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Guardians of the Galaxy vs. SC's persistent universe


Razorwind

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Just saw the GOTG movie this weekend, and I gotta say , the whole time I couldn't help but think that it's how I imagine Star Citizen's Persistent Universe to look. The planet-side scenery and the mining colony is exactly how I would think life in 2944 would look. The main character's smuggler for hire persona, as well as Rocket and Groot as bounty hunters, put me in the mindset of SC. I just hope character development in FPS will make the characters as lively and diverse as these occupations lend themselves to.  Even the ship combat, sizes and cockpits were fairly Star-citizen-ee. What do you guys think?

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I can't believe I chose to watch transformers 4 instead of GOTG

 

worst decision ever. 

Transformers 4 seriously has no plot

Really? I totally disagree. I liked the plot, and the movie itself. I thought both were easily entertaining. For us space sim fan-boys though, GOTG does hit home a little more. I never heard of these characters before the movie, and I got to like them from the movie. I half-expected it to be corny, but they actually pulled off the "merging of misfits to take on evil superhero group thing" together nicely

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Just saw the GOTG movie this weekend, and I gotta say , the whole time I couldn't help but think that it's how I imagine Star Citizen's Persistent Universe to look. The planet-side scenery and the mining colony is exactly how I would think life in 2944 would look. The main character's smuggler for hire persona, as well as Rocket and Groot as bounty hunters, put me in the mindset of SC. I just hope character development in FPS will make the characters as lively and diverse as these occupations lend themselves to.  Even the ship combat, sizes and cockpits were fairly Star-citizen-ee. What do you guys think?

 

I thought the same thing @Razorwind

 

I mean its a game so clearly it won't have as much detail but visually speaking, the images were spectacular and interesting so let's hope it inspires the Dev team.  Also, I like the snappy responsiveness of the ships.  I hope the Dev's take some movement cues from the movie as well.  

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