Jump to content

Search the Community

Showing results for tags 'transit'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements & News
    • New Arrivals
  • Star Citizen - Roberts Space Industries
    • General Discussion
    • Ship Discussion
    • Professions
    • Multimedia and IT
    • Modding
    • Fleets & Recruitment
    • Role Playing & Fan Fiction
    • Off Topic
    • Imperium Embassy
  • SCB Marketplace
    • Ships & Packages
    • Other Items
  • Imperium Fleet
  • Lantern Watch's Topics
  • NEBULA HEAVY INDUSTIRES's Topics
  • Blood Moon's Topics
  • Triton S.O.'s Topics
  • Alaris's Topics
  • Alaris's Unit Coordination
  • Alaris's Unit Discussion
  • Hermes Squadron's Topics
  • Hermes Squadron's Unit Coordination
  • Hermes Squadron's Unit Discussion
  • Alexis Order's Topics
  • Alexis Order's Unit Coordination
  • Alexis Order's Unit Discussion
  • CEL's Topics
  • CEL's Unit Coordination
  • CEL's Unit Discussion
  • Apheliun's Topics
  • Rogue Squadron's Topics
  • Tiqqun Engineering's Topics

Calendars

  • Community Calendar
  • Lantern Watch's Events
  • NEBULA HEAVY INDUSTIRES's Events
  • Blood Moon's Events
  • Triton S.O.'s Events
  • Alaris's Events
  • Hermes Squadron's Events
  • Alexis Order's Events
  • CEL's Events
  • Apheliun's Events
  • b's Events
  • Rogue Squadron's Events
  • Tiqqun Engineering's Events

Product Groups

  • One Time Donations
  • Monthly Donations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


Website URL


ICQ


Yahoo


Jabber


Skype


Twitch


Location


Interests

Found 1 result

  1. How Star Citizen will handle death and ship loss is still somewhat undecided, but the general consensus is that your character can never actually die, and that the pledge ships will always come back for free (minus components). But how often should ship loss occur? And how long should it take to get back to where you were? In Privateer you often ended up destroying 2-3 enemies as soon as you arrived at a nav point, like they weren't even there. Going against human players, the game will not likely be set-up to let kills happen that frequently. This is probably necessary, but it makes the game a lot more boring. You will show up for a fight, and if you're too strong for the enemy they will just run. If they stay to fight and you start to win then the game might just let them run still. If SC really places a premium on ship survival then it might even set up shields and armor to be very strong while weapons are relatively weak. Actually accomplishing anything in a massively multiplayer combat environment is going to be tedious...maybe. Another issue is transit times. Where does the game reset you? Your home system? The nearest base? Is your ship ready to fly already? One alternative would be that you don't even have set characters, you just pick existing pilots to fly as out of the established universe, they ARE mortal, and if they die you go play as someone else. That preserves willing suspension of disbelief, removes the need to nerf any of the combat, and lets transit times be optional. However they accomplish it, what are your preferences for gameplay? The poll gives arbitrary times for examples.
×
×
  • Create New...