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Esperia Prowler

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Just now, Snakebyte said:

It sounds too much like wishful thinking than sensible tactics, that's all. Not trying to piss on parades, etc. Plus, a solo capital ship is never a clever idea...

The Polaris is also an anti-fighter platform, last I heard. It can hold its own as long as it's fully manned, especially with a thirty meter ship that holds tier 5 & 6 cannons on it in its hold. 

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Either way. This whole game is wishful thinking. The dream is what you make of it, right? Some poor sap will run an Idris without escort and understaffed. I'm just saying, of all the things the Polaris could hold, I'd like the Prowler.

Not off topic. We're discussing what we can shoehorn a Prowler into.

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What i dont understand is why this ship didn't come with jump drive installed for long distance stealth attacks, similar to the U-boat attacks of WW2 or more recent eg would be the vanguard .

Additionally, since the Tavarin where know for shield tech, why wasn't this the reason used for this ship's stealth capability and left as an after launch mod, only usable with the systems of a tavarin ship. this would have opened up a whole quest line to find/acquire these very rare shield generators.

i think they had something special here and i was very excited to make this my "Rogue-One" bounty hunter ship... unfortunately CIG just ran it through the same process as a any standard human ship with a different skin. 

well they have time to fix it, i hope they do and maybe i'll un-melt mine.

AJ

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Prowler apparently has the ability to latch on/stick to hulls of capital ships:

To counteract this, one could invest in better sensors/radar equipment, better security systems to make hacking harder... or just improve the formation that escort ships use to provide visual coverage of the ship i.e. escort ships have a visual of the capital ship from all sides.

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38 minutes ago, GeraldEvans said:

Or perhaps it's only if the host ship is motionless.

This is what I don't understand.

In your ship, 95%+ of the time, you're moving and almost 100% of the time, you have your shields on.  Its going to be pretty hard to get people not only through the shield of a moving ship, but to hack the door to force their way in.  When I was thinking of the Prowler (or any boarding ship)... it either overpowers the target ship by itself or coordinates with other ships to do so and then board the crippled ship.

The only way I see the Prowler being successful is in the logistics scenario... maybe when a Starfarer is refueling another ship or when multiple ships are docked with each other to exchange ammo, fuel, cargo, personnel etc.

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Or when a ship is disabled. That was my whole understanding. Unless they've figured out docking while moved. In general I took it to mean swim or die. If nobody can dock while you're in motion, you can't be boarded just so long as you never stop moving.

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Unless an object can pass through shields if it's speed remains slow enough relative to the targets speed.

Technically the shield should stop me from walking up and touching your hull but it does not. It is designed to stop fast moving objects.

I'm thinking as long as we creep in slowly it doesn't matter if the target ship is moving or not we can clamp onto the hull

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Just now, GeraldEvans said:

Ballistic weapons pass through shields and do hull damage. People are just ballistics made of meat.

Good point. So why cant the prowler just creep up and clamp on even if the other ship is in motion. It should just pass through the shields.

It would need to be a straight line of course or the ships would just collide but I don't see this being a problem. The 'special ability's of the prowler is getting close enough to the ship to latch on, not the latching on itself.

I'm pretty sure the Cutlass black will be able 'latch on' to whatever it want to it just will do it with noise :-)

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5 minutes ago, GeraldEvans said:

Well in the past they've said ships can't be connected while moving. This suggests they've gotten past that which has much broader implications.

If that is true, then one has to resort to different anti-boarding tactics... like putting the ship on a spin if you're waiting for someone or put one of your crew on a turret to double as a lookout (which adds even greater necessity for bringing along NPCs/people just to man the turrets).  Or you could just tell your escort ship pilots to keep their eyes peeled.

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Yep agreed. I'm really looking forward to seeing these mechanics. I think ship boarding is going to awesome once they get it worked out.

I feel they will have have to adopt an armed onboard AI security system in the end though which a boarding party will have to disable otherwise get fragged.

The boarding party should not just be able to board a ship, kill a few people and take the ship.They should have to strategically disable ship systems to disarm security system  so they can make their way to the bridge. While this is happening the pilot will be calling for backup and the clock for the boarders will be ticking. Adrenaline will be in full flow by both sides.

I think CIG have many mechanics they could introduce internally within the ships that can control how this kind of gameplay plays out.

