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  1. Hey guys, I just picked up a Steam Controller during the Steam Holiday Sale, and I was wondering if anyone has used a Steam Controller for Star Citizen? I'll probably want to stick with my HOTAS for Arena Commander (maybe?) but I was wondering if a gamepad-style controller (and the Steam Controller in particular) might work better during the first-person sections of Star Citizen (FPS combat, and simply running around planet/station-side before you get in your ship & fly off). Since I've never done dual-controllers before, is it hard to switch between a gamepad and HOTAS? Can you
  2. Happy Holidays @Imperium Member We’re returning from our hiatus with a brief announcement for this months Game Day, which will be held this next Saturday, December 15th! With the recent explosion of content in the form of patch 3.3, and even more patches in the near future providing exponentially more places and events to explore, we wanted to provide some assistance to those that were looking to enjoy the new additions to the game, but wished to do so with some friends and org-mates. Joining Game Day In pursuit of that goal, as mentioned above, this next Saturday will be the ne
  3. Hello Once More @Imperium Members! This month we’ll be continuing the format from last time! In case you missed it, here is the explanation of the changes and some new information related to how Game Days will operate in the near future: We wanted to improve the experience of Game Day overall and felt that with Star Citizen in its current state just doesn’t warrant the amount of effort that we had once been able to put into it. IE. Custom Scenarios, Hype Trailers, Streaming, Competitions. Eventually that will change again and we can get back to the game that we are so anxiously await
  4. Salutations @Imperium Member! We've finally managed to clean up after the last Game Day, and we're now ready to prepare for another one! If it was the case that you missed the last one, or somehow don't know what Game Day is; then don't worry, because we streamed most of it. @Rellim and @Pegasus truly did an amazing job setting up the stream with all the technicalities and what-not. @Sharpspoonful Did a great job shoutcasting during the stream and we look forward to many more streams with his beautiful voice and face at the forefront. We would also like to give a shoutou
  5. So as I was playing a little star marine, I was wondering how CIG is going to (or should if they haven't revealed it yet) balance security forces with outlaws. In lore, the Marines are supposed to be the very best in the UEE, able to clear any station with relative ease due to their prolific use of heavy weapons, outstanding soldiers, and nearly unlimited resources. How is this going to translate in game. I first assumed that they would have gear like the F8, unobtainable (or nearly impossible to obtain) by players. However, we can buy the marine weapons and their armor, so how will CIG make o
  6. I made a new video for my thoughts on the changes to Star Marine in Alpha 2.6.1. Be sure to check it out and let me know what you think! Some likes and subscriptions are nice too, if you are inclined.
  7. Happy New Years @Imperium Members! Hope all of you had an excellent holiday season, a fantastic end of the year (#FUCK2016), and wonderful morning that didn’t leave you too hungover! We’re back it again with another Game Day announcement, and per the usual, here’s a look at the times we had in December! Credit to our lovely editor @Switch: Even though the 2.5 servers ended up dying on Game Day, we still wanted to thank our Unit Volunteers, Alaris and Star Hawks, as well as all the other individual volunteers that offered their time in the days leading up the the
  8. Just placed an order for one of these https://www.amazon.com/gp/product/B00QE1XH8Q/ref=oh_aui_detailpage_o01_s00?ie=UTF8&psc=1 The Razer Orbweaver Chroma just wasn't doing it anymore unfortunately, mainly because of the amount of missing keys needed for Star Marine. The Delux T9 is a Chinese product, however there are quite a few decent reviews and every key is on there plus some for quality Star Marine and general SC use. If it's a good buy I'll update this post and give it a thumbs up for anyone else interested in it
  9. Hi guys so I've just posted up my first my first video about the awesome SC. It would be great to get some feedback for improvement, for future episodes (as well as a sub/like or two!). I know it is cheeky but feedback on here would be great but comments on YT would be awesome! I focus on Star Marine as it is realistically the big new addition to SC with 2.6.
