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10 For the Producers Episode 4


GeraldEvans

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0:44 – How do you prioritize one bug or feature over another?

  • If it's a feature of the upcoming build or a real balance or user experience issue, we get to those quickly.
  • It may be a high priority but we don't have the time, and we may knowingly let some of the damage get through because the fix may be worse than the problem.

 

4:04 – How are changes applied to one particular ship achieved in an engine that physically models ship movement? Does changing the Mustang change the rest?

  • You can affect a ships' center of gravity, the location of maneuvering thrusters.
  • All of the items in a ship are discrete, they aren't bound to all the other ships.
  • Some paramaters are derivitive of the item itself such as thruster variants. eg. Fast thrust response, quicker gimbal rate.

 

7:25 – What pet projects are you working on that you're most excited about?

  • Darian: Automating our outsourced artists! *Travis claps*
  • Travis: Reorganizing JIRA, Adding new components to JIRA.

 

9:05 – It's been mentioned that NPC convoys may draw player escort missions. Would there possibly then be NPC pirates offering missions to aid attackers that then causes a PvP engagement to happen?

  • The economic system is going to drive what happens between planets.
  • A pirate syndicate or anybody might offer a mission to intercept a shipment.

12:32 – Player run radio stations? Why not?

  • It sounds like a fun idea. It comes with a huge amount of content management problems.
  • Darren wants to turn an 890J into an interplanetary nightclub where he can DJ.
  • Travis wants to be Lord British as an advocacy agent flying around in game solving people's problems.

 

15:20 – Decoupled flight. Is it going to be planned as a full mode with it's own HUD?

  • We've talked about it and would like to do it.
  • There are priorties for getting flight up and going but long-run, sure.

 

16:52 – Coop vs AI in FPS at release?

  • No.
  • 80% of players is in AC singleplayer or VS co-op so we do know that people are interested in PvE battles.
  • It will come though. Horde-mode in gold horizon, for instance.

 

18:28 – Will there be a stock market where people can invest and earn dividends?.

  • It would be a cool idea.
  • In time. Maybe.

 

20:00 – Can we improvise with our tools in FPS, like the PAW or a drill?.

  • Yes. Absolutely but we can't tell you exactly how deep this will go.

 

21:16 – Will there be an option to see decals or logos inside your ship?

  • Cockpit decorations are coming, but that hasn't been defined just yet.
  • No reason they can't just add points throughout a ship that you can add decorations instead of just the cockpit.

 

Travis and Darien thank the subsrcibers for making it possible, but it may (as always) be their last.

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