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So imagine you are sitting in the middle of combat in star citizen, and you just need to get the cursor out, but you simply cant remember how to.... what other better way are there, that one of Imperium's great Officers @Valenquo comes to the rescue, after trying to explain how to do it, with not luck, Valenquo improvises and helps me out with this answer So great work for that But maybe I shouldn't mention this, maybe I should... but aprox 20 min. earlier then that horrible episode.... Valenquo had to be picked up in a astroid field.... because he forgot to refuel xD Sorry bro
Hey all, So back in 2014, we had this Rust event..well..more like Rust frenzy. Purpose was to build team work with resource allocation leadership skills etc. Results : Week 1 : Amazing Week2 : alot more people and bigger projects Week 3: Paranoia End of month : collapse HAHA only those who played back then with SCB clan would know what week 3 meant. Anyone want to input good memories in here? On a side note, I looked into rust recently and I found it look more interesting (it is beta but it has improved alot) Would anyone be interesting to do a 2015 version of Rust and see how we fair for a month??
Watching the demos from the Kickstarter pitch, specifically the one with the huge freighter, I was looking at how the ships lined up together. The small fighters lingered to the sides of the freighter, offering a small amount of protection from each side. That was extremely immersive, and I ate that part up. Do you think that depending on the size of the squad, the formations will be more spread out or packed in? For example, a team consisting of six fighters will form up differently than a team of fifteen? Do you think that formations will be dynamic or predefined?
VISIT HERE FOR MORE INFO AND OUR ORG PAGE TO JOIN!--------------------------------------------- Formed in 2942 by Vexina “Vex” Nyx. SIGMA; otherwise known as: STRATEGIC INTERSTELLAR GROUP of MERCENARIES ALLIANCE is a highly militaristic PMC of mercenaries and bounty hunters based within Moscow, Russia on Planet Earth, Sol System. While primarily being a leading contractor and target elimination company within the bounty hunting sector, SIGMA is also a leading security and risk management company with project experience in over 20 solar systems. SIGMA has a galaxy-wide client-base including governments, international agencies and the international corporate sector. SIGMA is also a major security provider to the UEE while also offering services to the general public as long as their target has a negative standing with the UEE or law enforcement division. Please note, requests to intervene with non-human races will be immediately rejected by our management team unless we are informed by the UEE to reconsider. SIGMA also offers comprehensive advice on every aspect of security from corporate operations, commercial risk and foreign investment to counter-terrorism, close protection and support to governments. SIGMA runs a galactic network of offices, contacts and associates. Our clients benefit from the extensive capabilities of our personnel, built up through careers in the military, diplomatic and intelligence services, as well as in the police, journalism, finance and commerce. SIGMA today is a diverse and comprehensive organisation operating in systems spread across several star clusters in a variety of service streams yet primarily operates within the field of bounty hunting and target elimination. SIGMA offers a promising career path for the brave, the adventurous and the determined, we guarantee a position to suit you best. From a trusty pilot to a ground combat specialist, SIGMA Careers will allow you to go far, and with our family assurance scheme, your descendants will receive a financial donation directly from our offices to help cover the possibility of having to cover your funeral costs if events were to turn for the worst. Be sure to have your full Citizenship documentation with you when applying for a position within our ranks. “Revenge is our speciality” Join us TODAY!