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Found 13 results

  1. Looking for players who'd be happy crewing capitol combat ships like Javelin, Idris-M, and Idris-P. Pre-requisites: Good in-game rep Can be in any ORG No backstabby stuff Brief: I'm in TEST Squadron and in the mining division. My goal in the Verse is to be a mining baron. Yes, you can make fun of me... lol. I'm not personally into starting big wars and aggressive PvP/combat, but I do have x1 Javelin (might get a 2nd with my old completionist token before release) x1 Idris-M x1 Idris-P Goal is have these capitols patrol and provide security in the system area(s) I'll mine. However, the ships will be free to do missions in the same system(s) to pay for crew wages and their torpedos and repairs... and encourage having some good fun overall. I plan on having the captain role for these ships be reserved for trusted TEST members, because it's that's my main ORG, but might do random one day promotions. e.g. Janitor might be the captain for a day as a thank you for his or her hard work. So if you'd like to have a home on one of these ships, I'd be happy to have ya! RP welcomed!
  2. Who are we? We here at BRTD are an English speaking gaming community, originally formed at the release of Planetside 1 in 2003. Our membership greatly consists of those who have joined us through playing the Planetside series over our 14 year span. However we now look to expand our community into the Star Citizen Universe and to find others to who share our visions and join us. The majority of our members are those from the UK/EU, while still hosting quite a number of players from around the world. Our community's focus is to create a fun, casual, and rewarding environment for all our players, all-while ensuring we have the ability to knuckle down and get serious for when it is needed and during our events/operations. These ideals have given way for our mantra; "Have fun and get shit done". Game faces on for ops, kick back and relax at other times. Structure Due to our large number of members and the diversity Star Citizen provides, we have opted to create two organisations each with its own play style. Even though these organisations will be different from each other, they will be able to support each other if needed. In BRTD we want to give our members the option to be fluid to what suits them when ever, so switching between the two is welcomed at anytime. Better Red Than Dead - Planetary & Space Based Military Operations, Private Military Company, Anti-Piracy Militia, Trade and Logistics BRTD will be our main branch, carrying on our militaristic history from Planetside. As such it will be primarily acting as a mix of Private Military Company and militia, with a secondary focus on establishing and maintaining trade networks. If anyone is looking for combat, whether it be; assaulting hostile forces on the ground, boarding and disabling enemy vessels, engaging in small-to-large fleet battles, searching and eliminating pirates and bounties, or operating and supporting fleet operations through trade and transportation - this branch of our community will be for you. Organisation page link: https://robertsspaceindustries.com/orgs/BRTD Silverwolf - Exploration, Science & Research, Colonisation, Scouting & Reconnaissance Silverwolf will be our organisation for those interested in less combat-intensive roles in Star Citizen (how-ever combat capable people are still required for fleet protection). The organisation's mission is to go out into the great unknowns of the universe and to make fascinating discoverers to bring back home to the people of the UEE. If you have a taste for discovery, capable of travelling the deep black for months at a time, or desire to open up a new frontier on distant worlds - then Silverwolf is for you! Organisation page link: https://robertsspaceindustries.com/orgs/Silverwolf What we can offer Organised gameplay - during operations, we aim to work as one to achieve our goals Outside of ops, all other activities are encouraged - non combative roles will support the organisation and grow the community Dedicated forums and a 400-user mumble server for voice comms Staying power - we're a long-standing community of over 10 years - we wont be disappearing any time soon Mature (18+), relaxed, but determined gaming community Our current Fleet Here is our current fleet from members who have pledged. Our fleet will be able to accommodate a large variety of crew positions to those interested! (30th August 2017 fleet roster)
