Jump to content

Aegis Idris Frigate


VoA

Recommended Posts

At 10:15m into this video Ben talks about how CIG defines the role of the Idris-P (as a Patrol Ship)...... and reiterates its option that it can be converted into an Idris-M (keep in mind he didn't go into the details of how difficult it is - needing UEE reputation and a completion of a mission - to do the switch as he has before)

 

Link to comment
Share on other sites

Capital ships as patrol craft don't make a lot of sense to me anyways in Star Citizen.  .2c is really really fast, so your cap ship would wait around for a scout to find something of interest, then it would "warp" in to the transmitted coordinates. They wouldn't patrol around themselves. Scouting would be done by single or double seaters, preferably stealthy so that the prey wouldn't know when they're spotted.

I think the Idris makes a lot more sense as a picket ship than a patrol craft. Maybe I just don't fundamentally something though; Ben is in an infinitely better position to know what's intended.

Link to comment
Share on other sites

44 minutes ago, Trophias said:
They want the Idris, and other cap ships to break apart like the Titanic and "have people screaming"
@Arcanus

I told you I get a bandstand [emoji38]

Sure thing, but all that the band can play is "Nearer My God to Thee"

Sent from my Nexus 6P using Tapatalk
 

 

Link to comment
Share on other sites

7 hours ago, Boildown said:

Capital ships as patrol craft don't make a lot of sense to me anyways in Star Citizen.  .2c is really really fast, so your cap ship would wait around for a scout to find something of interest, then it would "warp" in to the transmitted coordinates. They wouldn't patrol around themselves. Scouting would be done by single or double seaters, preferably stealthy so that the prey wouldn't know when they're spotted.

I think the Idris makes a lot more sense as a picket ship than a patrol craft. Maybe I just don't fundamentally something though; Ben is in an infinitely better position to know what's intended.

I think the "patrol" role for the Idris Frigate is akin to how RL destroyers and frigates are used today when deployed to the Gulf of Aden and South American coast, for pirate and drug smuggler interdiction. The frigate obviously isn't going to chase down outlaw starfighters and raiders. Instead, it will deploy its complement of 3 starfighters as scouts and interdiction craft, projecting its strength over a greater area of influence.

If a civilian transport comes under attack by pirates and sends a distress call, the Idris will respond by scrambling its fighters to intervene, similar to how a RL destroyer deploys its helicopters or an aircraft carrier deploys its CAP. The fighters will be the first responders and, if necessary, the frigate will jump in to support them. The fighters will keep the pirates occupied until the frigate arrives. Once the frigate is on station, the pirates won't be able to raid the civilian transport, so they'll probably bug out. Mission accomplished.

It's possible there will be NPC-generated Patrol missions like that scenario in High- and/or LowSec UEE systems, wherein the local defense or militia forces will hire mercs (players) to help defend their territory. Perhaps the rewards will scale based on the ships involved, so a team of players with an Idris Frigate and 3 fighter complement will earn higher rewards than a solo player with a Hornet. Naturally, the threat level would scale accordingly. Instead of a couple of pirates in Auroras or 325a's, the Idris team would have to deal with multiple Buccs, Cutlasses, and possibly a Caterpillar. And there could be mission progression, so that the pirate threat gradually ramps up over the course of a patrol "tour of duty". Perhaps after 12 game hours, the Idris team's score will be tallied up and they'll receive a large reward payout.

Link to comment
Share on other sites

You can explorer, haul cargo and etc, however The Idris IS a Frigate. A Frigate is a warship. Its primary roll is military/security. you "could" use it for exploring, mining farming, but this are inefficient rolls really? Both M and P are the same ship chaise, just different modules. It's better for M  and military, but there is less mass in the P and it cheaper for running on missions.(and day to day maintenance).

Idris-M has better modules and "stuff" like the BFG Railgun and its STS gun. You should be able to buy them from any one who has it on sale in the PU. 

 

Link to comment
Share on other sites

26 minutes ago, Devil Khan said:

You can explorer, haul cargo and etc, however The Idris IS a Frigate. A Frigate is a warship. Its primary roll is military/security. you "could" use it for exploring, mining farming, but this are inefficient rolls really? Both M and P are the same ship chaise, just different modules. It's better for M  and military, but there is less mass in the P and it cheaper for running on missions.(and day to day maintenance).

