VoA Posted December 14, 2018 Author Share Posted December 14, 2018 Microtech Link to comment Share on other sites More sharing options...
VoA Posted December 17, 2018 Author Share Posted December 17, 2018 Link to comment Share on other sites More sharing options...
VoA Posted February 2, 2019 Author Share Posted February 2, 2019 Sneak Peek - Suburban Spaceage Wasteland LowZone 1 Link to comment Share on other sites More sharing options...
VoA Posted February 9, 2019 Author Share Posted February 9, 2019 Arccorp Sunset robertsspaceindustries.com/media/... OFFICIAL Link to comment Share on other sites More sharing options...
VoA Posted March 1, 2019 Author Share Posted March 1, 2019 Nice peak into Area 18 and love the shuttle transports Gallitin 1 Link to comment Share on other sites More sharing options...
VoA Posted March 6, 2019 Author Share Posted March 6, 2019 Link to comment Share on other sites More sharing options...
Fizzlefuse Posted March 10, 2019 Share Posted March 10, 2019 The upcoming locations have gotten me really excited... ArcCorp looks amazing and the Microtech artwork is just something to marvel at. Once they have all the locations in the stanton system done, I hope they just fill up this system with more mission givers, implement and polish the upcoming gameplay mechanics and make it a more well-rounded experience before they open up that Jumppoint wormhole to the Pyro system. Link to comment Share on other sites More sharing options...
VoA Posted March 14, 2019 Author Share Posted March 14, 2019 Link to comment Share on other sites More sharing options...
VoA Posted March 17, 2019 Author Share Posted March 17, 2019 https://thumbs.gfycat.com/DelayedSelfassuredChuckwalla-mobile.mp4 Love the trains Link to comment Share on other sites More sharing options...
VoA Posted March 24, 2019 Author Share Posted March 24, 2019 Our sources in Jata have heard rumblings of a possible "big announcement" forthcoming from Aegis Dynamics. Link to comment Share on other sites More sharing options...
VoA Posted March 24, 2019 Author Share Posted March 24, 2019 Panorama of Area 18 Link to comment Share on other sites More sharing options...
VoA Posted March 24, 2019 Author Share Posted March 24, 2019 Moon of Lyria Link to comment Share on other sites More sharing options...
VoA Posted March 25, 2019 Author Share Posted March 25, 2019 Wala + Area 18 Transports Link to comment Share on other sites More sharing options...
VoA Posted March 27, 2019 Author Share Posted March 27, 2019 Area 18 bird's-eye view (in 4K) Link to comment Share on other sites More sharing options...
VoA Posted March 29, 2019 Author Share Posted March 29, 2019 Link to comment Share on other sites More sharing options...
VoA Posted March 31, 2019 Author Share Posted March 31, 2019 Link to comment Share on other sites More sharing options...
VoA Posted April 5, 2019 Author Share Posted April 5, 2019 Narcto@Narcto Seeing more and more recent UE4 footage as well as other projects using this to create photorealistic environments, I am really curious what came out of the R&D into this tech, especially regarding the usage for the procedural environment tech. Have you guys found a way to use this in SC? And if not are there other plans to increase the quality of terrain generation when it comes to steep cliffs, overhangs, real canyons etc and therefore to minimize the usage of tons of assets to immitate such rough terrain? Divi@divi-cig The cleanup work needed to make scanned assets work for the planetary tech and procedural placement, especially with the updates we are currently working on, made us decide to pursue other approaches for producing better looking assets for the PU. Thanks for replying. But as far as I understand, the overall time needed to create an asset from scratch, similar to the detail that you can get with an photogrammetry asset, is drastically lowered by using this tech. DICE claims for example that it cut their needed time in half. So, one more question I would have is: Do you even plan on getting such detailed assets into SC and do you have a better method for it? Or are such detailed assets not planned and photogrammetry therefore just not the right tool to create them? we are currently exploring a pipeline with houdini to generate full sets of shapes/sizes of better looking rocks that fulfill all requirements we have that make them usable with our procedural placement tech. they will be made for the new organic shader which will result in better looking rocks regardless, even if the houdini approach were to fail(unlikely) and we have to sculpt them the traditional way (ZBrush, not talking about actual clay here :D). so yes, we do have plans to get better looking assets into the game. details are a different topic though - photogrammetry assets with the same resource constraints that our procedurally placed assets need to be created with do look.... less spectacular. Link to comment Share on other sites More sharing options...
VoA Posted April 6, 2019 Author Share Posted April 6, 2019 Link to comment Share on other sites More sharing options...
VoA Posted April 7, 2019 Author Share Posted April 7, 2019 Link to comment Share on other sites More sharing options...
VoA Posted April 10, 2019 Author Share Posted April 10, 2019 Sandi Twitter: Lighting Artist Fumio Katto doing a lighting pass on the ArcCorp rooftop landing pads Link to comment Share on other sites More sharing options...
VoA Posted April 12, 2019 Author Share Posted April 12, 2019 Link to comment Share on other sites More sharing options...
VoA Posted April 12, 2019 Author Share Posted April 12, 2019 Link to comment Share on other sites More sharing options...
VoA Posted April 13, 2019 Author Share Posted April 13, 2019 Cool video of ship fly-bys on a surface of a planet or Moon Image of the new Canyons from the monthly report Link to comment Share on other sites More sharing options...
VoA Posted April 20, 2019 Author Share Posted April 20, 2019 Link to comment Share on other sites More sharing options...
VoA Posted April 21, 2019 Author Share Posted April 21, 2019 Link to comment Share on other sites More sharing options...
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