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Showing results for tags 'turrets'.
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The Shipyard Series SHIP MASS CAREERS AND ROLES THRUSTERS SHIP TECHNICAL INFORMATION ORDNANCE HARDPOINTS WEAPON HARDPOINTS OTHER HARDPOINTS TURRETS VARIANTS & MODULES SCU AND CARGO I'm excited for this series for many reasons. The mechwarrior fan in me is very excited to start seeing how ship customization is coming along as we are moving from Design Docs and into documentation on how it's currently implemented. Also the ship repair fan in me is very focused on ship components as I feel the largest role I look forward to playi
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Tomorrow - 5/29/17 - we'll go over this topic (link below) - please comment or add ideas to this thread or to the thread in the link. Cya in TS at 6pm PST tomorrow... Multi-Squadron Battle Tactics - pt 14 - AI Modules vs NPCs vs Players with Turrets and Stations AI TURRETS We are adding the ability for AI to operate turrets in Crusader, so we are working to make sure that they track and fire upon the correct targets. ETA is 8th May https://robertsspaceindustries.com/schedule-report