited in what they can do for graphics (but logo's may still work)

 

@Darklupus you should also see @CyberianK  awesome logistical for how to use your Orions with your Hull E and if Hulls can act as ship Ferry's then maybe you can bring back the fighters by hauling them back to the Idris that maybe staying behind to protect the Orions.

Link to comment
Share on other sites

There is really too much focus on the Holo-viewer models. These are concepts after all and it does look like only the Hull-C and A are close to an actual modelling stage. For example the artwork, Hull-C&A shown are landed, plus other pictures and the animation shows the Hull-C

The viewer model of the Hull-D, besides having the wrong number of thruster also has an issue with the cockpit (the struts are off-set)

Also while the number of weapons is the same for the C,D and E, the viewer models are different

 

Speaking of possibly wrong cargo numbers, I wonder if it will be possible to attach more containers than they've shown. I would like to attach more containers to the left and right.

Link to comment
Share on other sites

There is really too much focus on the Holo-viewer models. These are concepts after all and it does look like only the Hull-C and A are close to an actual modelling stage. For example the artwork, Hull-C&A shown are landed, plus other pictures and the animation shows the Hull-C

The viewer model of the Hull-D, besides having the wrong number of thruster also has an issue with the cockpit (the struts are off-set)

Also while the number of weapons is the same for the C,D and E, the viewer models are different

 

Speaking of possibly wrong cargo numbers, I wonder if it will be possible to attach more containers than they've shown. I would like to attach more containers to the left and right.

 

The same process happens in Architecture and Engineering (as it obviously does in Game development)

  1. Concept Art - released and approved by CR - generally governs (however)....
  2. Grey Boxing - Modeling - will reveal things that "don't work" with the Concept Art.... either from an interior perspective or after further study... but mistakes are made = kind of like a draftsperson making a mistake on an Architect's or Engineer's design....(example # main Thrusters on Hull D is wrong and it doesn't show the rear turret - that both should be correct per the concept art)
  3. White Boxing - will refine the Grey Box and pick up on the mistakes made in the modeling phase but will also revisit the Concept Artist to have them re-design things that don't work or the community doesn't like - (or CR changes his mind on) - example Orion Bridge and A-symmetrical Herald.

============

However...... none of these will change the fact that the Hull A-E will just be enlargements of each other and re-use and just scale up things like the external cargo container.  It would be a waste of development time and logistically illogical to size down each cargo pod to match that of the smaller one (and just make more of them) for the larger Hulls.  Logistically there will be items that will only fit into larger cargo pods.... so it makes sense and is easier just to keep the scaled up models. -- however as mentioned before the each Hull ship does have handcrafted differences in the Forward or aft sections (more thrusters at both end of ship is one example of this - a heavier blast shield for the Hull E is another example).

 

Thus....... eventually when CIG does their actual cargo calcs based on computer modeling tests to see how much actual SCU will fit in each ship we will see an up-sizing to the SCU capacity for the Hull C and Hull E - per previous post quoted on this thread.

Link to comment
Share on other sites

 

 

I think that players should run Hull A/B ships in packs, like salmon heading upstream. A large enough group allows the pirates to gorge themselves on the weakest piloted ships, but the rest get through to their destination, and then the pack doesn't need to pay for escort. Pirates won't likely be able to pick up more than 1 Hull worth of cargo at a time in the smaller more nimble ships like the Cutlass.

Lol... you know... that might actually work. Determine how many SCUs of product you need to make the venture viable despite a couple potential losses and profitable enough so the cut-per-ship is fat enough... then get the appropriate amount of B's together and run for it!

Link to comment
Share on other sites

I know we have a separate thread for the RSI Hull A Q&A but also wanted to post it here for more of an archival purpose and reference two big reveals in it (which may affect people's pledge - in quotes).

 

 
 
 
 
THE MISC HULL A
 
 
Hull_A_Final.jpg
 
 
 
 
Hull_A_1_v002_compflat.jpgConcept Art - The MISC Hull AHull_A_Blueprint.jpgHull A BlueprintHull_A_Final.jpg

Greetings Citizens,

We thought we’d try something a little different with the Hull series: we’re focusing on a different model each day, collecting all the existing art and fiction and answering some of your questions wherever possible! Tomorrow, we’ll highlight the Hull B, Wednesday the Hull C, Thursday the Hull D and Friday the Hull E. Let us know in the comments below if this is helpful, and we’ll look at similar posts for future concept sales.