  3. Hello! I'm currently studying to become a pilot and that's where I kinda got the idea of making this for my Idris. The idea is to have the pilot in Star Citizen feel that he is actually landing an actual spaceship inside another spaceship, to get that feel of immersion is what I'm after. This might be overdoing it, but I thought it would be cool to have this as a procedure for at least my Idris and eventually any bigger ship I might get to command. Don't know how this will work in the game, but I will try none the less! So I thought It would be nice to get some feedback on what I could add/remove and so on. Thanks! <3 **Still a WIP** The idea is to open up the possibility of having an ATC for a ship which can have other ships land inside it. Pilots landing When a pilot enters the control zone for, in this case, Liberty, let's say at Romeo 3, the pilot request permission to enter via ROMEO 3 for a full stop landing. The ATC will clear the pilot and give further instructions such as enter control zone via ROMEO 3 for STARBOARD FINAL. Then the pilot repeats the clearance and so on. "Holdings" are for when the flight deck is not ready to receive the landing spacecraft. ATC In real life, during landing the ATC would say the wind direction and speed, in this case I thought it would be cool for ATC to say the ships speed so that the pilot landing would know which speed to hold to match for landing. (This is of course if ships can move while others are landing.) NOTE: Distances & speeds have yet to be checked, currently just place holders. Also CIG might make something that kills this. Best Regards
  4. The story of the 254th Overlanders came from the mind of one of our very own as a book in the making, of which a short description of the 254th can be found below. We are hoping to bring the story of the book to life as a full fledged Star Citizen Realism Unit in the ‘verse of Star Citizen. The 25th Overlanders is a Military organization, capable of both tactical, and strategic operations across a wide range of military contexts. We are fully capable of combat support, logistical support, and are even fully self sustainable in combat. Established in the year 2915, the 254th Overlanders were created to fight for true moral value and standards instead of having that be decided for them by a group of politicians. Additionally, they where created to serve and protect those that agree with their idea of justice and to protect their own assets. The 254th stood on a firm foundation of their beliefs until a power struggle started between brothers which ended up costing more than just the reputation on the 254th but also many men’s lives. This effectively destroyed the, once well thought of image, of the 254th until the son of one brothers and an group of his closest comrades over threw the feud and re-instituted the original base vowing to bring the good name of the 254th back from the ashes. Hello, Your experience here in the 254th Overlanders Welcome to the 254th Overlanders Main Forum! We are excited that you have found us and have clicked here to learn more about who we are and how we operate. We are a Modern Mil-sim Realism Unit with a kick 29th Century Star Citizen sci-fi. We strive to achieve a fair and unbiased system that promotes team work; A system the keeps track of the time and effort you put in, and rewards you accordingly. Achieve epic goals while working with others that will undoubtedly become close friends in an organization that you can build a reputation in, build an immersive experience in, and ultimately feel like you are actually learning real life skills from. It is our hope that by being a part of the 254th Overlanders, you will not only walk away with an awesome experience, but you will also walk away feeling like you've become a better person in, character and in your leadership abilities and skills. We are a community of close knit gamers built with an infrastructure to withstand substantial growth and provide tons of experiences in star citizen that you would otherwise miss out on in most other organizations. We will explain why we claim this and how we plan to achieve this claim below, as we go. We hope to achieve a growth in our unit that will provide you with the ability to work alongside Pilots, Marines, Corpsman, Crewman, Engineers and many other roles every day you step aboard an Overlander spacecraft or establishment. We plan to achieve a structure where you feel like you are a part of a force to be reckoned with. A place where you are proud to be called, an Overlander. How our policy is structured We have structured our unit through countless hours of voting and thinking, kicking around ideas and voting again. We have come up with, what we feel is the best way to run this unit through tried and true methods, and a policy driven chain of command. A policy is a way that we would typically handle a particular aspect of the unit and its functions. Policies are decided by The Commanding Officers of the FCE, GCE, and CSE as well as the members of FCU HQ. That's a total of 9 members of "Command Staff". With this, we understand that our "Command Staff" ideas on how to handle a