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    • By Pagan_X2
      If you haven't seen it yet, (I believe) this is the first FPS mission that has been put into the game. I recorded it as CIG wanted feedback on the mission, the AI, and Kareah, but I thought I'd share it here in case you haven't seen it yet. AI behavior leaves a lot to be desired, but it's a step in the right direction.
       
       
    • By azile0
      When the game goes live, I foresee myself eventually settling down on a planet that I fall in love with during my exploration, in an attempt to establish the Rally Point Bar. It will feature a companion fiction, and will hopefully turn into something quite spectacular as I improve my cinematography. 
      While thinking of various settings for my stories to take place in, I thought of a new type of ship to fulfill an as-yet empty niche; other than building outposts with a Pioneer, there is no way to quickly deploy ground fortifications. Rather than build a static defensive structure, mobile forces would need to pack up and move while maintaining their ability to defend themselves for attack. The Anvil Aerospace "Rampart" will fulfill the role of "mobile ground fortification" in a number of unique ways.
      I am no artist, so I can't provide a visual representation but I will do my best to describe it. The Rampart has two flight modes- SCM and HOV. SCM speed is used to transport the Rampart, and in this mode has limited defenses. Once it gets near the ground, it can deploy into HOV mode which deploys AI-controlled turrets along its flanks and belly. Provided the ground under it can support it, the Rampart can anchor itself with landing gear. With its engines disabled, the Rampart can shunt power into the weapons and shields to better support troops on the ground.
      When it's anchored to the ground, it acts like a small and feature-light outpost. Up to 16 soldiers can sleep in its barracks, though the ship only has eight manned seats- one for each turret, plus the pilot and co-pilot. This would be sufficient to serve as a homebase for small player groups, and allow for larger orgs to maintain squad cohesion.
      I see it as a merger between a Terrapin and a Hammerhead- A rugged and durable zone of exclusion. Hostile infantry won't be able to penetrate its starship-grade shield with small arms, and the small turret size will allow it to slaughter light vehicles that encroach too close. It is countered by anything that would counter other structures- siege scenarios where the shields are pounded from afar. The Rampart will not be able to fend off air attacks easily, meaning fighter escort and clever placement is essential. 
      Just some brain candy that I thought I'd share. I think we all have things we would love to see in-game, even if the chances are less than zero. 
      Tl;dr is that the Rampart would be a cost-effective way for groups of players to get a first home base, or larger orgs to have well-defended ground squad housing. In HOV mode, it can travel with ground forces at slower speeds to provide fire support. 
    • By Gallitin
      Great watch and explains/answers a lot of questions.
      Is Star Citizen 3.0 Server Capped - "Why I get playable frames... and others don't" - #nobullshit
       
    • By Donut
      Mine looks like Ben Affleck and perfectly okay with that lol



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