 

Edit, just as an addition. CR said that he actually wants this kind of combat more sneaky than all guns blazing so I am hoping for much more Rainbow 6 than battlefield type gameplay.

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4 minutes ago, Tom Villder said:

If that is true, then one has to resort to different anti-boarding tactics... like putting the ship on a spin if you're waiting for someone or put one of your crew on a turret to double as a lookout (which adds even greater necessity for bringing along NPCs/people just to man the turrets).  Or you could just tell your escort ship pilots to keep their eyes peeled.

If you want to board a ship, you probably want to disable it beforehand using distortion weapons and then proceed with boarding process since sltealth isn't really an option for small ships.

For capital ships, you can just sneak your way in, they just don't have strong enough thrusters to create an uncontrollable spin anyway.

I like that they're working on boarding mechanics.

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13 minutes ago, Leonn said:

The boarding party should not just be able to board a ship, kill a few people and take the ship.They should have to strategically disable ship systems to disarm security system  so they can make their way to the bridge. While this is happening the pilot will be calling for backup and the clock for the boarders will be ticking. Adrenaline will be in full flow by both sides.

It adds a whole new meta.

Boarders have to memorize ship layouts and plan their attacks accordingly.  Defenders would hopefully have access to tools like motion sensors, dead man/rigged switches, deployable anti-personnel turrets(?) as well as the usual combination of distress beacon, self-destruct and escape pod... hell, one could try his luck and strike a deal with the boarders if they're out of options, turn them into potential customers? :lol:

Either way, this would be a great training scenario for Imperium, who knows, it might make in a gaming night one day!

 

6 minutes ago, Brightmist said:

For capital ships, you can just sneak your way in, they just don't have strong enough thrusters to create an uncontrollable spin anyway.

Of course, anything Polaris-sized or bigger is going to have a bad time with Prowlers, simply because the turrets don't cover all the areas of approach.  Imo, Prowlers will do well not against Freelancers, Constellations or even Caterpillars, but against anything that's Polaris-sized or greater.

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If you want to board a ship, you probably want to disable it beforehand using distortion weapons and then proceed with boarding process since sltealth isn't really an option for small ships.
For capital ships, you can just sneak your way in, they just don't have strong enough thrusters to create an uncontrollable spin anyway.
I like that they're working on boarding mechanics.


Remember, everything you damage in trying to disable it you're doing to have to repair in order to move your new prize out of the area.

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I don't think distortion cannons permanently damage anything, do they? In any case, everyone will have a multi-tool on them so it should go fast.

I hope they add disabling mechanics to fps combat like stun grenades/gun so we can actually arrest/capture people when we board a ship and combine it with piracy/bounty mechanics so you make more when you successfully capture a pirate/player alive instead of killing him. Those cryo-pods on bounty hunting ships shouldn't just be there for decor.

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Just now, Brightmist said:

I don't think distortion cannons permanently damage anything, do they? In any case, everyone will have a multi-tool on them so it should go fast.

Idk, this is a shot in the dark, but is there a chance that the distortion cannons could overload the power plant of the target ship?

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14 hours ago, Snakebyte said:

Unless it has alien special tech that means the ship it is attached to treats it as a snub ship:

 

CyD49PYVIAIe4lQ.jpg:large

(Stolen from ben's twitter responses)

If that is true (and provided that it can latch onto ships for quantum jumps), then an attacking force could park Prowlers all over the hull of their mothership like this, quantum jump to their destination and then release a swarm of Prowlers on their enemies.

