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Found 12 results

  1. Org Name: The Galactic Order [RP][Exploration] Org Vision/Mission: The Galactic Order seeks to expand throughout the known universe, ensuring peace and prosperity for all humanity by defending against the growing threat of the Vanduul and forming a unified Empire. Who is the Org intended for: The Galactic Order is a role playing Org, intended for all individuals (regardless of experience) interested in roleplaying in an organization with a warm and welcoming community of players from all backgrounds. We are highly dedicated, well organized and strongly motivated, having spent countless hours developing lore, ranks, roles, policies, events, gameplay and content for our organization and overall vision. This also incorporates an extensive, but simple, hierarchy through which members may further venture into and grow. We base our roles & ranks closely on various sci-fi inspirations such as The Empire from Star Wars, Starfleet from Star Trek and Warhammer 40k, among many others. We are still growing and constantly developing ourselves further so we welcome all interested Star Citizen players to come join us and be part of The Galactic Order as we step further toward our goals of the future! How to get involved: 1. https://www.thegalacticorder.info/ 2. https://robertsspaceindustries.com/orgs/0RDER 3. https://www.instagram.com/cig_galactic_order/?utm_medium=copy_link 4. https://discord.gg/8s37YmN99G Add Finli as a referral on you application
  2. THE UNISS NEEDS YOU! the UNISS is currently recruiting to expand its fleet, as a member of the UNISS, it is your goal to protect and preserver humanity as we bring law and order to the ever expanding space frontier. we are a serious RP group that wants everyone to have fun in star citizen, we are based of most western navel and marine forces in todays conflicts, with similar tactics on the ground and also in ship to ship combat. UNISS Divisions: the UNISS has 3 divisions within its fleet, these consist of the NAVY, MARINES and SUPPORT & LOGISTICS: NAVY: the NAVY is a major part in the UNISS as they will be flying the UNISS fighters in dogfights in both space and planet atmospheres, they will also be piloting marine dropships to different combat zones in major conflicts, they will also be in charge or flying UNISS cruisers and capital ships that will house personnel and ships on board. the NAVY will also experience a lot of combat and security out of ships, as they may need to secure or wipe out hostiles in space stations or pirate cruisers. MARINES: the MARINES are the back bone of the UNISS its there jobs to secure zones on planet surfaces from pirates, terrorists and corrupted military forces. the MARINES will have many vehicle assets such as recon rovers to troop carriers {APC} to main battle tanks, the will also be equipped with the latest MARINE battle armour and weapon loadouts. the Marines will work very closely with the NAVY as they are needed for troop transport, and evac runs, where at the same time the MARINES will hold great defence for the NAVY when needed. SUPPORT & LOGISTICS: SUPPORT ROLES: MEDIC: as a medic on the UNISS it is your job to look after all personnel in the UNISS fleet, this could be when you are on board a UNISS cruiser, dropship or even during a combat situation alongside the NAVY or MARINES, as a medic you will be given a combat and non combat medical uniform, aswell as a weapon loadout, as a medic you must always carry a large amount of medi-pens and Oxi-pens, as these are used to heal or give life support to people, {features yet to come } soon added features will be added to the medical system, including the ability to heal downed and injured people, aswell as carry them away from combat and treat them on medical ships. ENGINEER: as a engineer in the UNISS it is your role to repair and keep all ships and land vehicles up to date and fully repaired and fuelled, engineers will also be required to fight on the field again for vehicle repairs but also for hacking systems at rebel bases or corrupted military control points. as a engineer you will be given both a combat and non combat uniform aswell as a weapon loadout. LOGISTICS: as a UNISS logistics member it is your job to run cargo for the UNISS this can consist of carrying ships, land vehicles, and many different cargos such as ammo, medical supplies, rations. or it could be your job to carry evidence back such as data files, drugs, spices , or any other illegal items back to your Commanding Officer for them to dispose of. all logistical members are non combatants, meaning you are not there to fight , you are there to hull cargo for the UNISS, protection for all logistical members will be held by either the NAVY or MARINES. if you have any further questions related about the roles or anything about the UNISS join the discord and contact a commanding officer, discord link below: https://discord.gg/zksnp5T