About the MISCHull A

I bought my first [Hull] A used, when I was first starting out… her previous owner had named her SNUGBUG and try as I might to come up with something else, the name stuck. Snugbug and I had some good times. I got my start flying short runs; ground to starside, starside to ground to pick up crates off the bulk freighters over and over to make a name for myself. Spent more on fuel than I ever did flying duration missions! By the time I was worth a journeyman hauler rating, Snugbug was outfitted well enough to fend off the occasional pirate and I started moving whatever I could cross-system to make a ‘cred. Weirdest thing I ever shipped? It was livestock, grown on Terra… these weird cube-shaped chickens. Looked like meaty rectangles. Had to have a special transport module so they could breathe vacuum in-flight. I kid you not. Never saw anything like it, but the Banu ate them up. Literally.

- Captain Ike Chamner, Free Trader

Want to think big? Start small, with the MISC Hull A. With classic, streamlined lines and a single-nodule transport spindle, the MISC Hull A is the ideal spacecraft for everything from short-haul transport runs to multi-system trade routes. With the most speed and maneuverability of the Hull series, the Hull A is the perfect platform upon which to build your mercantile dreams. Featuring powerful engines, a defensive nose battery, and an industry-standard backbone capable of mounting any mid-sized cargo attachment, the Hull A is a ship that works as hard as you do.

MISC Cavalcade of Transports! brochure, 2945

Backer Question and Answer

Attention Citizens! We’re taking questions and answers on individual MISC Hulls that will appear in this space over the next week. Today’s questions focus on the Hull A; if you’re interested in learning more about the B, C, D or E, please post to this thread.

“Can containers loaded into a ship’s hull be used as external containers on other ships?” – Spacehobo

Yes! Containers in Star Citizen’s universe are fully standardized, meaning that the attach points found on the Hull series are also present on everything from the Aurora Clipper to the Bengal carrier!

“Instead of having many small containers in one section, will there be a possibility to attach one large container which fits into the same said section?” – Joevar

Yes! While smaller cargo boxes are pictured throughout the promotional images, the Hull series will be able to carry any type of container that ‘fits’ in the space allotted.

“Will the Hulls (or at least the Hull A) be flying in AC before CCUs or whatever they’re turning into in the future goes away forever?” – Valensiakol

Yes, the CCU process will apply to the Hull A once it is available in-engine. If you pick up a Hull A today and would prefer to upgrade to a Hull B, C, D or even E you’ll have that option in the future!

“Will all or some of the Hull Series come with a jump drive as standard equipment?” – queetz

Jump drives are standard equipment for all Hull series ships, from the A to the E.

“Can the hull ships carry smaller starfighters (packed or configured as cargo) such as the Super Hornet?” – queetz

Yes! Spacecraft can be broken down into their component parts for transport, or carried in their completed forms aboard larger Hulls. There is also a ‘midget fighter attachment’ being developed for the Hull E which will allow it to drop and recover escort fighters in exchange for cargo space.

“How large are the manned cabs? Are there multiple rooms/areas such as a bathroom, food prep, and sleeping quarters?” – The Bevrwolf

The manned cabs differ significantly depending on the ship, although all of them have some form of the ‘standard luxuries.’ The Hull A is more like a tractor trailer, with a small sleeper area, while the Hull D or E are large enough to have multiple decks.

“Why is the aesthetic for A and B, namely colours, different to the others? It looks like it could be two separate MISC ships.” – Icematt12

From a design standpoint, we wanted the ‘B’ and ‘E’ to feel like upgrades you might earn of the ‘A’ and ‘D’ respectively, with the ‘C’ as a unique central design. Expect to see this design concept expressed more as the ship enters the engine.

“After the unveiling of the hull series I’ve seen some players claim they got a Hull A/B so they can ferry goods from orbit to surface. Will players be allowed to do that or will this be automated (maybe using AI drones or npcs) without any player involvement?” – WalBao

Players will be able to perform this type of mission; our thought is that it would be a good ‘first step into the ‘verse’ scenario for new players. It won’t be REQUIRED for players with larger ships, though: there’ll always be automatedNPCs available to unload the Hull C, D and E on-orbit.

“I also would appreciate to know whether you are planning to release an in-game APP for Merchants to nicely organize their loadings and unloadings of cargo containers along the various many Ports which they will hit on their business trip.” – Captain B’tak

Yes! Zane Bien has begun development of the ‘cargo control’ screens which will allow merchant captains full control over the contents of their cargo. This will be available on all transport ships, although it should be especially useful for the Hull series.

