jmuehle.cig@jmuehle_cig Yesterday at 10:50 pm
Thanks for the effort you've put into this, and the passion you have for trading gameplay! I'm glad to hear that you loved the changes with 3.6.
As you pointed out, the prices in this 3.7 aren't just close to 3.5 prices, they're exactly 3.5 prices. Due to an oversight, old values for trade routes were added over the values set in 3.6 when we added new inventory for the hand-minable items. We've already taken measures to make sure this kind of thing doesn't happen again in the future.
Citizens, rejoice! 3.6 prices will be restored as soon as possible. Your diligence is very much appreciated, and your commitment is exactly what makes Star Citizen great!
Those in Concierge may have noticed Third's topic on the $0 CCU removal having backfired completely, by formulating the database operation incorrectly.
Some $0 CCUs that originally cost money before pricing changes were removed
A lot of $0 CCUs that were free, now have a value due to price changes and have been left on accounts.
By John Daemons
Hi! I am John Daemons, founder of 92.9 Orbital FM.
Check it out and if you like the project and would like to participate, let’s get in touch!
o7 see ya ‘round the verse !
Star Citizen | Chris Roberts Interview - Funding The Game
Star Citizen interview — Why Chris Roberts raised another $46 million to finish sci-fi universe
DEAN TAKAHASHI@DEANTAK DECEMBER 20, 2018 10:15 AM
I'm curious, what is the average salary for a developer at CIG?
Doing a quick google search the lowest is around $44k a year to $120k a year for a game developer. This is in the US. CIG has multiple studios around the world which also differentiate the average income. Let's say the average across all studios is $60k a year (a "wild" guess) and they now have around 500 employees. That's $30 million each year.
Do we know how much CIG has used on salaries since 2012? I don't know the math here since I don't know all the numbers, but my wild guess would be around $80-90 million since 2012. If you add properties and other costs I'm thinking we are around $130 million in total. Giving them a $70 million + buffer, which is a 2 year salary guarantee for those 500 employees.
If this is even close, I feel comfort in knowing the funding is still going strong and they have at least 2 years to finish it up if money stops flowing.