Booster Terrik Posted September 30, 2015 Share Posted September 30, 2015 I wonder if you can get DirectTv with the telescope Array?I hope we can get Breaking Bad on Netflix with that thing, it would be a nice diversion while I am cooking up my own drugs ... Ragnor and ChiefWarrant 2 Link to comment Share on other sites More sharing options...
stefmarster Posted September 30, 2015 Share Posted September 30, 2015 With that big telescope.... Easy... Im gonna borad cast "TheBase" 24/7 ChiefWarrant and Fintz 2 Link to comment Share on other sites More sharing options...
Fintz Posted September 30, 2015 Share Posted September 30, 2015 So we should help the Base radio to setup an Endeavor as a radio/TV station and a few Reliant news van to run around. Or a vanguard sentinel as a war zone reporter. Also even the herald could be used here as a signal extender ChiefWarrant, stefmarster and Quette 3 Link to comment Share on other sites More sharing options...
stefmarster Posted September 30, 2015 Share Posted September 30, 2015 So we should help the Base radio to setup an Endeavor as a radio/TV station and a few Reliant news van to run around. Or a vanguard sentinel as a war zone reporter. Also even the herald could be used here as a signal extender Ohhh yeah Link to comment Share on other sites More sharing options...
Rakos Posted September 30, 2015 Share Posted September 30, 2015 Eh @Chimaera : read my comment again : I said they spawn and then get into their spawned ships in the hangar and then attack the endeavour. 2 heavily armed ships should be able to take out an endeavour esp. if they are able to place themselves in the blind spot of it's 2 turrets. Unless you want to assign a permanent escort of fighters to a public spawnpoint endeavour (which would probably eat up your profits) but I guess most people would not do this.I hope there is a mechanic that will allow organization members/friends to spawn onto an organization owned hope class (so a kind of private ID beacon) without having to open up the spawn point to everyone in the sector.I can't speak for @Chimaera, but if someone just tried to blow me up and then, in their infinite wisdom, actually spawns on my ship, they're getting escorted to the nearest airlock, if not shot dead immediately upon resurrection. Also, I'm assuming you can lock doors, so, it would be kind of hard for a nude pirate to do much of anything except beg for mercy. A cool feature would be if anyone who has attacked you or yours in the last, say 24 hours, can't use your stuff. ChiefWarrant and VoA 2 Link to comment Share on other sites More sharing options...
Ragnor Posted September 30, 2015 Share Posted September 30, 2015 Eh @Chimaera : read my comment again : I said they spawn and then get into their spawned ships in the hangar and then attack the endeavour. 2 heavily armed ships should be able to take out an endeavour esp. if they are able to place themselves in the blind spot of it's 2 turrets. Unless you want to assign a permanent escort of fighters to a public spawnpoint endeavour (which would probably eat up your profits) but I guess most people would not do this.I hope there is a mechanic that will allow organization members/friends to spawn onto an organization owned hope class (so a kind of private ID beacon) without having to open up the spawn point to everyone in the sector.From what I understand there needs to be some kind of transaction first before someone can spawn on your ship, in other words: you can ask credits for people to be able to use your ship as a spawn point. I am guessing during that transaction you also will be able to check the organisation that person is a member of and if he has a bounty on his head... Would make sense to me at least. Also, I don't think it would very wise to use your endeavour as a public spawn-point in lawless space. If I would be in lawless space with my endeavour to assist my org I would only accept spawns from other org-members... In areas where there is high security it wouldn't really be a problem I think. If two pirates would start attacking the ship, UEE forces would be there to help you in minutes, and you could also ask bounty-hunters in the area to help you, who might be interested in cashing in the bounty on the heads of those pirates... And ofcourse you could ask help of ships of your org or orgs that are allied with your org to help you... Last but not least, you could also remove the hangar and add the defense module to be sure, although it wouldn't be possible for players that spawn on your ship to order a ship anymore if you do that, so you miss out on the revenue that could create.. And it also would add an inconvenience for the players that spawn on your ship, because they would need to ask someone of their org to come and pick them up from your ship... ChiefWarrant, Rakos, VoA and 1 other 4 Link to comment Share on other sites More sharing options...
Chimaera Posted September 30, 2015 Share Posted September 30, 2015 @Booster Terrik if you read the section about how they will have players able to get to other ships, they didn't say it would be possible to summon other ships of your own, but that the Endeavor owners would have a premium delivery service possible to have smaller ships sent to the area. I'm guessing something like a Mustang or Aurora at the maximum, and I doubt Endeavor owners would be comfortable summoning anything too big either.Guards and escorts would always need to he around these spots anyway, so again I doubt it would be a huge issue. VoA and Rakos 2 Link to comment Share on other sites More sharing options...
stefmarster Posted September 30, 2015 Share Posted September 30, 2015 @Booster Terrik if you read the section about how they will have players able to get to other ships, they didn't say it would be possible to summon other ships of your own, but that the Endeavor owners would have a premium delivery service possible to have smaller ships sent to the area. I'm guessing something like a Mustang or Aurora at the maximum, and I doubt Endeavor owners would be comfortable summoning anything too big either. Guards and escorts would always need to he around these spots anyway, so again I doubt it would be a huge issue. Sorry to interrupt... but I would hope that CIG makes it like a.... how to put it... fleet members/Org members only spawn point Rakos and Booster Terrik 2 Link to comment Share on other sites More sharing options...
Fintz Posted September 30, 2015 Share Posted September 30, 2015 From the description they gave, it would have also some membership access. And the ppl spawning there waiting in a lobby and not running around naked trying to take over the ship. Rakos 1 Link to comment Share on other sites More sharing options...