Idris has better modules and "stuff" like it's Railgun and its STS gun. You should be able to buy them from any one who has it on sale in the PU. 

 

:D

Link to comment
Share on other sites

The Idris is a force multiplier it can patrol ,picket.and land on plantes,.in conjunction with other ships it's a spear head for larger operations and smaller.

It will not be cheep to operate...planning and support and strategic thinking will reduce the cost somewhat. ..

Link to comment
Share on other sites

21 hours ago, Painmiester said:

The Idris is a force multiplier it can patrol ,picket.and land on plantes,.in conjunction with other ships it's a spear head for larger operations and smaller.

It will not be cheep to operate...planning and support and strategic thinking will reduce the cost somewhat. ..

I think CIG plans to generate missions for ALL the player-owned ships in Star Citizen, including cap ships, like the Idris. I don't think CIG is going ignore the cap ships and make players and orgs solely responsible for finding things for cap ships to do. That would be poor game design and unsatisfactory customer service by CIG, and I don't think they'll make that mistake.

CIG is developing a "Capture the Idris" game mode, which they say will involve two opposing frigates engaging in a pitched space battle, along with smaller ships, like fighters and bombers. And ship boarding will be involved in capturing the enemy's Idris to win the match. This means that CIG clearly has plans for the Idris. It's understandable that they're starting with the smaller fish bowl of Arena Commander. Later, they'll make the Idris flyable in the mini PU.

My prediction for the mini PU is that, initially, Idris owners won't be flying their own frigates. (It would be a logistical nightmare having multiple frigates spawning around Olisar or GrimHex.) I think that a "public" Idris Frigate will spawn near Port Olisar, there will be NPC Argo shuttles (or possibly Argo shuttle missions for players to perform) to ferry players to the frigate, and players will have to accept a mission to crew the Idris in order to be permitted aboard the cap ship. If anyone tries to board the Idris without permission, they'll be flagged as a criminal and the Idris crew will be tasked with eliminating the intruders. When the Idris has a sufficient crew, it can proceed to a unique Idris mission chain, which will probably involve taking on larger scale NPC Pirate threats and possibly conclude with fending off a Vanduul incursion.

In the full-scale PU, CIG has said that the UEE military will be conducting combat missions along the Vanduul border. My prediction is that players with sufficient UEE faction points will be able to travel to the front lines and accept missions from UEE Military quest-givers to perform combat operations in contested systems, like Caliban, Virgil, Tiber, and Orion. Some of those UEE missions will be tailored for cap ships.

I believe that CIG will ensure there are sufficient game-generated missions to support player-owned cap ships. Of course, players and orgs will be free to use cap ships how they see fit, and will have to finance them themselves. Regardless, I don't agree with the widely held assumption that cap ships are money pits, which will require a committee's approval just to leave port, or that an org will spend a small fortune from their treasury to operate a cap ship every day. I believe there will be ways for cap ships to pay for themselves. But I do agree that it would be foolish to operate an Idris Frigate without sufficient crew or without support ships.

Link to comment
Share on other sites

Remember  that if a Idris  is going to be called like dd in WWII.

DD'S saw more action then  the larger ships of That Era.

The words" Attention  Man  Your Battle Stations  " will once be spoken again.

Remember  the verse waits for no one when your asleep in yer bed some poor smhoo   will be covers yer ass. In one of those idris's.

Link to comment
Share on other sites

In the Age of Sail, frigates (or even smaller) were often seen as the best postings by upwardly mobile captains, since they were inexpensive enough for their nation to lose, which meant they saw a lot of action.  And since they were too small for the line of battle, their captains had a lot of independence in their operation.  I can see the same meta playing out in Star Citizen for the Idris-P.

@Reavern your vision for Capture the Idris is awesome!

One thing I pointed out in a previous post/thread, there'll be 110 star systems (if I recall) in the Star Citizen universe (to start with), but there's probably 100 times that many Idris-Ps that have been sold (very rough estimate).  That means 100 Idris-Ps per star system, if evenly distributed (which they won't be), divided by how many are active at once.  Considering that Idris owners are probably among the most dedicated to SC, you can anticipate 20 Idri in one star system alone, easily, for popular systems.  That's just a lot.  I hope they make star systems big.

