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Showing results for tags 'yela'.
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Please find hereunder 3 hidden spots of Grim Hex that can be worth showcasing to a new citizen : Pad 03 hidden Hab : An Habitation module is hidden under Pad 03 : Secondary Entrance : This entrance leads you to a coursive behind the bar Habitation quarter A : It has been quite a mess there, but, if you go on level 2 you will find what was probably the housing of the insane guy behind Benny's henge BACK TO INDEX
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- exploration
- big benny
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Please find hereunder direction to find Yela easily and efficiently : Go to Yela, moon of Crusader, in Stanton system. Jump to OM-5. From there align with the following coordinates : heading 245°, pitch down to -25° Once you go down, adjust until getting the following coordinates : OM 1 : 487.3 km OM 2 : 611.3 km OM 3 : 417.8 km OM 5 : 247.8 km The approach should gives you something like that : From the ground you should see this : BACK TO INDEX
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Please find hereunder the direction to find the abandonned outpost on Yela. Go to Yela, moon of Crusader in Stanton system. Jump to Talarine Divide Aid Shelter. From there take a heading to 95° for 24.2 km. From the ground, on location, you should see thoses coordinates BACK TO INDEX
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As of 3.17, please find hereunder the direction to Benny Henge, one of the most trickiest easter egg of Star Citizen. First of all be aware that location may change from patch to patch. Go to Yela, moon of Crusader in Stanton system. Jump to Orbital Marker 1 (OM1) (North Pole). From there look at OM6 . You want to align yourself between all those points or reference. Don't hesitate to help you with reference points on the moon. You aim to go inside the asteroid belt. Note that the belt is constituted of multiples rings, comming from the outter ring, look for the begining of the central plain ring (with the most bright color). Coming in closer you will have a better view of the rings When inside the belt itself, you will need to get to the exact coordinates with the following markers : OM 1 : 787.5 km OM 2 : 785.4 km OM 6 : 218.4 km OM 3 : 703.5 km Grim Hex : 254 km When within 1 kilometer of 1 reference point try to adjust the distance with another reference point. Use OM 1 and OM 2 to alignate you in the plan of the belt, while OM3 and OM6 will be the most helpfull. BACK TO INDEX
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Hello, A new timelapse about the awesome moons of Crusaders, with the great places to visit ! Enjoy and feel free to support me by voting, leaving a com, liking or subsrcibing ! Thx https://www.youtube.com/watch?v=_yS4dMvdOhw
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Hello, this is my first Time-Lapse on Jumptown Hope you will enjoy it and don't hesitate to let a com' Txh a lot and enjoy watchin it !
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- time-lapse
- yela
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see --- Unit Coordination Thread -->> BLOOD MOON - Outposts on Yela 3.4.0 Q4 2018 [Land Claim] Purchasing Status:Scheduled Creating the system to obtain a license to purchase an area of land. [Land Claim] Register Claim Status:Scheduled System for surveying, claiming and registering a claim for a piece of land. [Land Claim] Legal Gameplay Status:Scheduled Systems responsible for determining how players can protect their land, whether the authorities react, etc. [Land Claim] Creating Missions Status:Scheduled The ability to create missions (paying someone to patrol or mine) connected to your land claim.
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All, I've been putting together a short map over the last few days describing an orienteering approach to find the Drug Lab on Yela. Most of the other content and guides I've seen rely on triangulation (which is extremely difficult due to the extreme small size of the target). This guide shows how to use known and distinctive landmarks to quickly and efficiently fly to the Drug Lab. In fact, I know find the Drug Lab much easier to locate than the Javelin. (To be fair, I've made this run more than 10 times now). This location is difficult to find in any condition other than full sunlight. It also only renders at 7km (but you need to zoom to even see it) and does not become visible to a ship in motion until about 2km. The Yela Drug Lab offers for sale two types of banned narcotics that can be sold to Grim Hex or Levski. It also produces alcohol. The profit margins on these substances is very high, however, the quantity that can be had is very low. You will not fill a Freelancer to even 1/3 of capacity. This makes this trade location ideal for those of us running Auroras, Mustangs, Avengers, and Reliants. https://docs.google.com/presentation/d/10cQBy7Z4ZRGzrXaJsPdjSAAAomY62UbasJHTJWjAVFc/edit?usp=sharing I'd like to continue to refine these kinds of guides, so please leave any feedback below.
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- exploration
- widow
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Thanks to @Tom Villder sharing this and thought it was pretty cool, so posting here.
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This is a neat Yela map. Here you see Yela from "above the rings". Whats neat is those of you who have gone this far up know this is kinda what Yela looks like from above. The hand placed encounter areas are larger rocks and can easily be spotted from above. And if you are backed out this far the smaller rocks actually no longer draw, only the big ones do, so the author must have taken 30+ closeup photos and stitched them together. The next great thing it shows is the Port Olisar Exit Point. This is good for getting your bearings and allows you to figure out where special things are. It teaches me that if i travel in and look at the "left" edge of Yela I have a general understanding of where I need to go to get pretty close to benny henge. What this map is missing is the handful of pirate radio stations pointing to Benny Henge.