IceShades Posted December 27, 2014 Author Share Posted December 27, 2014 OP updated: minor tweaks to both editions. - CCSE v8 released! - SSRTE v5 released! By-Jokese 1 Link to comment Share on other sites More sharing options...
IceShades Posted January 2, 2015 Author Share Posted January 2, 2015 OP updated: Tyon Profile v2 released! - Fixed an issue that prevented missiles from being launched. By-Jokese and Bambaataa 2 Link to comment Share on other sites More sharing options...
IceShades Posted February 6, 2015 Author Share Posted February 6, 2015 OP updated: - New installation path: ...\StarCitizen\CitizenClient\user\Controls\Mappings Fintz and By-Jokese 2 Link to comment Share on other sites More sharing options...
Dunkelschatten=VX9= Posted February 7, 2015 Share Posted February 7, 2015 Received my Tyon yesterday and got to work with your controls last night. Big improvement for myself over a joystick, mostly related to aiming of course. Can't wait to see its full potential once I explore and remember the other controls during combat. Didn't play with M+KB before but the Xcelerator paddle lends itself well to your scheme and you feel in control of your maneuvering. Thanks for the effort in setting this up and keeping it up to date! AdmiralBoom and IceShades 2 Link to comment Share on other sites More sharing options...
IceShades Posted February 7, 2015 Author Share Posted February 7, 2015 Dunkelschatten=VX9=, on 07 Feb 2015 - 02:52 AM, said: Received my Tyon yesterday and got to work with your controls last night. Big improvement for myself over a joystick, mostly related to aiming of course. Can't wait to see its full potential once I explore and remember the other controls during combat. Didn't play with M+KB before but the Xcelerator paddle lends itself well to your scheme and you feel in control of your maneuvering. Thanks for the effort in setting this up and keeping it up to date! Thanks for your feedback! If you have any suggestions please let me know By-Jokese 1 Link to comment Share on other sites More sharing options...
sobe1205 Posted March 7, 2015 Share Posted March 7, 2015 Does the Roccat Tyon Edition only require the mouse or both the Roccat mouse and keyboard? Link to comment Share on other sites More sharing options...
IceShades Posted March 7, 2015 Author Share Posted March 7, 2015 Does the Roccat Tyon Edition only require the mouse or both the Roccat mouse and keyboard? Just the mosue Link to comment Share on other sites More sharing options...
sobe1205 Posted March 7, 2015 Share Posted March 7, 2015 The regular ROCCAT TYON All Action Multi-Button Gaming Mouse or the Roccat Tyon R3 Sensor Laser USB Gaming Mouse or does it matter? Link to comment Share on other sites More sharing options...
sobe1205 Posted March 9, 2015 Share Posted March 9, 2015 Has anyone produced a Voice Attack profile for this mod? I just bought VA and would like to use it (at least in single player) while I am learning the various keys. If no one has, I may try my hand at it and post my results, but it will be awhile. Link to comment Share on other sites More sharing options...
IceShades Posted April 11, 2015 Author Share Posted April 11, 2015 OP updated! - CC:RTE v6 released! support for 1.1.1 added. -Tyon Profile v3 released. Fintz, Maverick and Sparkie 3 Link to comment Share on other sites More sharing options...
intangible Posted April 28, 2015 Share Posted April 28, 2015 Hiya, First, thank you! I'm using your custom controls for the Roccat. Some minor feedback for you though. I basically have no idea what any of the controls are so I have to keep opening up the control window. I'm not sure if the controls you listed for the v6 are the same as the roccat controls. Also, there is no instructions for controls -> roccat binding. So I'm going to try and parse the XML into a readable format and also include which mouse buttons do what. I'll post what I have when I'm finished! Thanks! Link to comment Share on other sites More sharing options...
IceShades Posted June 25, 2015 Author Share Posted June 25, 2015 OP Updated: -CCv9 released! -Dead links are fixed Hiya, First, thank you! I'm using your custom controls for the Roccat. Some minor feedback for you though. I basically have no idea what any of the controls are so I have to keep opening up the control window. I'm not sure if the controls you listed for the v6 are the same as the roccat controls. Also, there is no instructions for controls -> roccat binding. So I'm going to try and parse the XML into a readable format and also include which mouse buttons do what. I'll post what I have when I'm finished! Thanks! Thanks for the feedback! After a break from SC for about a month I forgot some of the controls, so I had to open the controls menu to memorize them again Link to comment Share on other sites More sharing options...
