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Found 4 results

  1. Vote for Star Citizen for Favourite website award. Vote here
  2. The new star map is extremely impressive (kudos to Turbulent BTW), but it's perhaps a bit showy for planning and examining the fabric of the verse; not to mention unprintable. With that in mind, I transformed the 3D star map into 2D schematic maps. They aren't pretty, done in a spreadsheet, and details are omitted, but I believe some of us will be able to derive great use from them. 1. LMap - only shows large jump points 2. MMap - show large and medium jump points; double lines represent large tunnels and single lines represent medium ones In addition to maps, I also did some calculations. If I'm not mistaken, there are 130 jump tunnels visible on the map, of which 85% ie 110 are at least medium in size, and 73 of them are large tunnels. A comforting number considering that Freelancer cannot go through small jump points; a restriction that seriously limits the economic as well as offensive potential of small jump points, as evidenced by Vanduul's inability or unwillingness to punch through Nul. Which brings us to the figures on maps. We know in lore that the remoteness of Earth and the central location of Terra contributed to the gradual shift of power, but just how far is Earth from the rest of the Empire? If we only count the large tunnels, then the answer is close to two and a half jumps. Capital warships and enormous transports moving from/to Earth would need to travel 40% further than Terra. It's even worse when Vanduul is taken into account. Of the six systems that are ten jumps or more removed from Terra, only one is occupied by Vanduul. In the case of Earth, the ratio is 27:5. That ratio also means that nearly 40% of the systems linked up with large tunnel are at least ten jumps away from Earth. As a case in point, Orion, the furthest star of humanity, is 15 jumps away. Logistical difficulties may have contribute as much to UEEN's defeat as Vanduul has; moving bases from Magnus to Kilian, which is actually two jumps further from the frontline, certainly didn't help. The picture isn't any better even when we include the medium tunnels as well. Smaller transports are still traveling more than 40% further to/from Earth, compare to Terra. Seven systems are ten jumps or more away from Earth, compare to none for Terra. No wonder Terra is the new spot for trade and commerce. All things considered, the remoteness of Earth relative to the entire UEE is damaging UEE's war effort and condemning itself to economic decline. With that in mind, how would things change if a large jump link is discovered between, say, Sol and Vega? Such a link would have greatly benefit the movement of large vessels and supplies from the heartland of UEE to the Vanduul frontline, bringing all Vanduul-occupied systems within ten jumps of Earth by closing the large link circle. In fact, should such a link exists, the average jump from Earth to any large-tunnel-linked system would actually be 6% lower than from Terra; on the medium side, the gap is reduced to only 2% higher than Terra. Whether Earth is in the shape to utilise such advantage is another matter. Thank you for reading my wall of text to the end! * I acknowledge that everything including the map and jump link may change at any time. * I acknowledge that the travelling time between jump points hasn't been taken into consideration. * I acknowledge that in some cases a route with more jumps may take shorter time to transverse than one with less jumps.
  3. Hi All, I've had a thread going over on the RSI forums for a while which started with a very accurate star map I created based on the Star Map Demo Video. On from this I went through all the literature and got some great help from the community and found names for most of the systems that couldn't be made out on the video. Since then we've had more clues come to light, like the gummy snake pic, then there was Kinshadow and Logante, and more recently screenshots from the livestream and wingman's hangar. This project has turned into an interactive map on the web which lets you zoom, pan, and show commodity imports and exports of your choosing, (more features to come soon) - although you can still download static versions of the latest map from the web site too (either PDF or PNG, and with a white or black background). The link to the interactive map is here. I'm committed to keeping this updated as time goes on and have been managing a couple of updates a week for a couple of months now. We've already found many systems and even some jump point links that we don't expect to be on the official map when it's released as these will "Undiscovered" ones for the explorers amongst us to find (see the posts above for their sources), so I'm expecting that it will be a valuable resource even after an official star map is released. Anyway, I'm here to spread the love, get some feedback and see if the Star Citizen Base community can pick out any titbits of information that we've missed so far. Feel free to check out the RSI forum post for the full history and discussion, but I'll keep updating this thread with new versions as well. Here's the latest current map - full versions in different formats can be downloaded from the interactive site.
  4. I can imagine this will come in handy. I also imagine that it is subject to change, but it will at least give you a general idea of where things are located. Star Citizen Galactic Map The map is based on this CIG video: Regards.
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