Siberz4 Posted September 30, 2015 Share Posted September 30, 2015 Sorry to interrupt... but I would hope that CIG makes it like a.... how to put it... fleet members/Org members only spawn point how do we make money when everyone of us own one? Irres and ChiefWarrant 2 Link to comment Share on other sites More sharing options...
VoA Posted September 30, 2015 Share Posted September 30, 2015 Images of the Endeavor in one album - enjoy ChiefWarrant, Rakos, Ragnor and 1 other 4 Link to comment Share on other sites More sharing options...
Quette Posted September 30, 2015 Share Posted September 30, 2015 Wish I was baller. Wish I was little.... you get the drift. I like the Endeavor and the multi career game play it adds to SC. Hope module and the crew module that's still on the drawing board would be nice for a marine unit. Load the landing pad up with a Tali and drop ship module:). VoA 1 Link to comment Share on other sites More sharing options...
VoA Posted September 30, 2015 Share Posted September 30, 2015 ... I like the Endeavor and the multi career game play it adds to SC.... Max Crew:16 persons ^^^^ How to utilize NPCs along with multiple players will be the key to profit in Star Citizen (but keeping the Theory Crafting to an Imperium only thread) --->> See link below.... Multi-Squadron Profit Tactics - pt 6 - Trading in a 90 / 10 - NPC Economy ChiefWarrant, Quette and Rakos 3 Link to comment Share on other sites More sharing options...
stefmarster Posted September 30, 2015 Share Posted September 30, 2015 how do we make money when everyone of us own one? its all about haveing the prettiest nurses to revive a player then pyro nl, Quette and ChiefWarrant 3 Link to comment Share on other sites More sharing options...
Fintz Posted September 30, 2015 Share Posted September 30, 2015 Yeah but not everyone will be at the same space or in the same ship. Even not charging the same amount. ChiefWarrant 1 Link to comment Share on other sites More sharing options...
stefmarster Posted September 30, 2015 Share Posted September 30, 2015 how do we make money when everyone of us own one? its all about haveing the prettiest nurses to revive a player then Link to comment Share on other sites More sharing options...
VoA Posted September 30, 2015 Share Posted September 30, 2015 Keeping another Theory-Crafting thread relative to the Endeavor... to an Imperium only thread....Multi-Squadron Profit Tactics - pt 2 - Profitable Missions in the early PU^^^^ Link Reviews the Profitable and Un-Profitable Endeavor Modules in the early PU Ragnor 1 Link to comment Share on other sites More sharing options...
AstroJak Posted September 30, 2015 Share Posted September 30, 2015 I love this ship but I have 1 observation : If you use the hope class as a public spawn point (so with ID beacon on) then wouldn't it be super easy for a team of pirates to spawn onto your ship, grab their 2 newly spawned Cutlasses start em up fly out and disable your Endeavour and then board it? You would not even have to find victims you can just spawn onto them [emoji38] I think someone over at CIG forgot to think about some of the implications of a public spawn point Booster, remember that goes both ways....what if you're a mad scientist who takes every 10th respawn and do experiments on them in the back science labs? Or when someone rich comes through you sell them to pirates for ransom? At any rate I'm sure that even if you have your endeavor ID open you can refuse service to respawns of people with low reputations to further safeguard your operation. Additionally, remember players who have bounties on their heads, that are killed or captured, will no longer have the bounty once respawned. This was covered by CR in a past TFC. .[emoji12] AJ AstroJak Booster Terrik, WarWulf and VoA 3 Link to comment Share on other sites More sharing options...
Minted Posted September 30, 2015 Share Posted September 30, 2015 how do we make money when everyone of us own one?Supply and demand, there wont necessarily be a never ending demand for each role. However, I do expect that NPC's will use the services just as much if not more than us players. Also, liking the extra fuel capacity. Does this mean it can join a Carrack on a deep space exploration mission? Link to comment Share on other sites More sharing options...
BryGen Posted September 30, 2015 Share Posted September 30, 2015 All I know is Space Farming! Link to comment Share on other sites More sharing options...
NaTtype Posted September 30, 2015 Share Posted September 30, 2015 God i dont like having so many options and can't even play the game yet.. Link to comment Share on other sites More sharing options...
VoA Posted September 30, 2015 Share Posted September 30, 2015 Endeavor 3d Model - viewer AstroJak 1 Link to comment Share on other sites More sharing options...
CC-Corp Posted September 30, 2015 Share Posted September 30, 2015 Endeavor 3d Model - viewer there's an upside down character model in the bridge lol VoA 1 Link to comment Share on other sites More sharing options...
Syrius Posted September 30, 2015 Share Posted September 30, 2015 Hrmm, Might have to melt a couple of my Orions to get the Endeavor Master Set......Or I might just have buy it with CA$H! (like someone said in an earlier post). (Ugh just seen it's going to cost me just as much as my Idris did when I bought it [Curse you terrible Exchange rates]) NewzyOne and VoA 2 Link to comment Share on other sites More sharing options...
Danakar Endeel Posted September 30, 2015 Share Posted September 30, 2015 Don't forget about the potentially upcoming Defense Module! "Other modules are under consideration for potential future development, including a Defense Module that would provide an Endeavor with a diverse array of defensively-oriented weaponry that would greatly improve its chances of escaping a dangerous confrontation with minimal damage." Hangar Module + Defense Module = micro Bengal NewzyOne, VoA and ChiefWarrant 3 Link to comment Share on other sites More sharing options...
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