“If you shoot the cargo containers do they spew cargo into space when they rupture? If you target the racks can you detach them from the ship as it’s moving?” – Marcus Murphy

We’re aware that the ‘spindle’ looks like the weak point of the Hull series, but do not intend for this to carry over into the game mechanics. The cargo containers will be fully shielded and will themselves have an armor value; those that wish for additional protection can use containers that trade armor for space. (But hey, what kind of pirate risks destroying their loot in the first place?)

 

 

 

“Can the hull ships carry smaller starfighters (packed or configured as cargo) such as the Super Hornet?” – queetz

Yes! Spacecraft can be broken down into their component parts for transport, or carried in their completed forms aboard larger Hulls. There is also a ‘midget fighter attachment’ being developed for the Hull E which will allow it to drop and recover escort fighters in exchange for cargo space.

“How large are the manned cabs? Are there multiple rooms/areas such as a bathroom, food prep, and sleeping quarters?” – The Bevrwolf

The manned cabs differ significantly depending on the ship, although all of them have some form of the ‘standard luxuries.’ The Hull A is more like a tractor trailer, with a small sleeper area, while the Hull D or E are large enough to have multiple decks.

 

&&& This new post from Ben...

 

Updated Cargo Stats for Current Ships Coming Before Hull Sale Ends

  1. @banditloaf Cheers Ben, do you think there is a chance the stat page will be updated before Hull sale ends? Can't decide whether to get one!

@DuncanJF At the very least, we'll put out a chart of all the updated transport cargo values. Design just finished the measurements.

 

+++ Found this cool player modified image..... for giggles....  :P

5vzrcY5.jpg

Link to comment
Share on other sites

far all you Hull addicts keep in mind

for 1xHull B it will take 8 rounds each to fully unload an Hull C

for 4xHull B it will take 9 rounds each to fully unload an Hull D

for32xHull B it will take 9 rounds each to fully unload an Hull E

so dont forget to buy some B(ees) to unload your shit ;) and make  more profit

I atleast if i buy the C will atleast get 2Bees for it  to drive in a pack!

Link to comment
Share on other sites

far all you Hull addicts keep in mind

for 1xHull B it will take 8 rounds each to fully unload an Hull C

for 4xHull B it will take 9 rounds each to fully unload an Hull D

for32xHull B it will take 9 rounds each to fully unload an Hull E

so dont to buy some B(ees) to unload your shit ;) and make  more profit

I atleast if i buy the C will atleast get 2Bees for it  to drive in a pack!

^^^ This is why I posted the post below.... on how to better use the larger Hull ships ;)

 

.... See post re-quoted again below.....

 

An example of how to Logistically use Hull Ships in Hostile Zone (like Vanduul Space) - you can cut out Distribution Centers or (FOB or SD) in non-hostile space (UEE patrolled space).

 

Picture%2016.png

 

Replace "Labels" as follows....   +++ See detail on this link that explains difference between "Haulers" and "Transports" -->>   

 

  • "Suppliers= "Asteroids" or "Combat Salvage" sites
  • "Factory= "Orion" or "Reclaimer" or "Starfarer" ships (that can also refine goods as they "collect them") = but stay in field to keep working (mining)
  • "Distribution Centers= "Forward Operating Base (FOB)" or "Supply Depot (SD)" sites = Transports (not Haulers) take goods from "mining sites" to FOB or SD = this will be short range and frequent cargo runs (with less - but protected cargo capacities)
  • "Warehouses= "Haulers" (not Transports) that will make longer less frequent cargo runs between FOB or SD and Customers (below).  Note Haulers have enough cargo capacity to remain as stationary "warehouse" (non-persistent - protected) to deliver goods when the "price is right" to sell.
  • "Customers= "Planets" or "Space Station" delivery sites or sell sites

++++ NOTE ---->> The Haulers also bring back manufactured munitions and other supplies that the "Forward Operating Base (FOB)" or "Supply Depot (SD)" sites may need to continue to wage a fight.

Link to comment
Share on other sites

Just Realized that my Hull E doesn't come with a Hangar :(

 

Does anyone that have a smaller Hull have a Hangar with their ship (as part of the concept sale?)

 

The Hull series doesn't come with hangar, what is a shame :(

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...