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      Digital Archaeology
      For years, Theo had been trying to get his hands on a Gailforce-model ship, known among engineering enthusiasts because it never made it to market after cost overruns drove its manufacturer out of business. While touring the show floor, Theo found a broken shell of a Gailforce for sale. Yet despite his efforts, he couldn’t talk down the private collector’s exorbitant purchase price. For the rest of the day, Theo rambled incessantly about the ship until Jovi decided to take matters into his own hands. Before anyone attributes Jovi’s actions as altruism, Resurrecting Icons claims that Jovi’s actual motivation was “to make Theo shut up.” He tracked down the collector that evening in the hotel bar and after a night of drinks, was able to talk down the price. Not only that, he managed to get a set of the ship’s original blueprints thrown in as well.
      Theo used the blueprints to repair the ship, but ran into a snag when data corruption rendered a number of the pages unreadable. Jovi researched where they could obtain copies of the corrupted pages and was shocked to discover that blueprints were often harder to find than the ships themselves. The fact that the Gailforce’s blueprints had virtually vanished after only a few decades stunned Jovi.
      After watching Theo repair and restore the Gailforce, he understood that ship blueprints were an essential part of aerospace history and was surprised that no one had thought to compile any kind of archive of these documents. Jovi saw an opportunity to combine his natural business acumen with his passion for history.
      In 2873, Jovi dropped out of school, liquidated his trust fund, and started Esperia with the help of Theo. The company was named after a small-scale ship manufacturer, renowned in collector circles, that was tragically wiped out when the Orion System fell to the Vanduul. Esperia’s initial goal was to collect and preserve ship blueprints so more wouldn’t be lost to the sands of time.
      Jovi and Theo began to buy as many ship blueprints as possible. Then they charged a recurring fee for access to these records, so collectors could restore their precious ships to the original specs. Jovi scoured the universe, paying good money for any blueprint he could find. It wasn’t long before Esperia had accumulated an impressive database, and had made a name for itself among collectors as a go-to source.
      But the subscription model wasn’t lucrative and Esperia struggled to turn a profit. After Theo graduated from university, he began to buy and sell old ships he’d restored from Esperia blueprints. Jovi heavily advertised these restorations to show what was possible with their service. It wasn’t long before Theo’s reputation as a talented restorer drew more interest than the blueprints. One morning Victor Hurston was patiently waiting for them outside their small office in Kutaram, Terra. What he proposed would permanently alter the company’s course.
      The Imitation Game
      Victor Hurston was best known as a playboy with a penchant for exotic ships. Even so, what he proposed to the Ingstrom brothers was nothing short of shocking. Victor had come into possession of a Vanduul Glaive and asked if Esperia could get it up and running. Though they lacked blueprints and any knowledge of the Vanduul language, the Esperia team somehow got it working. A few months later, Victor Hurston unveiled the Glaive to a shocked audience at the 2877 IAE, the crowd reaching fever pitch when he climbed into the cockpit and took off. Afterwards, Victor personally thanked Esperia for their hard work on getting the ship flight ready.
      Overnight, the name Esperia spread across the Empire. Many marveled at how this small restoration company had mastered Vanduul technology, while others cursed them for turning the enemy’s weapon of war into a rich kid’s toy. Theo recoiled from the controversy. Jovi embraced it, using it to advance their image and start building a brand.
      Then the UEE Navy was at Esperia’s door. Government engineers had never quite figured out how to make captured Vanduul ships function properly, certainly not to the level that Victor Hurston had demonstrated, so they hired Esperia as consultants. After Theo and his team proved their worth, the government approached Esperia with an even more ambitious project — building replica Vanduul ships to be used in Navy training exercises. Esperia needed to quickly expand their operations to fulfill the government contract. Jovi worked tirelessly to make this happen and it paid off. Esperia has been on the Navy’s payroll ever since.
      After expanding their operations to fulfill their government contract, Esperia finally had the facilities to produce quality replicas for the private sector too. Before long, several near-extinct spacecraft were to be found flying the Empire once again in the form of Esperia reproductions. Wealthy clients flocked for the chance to fly these limited-run collector ships.
      Recently, Esperia’s special relationship with the UEE government allowed them access to the Kabal System to catalog and assess the ancient Tevarin ships found there. They have since brought to market the Prowler, the famed Tevarin boarding craft, which has been painstakingly constructed to recreate the spirit of the original ship while updating it with contemporary features and comforts. The Prowler joins replicas of the Vanduul Glaive and Blade that the company recently sold to the public under a new business plan pushed by current CEO Charlotte Hussion.
      Esperia has come a long way since Jovi and Theo started it as an archive for vanishing ship blueprints. Still, the company’s dedication to preserving the past stays alive and well and continues to influence the future. Each year, eight students at the University of Rhetor receive the Ingstrom Fellowship for their work in the field of xenoarchaeology.
    • By [≡☠≡] フの乇 ムノレレノム刀
      I have Esperia Glaive like this. For sale at $360.
      Included: 

      - Space Ship Glaive
      - 72 Months Insurance
      - VFG Industrial Hangar
       

       
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