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Per the Monthly Report: September 2014 we will be getting images, videos, Dev posts, etc... about the WIP that CIG is now starting to reveal on the Persistent Universe. We can use this thread to collate all new WIP items about the Persistent Universe like these sister threads: Below are some collated WIP items from the Sep. monthly report specifically on the PU (wanted to summarize these so we can track their WIP on this thread): CIG Austin - Our team has been working hard on Persistent Universe tasks and a multitude of Live Operations activities. ..wrap up Large World “Phase 1” this month as well, which is the first step to getting truly expansive galaxies in place that will literally take days to traverse without quantum travel. ... wrapped up development on the System Layout Tool, which our designers will be using to physically lay out our universe in-game as well as define properties and attributes of various planets and other objects within a solar system. ...completed the first design iteration of Subsumption, Star Citizen’s objective-oriented NPC AI system, and we’ve now moved into full production. ...highly data-driven design, which will in turn eventually allow the constitution of the NPC population and even their daily schedules to be algorithmically determined based upon what’s occurring in the surrounding environment, and heavily contribute to providing the feeling of a living, breathing universe. Some sensational examples we looked into this month include the Dark Nebula, Pulsar, and Ice Giant. ...standardizing our props for environments, investigating how we might incorporate FPS into our planetside locations, and developing reputations for the various corporations within our universe. ...the first planetside location, ArcCorp, up and running. Concept work for our next planetside environment – Terra Prime – is nearing completion, and full production will soon commence. Long before introducing the AMX-1 Repair Bot for personal craft, Saga Datasystems was known for its more industrial designs. The M3-A Multifunction Space Drone has been in service for more than 50 years, and is ideal for performing basic unmanned tasks in and around stations. While never fit with any advanced AI or communications capability, the M3-A is perfectly capable of performing any basic assigned task – from simple repairs to tug functions and the manipulation of heavy mining and cargo containers. Citizen Con 2014 is almost upon us. This year the present and future of Star Citizen will be unveiled in Los Angeles on October 10th. We will be livestreaming a presentation from Chris Roberts to backers around the world that will review what we’ve accomplished to date and then give you a sneak peak and what’s coming up for Star Citizen. ================== There will be a number of reveals about the Persistent Universe soon and please post any reveals, WIP images, vids, dev posts, including any Sandi Leaks - Thanks
Very exciting reveals from Foundry 42 in today's Wingman's Hangar for anyone interested in mining and how it might be realized in Star Citizen. Includes in-engine mining platform fly-through and new information about mining "drones." Segment begins at 4:46. http://youtu.be/fllp5o5Qkq0?t=4m46s Some Eye Candy: Shubin Mining Base Mining Booms Details View Silhouette View Mining Lasers Operating Asteroid Tether Concept Mining Robot Concept All the newly released concept art can be found here: https://robertsspaceindustries.com/comm-link/engineering/13585-Gallery-Squadron-42-Concept-Art