Link to comment
Share on other sites

6 hours ago, Boildown said:

In the Age of Sail, frigates (or even smaller) were often seen as the best postings by upwardly mobile captains, since they were inexpensive enough for their nation to lose, which meant they saw a lot of action.  And since they were too small for the line of battle, their captains had a lot of independence in their operation.  I can see the same meta playing out in Star Citizen for the Idris-P.

@Reavern your vision for Capture the Idris is awesome!

One thing I pointed out in a previous post/thread, there'll be 110 star systems (if I recall) in the Star Citizen universe (to start with), but there's probably 100 times that many Idris-Ps that have been sold (very rough estimate).  That means 100 Idris-Ps per star system, if evenly distributed (which they won't be), divided by how many are active at once.  Considering that Idris owners are probably among the most dedicated to SC, you can anticipate 20 Idri in one star system alone, easily, for popular systems.  That's just a lot.  I hope they make star systems big.

You may not see the Majority of idris's as their owners won't  bring  them out to play. Unless a major event is happening.

Of the 110 systems 20+ -30 of them are Enemy  systems. Then count Banu systems.and xi,an. systems that were not in .60-85 systems at game start.

And those figures change again.

Starting systems will see 1 or 2k of Idris off line at any given time. At game start.

The ratio will adjutant it self somewhat  as players spread out.in to the veres.

Link to comment
Share on other sites

5 hours ago, Painmiester said:

You may not see the Majority of idris's as their owners won't  bring  them out to play. Unless a major event is happening.

Of the 110 systems 20+ -30 of them are Enemy  systems. Then count Banu systems.and xi,an. systems that were not in .60-85 systems at game start.

And those figures change again.

Starting systems will see 1 or 2k of Idris off line at any given time. At game start.

The ratio will adjutant it self somewhat  as players spread out.in to the veres.

I disagree that players won't bring out their Idris' except for major events. Based on the small but extremely vocal "Idris Owners Club", they really want to be able to solo the Idris -- as ridiculous as that sounds. I remember the June 2013 Livestream, wherein the Idris was revealed and the crew size of 8 (I think) was announced. CIG was swamped with questions and rage posts about solo-ing the Idris. CIG caved to pressure and said it would technically be possible to fly the Idris solo, and they basically promised that the Idris would be designed that one player could pilot it. That appeased the Idris Owners Club.

That's why I predict there will be a lot of Idris owners who will foolishly try to solo their frigates in the PU. And I think Pirates and opportunistic players are going to pounce on those solo Idris' and capture them. Every Idris has LTI, so the foolish owners aren't going to learn their lesson -- probably not until they've had multiple frigates stolen from them. I don't think it will be long until Pirate Orgs are filled with stolen Idris'.

Gradually, Idris owners will wise up and use their frigates more responsibly, but I still think there will be plenty of frigates flying around in the PU. And that's fine, if they're properly crewed and escorted. I'd like to see Merchant Convoys of multiple Hull D's and E's escorted by at least one Idris, plus dozens of fighters, to provide protection against large scale Pirate raids. The profits generated from such a large merchant convoy should easily pay the fuel costs of an Idris, plus the wages of the crew -- along with the escort fighters and pilots. Any high profit operation would benefit from the protection of an Idris frigate, such as an Endeavor Olympic-class ship with "Vice" grow-ops aboard; the frigate would serve as a command and defense ship, and possibly a hardened storehouse for the finished products.

That's why I don't think that Idris Frigates will be a rare sight in the PU. But I hope solo Idris Frigates will be a rare sight -- and an inviting target.

Link to comment
Share on other sites

  • 1 month later...
  • 3 months later...

Well holy shit. and 100% confirmed that that can land on planetside outside bases.

*pinches self* am I awake or is this a dream? They added an elevator!

*Hump! Hump! Hump!* She is wider than what I'd imagined and two Idrii

OMG what a spectacular explosion

Link to comment
Share on other sites

No, those ship wouldn't even fit, let alone take off and landing.

also, It does appear those be a STS long on the rear bottom, either that or one massive turret on the bottom and 2 turrets on top. I suppose it is to make up for the  missiles launcher removal. At the rear I can't blame them for that.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...