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Station Simulators


T3rran

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So, here's a wild thought. If ship loss turns out to be a huge deal, we won't want to be losing our craft. For the new player just starting out versus all the wingnuts who have a history dating back to X-wing vs. Tie-fighter, Wing Commander, Freelancer, etc. they're going to get crushed, and spend more time kicking the station dirt. That's not very fun, especially when you know the next time you leave, you're still bottom of the food chain. So, to avoid that, why not make a station simulator? A risk-free training area where you can practice against other players. Of course, it's not a perfect recreation. The simulator allows you to import one of your available craft to fight in, and you simply fight it out with a random player, or select a player from a list. Alternatively, you can play with a simulator ship that's been premade, or customize a ship for use within the simulator. But playing with stuff that's not yours cost money due to copy rights. This would achieve a multitude of things: 1. A way to safely hone your piloting skills against a random player, like you would in a real confrontation (to an extent.) 2. A good way to kill time if you're waiting on a cargo run to start, or just have a little bit of time to burn. 3. A way to test new upgrades, chassis', weapons, and gear without having to trade in your most recent haul for it. 4. Allow training for those in a company or guild by the respective officers/leaders/veterans. 5. Potential tournaments for cash and prizes, hosted by a crew/guild, or even by SC. What do you all think?

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it's a great idea but I was thinking, you will be able to play star citizen on a different server, one of your own, with friends or stuff, so couldn't you set up a server like that and test/train in there and then put the things you've learned into the persistent "real" universe

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it's a great idea but I was thinking,

you will be able to play star citizen on a different server, one of your own,

with friends or stuff, so couldn't you set up a server like that and test/train in there

and then put the things you've learned into the persistent "real" universe

You could do that, but it won't be to the fullest potential. Big fish, little pond scenario. Whereas in the persistent universe, you have a wider variety of players of various skills you can fly against.

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A fantastic idea. Similar things have been suggested on the main forums. But to have the ability, within the main game, to test out ship configurations, new hulls, new tactics, and the like would be a great tool. Especially if squadrons can fly together to practice for their own defense, or mercenary/pirate actions.

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Reminds me of the Simulator trainer, that we had in the station in wing commander. I agree it was a great way of honing your skills. Fingers crossed as CR, has put it into is games before, he will do it again here. After all, there would be room for a simulator room on the carrier, just so the pilots could keep the skills up while on transit. :) Cowboy10uk

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  • 2 months later...

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