  10. After a quick PTU update to test out a Live candidate, Star Citizen 2.6 has just gone to the LIVE servers, available to every backer with a game package! https://robertsspaceindustries.com/comm-link//15653-Star-Citizen-Alpha-260 Star Citizen Alpha 2.6 Patch notes Full 2.6.0 patch notes
  11. Star Citizen Alpha 2.6 Emails have been sent out to 'public' first wave ptu participators. You are as of now able to copy your account and start patching. Video by me: Video by Hasgaha: Also, if you're on the PTU and want to try out spectrum org functions, join our 'fake' ptu org (or just create your own): https://ptu.cloudimperiumgames.com/orgs/IMPERIUM/ Visit spectrum here: https://ptu.cloudimperiumgames.com/spectrum Patch notes Full 2.6.0 patch notes 2.6.0i (current build) 2.6.0i - 488815 is now open to Wave 1 Testers &am
  12. It looks amazing and really polished. I'm shocked. Tried to stay away from spoilers but... Wow...
  13. Quick message from Will Leverett on reddit: source: https://www.reddit.com/r/starcitizen/comments/5flh6t/260_and_spectrum_closed_testing_update/?st=iw414057&sh=a9f0bfba Hopefully a fresh batch of new evocati will help spur the builds into glory to be ready for wider ptu and live soon enough. 🥑
  14. The Stream: CIG is having a Star Marine LAN party tomorrow morning before the Anniversary Stream. Check it out at 1700 UTC https://www.twitch.tv/starcitizen
  15. 42nd Annual War Games between Crusader and Grim Hex. That thing that we all thought would never happen, might just be happening fairly soon.
  16. Shadows Lead to Oblivion BLOOD MOON Vanduul Hunters Squadron BLOOD MOON Squadron - Star Marine (SM)(FPS) Scheduled Events + Discoveries SM Schedule Events + Discoveries is a squadron-focused event calendar or times when we want to get together and accomplish a common goal in Star Marine (includes Sataball) (Note - it is not available to play yet). These threads will be supplemented by an Event Calendar later on once we get up and running (and regular play going on). This thread
  17. https://www.reddit.com/r/starcitizen/comments/433nmb/original_systems_announces_star_marine_delay/ So as i'm sure many of you are aware, star marine is still being worked on and will eventually release when all the mechanics come online and can be tested(Refer to the most recent 10ftc found here). Seems one backer took the time to make an "Official Annoucement" from Original Systems, the in game "developer" of both Arena Commander and Star Marine, addressing the recent delay and concerns of their next anticipated title. 
  18. Sandi just mentioned on RTV that there will be a Next Great Star Marine (follow up of TNGS) Submissions due by end of January 2016 and will run about 3 months. Applicants will be asked to first design a UEE Marine Helmet then later asked to design a Titan Armor ============= Think this is awesome Get's the community re-engaged but won't pull CIG away from their development duties that much (should be easier than TNGS). Quote from INN -
  19. I don't know if you've seen yet or not, but the new update looks so much better than anything seen to date. The moodiness in the lighting and the crispness is just about tangible. For the first time I feel like climbing into the scenes. Vimeo won't embed, but the images link to their higher res versions. Greetings Citizens!This last week has flown by! We’re pleased to present the second weekly update of what went down with both Star Citizen 2.0 and Star Marine. The coolest news? SHIPS CAN NOW SPLIT IN TWO (or more!) Yes, the Tech Design and Code team have been working hard and getting this
  20. OOOOoooooo.......... Time to retire Guild Wars 2 (and any other games you might be playing) Part of this week's --->> Star Marine Status Update - Roberts Space Industries
  21. *Heavy breathing* https://robertsspaceindustries.com/comm-link/transmission/14973-Star-Marine-Status-Update I almost died when I read "This week's Star Marine Status Update is LIVE"...because I missed the "Status". Now I'm sad and happy at once. Anyway, it's so close...
  22. Life in a post-Big-merge world.Lobby Menu Loadout Screen Lobby Menu Loadout Screen Annotated Jason Hutchins, reporting for duty. My production partner at Illfonic, David, sums it up well this week. “For the most part, this week has been spent stabilizing game-dev and getting everything back in order there after the merge, which is still ongoing.” Across the company, people are working hard on stabilizing our development branch in order to get us back into the shape we were in for the release of 1.2.0. The unified development focus is a great thing, and necessary to carry us across the fini
  23. The (Last) Big Merge UpdateJason Hutchins, reporting for duty. It all went as planned! After the long weekend of manual merge conflict resolutions as well an enormous code review, we are now on a single dev stream this week! Great news for the overall project. As someone observed on the forums last week, this means the beginnings of persistence! While the merge is done, there are still many challenges waiting to be conquered. Every day we’re finding blockers, fixing them, and finding new blockers, but we have both the team and the tools necessary to persevere, and we’ll be getting into playtes
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