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Found 8 results

  1. Who are you going to be in Star Citizen? What will you do? your profession, job, your purpose???
  2. The latest Calling All Devs is essentially introducing the Medic as a profession, complete with supporting hand tools. Huge step up from just owning a Cutlass Red. We are going to need bigger backpacks. - DRUM out
  3. Something I've been interested in is establishing a frontier bar nearby the border of UEE/Vanduul space, giving players an area to interact with other players and NPCs, find missions and crew for raids into hostile territory. I would see myself as more of a CEO, spending my time coordinating supplies, courting mercenaries and other such administrative work. I like the idea of Vanduul NPCs gradually targeting my establishment with greater frequency as it becomes a more successful rally point. I dream of having it get to be so powerful and lucrative that I need to invest in more defenses or expansion, such as Nova Tonks and air defense towers. If I do establish my own little corner of law and order in a galaxy of chaos, Imperium members get half off drinks
  4. So i recently bought the new cutlass and i must say it is a much sexier and sleeker ship than before. It also seems to fill a rather unique role. Due to its size increase it most certainly will not be able to go toe to toe with a saber by ANY means and is definitely not even a fighter at all anymore. Personally it makes me think of more of a huey from the vietnam war. used for supply runs, troop transport/dropship and gunship. personally i would like to see some optional door gun upgrade for it by launch. you cant add sliding sid doors and NOT have door guns am i right? but i digress. Personally am i the only one who looks at the new cutlass and sees it as a space huey or do most other people see it that way too? also if you had to give it a specific role name (ex: fighter, bomber, transport, etc.) what exactly would that be?
  5. As this position can be seen in all three of the current subdivisions of Professions, I thought it should have it's own tab to deal with commanding multi-crew ships as well as strike groups, squadrons, battle groups and the like. There is plenty to discuss here, and if it comes to larger orgs I am sure this can be considered a profession on its own considering the complexity of managing multiple ships both capital and strike craft and understanding space combat ect. On the smaller side discussing the ability of commanders in ships like the Reclaimer, Starfarrer and even the Constellation would make this a rather larger sub thread if created. There is plenty of theory crafting I have on tactics and abilities.
  6. Lately I've been digging around at what ships have been designed for, and what players plan on doing with those ships. It has also been brought up that CIG has been re-working ships based on these modular ideas of both the player and what the ship can do or be. "As for the lessons learned, the feedback, we learned that you guys are very interest in having modular ships - that was something that was a big take-away from that. You're very interested in being able to swap out the internal components of ships, so rather than just exterior components, being able to say, "hey I want these crew quarters to be 'this' now," so that's something we've been exploring and hopefully we'll have more information on soon." "So, if you have an Aegis ship which is supposed to be a mining vessel - well, the Reclaimer is actually not a mining vessel. But, as an example let's assume there was an Aegis ship that was a mining vessel. We would start off with mining equipment as references, and then we'd go ahead and apply the Aegis aesthetic on top of that. So we'd have smooth curves. We'd have like… space shuttling panelling, since that's part of the look for them, and we'd probably have the intakes on the top since that's like an Aegis thing. So, we have style guides which define some of the elements that these ships need to have and that's kind of how we arrive at the look. And we'll do variations of that and pick the coolest one." $65 million strech goal: After doing such research, I've come to the conclusion that making the Reclaimer a mining ship wouldn't be very hard at all. In fact the arm that stretches out to grab stuff could very well stay attached and all the processes that go into breaking down ships and pieces of stations internally would stay as well. How do you guys feel about the Reclaimer being able to be dual purpose such as mining, too? Personally I love the aspect of it and hope that we can explore additional options with the ship, and maybe even see modular parts go on sale.
  7. So I have been thinking about infomation gathering and covert intelligence. Do we have any info about this in the game and if/how it will work? Are you going to be able to listen in on coms or bug places and stuff like that. But my biggest question is if/how it will work against other players. Any iders?
  8. The idea behind the question is how difficult should it be to get around, to dock, to mine. Fighting of course will be about skill and not macros but transferring power to different systems, effective CnC, and Comms can all make the difference. I would like to know how you guys would like to see these task handled. An example of Extremely would be: I've never mined, so I get a freighter with proper gear and I go to an asteroid, perhaps I have to shoot specific pieces of or some other task but because I'm new I take nearly 45 minutes to fill my freighter and I'm working the whole time (no bots, no macros possible) an experienced miner would get it done in 10-15 so real skill is very relevant An example of Very is: No actual flying around or maneuvering around the asteroid (no risk of collision just targeting spots in front of you. You still can't read the news feed while doing it. Players will take 5-15 minutes depending on how on the ball they are. Normal would be: Almost entirely automated after actually locating and the asteroid and would maybe take 5-10 minutes Easy would be full autopilot: get into a system select asteroid on map and press 1 key, computer does the rest Maybe this to simplistic or unfair but I'd like to see real skilled masters, someone who says I mine, trade, and fight could only be so good because the tasks are complex. Someone who mines full time though could make real money because he's skilled and has invested time. He could also leverage his smaller ship to earn instead of having big mining ship equal big dollars.
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