multitude of different situations, will never result in us achieving a perfect system. We also understand that others from different areas of the unit, Pvt and up, may have input that could help us over all. With this in mind, we have set aside a place within our forums for ANY member of the unit, to submit an idea for review to change these policies for the better. In this form, we may always have the best system that we can achieve to accommodate our members. CO Leadership Experience The experience and skills that we have within the unit, as it stands, comes from years of leadership experiences obtained in our time in the famed 15th Marine Expeditionary Unit (15th MEU) for ARMA III. We also have real life military veterans within our ranks helping us achieve a level of attention to detail that we could not have achieved otherwise. While we are a realism unit, under no circumstance will we ever sacrifice fun, team work, and good solid community gaming. Our commanding officers are not here to be power mongers or scream at you like what would be done in the real military, to that extent we understand that this is only a game. However, with that said we do not expect any of our members to disrespect or disobey an instruction from their respective CO's. If this is done, in order to maintain our unit's integrity, there are policies in place to mitigate non-cooperation. Member Activity Aside from that, once you have completed the required training for whatever billet you have chosen to uphold with the unit, you will most likely find that being a member is rather more relaxed then you might have thought. Although you will have training's that you are expected to attend, they are in no means mandatory for you to maintain your position within the unit. It simply means that an excessive amount of inactivity with our ranks may merit you a move to our reserve platoon until such a time as you are available enough to uphold your roles again within the unit. This means that if at any point you are burnt out or too busy with life obligations you can opt to move to reserves where you can maintain your status within our ranks and regain your active status without losing any progress you had made before you went to reserves. Actually, while in reserves you STILL gain percentage toward your next rank but at 1/3 the regular pace. In short, you won't lose progress for having real life issues to attend to or wanting to take a break for our community for a while. Additionally, we reward those who are active, but also do not entirely penalize those who are in reserves. It doesn't have to always be about the Star Citizen! Don't wanna play Star Citizen all the time? That's completely fine! Play any game you want with your new friends, use our Teamspeak to hang out in and mess around in different games. We only need you to be active when you can be. To clarify, if we have an operation to complete, a contract to fill, an engagement to contest or if you have a training to do and you are available, we do expect you to attend. However, if you are on and there is nothing spectacular currently going on, feel free to do as you please! How to get started Steps to Success: 1. Find a billet that suits you. 2. Submit an application. (You may talk to a Recruiter on Teamspeak or a member on this forum and we'll help you apply) 3. Enroll in Recruit Training. 4. Enter our Infantry Academy. 5. Be assigned a billet. (To Be Continued) If you are looking to join use, please head over to http://254th.site.nfoservers.com/forums/ and fill out an application! If you are interested in our History, Manifesto, or Charter you can find it here https://robertsspaceindustries.com/orgs/254TH See you in the 'Verse!
  5. A fun roleplaying minigame to play. I'm an interested customer and find the "890 JUMP" desirable but I still have my doubts. You are the merchant/salesperson/sellout from Origin Jumpworks. Try to sell me the 890 JUMP! Here is the link to the 890 page so you don't have to look for it. https://robertsspaceindustries.com/pledge/ships/890-jump/890-JUMP
  6. So what i like to do in Arena Commander is hop into a race sim, fly off into some distant buildings and roleplay as a real pilot and park my ship inside one of the little "landing areas" within the buildings. Anyone else?
  7. (Due to current stretching, you should increase quality manually) ⇊Reference link | »RSI Forum link A good day to you! This thread will serve, as explained by the AI, for any communication and interaction. Do we need it because there is close cooperation? Surely not. However, it is good to be "on the radar" early, should the need actually arise. Personally? I'm sure that sooner or later, this will happen with an organization of your size. We look forward to a good relationship in the future while expressing our commendation on this community. A good place.