  3. Welcome and thank you for viewing our recruitment post! We are an English Org, based out of the US primarily. We have other members outside of the country, though our events and meetings are based in the PDT/CST/EST time zones. Semi-Hardcore as in, we have structure and need players to go through certs to get into Divisions, but we are lenient on super strict attendance because RL comes first. Players from all walks of life are welcome. Members must be 18+. We are a Norse-Inspired Military RP Organization that has several Specialty Divisions to choose from. We are a laid-back yet structured org that prides itself on community. We have a Staff of 8 people that vote on every addition or change of the org, so there's no one person making decisions for everyone in the org. Real life comes first, as we all know, so our attendance is quite lenient. We want everyone to have fun, so we plan several events throughout the week. We especially have things set up for each weekend with OPs or Cert Training. We want to make sure every player has fun. We make sure everyone is happy. If there are any issues, we would ask that they bring it to a Staff member for discussion. So far, we haven't had any issues. ___________________________________ All new members start out as a Fledgling. Fledglings can choose to join any of these Division’s after going through certain basic or advanced certifications. Raiders: Quick and dirty, the raiders are masters of destruction and efficiency. The ASRS's primary ground force, there’s nothing the raiders won't do or kill to get paid. Berserkers: Highly elite and skilled soldiers. Chosen for their zealous love for danger and violence, the berserkers are truly feared throughout the 'Verse. Bounty Hunting specialists. Valkyries: Most pilots believe themselves to be skilled, mostly because most pilots have never fought a Valkyrie. Valkyries are the flying equivalent of imminent demise. Department of Commerce: Trading experts who know the in’s and out’s of anything related to money. These business minds manage the finances of the organization and make sure everyone walks away paid. Shielded Gunwales: Our main priority is to transport Raider Corps (Raiders/Berserkers) to their destination (AO). We will provide security with transport ships and our ground security teams as needed. We will keep the landing zones (LZ) clear and secure during the Operations. If needed, we can deploy our own security teams as support for Raider Corps during an operation. We will provide and maintain security at all LZ's. Capital Crew: Pilots and gunners that think big. Flying the largest ships in the 'Verse, capital crew operate everything related to these massive mobile command vessels. ___________________________________ Join our Discord here: https://discord.gg/62uSaBw Apply here: https://forms.gle/LffzbJuDGHBQRaaDA “One’s back is vulnerable, unless one has a Brother.” We look forward to playing with you, fly safe.
  4. Why [ILIS] Invictus Logistics & Integrated Services over other Organizations? ILIS is a steadily growing community who looks at Star Citizen as a long term investment. We are based in North America but we have members all over. Our community sees this game as the space simulator we've been waiting for, and the MMO to end all other MMO's. We are an active community, and our focus is transportation of goods and security. We are looking to recruit positive, likeminded, and dedicated players to join us as the development of Star Citizen continues to grow. Roles in are organization include, but not limited too: Logistics - Running cargo, transportation operations and the main money maker of ILIS. Administration- Marketing, recruiting, data mining, support roles, and diplomacy. Navy- Top of the line Naval fleet with everything from multiple capital ships to the best light fighters currently released. Army- Highly mobile ground team that is able to rapidly deploy and take control of an area using vehicles and realism tactics. At the end of the day, our main goal is to build both a non-toxic and fun community to make a positive impact in Star Citizen. In our community, we will make sure you are not just another number added to our roster. If this is something that interests you, feel free to see the links below. https://discord.gg/d9CZPHd https://robertsspaceindustries.com/orgs/ILIS Thank you, and see you in the 'verse, Lee President
  5. - Quantum Jump Medical We are currently looking for people who want to pursue a career in the medical field. We are looking for Pilots, Surgeons, Combat Medics, Doctors, and even Security Personnel. -What does Quantum Jump Medical do? We will be driving ourselves in being a top tier medical company able to perform the task of anything in the medical industry. This will include search and rescue, combat medic squad, personal to work on a Hope Class Endeavor, an organization ran hospital and anything that we will see fit. -What can we do to assist your organization? We will be offering insurance plans for any organization that is willing to pay a monthly package fee. We will have different tiers that each have their advantages and disadvantages. Smaller cheaper packages for a smaller organization and bigger more feature ones for larger organizations. We will also be offering individual insurance packages if your company does not offer you insurance. Packages will include discounts and monthly visits to our personal hospital. (once that is available) Contact us for more information on the insurance plans. (These packages will include more features in the future once we learn more game wise) -Do you have what it takes to join QJM? Apply and find out we are always accepting more applications. Apply at the link below. And remember "We Are Just A Jump Away" Org Handle: QJMRT https://robertsspaceindustries.com/orgs/QJMRT https://discord.gg/95VqzCa https://imgur.com/a/Dejb83R https://www.youtube.com/watch?v=FjLcH6veO_o
