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Freelancer


Pinto

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Hello,

I'm trying to find out what would be the best freelancer to buy, the purposes for this ship will be most likely (since is the positions I would want to join)  for Trade & Industry; Diplomacy (maybe Exploration).

 

The Freelancer MAX I don't think it is a good idea since, on its own it would be difficult to defend, but on the other side it has a massive cargo hold (compared to the other Freelancers).

 

The DUR sacrifices 20t of cargo hold, I'm ok with this because it doesn't make you stop for fuel so often and because (if I'm not wrong) it is better equipped at the beginning.

 

The normal Freelancer was my first option (since I didn't know of the others, at the time).

 

As for the MIS it isn't for sale...

 

My question is, of the 3 available which do you think suits me better or do you have other suggestions? (Note: I don't have the game yet and wil not buy another pledge or ship until the game releases)

 

Regards,

Pinto

 

PS: If everything goes well the purchase is going to happen on Monday.

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Out of the 3 I'll go with MAX.

MAX still come with defensive weaponry and you'll have no problem to find escort fighters if you're our fleet member.

Next choice will be DUR for it's superior exploratory ability if you're more toward exploration.

 

Just go with whatever you like most. 

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Honestly the only armament missing from the Max is additional missiles, so it wont be that much of drop as a specialized transport either way is going to have difficulty in defense. And there will be plenty of combat guys wanting to run escort so I would go with the Max(its what I went with)  I think the added cargo and extra thrusters are worth missing out on a few missiles.  Plus the Max looks better!  Oh and I should add, If you pick the Max first and don't like the look/feel of it in the hangar you can always melt it down and pick up the DUR or the stock 'lancer since the Max is the most expensive.

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But $5 pass is not that much anyway.

 

 

you're right, but if it isn't worth it it's $5 more for my next ship...

 

does anyone know when the next module if due for release?

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you're right, but if it isn't worth it it's $5 more for my next ship...

 

does anyone know when the next module if due for release?

 

Hopefully the v12.5 AC update will be out next week 

Next "module" if you mean something like FPS module.....I think it's still at least several months away.

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Next "module" if you mean something like FPS module.....I think it's still at least several months away.

 

 

Shame... I really want to play this game (now :P), but of course I will love it even more when is out and finished.

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In light of the OP's considerations about the Freelancer, his best option for a Freelancer is a Constellation or the Idris.

 

Anybody that ventures out alone is looking for trouble. At least with a wingman, any Freelancer is appropriate.

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Also remember all these variants are just the starting configs, and the extent of how much can be customized in the pu is still to be determined. So will we be able to add hard points to the max at the cost of cargo space to take advantage of those 4 engine who knows?

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  • 1 month later...

CIG quote

 

 

Wondering why the Freelancer seems light on cargo space compared to other cargo ships? Maybe that’s because it has the best cargo shielding in the business. What does that mean? Your cargo is harder to scan, and it’s also better protected against being damaged when things get a little rough out there.

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  • 2 weeks later...

I have a hornet pledge atm, I didn't know that you'd get a trainer hornet with the DUR other wise I might've just gone with the freelancer, good to know. Thought you needed to buy the ship to pilot in AC. Am I understanding this correctly?

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