  8. Sie sind immer noch auf der Suche nach einer Möglichkeit in den Weiten des Universums viel Geld zu verdienen? Schauen Sie doch bei der TLCORP vorbei und arbeiten Sie mit Menschen zusammen, die das tiefe ökonomische System der unendlichen Weiten verstehen und verdienen Sie mit uns zusammen das große Geld. Wir suchen von Piloten bis Lageristen alles. Wollen Sie Aufträge alleine mit Ihrem Frachter fahren, kein Problem unsere Marktspezialisten zeigen Ihnen die lukrativsten Auftäge, damit Sie garantiert keinen Leerflug mehr haben werden. Alternativ können Sie helfen, unsere Lager auf einem unserer Containerschiffe zu verwalten, damit auch jeder das bekommt was er bestellt hat. Nach längerer Zeit können Sie auch im Lager eines der TSECC Träger arbeiten wenn Sie wollen. Bewerbungen mit Ordnungswahn werden bevorzugt. Damit wir schnell handeln können setzen wir auf eine Kombination von verschiedensten Schiffen in verschiedenen Größen. Große Schiffe, mit denen lange Strecken möglichst effizient geflogen werden oder kleine, um kurze Strecken und Notlieferungen zu fliegen. Nicht zu unterschätzen ist unser familiärer Vertrag mit TSECC, welcher uns ermöglicht kostengünstige Begleitungen einzustellen, damit auch Ihr Flug durchs All sicher vor Piraterie ist, denn wer will schon eine volle Fracht Diamanten verlieren? Was Ihnen eher liegt? Finden sie es heraus bei einem interessanten Job in der TLCORP. Bewerben sie sich noch heute auf unseren Holoboard unter: https://robertsspaceindustries.com/orgs/TLCORP oder finden sie sich im ts unter ts3.tdc-clan.eu ein. Sicheren Flug durch das Universum - Hermes CEO of TLCORP
  9. Greetings Citizens! Cerberus Network, a paramilitary human-survivalist medium-heavy RP organization recently posted a list of various positions available and is actively recruiting! Brief History Cerberus arose from the tumult of the Third Contact War, later known as First Tevarin War. Cerberus took its part in both First Tevarin and Second Tevarin Wars. Cerberus slogan is: “Humanity first. Whatever the cost”, which means that all means to advance Humanity over all other races are entirely justified! Cerberus is divided into numerous independent cells which have no knowledge of their counterparts. This ensures that should one cell be compromised, the others would not be captured. Current Status Due to recent military cleansing operations towards several Cerberus cells, subsequently followed by a series of arrests and criminal cases to our agents, a lot of classified data was acquired and decrypted by UEE, that nearly drained all our resources. Our data servers could not withstand a cyber attack launched by UEE hackers and had to be shut down and eventually destroyed. This cell was recently created with a primary goal of reestablishing the Cerberus Network. Principles Cerberus Network is intended as a fully anonymous and autonomous cell, with its own net of spies, operating in various UEE organizations, agents and engineers. Communication inside organization is strictly forbidden. Almost all profiles must be Hidden or at least set as Redacted. All communication means will be handled by Cerberus Network Server. The development of that server will begin as soon as we recruit enough members(~30) Currently opened top-management roles: Coordinator(officer) - a person who bears responsibility for all processes inside Cerberus Network, along with Chief Coordinator. That person is a likely candidate for a Shadow Broker(info refiner) position, when opened. Recruitment Agent - a person, who can combine a position of Project Operator and a recruiter, since their goals are very similar. Cerberus Network offer following positions: Helping Hand, later promoted to Undercover Agent Description: Helping Hand is an untested Undercover Agent without much expertise. Their incentive is profit. They are basically spies, that load Cerberus Network with various information, regarding organization businesses, be it rival organization or the main Helping Hand org. If the information is validated by Shadow Broker, then the project is created, which is handled by Enforcers and Combat Engineers. After successful completion, Helping Hand gets a percentage of valuables acquired through project progress. Helping Hands start with lowest possible rank of Field Agent, and is promoted after successful operation execution, based on data leak provided by that Helping Hand. Higher ranked Helping Hands and Undercover Agents receive a bigger percentage of funds acquired due to data leak during and after operation, and can reach 40% of total cargo/salvage/captive ransom/etc cost. Helping Hand is a time-bomb spy, that