  6. ISA / Intelligence Support Activity Our Initiative has just begun, join us and change the history for yourself, the ISA and all Humanity. JOIN US NOW: https://robertsspaceindustries.com/orgs/CORPORATE JOIN US ON DISCORD: https://discord.gg/fHqA7du VISIT US ON YOUTUBE: https://www.youtube.com/channel/UChCR3qasEMcPSWR-I9SleTQ CHECK OUT OUR MAGAZINE: https://www.yumpu.com/en/document/view/59885905/magazine-v30 // Recruitment-Phase Since we just started recruiting for the Org., you have the privilege to become a high ranked member (Colonel) of the ISA. The only condition to be able to keep this rank on a permanent basis is to be a competent CO. Submit your preferred Rank if you have a specific wish. (Recruit, Soldier, Commander, Colonel is available) Additional to the Rank you get your Rank-Patch what is part of a Perk-System. // The Fleet The ISA provides a big number of Ships. Every single Ship is open to everyone. CO/Captain Ranks on a Ship apply only to ISA-Property. Commanding Officers of all Ships will cycle, so everyone gets the chance to Command his/her favorite Ship (as for example the ISA´s Idris-M or Polaris) in our Lineup. We are glad if Members share the Command of they’re own Vessels but the owner will, of course, remain in supreme command of his/her property. // Our Mission-Set We aim to be active in all areas and don't want to restrict our Org. before the initial release of Star Citizen. JOIN US NOW! Without Intelligence, there is no victory!
  7. Greetings Citizens! Cerberus Network, a paramilitary human-survivalist medium-heavy RP organization recently posted a list of various positions available and is actively recruiting! Brief History Cerberus arose from the tumult of the Third Contact War, later known as First Tevarin War. Cerberus took its part in both First Tevarin and Second Tevarin Wars. Cerberus slogan is: “Humanity first. Whatever the cost”, which means that all means to advance Humanity over all other races are entirely justified! Cerberus is divided into numerous independent cells which have no knowledge of their counterparts. This ensures that should one cell be compromised, the others would not be captured. Current Status Due to recent military cleansing operations towards several Cerberus cells, subsequently followed by a series of arrests and criminal cases to our agents, a lot of classified data was acquired and decrypted by UEE, that nearly drained all our resources. Our data servers could not withstand a cyber attack launched by UEE hackers and had to be shut down and eventually destroyed. This cell was recently created with a primary goal of reestablishing the Cerberus Network. Principles Cerberus Network is intended as a fully anonymous and autonomous cell, with its own net of spies, operating in various UEE organizations, agents and engineers. Communication inside organization is strictly forbidden. Almost all profiles must be Hidden or at least set as Redacted. All communication means will be handled by Cerberus Network Server. The development of that server will begin as soon as we recruit enough members(~30) Currently opened top-management roles: Coordinator(officer) - a person who bears responsibility for all processes inside Cerberus Network, along with Chief Coordinator. That person is a likely candidate for a Shadow Broker(info refiner) position, when opened. Recruitment Agent - a person, who can combine a position of Project Operator and a recruiter, since their goals are very similar. Cerberus Network offer following positions: Helping Hand, later promoted to Undercover Agent Description: Helping Hand is an untested Undercover Agent without much expertise. Their incentive is profit. They are basically spies, that load Cerberus Network with various information, regarding organization businesses, be it rival organization or the main Helping Hand org. If the information is validated by Shadow Broker, then the project is created, which is handled by Enforcers and Combat Engineers. After successful completion, Helping Hand gets a percentage of valuables acquired through project progress. Helping Hands start with lowest possible rank of Field Agent, and is promoted after successful operation execution, based on data leak provided by that Helping Hand. Higher ranked Helping Hands and Undercover Agents receive a bigger percentage of funds acquired due to data leak during and after operation, and can reach 40% of total cargo/salvage/captive ransom/etc cost. Helping Hand is a time-bomb spy, that lives his life in the organization and can activate at any time when valuable information passes by, and he wants to share it. Helping Hand identity remains unrevealed to everybody even after project completion, so it’s considered a perfect way to earn funds. ​Requirements: The information should fall under Cerberus roleplay principles: humanity advancement. So simple piracy won’t work, but oppressing the ships trading with Xens or Xens themselves - is ok. You should take part in at least one organization, top management position preferable. Hardcore play is preferred, Regular is enough, Casual is possible. You should always set your membership status to “Hidden Affiliation” or at least “Redacted”. Tasks include: Spying Data flows monitoring Data leaks