NewzyOne Posted July 17, 2015 Share Posted July 17, 2015 Just purchased my White Tyon - thanks for making this control set! Can't wait to try it out IceShades 1 Link to comment Share on other sites More sharing options...
shamarama Posted November 29, 2015 Share Posted November 29, 2015 On 4/28/2015, 9:43:01, intangible said: Hiya, First, thank you! I'm using your custom controls for the Roccat. Some minor feedback for you though. I basically have no idea what any of the controls are so I have to keep opening up the control window. I'm not sure if the controls you listed for the v6 are the same as the roccat controls. Also, there is no instructions for controls -> roccat binding. So I'm going to try and parse the XML into a readable format and also include which mouse buttons do what. I'll post what I have when I'm finished! Thanks! I came across this control scheme just yesterday, and wanted a simple way to have reference material while learning it. I've attached an image I created, that I can leave open on one monitor while playing on the other. Basically, black is normal mode - green is decoupled - red is using the CTRL modifier, orange is using SHIFT+CTRL modifier ... and brown is double click of the appropriate key(s). The position of the label also reflects the mod state (so brown eject down next to the orange label means a double click of that option). HTH Talonclaw7 1 Link to comment Share on other sites More sharing options...
IceShades Posted November 29, 2015 Author Share Posted November 29, 2015 2 hours ago, shamarama said: I came across this control scheme just yesterday, and wanted a simple way to have reference material while learning it. I've attached an image I created, that I can leave open on one monitor while playing on the other. Basically, black is normal mode - green is decoupled - red is using the CTRL modifier, orange is using SHIFT+CTRL modifier ... and brown is double click of the appropriate key(s). The position of the label also reflects the mod state (so brown eject down next to the orange label means a double click of that option). HTH Ohh very nice work! I guess there will be a few changes coming with 2.0 but we'll see.. Thanks a lot Talonclaw7 1 Link to comment Share on other sites More sharing options...
IceShades Posted January 16, 2016 Author Share Posted January 16, 2016 OP updated! - CC:RTE v7 released! supported by 2.1 Sorry for taking so long to post this. The PU isn't very enjoyable at 20fps Fintz 1 Link to comment Share on other sites More sharing options...
IceShades Posted January 17, 2016 Author Share Posted January 17, 2016 OP updated! CC:RTE v7.1 released! I played a few hours today around the comm-arrays and refined CC:RTE so now it's significantly faster and more practical for PU gameplay! Try it out and let me know what you think Fintz 1 Link to comment Share on other sites More sharing options...
user2923032 Posted January 17, 2016 Share Posted January 17, 2016 dsdsds IceShades 1 Link to comment Share on other sites More sharing options...
Fintz Posted January 18, 2016 Share Posted January 18, 2016 Will do @IceShades IceShades 1 Link to comment Share on other sites More sharing options...
user2923032 Posted April 18, 2016 Share Posted April 18, 2016 dasdasd Link to comment Share on other sites More sharing options...
Talonclaw7 Posted May 17, 2016 Share Posted May 17, 2016 So i've tried out the Caustic Controls setup for the past two days. I have to say that it is the best thing to come along for mouse/keyboard flyers. Absolutely love it. To that extent, I went ahead and ordered the Roccat Tyon mouse to go with the Tyon specific control layout. Thanks Ice Shades!!! Link to comment Share on other sites More sharing options...
IceShades Posted May 23, 2016 Author Share Posted May 23, 2016 OP updated! CC:RTE v8 released! Notice that there is a bug with the keymap system, it does not automatically apply settings to the following commands so you have to edit those settings every time you launch the game...: Freelook: middle mouse Landing target lock on: down arrow Lock missile: down arrow Weapon group 3: up arrow Launch missile: down arrow Link to comment Share on other sites More sharing options...
IceShades Posted September 3, 2016 Author Share Posted September 3, 2016 OP updated! CC:RTE v9 released! For SC v2.5.0 Fintz 1 Link to comment Share on other sites More sharing options...
Snakebyte Posted September 10, 2016 Share Posted September 10, 2016 You, Sir, are my hero. Please note that I haven't got a clue what I'm doing and haven't used anything yet, but I have a brand new Roccat Tyon and a Logitech G13, so I'm going to die trying. Sparkie 1 Link to comment Share on other sites More sharing options...
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