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say you're a space guy with no friends, like me.

 

will I be able to drop my P52 in the hangar to cut my mass and increase my speed/maneuverability?

 

can I replace the P52 with some cooler/more useful thing?

 

this I wonder     :huh:

~S~

 

This MAYBE true that U have no friends in Space, but you do have them here... Just please stop eating chili before we take-off.... AND no more Vanduul Ale..   You are scaring the customers away.

 

As for the P52, NO you cannot put a different ship in it slot.   No you cannot drop it do combat then pick it back up.. Would take too long in unloading and you would be dead lol

 

Yes you can paint it Pink with the words PEACE surrounded by purple flowers..

 

I have not heard if the weight in fighters will effect the way they fly.   My personal would be yes... in all manuvers weight effects everything. Will be interesting to see if a full tank of fuel  V  half tank of fuel, and what effects it has.

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Personly I don't like the position of the cockpit it should be in the middle and a fue things, 1. colour and design should be similer to the constellation its not bad but to diferent 2. the central gatiling gun looks over the top should be shorter to alow central cockpit 3. hanger options (as mentioned elsware) extra cargo/mines/Docking clamp for hauling? overall it dose look ok and good luck to anyone able to hit it :-)

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I don't know about you guys but that P52 will be transformed in a luxurious life boat. When does nasty pirates come and things go south, I will drop that P52 like a bomb and hide on an asteroid or something until help / rescue arrives  ^_^

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Escaping in the P52 is not as smart as it seems, because CIG has stated there will be severe consequences for killing an ejected pilot or destroying an escape pod. It will always result in a bounty on the offender, which should deter most players from executing players. Whereas piloting the Constellation's snubfighter is the same as any ship, and won't provide the same deferent against killing you as an escape pod. Also, after ejecting, the game dispatches and Search & Rescue ship to retrieve the player. There's no info if the P52 can call for help. And since the P52 doesn't have a jump-drive, and if your ship is destroyed or captured, you could end up stranded in deep space.

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I'm curious about say, having your Stella piloted by your crew while you jump into the p52. I suppose it would be risky if they suddenly decided to concentrate on killing the p52 you're in and ignoring the stella.

 

In any case, i'm really excited :3

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I want to see how the P52 does in the dogfighting module.  Hopefully we can, if we want, use just it and leave the Constellation in the hangar.  It'll be a real nimble and small target, difficult to hit, but with the same shield generator as the Aurora models.  It has 3 class 1 weapons, and it should fly circles around the Auroras along with outgunning them.  They may be ideal to bring to a dogfight, especially if their "point" value is less than 1 and if they can arrive other than on a Constellation.

 

Against larger ships, the P52 could hang back out of sight, and as soon as the shields of an enemy drop, swoop in and pinpoint critical systems on the enemy ship.  Definitely seems to be very useful being small, nimble, and tough.

 

 

I wonder if you could put four or more P52s in an Idris instead of two Hornets, or 300 series.  Its 1/3rd to 1/4th the size of the mentioned Idris-capable fighters, so I could see having eight of them in there, although I suspect its not a matter of how many you can physically fit.  But if it is, it would IMO be a great way to outfit an Idris looking to surprise an enemy in a fight.

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I read somewhere that you can't deploy the Merlin during combat. If this is true, it's a real shame. So all an enemy has to do is take one potshot at you, and you lose out on part of your firepower? And here I was hoping to have a mini-carrier :P

Where did you hear that? Source, please. Because that doesn't make sense if the Connie can't deploy the Merlin during combat. I can understand if the Connie has to drop its shields to launch it, but any absolute restriction on deploying the Merlin during combat is ridiculous -- and completely contradicts what CR has said about the Connie.

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I'll try to find out where I read it, as it was a pretty big shock to me if that were to be the case.

 

I believe it was something RSI said regarding the way it deploys; that it can't deploy while you're doing combat maneuvers and had to drop it prior to combat. But I'll see if I can find it again.

 

EDIT: I can't seem to find the post or entry regarding the deployment of a P52 during combat, so I'm afraid I don't have a source. Maybe something for 'Ask a Developer' to get a direct answer?

Edited by Danakar Endeel

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nice video..the p52 reminds me litle the old chevy corvette.. you cant drop the p52 in a battle cause then you have to have your shields down ...

"Can't" isn't the correct word choice, because that implies there is an absolute restriction imposed on launching the P52 from the Connie during battle. If the Connie has to drop its shields to launch the P52, that doesn't mean that it can't launch it; it means that the player will render their Connie extremely vulnerable while launching the snubfighter during combat, and it might not be worth the risk. But that should be for the player to decide. B)

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"Can't" isn't the correct word choice, because that implies there is an absolute restriction imposed on launching the P52 from the Connie during battle. If the Connie has to drop its shields to launch the P52, that doesn't mean that it can't launch it; it means that the player will render their Connie extremely vulnerable while launching the snubfighter during combat, and it might not be worth the risk. But that should be for the player to decide. B)

Just drop your bottom shield is enough for the launch

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Should be noted that ships can't be 100 percent NPCs crew (wmh39). But if you got at least one more player on board you can power down bottom shield and deploy P52. Personally I think the space is better suited for non-combat crafts.

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I think the P-52 is going to be awesome. Think about it, you see an enemy Stella. You know they hit hard, you face them and put shields double-front. You take some damage and now if you leave your shields double front, you'll be taking your rear shields down to almost nothing. Then a P-52 you didn't see because it was too small and not engaging until you were vulnerable hits you from behind, blowing through the weak rear shields and doing damage directly to your engines. You balance your shields, but its too late, you're crippled, can't escape and that Stella is still firing. That's how I imagine it anyways. Dogfighting module should be telling, but I have high hops for the P-52.

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I've dealt with the P52 escape pod theory before. Suffice to say it's probably NOT a good idea. The reason being that if the player ejects in an escape pod (supposedly the sleeping bunks double as life pods and are ejected out of the tail), according to the game rules, they're not allowed to be attacked and killed. The game will supposedly impose harsh penalties in the form of automatic bounties for any player that kills a helpless ejected player or escape pod -- regardless if they're in high-sec or Lawless space. However, those protections apparently do NOT apply to the snubfighter, which is considered a ship, just like the Connie itself. You get blown up in the P52, it's no different than going down with your ship, and if you die that way, there's no penalty -- or the penalty isn't as harsh. Trying to escape in the P52 probably wouldn't work anyway, because it's a short range fighter. And any ship or ships capable of taking down a Connie aren't going to have any problems with chasing down and destroying a P52. So it's probably best to just eject and take your chances. :P;)

 

Also, CIG has confirmed that players can activate a distress beacon after they've ejected from their ship, which will summon an NPC Search & Rescue Ship that will rescue them, no matter where they are. There's been no mention that the snubfighter can call for help if its out in deep space and runs out of fuel, which would mean that the player would probably have to bail out of the P52 and activate their beacon anyway.

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Hmmm.... I think we should operate as part of a fleet. I am very hopeful that the Imperium will be the first party to operate a large carrier.

In a battle I wont escape with a pod which must be search & rescue by Imperium members (they should fight and do their duty ;) ). I would flee with my P52 and would land on the carrier.

OK... if I will be fly alone I prefer the official escape pod too.

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      I was able to note-clip into the constellation and here is the untextured p-52  of angels i could get:
      http://imgur.com/F5ktaRo,BBKDu7S,ABtf3zi,YHQnIBK,KuxOiYq,4ChPSmF,KTAGZZk,54vyafu,fuQaRDm
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