performing Project Operator Description: Project Operator is a military officer, specially trained in group control, agent recruiting, aircraft operation and various field tactics. Project Operator commands his squad during project execution. Project Operator chooses the project he wants to take part in. There is only one Project Operator in squad, but there is a possibility of Shadow Broker dividing a big project into smaller sub-projects, so several Project Operators can take part in that project, each with their own squad. Project Operator should be a loyal to Cerberus and its idea, and thus should consider Cerberus Network as a main organization. He also gets a bigger percentage of valuables collected than Enforcer or Combat Engineer. Project Operator is encouraged to form his own squad of Enforcers and Combat Engineers, so he can better know their strengths and weaknesses and therefore assume a better control of a group. Project Operator start with lowest possible rank of Field Agent, and is promoted after successful operation execution, higher rank means bigger percentage of valuables cost in UEC. Requirements: Cerberus Network should be your main organization Regular or Hardcore play is preferred, no Casual. It’s better to set your membership status to “Redacted”, but it is possible to keep it visible, if you prefer. Tasks include: Project choosing Agent assignment Squad forming Project monitoring Project execution Enforcer and Combat Engineer Description: Enforcers and Combat Engineers are highly trained shock troopers that are used by Cerberus to perform all kind of military operations. Enforcers and Combat Engineers receive various combat training, including advanced warfare familiarize procedures and aircraft operation. Combat Engineers receive additional special training, including advanced aircraft operation and repairing, field medkits usage, explosives usage, etc Enforcers are more battle-oriented according to their roles, and Combat Engineers tend to be more support-providing characters, but the difference is primarily a RP choice, since there are no restrictions on gear, at least for now. Nobody says that Combat Engineer can’t be a great marksman with a two handed Gatling Gun, and an invaluable Dogfighter, but it’s more expected to see that kind of behavior from Enforcer. Enforcers and Combat Engineers start with lowest possible rank of Private, and are promoted after successful operation execution, higher rank means bigger percentage of valuables cost in UEC. Requirements: No requirements as long as you can get the Job done, be it a bounty on your head, or a slaver tattoo on your forehead, we almost always don’t care. Casual, Regular or Hardcore play, as you like it. Tasks include: All kind of Military operations Providing support Working with top tech. Repurposing salvage. Anything to complete the project If you don’t like any of the categories listed, but want to help the cause, apply, there are no limitations. Conclusion Cerberus Network allows you to live a double-life if you keep low profile. You can be a humble merchant, and a fierce Enforcer, spreading the idea of human advancement with your every bullet, when Project Operator calls to you. You can be a good officer of an organization, sharing some valuable info about your rivals, confidentially, to get your profit. You can also be a not-so-good officer which sells his own organization secrets, again, confidentially. Please notice that we only accept English Speaking adults. If you are interested, please feel free to browse through our group at RSI: https://robertsspaceindustries.com/orgs/CERBERI We use bots to keep complete anonymity. So please do not hesitate to ask It any questions, all info will be private: https://forums.robertsspaceindustries.com/profile/454095/cerberusbot
  8. The Eos Corporation offers exciting and challenging careers and opportunities in a variety of professional areas. We recruit qualified and personnel, including professionals from the private sector as well as former UEE military and Advocacy. The company searches for people of the utmost caliber; accountability, integrity and professionalism – all of which are what we look for in an Eos hire. Our employees and contractors enjoy a workplace filled with other highly motivated individuals dedicated to maintaining a cohesive and productive work environment. More than Fifty percent of all Eos employees are former military or Advocacy. They may no longer wear a UEE uniform, but Eos employees are continuing proud service to their species in a civilian or citizen's capacity. Eos employees perform brilliantly at their contracts, be it market prediction, freight, security, or the services of our legal offices, our customers know this and have come to expect it. Simply put, Eos employees strive to be the best in the business. The Eos Corporation is an equal opportunity employer. Applicants receive consideration without regard to race, species, ethnicity, religion, gender, planetary origin, citizenship status, disability or any other basis prohibited by UEE law. OOC: Eos in an heavy RP group, focused on marketing and trade along with a lesser focus in security and exploration. In addition we've also incorporated a legal department, who will represent as hired in IAG cases or other disputes. Our RSI page can be found here: https://robertsspaceindustries.com/orgs/EOSINC/