lives his life in the organization and can activate at any time when valuable information passes by, and he wants to share it. Helping Hand identity remains unrevealed to everybody even after project completion, so it’s considered a perfect way to earn funds. ​Requirements: The information should fall under Cerberus roleplay principles: humanity advancement. So simple piracy won’t work, but oppressing the ships trading with Xens or Xens themselves - is ok. You should take part in at least one organization, top management position preferable. Hardcore play is preferred, Regular is enough, Casual is possible. You should always set your membership status to “Hidden Affiliation” or at least “Redacted”. Tasks include: Spying Data flows monitoring Data leaks performing Project Operator Description: Project Operator is a military officer, specially trained in group control, agent recruiting, aircraft operation and various field tactics. Project Operator commands his squad during project execution. Project Operator chooses the project he wants to take part in. There is only one Project Operator in squad, but there is a possibility of Shadow Broker dividing a big project into smaller sub-projects, so several Project Operators can take part in that project, each with their own squad. Project Operator should be a loyal to Cerberus and its idea, and thus should consider Cerberus Network as a main organization. He also gets a bigger percentage of valuables collected than Enforcer or Combat Engineer. Project Operator is encouraged to form his own squad of Enforcers and Combat Engineers, so he can better know their strengths and weaknesses and therefore assume a better control of a group. Project Operator start with lowest possible rank of Field Agent, and is promoted after successful operation execution, higher rank means bigger percentage of valuables cost in UEC. Requirements: Cerberus Network should be your main organization Regular or Hardcore play is preferred, no Casual. It’s better to set your membership status to “Redacted”, but it is possible to keep it visible, if you prefer. Tasks include: Project choosing Agent assignment Squad forming Project monitoring Project execution Enforcer and Combat Engineer Description: Enforcers and Combat Engineers are highly trained shock troopers that are used by Cerberus to perform all kind of military operations. Enforcers and Combat Engineers receive various combat training, including advanced warfare familiarize procedures and aircraft operation. Combat Engineers receive additional special training, including advanced aircraft operation and repairing, field medkits usage, explosives usage, etc Enforcers are more battle-oriented according to their roles, and Combat Engineers tend to be more support-providing characters, but the difference is primarily a RP choice, since there are no restrictions on gear, at least for now. Nobody says that Combat Engineer can’t be a great marksman with a two handed Gatling Gun, and an invaluable Dogfighter, but it’s more expected to see that kind of behavior from Enforcer. Enforcers and Combat Engineers start with lowest possible rank of Private, and are promoted after successful operation execution, higher rank means bigger percentage of valuables cost in UEC. Requirements: No requirements as long as you can get the Job done, be it a bounty on your head, or a slaver tattoo on your forehead, we almost always don’t care. Casual, Regular or Hardcore play, as you like it. Tasks include: All kind of Military operations Providing support Working with top tech. Repurposing salvage. Anything to complete the project If you don’t like any of the categories listed, but want to help the cause, apply, there are no limitations. Conclusion Cerberus Network allows you to live a double-life if you keep low profile. You can be a humble merchant, and a fierce Enforcer, spreading the idea of human advancement with your every bullet, when Project Operator calls to you. You can be a good officer of an organization, sharing some valuable info about your rivals, confidentially, to get your profit. You can also be a not-so-good officer which sells his own organization secrets, again, confidentially. Please notice that we only accept English Speaking adults. If you are interested, please feel free to browse through our group at RSI: https://robertsspaceindustries.com/orgs/CERBERI We use bots to keep complete anonymity. So please do not hesitate to ask It any questions, all info will be private: https://forums.robertsspaceindustries.com/profile/454095/cerberusbot
  10. Victor Gravit

    Eos Corporation Recruitment

