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(Due to current stretching, you should increase quality manually) ⇊Reference link | »RSI Forum link A good day to you! This thread will serve, as explained by the AI, for any communication and interaction. Do we need it because there is close cooperation? Surely not. However, it is good to be "on the radar" early, should the need actually arise. Personally? I'm sure that sooner or later, this will happen with an organization of your size. We look forward to a good relationship in the future while expressing our commendation on this community. A good place.
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In the last LiveStream and prior in some interviews from CR we know that CIG shoots for a complete Player driven Market. That means that most components or goods will be selled and buyed by Players ranging from minerals over components to Weapons and Ships. The only MMO with such a Market system is EVE Online so I suggest that new Players should download EVE to have a market roundtrip there. Here some points of the marketsystem in EVE Online: Blueprints and few things get seeded/dropped by NPCs (SellOrders, NPC wrecks, Missions) Sellers need to pay a tax (Buy orders maybe too) Buy Orders Sell Orders WTB/WTS/WTT Contracts Delivery Contracts CCP (the developers of EVE Online) had (have?) a Economist working for them to analyse the market in EVE Online. He did made Quartal reports for the players: ALL: http://wiki.eveonline.com/en/wiki/Quarterly_Economic_Newsletter Latest from 2010: http://cdn1.eveonline.com/community/QEN/QEN_Q4-2010.pdf Lot of Numbers
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Looking at this Article: http://themittani.com/features/cost-war it will be intresting how big the production capacity of SC will be or supply get rare during certain points of gameplay. SC has the advantage that NPCs are producing most Items but it also could limit the production capacity. EVE at the other hand has it 100% produced by Players but they can have X Accounts running Productionlines. Discuss!