Jump to content

Search the Community

Showing results for tags 'production'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome
    • Announcements & News
    • New Arrivals
  • Star Citizen - Roberts Space Industries
    • General Discussion
    • Ship Discussion
    • Professions
    • Multimedia and IT
    • Modding
    • Fleets & Recruitment
    • Role Playing & Fan Fiction
    • Off Topic
    • Imperium Embassy
  • SCB Marketplace
    • Ships & Packages
    • Other Items
  • Imperium Fleet

Product Groups

  • One Time Donations
  • Monthly Donations

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 4 results

  1. Some bug fixes and patch updates in the new production schedule. - https://robertsspaceindustries.com/schedule-report 2.6.2 Overview 3.0 The Stanton System
  2. (Due to current stretching, you should increase quality manually) ⇊Reference link | »RSI Forum link A good day to you! This thread will serve, as explained by the AI, for any communication and interaction. Do we need it because there is close cooperation? Surely not. However, it is good to be "on the radar" early, should the need actually arise. Personally? I'm sure that sooner or later, this will happen with an organization of your size. We look forward to a good relationship in the future while expressing our commendation on this community. A good place.
  3. LightMonk

    Player Driven Market

    In the last LiveStream and prior in some interviews from CR we know that CIG shoots for a complete Player driven Market. That means that most components or goods will be selled and buyed by Players ranging from minerals over components to Weapons and Ships. The only MMO with such a Market system is EVE Online so I suggest that new Players should download EVE to have a market roundtrip there. Here some points of the marketsystem in EVE Online: Blueprints and few things get seeded/dropped by NPCs (SellOrders, NPC wrecks, Missions)Sellers need to pay a tax (Buy orders maybe too)Buy OrdersSell OrdersWTB/WTS/WTT ContractsDelivery ContractsCCP (the developers of EVE Online) had (have?) a Economist working for them to analyse the market in EVE Online. He did made Quartal reports for the players: ALL: http://wiki.eveonline.com/en/wiki/Quarterly_Economic_Newsletter Latest from 2010: http://cdn1.eveonline.com/community/QEN/QEN_Q4-2010.pdf Lot of Numbers
  4. LightMonk

    Production & War

    Looking at this Article: http://themittani.com/features/cost-war it will be intresting how big the production capacity of SC will be or supply get rare during certain points of gameplay. SC has the advantage that NPCs are producing most Items but it also could limit the production capacity. EVE at the other hand has it 100% produced by Players but they can have X Accounts running Productionlines. Discuss!
×