    The Eos Corporation offers exciting and challenging careers and opportunities in a variety of professional areas. We recruit qualified and personnel, including professionals from the private sector as well as former UEE military and Advocacy. The company searches for people of the utmost caliber; accountability, integrity and professionalism – all of which are what we look for in an Eos hire. Our employees and contractors enjoy a workplace filled with other highly motivated individuals dedicated to maintaining a cohesive and productive work environment. More than Fifty percent of all Eos employees are former military or Advocacy. They may no longer wear a UEE uniform, but Eos employees are continuing proud service to their species in a civilian or citizen's capacity. Eos employees perform brilliantly at their contracts, be it market prediction, freight, security, or the services of our legal offices, our customers know this and have come to expect it. Simply put, Eos employees strive to be the best in the business. The Eos Corporation is an equal opportunity employer. Applicants receive consideration without regard to race, species, ethnicity, religion, gender, planetary origin, citizenship status, disability or any other basis prohibited by UEE law. OOC: Eos in an heavy RP group, focused on marketing and trade along with a lesser focus in security and exploration. In addition we've also incorporated a legal department, who will represent as hired in IAG cases or other disputes. Our RSI page can be found here: https://robertsspaceindustries.com/orgs/EOSINC/
  11. Im looking to Sign on People who enjoy roleplay and can be sirius when necessary. The peace Keepers at thier core are lawful mercenaries also bounty hunters and security officers. So sign up today and take up arms and help police the universe. Apply here https://robertsspaceindustries.com/orgs/PEAK .
  12. Join The Peace Keepers and say no to the 45%. The Retrieval squad will only have room for 10 so act fast or be hunted. Apply now https://robertsspaceindustries.com/orgs/PEAK . When the game begins the story will start and plans for a digital comic will be discussed. Every one involved will have their place in the glory. So if you want to be part of a community were your voice will be heard Join us now.
  13. VISIT HERE FOR MORE INFO AND OUR ORG PAGE TO JOIN!--------------------------------------------- Formed in 2942 by Vexina “Vex” Nyx. SIGMA; otherwise known as: STRATEGIC INTERSTELLAR GROUP of MERCENARIES ALLIANCE is a highly militaristic PMC of mercenaries and bounty hunters based within Moscow, Russia on Planet Earth, Sol System. While primarily being a leading contractor and target elimination company within the bounty hunting sector, SIGMA is also a leading security and risk management company with project experience in over 20 solar systems. SIGMA has a galaxy-wide client-base including governments, international agencies and the international corporate sector. SIGMA is also a major security provider to the UEE while also offering services to the general public as long as their target has a negative standing with the UEE or law enforcement division. Please note, requests to intervene with non-human races will be immediately rejected by our management team unless we are informed by the UEE to reconsider. SIGMA also offers comprehensive advice on every aspect of security from corporate operations, commercial risk and foreign investment to counter-terrorism, close protection and support to governments. SIGMA runs a galactic network of offices, contacts and associates. Our clients benefit from the extensive capabilities of our personnel, built up through careers in the military, diplomatic and intelligence services, as well as in the police, journalism, finance and commerce. SIGMA today is a diverse and comprehensive organisation operating in systems spread across several star clusters in a variety of service streams yet primarily operates within the field of bounty hunting and target elimination. SIGMA offers a promising career path for the brave, the adventurous and the determined, we guarantee a position to suit you best. From a trusty pilot to a ground combat specialist, SIGMA Careers will allow you to go far, and with our family assurance scheme, your descendants will receive a financial donation directly from our offices to help cover the possibility of having to cover your funeral costs if events were to turn for the worst. Be sure to have your full Citizenship documentation with you when applying for a position within our ranks. “Revenge is our speciality” Join us TODAY!
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