  9. Hey all. Im rather new to this forum and i was wondering are there actually any RP Fleets out there?
  10. So...my PC broke down...so I've been writing some lore for my alts RP Organization on my phone... It's still under development but it consists in three different stories taking place in totally different centuries. The origins, downfall, and rebirth of the organization.... Opinions are welcome. Keep in mind English is not my native language...not even close. Enjoy and keep up with the development @ http://robertsspaceindustries.com/orgs/AECORP Keep up the good work! Markus Out 07
  11. We, the citizens and residents of the United Federations declare ourselves to be an independent state from the UEE and grant ourselves permission to claim outer territory in our names. We have four terms that the UEE must agree to before we shall agree to a cease fire. Our first term is that the UEE should recognize that the United Federations is an independent state from the UEE and that we are an open market. As such, we formally request that all legal members of the United Federations be marked as such in the UEE database. We also request that the UEE open its private military trade sectors to the United Federations in exchange for currency, information, technology, or a combination thereof. Secondly, we request that the UEE allow safe passage for marked ships of the United Federations through their trade space. Marked UEE trading ships will also be allowed to pass safely through United Federations territory without any acts of aggression. This will also open a trade agreement between the two independent states in which both trade hubs are opened to designated ships. The third agreement shall be that any and all UEE combat and exploration ships must contact one of the United Federation’s ambassadors before entering into claimed space. Any actions violating said terms will be considered an act of aggression and any violators will be killed on sight. If said violators are associated with the UEE, all agreements with cease until a thorough investigation has been completed. Lastly, any and all enemies of the state shall be marked in both regions with claims to any bounties on said marked enemy. Any enemy of the state that is to wander into United Federations space shall be marked as kill on sight and will be removed from the territory. Failure to comply with these agreements will lead to either the end of communications with the UEE or a declaration of war by the United Federations. All communications will cease with any political enemies of the state if these requirements are met and as such, the United Federations will remain neutral on the political spectrum. An alliance with the UEE shall be considered later in the development of the United Federations but is not in order at the time being. All military equipment provided by either state shall be escorted by any available resources to the border of the other state and any enemy of either state shall be considered an enemy of the other state but the United Federations will not declare war with any independent state to protect any supply purchases. Signed, Alias Tatan (This is a role play declaration of independence for my alliance and I was wanting some feedback on it, any feedback is appreciated!)
  12. Hey guys, I know that several of you had been interested in discussion about bringing Star Citizen to the tabletop roleplaying universe, a'la Dungeons and Dragons or Vampire the Masquerade, only with space ships, explosions, and all the seedy, dangerous wonderful things in the Star Citizen universe. I've finally finished a version of my own system adapted specifically for Star Citizen. It focuses on dangerous, high-octane ship-board conflict mechanics, and a cinematic style focusing on group storytelling. I've run a few games now with the system and it works well, and has been a lot of fun. I wanted to make sure more people had a chance to get involved, and give any feedback they might have. Any posts you make in the official thread will really help me out. Any comments, questions or suggestions you might have are appreciated either way. So please, let me know what you think! Also, I got the opportunity to talk about my system as well as Star Citizen in general on the last episode of Stars Oratoria, the SC podcast. It was a pleasure working with him, and with luck it'll put the info in front of more would-be role-players. Hope you like our in-character shenanigans.
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